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qRound() in Qt

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  • VRoninV Offline
    VRoninV Offline
    VRonin
    wrote on last edited by VRonin
    #10

    Both are valid answers, it's just your question that's abiguous

    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
    ~Napoleon Bonaparte

    On a crusade to banish setIndexWidget() from the holy land of Qt

    1 Reply Last reply
    3
    • divergerD diverger

      @VRonin Please try the code below:

      double b = -0.5;
      
      qDebug() << std::round(b);
      qDebug() << qRound(b);
      
      

      Qt 5.10.1 + VS2015, give me:

      -1
      0
      
      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #11

      Whoever downvoted @VRonin's answer, please don't (unless it was a mis-click!), as his answer was correct.

      @diverger
      Both std::round() and qRound() round to an integer. However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

      So you appear to have found different behaviour, at least in the case of -0.5. Both results are "correct". If you really care in such a case, you may find you prefer the behaviour of one over the other, in which case use that one, or adjust your calling code as desired.

      divergerD kshegunovK 2 Replies Last reply
      2
      • JonBJ JonB

        Whoever downvoted @VRonin's answer, please don't (unless it was a mis-click!), as his answer was correct.

        @diverger
        Both std::round() and qRound() round to an integer. However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

        So you appear to have found different behaviour, at least in the case of -0.5. Both results are "correct". If you really care in such a case, you may find you prefer the behaviour of one over the other, in which case use that one, or adjust your calling code as desired.

        divergerD Offline
        divergerD Offline
        diverger
        wrote on last edited by
        #12

        @JonB I don't mean qRound() is wrong in his behavior. And I know also there are some many rounding methods when x.5 is given to these function. I just want to know more about the function, what's is main purpose to add it to Qt. As Qt only give a simple word in it's doc. When I found the qRound() function in the doc, I think it's just as the doc say "round -to-nearest", but finally I found it will give me different result from some others. And at last, I found the function I need is actually the more recent "rint()".

        So, I just want know more about this function.

        1 Reply Last reply
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        • VRoninV Offline
          VRoninV Offline
          VRonin
          wrote on last edited by
          #13

          qRound():
          https://code.woboq.org/qt5/qtbase/src/corelib/global/qglobal.h.html#_Z6qRoundd

          So if decimalPart(abs(d)) < 0.5 rounds down otherwise round up

          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
          ~Napoleon Bonaparte

          On a crusade to banish setIndexWidget() from the holy land of Qt

          1 Reply Last reply
          4
          • JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by
            #14

            See also https://stackoverflow.com/questions/47156806/stdnearbyint-vs-stdround-in-c11 for all the complexities/variants etc. of the std:: equivalents.

            1 Reply Last reply
            3
            • JonBJ JonB

              Whoever downvoted @VRonin's answer, please don't (unless it was a mis-click!), as his answer was correct.

              @diverger
              Both std::round() and qRound() round to an integer. However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

              So you appear to have found different behaviour, at least in the case of -0.5. Both results are "correct". If you really care in such a case, you may find you prefer the behaviour of one over the other, in which case use that one, or adjust your calling code as desired.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #15

              @JonB said in qRound() in Qt:

              However, they may not necessarily round to the same integer in the case of X.5 because there is no "correct"/"unambiguous" answer in that case. The implementation might round either up or down, and might differ in which way they round X.5 versus -X.5.

              As Luca pointed out, this is "controllable" (albeit not as good as we'd like) through the floating point environment - i.e. whether rounding should be up, down or to nearest. From my experience, by default round to nearest is preferred, however this is not set in stone.

              PS. The above is for std::round, while Qt's qRound implementation is rather suspicious. It's not aware of the floating point environment, it basically goes like this:

              int qRound(double x)
              {
                  return x + 0.5; // Will round to nearest, but there's no control over the behavior and one works if you want integers, it can't be used to round fp type to some predefined precision.
              }
              

              Read and abide by the Qt Code of Conduct

              1 Reply Last reply
              4
              • VRoninV VRonin

                @diverger said in qRound() in Qt:

                Right?

                Unless you go to border cases with stuff like 99.55555555555 they should give you the same answer

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #16

                @VRonin said in qRound() in Qt:

                Unless you go to border cases with stuff like 99.55555555555 they should give you the same answer

                While we're being all very precise about this rounding issue ( :) ), I meant to pick you up on this. What is "border case" about this? It's unambiguously 100! Perhaps you had mind "rounding to n - 1 decimal places" here?

                VRoninV 1 Reply Last reply
                1
                • JonBJ JonB

                  @VRonin said in qRound() in Qt:

                  Unless you go to border cases with stuff like 99.55555555555 they should give you the same answer

                  While we're being all very precise about this rounding issue ( :) ), I meant to pick you up on this. What is "border case" about this? It's unambiguously 100! Perhaps you had mind "rounding to n - 1 decimal places" here?

                  VRoninV Offline
                  VRoninV Offline
                  VRonin
                  wrote on last edited by
                  #17

                  @JonB said in qRound() in Qt:

                  It's unambiguously 100!

                  Yep, sorry I meant 99.49999999999 but even that is unabiguous

                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                  ~Napoleon Bonaparte

                  On a crusade to banish setIndexWidget() from the holy land of Qt

                  JonBJ 1 Reply Last reply
                  0
                  • VRoninV VRonin

                    @JonB said in qRound() in Qt:

                    It's unambiguously 100!

                    Yep, sorry I meant 99.49999999999 but even that is unabiguous

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #18

                    @VRonin
                    Ah, OK, just checking I wasn't aware of something.

                    Actually your .49999999999 kind of, in principle holds, and is worthy of mention, not as "ambiguous" but as "border case", insofar as it warns of the limits of floating point precision in an fp implementation.

                    It would probably require a few more decimal places in a double, but users should be aware that all fp values are indeed approximate, which can show up in such "edge cases". Thus it is not necessarily the case that:

                    99.49999999999999999999999 + 0.5 == 99.99999999999999999999999
                    

                    In some implementations/hardware environments it might equal that, but in others it might equal, say, 100.0.

                    And this is significant, because in what we have been discussing even with the same rounding algorithm the result of the integer round might be 99 in one implementation and 100 in another as a result of this precision issue.

                    VRoninV 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @VRonin
                      Ah, OK, just checking I wasn't aware of something.

                      Actually your .49999999999 kind of, in principle holds, and is worthy of mention, not as "ambiguous" but as "border case", insofar as it warns of the limits of floating point precision in an fp implementation.

                      It would probably require a few more decimal places in a double, but users should be aware that all fp values are indeed approximate, which can show up in such "edge cases". Thus it is not necessarily the case that:

                      99.49999999999999999999999 + 0.5 == 99.99999999999999999999999
                      

                      In some implementations/hardware environments it might equal that, but in others it might equal, say, 100.0.

                      And this is significant, because in what we have been discussing even with the same rounding algorithm the result of the integer round might be 99 in one implementation and 100 in another as a result of this precision issue.

                      VRoninV Offline
                      VRoninV Offline
                      VRonin
                      wrote on last edited by
                      #19

                      @JonB I'm not qualified to give opionons on this, I'll just ask @kshegunov's help.
                      I thought error of double was always in defect so, since 0.5 is perfectly represented in double, the double representation of 99.49999999999999999999999 + 0.5 will always be <= 99.99999999999999999999999

                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                      ~Napoleon Bonaparte

                      On a crusade to banish setIndexWidget() from the holy land of Qt

                      kshegunovK 1 Reply Last reply
                      0
                      • VRoninV VRonin

                        @JonB I'm not qualified to give opionons on this, I'll just ask @kshegunov's help.
                        I thought error of double was always in defect so, since 0.5 is perfectly represented in double, the double representation of 99.49999999999999999999999 + 0.5 will always be <= 99.99999999999999999999999

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #20

                        @VRonin said in qRound() in Qt:

                        I thought error of double was always in defect

                        No not necessarily. Depends on the number you are trying to represent. Consider 2/3 in decimal floating point (opposed to the binary used in computers, just for simplicity) as an example, that'd give you 0.6(6..)7 as the last digit would be rounded up if you use round-to-nearest. Same consideration applies for binary digits. The usual floating point's fraction is represented, as is known (ignoring all the normalizations and such), as the sum:

                        Number = Sum(i_k / 2^k)
                        

                        Where i_k is the k-th binary digit (either 0 or 1) and 2^k is the k-th power of 2. Same as with the decimal case, except the base is 2. Then the question becomes whether the after-the-last representable digit is rounded up or down. That's why one says that sqrt is accurate to 0.5 epsilons, as the actual calculation is performed in extended precision and then the result is rounded to the representable double type. This means the error from rounding is bound by half an epsilon - i.e. whether it was rounded up or down.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
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