qRound() in Qt



  • I found there is a qRound() function in Qt, the doc only says:

    int qRound(qfloat16 value)
    Rounds value to the nearest integer.
    See also qRound. 
    

    What's the difference with the std::round() function? Any reason to add qRound() function?


  • Qt Champions 2017

    Hi @diverger

    Most Qt functions of this kind are very old and were introduced in times there was no equivalent in the C++ STL or the STL was incomplete for at least one the supported platforms.

    For your example: std::round() was introduced for C++11: so it is quite new.



  • std::round() manages floating point errors better (should also be thread safe but need to double check fenv_t being actually thread local).

    Normally the only reason to use q* functions over std::* functions is indeed thread safety.



  • @VRonin
    Just so I can check I do understand, the only issue for "thread safety" for this would be if another thread were in the process of altering fenv_t (which would be pretty unusual), right?



  • @JonB some functions (the most famous being std::rand) might trigger race conditions if called at the same time from 2 different threads (in the example because the random seed is shared across multiple threads).

    I checked and the float environment is thread local so safe to use std::round over qRound



  • @aha_1980 I don't know if qRound() is introduced before std::round() or not. Just want to know their differences, and their use cases.



  • @VRonin It seems the qRound() and std::round() will output different values for some same arguments. Right?



  • @diverger said in qRound() in Qt:

    Right?

    Unless you go to border cases with stuff like 99.55555555555 they should give you the same answer



  • @VRonin Please try the code below:

    double b = -0.5;
    
    qDebug() << std::round(b);
    qDebug() << qRound(b);
    
    

    Qt 5.10.1 + VS2015, give me:

    -1
    0
    


  • Both are valid answers, it's just your question that's abiguous



  • Whoever downvoted @VRonin's answer, please don't (unless it was a mis-click!), as his answer was correct.

    @diverger
    Both std::round() and qRound() round to an integer. However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

    So you appear to have found different behaviour, at least in the case of -0.5. Both results are "correct". If you really care in such a case, you may find you prefer the behaviour of one over the other, in which case use that one, or adjust your calling code as desired.



  • @JonB I don't mean qRound() is wrong in his behavior. And I know also there are some many rounding methods when x.5 is given to these function. I just want to know more about the function, what's is main purpose to add it to Qt. As Qt only give a simple word in it's doc. When I found the qRound() function in the doc, I think it's just as the doc say "round -to-nearest", but finally I found it will give me different result from some others. And at last, I found the function I need is actually the more recent "rint()".

    So, I just want know more about this function.



  • qRound():
    https://code.woboq.org/qt5/qtbase/src/corelib/global/qglobal.h.html#_Z6qRoundd

    So if decimalPart(abs(d)) < 0.5 rounds down otherwise round up



  • See also https://stackoverflow.com/questions/47156806/stdnearbyint-vs-stdround-in-c11 for all the complexities/variants etc. of the std:: equivalents.


  • Qt Champions 2017

    @JonB said in qRound() in Qt:

    However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

    As Luca pointed out, this is "controllable" (albeit not as good as we'd like) through the floating point environment - i.e. whether rounding should be up, down or to nearest. From my experience, by default round to nearest is preferred, however this is not set in stone.

    PS. The above is for std::round, while Qt's qRound implementation is rather suspicious. It's not aware of the floating point environment, it basically goes like this:

    int qRound(double x)
    {
        return x + 0.5; // Will round to nearest, but there's no control over the behavior and one works if you want integers, it can't be used to round fp type to some predefined precision.
    }
    


  • @VRonin said in qRound() in Qt:

    Unless you go to border cases with stuff like 99.55555555555 they should give you the same answer

    While we're being all very precise about this rounding issue ( :) ), I meant to pick you up on this. What is "border case" about this? It's unambiguously 100! Perhaps you had mind "rounding to n - 1 decimal places" here?



  • @JonB said in qRound() in Qt:

    It's unambiguously 100!

    Yep, sorry I meant 99.49999999999 but even that is unabiguous



  • @VRonin
    Ah, OK, just checking I wasn't aware of something.

    Actually your .49999999999 kind of, in principle holds, and is worthy of mention, not as "ambiguous" but as "border case", insofar as it warns of the limits of floating point precision in an fp implementation.

    It would probably require a few more decimal places in a double, but users should be aware that all fp values are indeed approximate, which can show up in such "edge cases". Thus it is not necessarily the case that:

    99.49999999999999999999999 + 0.5 == 99.99999999999999999999999
    

    In some implementations/hardware environments it might equal that, but in others it might equal, say, 100.0.

    And this is significant, because in what we have been discussing even with the same rounding algorithm the result of the integer round might be 99 in one implementation and 100 in another as a result of this precision issue.



  • @JonB I'm not qualified to give opionons on this, I'll just ask @kshegunov's help.
    I thought error of double was always in defect so, since 0.5 is perfectly represented in double, the double representation of 99.49999999999999999999999 + 0.5 will always be <= 99.99999999999999999999999


  • Qt Champions 2017

    @VRonin said in qRound() in Qt:

    I thought error of double was always in defect

    No not necessarily. Depends on the number you are trying to represent. Consider 2/3 in decimal floating point (opposed to the binary used in computers, just for simplicity) as an example, that'd give you 0.6(6..)7 as the last digit would be rounded up if you use round-to-nearest. Same consideration applies for binary digits. The usual floating point's fraction is represented, as is known (ignoring all the normalizations and such), as the sum:

    Number = Sum(i_k / 2^k)
    

    Where i_k is the k-th binary digit (either 0 or 1) and 2^k is the k-th power of 2. Same as with the decimal case, except the base is 2. Then the question becomes whether the after-the-last representable digit is rounded up or down. That's why one says that sqrt is accurate to 0.5 epsilons, as the actual calculation is performed in extended precision and then the result is rounded to the representable double type. This means the error from rounding is bound by half an epsilon - i.e. whether it was rounded up or down.


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