@jsulm , do you refer to App or Qt deploy?
I use the default static linking deployment for the apps and simply click on "Deploy" after build the project.
About Qt, i try to follow the guide for de BBB (BeagleBoneBlack ARM board) on the Qt Wiki, uploading the files via Ssh.
With a partner help, I realize that the plugins needed on the BBB are missing:
ubuntu@beaglebone:/usr/local/qt5bbb/plugins/platforms$ ls
libqlinuxfb.so libqminimal.so libqoffscreen.so libqvnc.so
Checking my ./configure , i let the -no-opengl flag, because the wiki exclude it and when i try to use it, doesn't work.
I try to run the following ./configure:
sudo ./configure -no-gcc-sysroot -device linux-beagleboard-g++ -device-option CROSS_COMPILE=/opt/gcc-linaro-7.5.0-2019.12-x86_64_armv8l-linux-gnueabihf/bin/armv8l-linux-gnueabihf- -sysroot /mnt/bbb-rootfs -opensource -confirm-license -optimized-qmake -reduce-exports -release -make libs -prefix /usr/local/qt5bbb -hostprefix /usr/local/qt5bbb -qt-zlib -qt-libpng -no-openssl -opengl es2 -eglfs -v
But i got this error message:
ERROR: Feature 'opengles2' was enabled, but the pre-condition 'config.win32 || (!config.watchos && !features.opengl-desktop && libs.opengl_es2)' failed.
ERROR: Feature 'eglfs' was enabled, but the pre-condition '!config.android && !config.darwin && !config.win32 && features.egl' failed.
ERROR: The OpenGL functionality tests failed!
You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
I still trying to fix it, thanks for the reply!