No c++11 support for Android

  • I'm building an Android app in qt and need c++11 support for a 3rd party library.

    The app builds fine with my desktop kit (MinGW 5.3.0) but I get multiple errors for my Android kit, like:

    'to_string' is not a member of 'std'
    'strtof' ist not a member of 'std'

    My android kit (auto detected):
    Android for armeabi-v7a (GCC 4.9, Qt 5.10.0 for Android armv7)
    Compiler: Android GCC (C, arm-4.9)
    Compiler: Android GCC (c++, arm-4.9)

    NDK Version: r10e

    I've already tried to add these flags to the pro file:

    CONFIG += c++11
    QMAKE_CXXFLAGS += -std=c++11
    QMAKE_LFLAGS +=  -std=c++11

    The common solution seems to be adding


    to your file, but as far as I know that doesn't exist when using qt.

    These are my CXXFLAGS from the build directory make file:

    CXXFLAGS      = -D__ANDROID_API__=16 --sysroot=C:\Android\NDK\android-ndk-r10e/platforms/android-16/arch-arm/ -isystem C:\Android\NDK\android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/include -isystem C:\Android\NDK\android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include -fstack-protector-strong -DANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -fno-builtin-memmove -std=c++11 -g -g -marm -O0 **-std=gnu++11** -Wall -W -D_REENTRANT -fPIC $(DEFINES)

  • I've tried 10e as well. Unfortunately no success.

    It seems like the Android GCC compiler does not compile against the standard library :/

  • Lifetime Qt Champion


    This stack overflow answer shows how to implement to_string as well as links to here which gives more details about string support in the NDK.

  • @SGaist Since I'm getting multiple errors implementing all those functions isn't really an option. I've heard about the fix, but there isn't really such a file in Qt, is there?

  • I've updated my question, as it seems to be c++11 support more than include problems.

  • Use Linux workstation with complete GNU CPP compiler instead of castrated Windows MinGW - and you will get full C++11 support. I do that just like that exactly. It is much more comfortable develop and debug Android apps on Linux rather than on Windows. Cause Android itself is Linux by nature...

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    @Gourmet He is building for Android using the official compiler from NDK I guess, not MinGW.
    And why do you think MinGW is "castrated"? It is simply GCC ported to Windows.

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    This post is deleted!

  • Does anyone have a real solution for this, not strings but the whole bunch? I don't know the details, but I have an app which I naively developed only with the Desktop kit and it should really work in Android. Do I have to spend a couple of days to refactor to C++98?

    Library problems:

    C:\Users\Eeli\Documents\Kaiku\panelsdata.cpp:149: error: 'class std::initializer_list<std::vector<_WALL_PANEL> >' has no member named 'erase'

    But also non-library:

    for (WALL_PANEL& p: panels) {
    C:\Users\Eeli\Documents\Kaiku\panelsdata.cpp:158: error: 'const class std::vector<_WALL_PANEL>' has no member named 'Zpos'

    And about 10 others in just 1 file. This all compiles and runs fine with Creator 4.7.1 and Qt 5.11.2 with the default Desktop Kit on Windows.

    So, really, no GCC 5.3 or C++11 for Android?

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    @Eeli-K What type is WALL_PANEL?

  • Moderators

    Here's a possible hack around it:

    Another possibility:

    Or wait for Qt 5.12 which switches to clang on Android, and supports much more modern c++.

  • @jsulm It's just a simple struct with byte-long fields.

    @sierdzio Good news about 5.12, but the prototype must be ready tomorrow :) I'll see the hacks and maybe try 5.12 beta.

  • I got apk package done with Qt 5.12b and Linux. Windows gives me problems. I'll start another thread for it because it's not directly related.

  • No need for another thread, I got it working. Here are the android related package versions which finally made it to work in case someone else has troubles:

    The latest JDK and NDK didn't work.

    I hope they fix the name strings for the next beta. It's annoying and confusing to have "GCC" everywhere even though it really uses clang.

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