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implementing a dynamic display

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #21

    I see. So, when I created this project, I selected Qt Widgets Application, and Creator automatically set up the form and the class for me. Should I use that class as a model for my new form?

    I still don't quite understand how the program "knows" to use the .ui file. I don't see the connection anywhere in my code.

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #22

      It's just a starting point. Nothing forbids you to have several forms.

      The .uil file is processed by uic to generate code (a bit like moc for QObject based classes) then the ui.setupUi(this); line does the "magic" to setup everything you prepared with Designer.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      1
      • mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #23

        I've tried to implement a new class (patterned after my main form)...obviously I don't understand something.

        Here's the header:

        #ifndef CREDENTIALS_H
        #define CREDENTIALS_H
        
        #include <QWidget>
        
        namespace Ui
        {
            class Credentials;
        }
        class Credentials : public QWidget
        {
            Q_OBJECT
        public:
            explicit Credentials(QWidget *parent = nullptr);
        private:
            Ui::Credentials *uiCredentials;
        };
        
        #endif // CREDENTIALS_H
        

        and here's the source:

        #include "credentials.h"
        #include "ui_credentials.h"
        
        Credentials::Credentials(QWidget *parent)
            : QWidget(parent),
              uiCredentials(new Ui::Credentials)
        
        {
            uiCredentials->setupUi(this);
        }
        

        I'm getting an error "invalid use of incomplete type 'class Ui::Credentials'. Why is it incomplete?

        kshegunovK 1 Reply Last reply
        0
        • mzimmersM mzimmers

          I've tried to implement a new class (patterned after my main form)...obviously I don't understand something.

          Here's the header:

          #ifndef CREDENTIALS_H
          #define CREDENTIALS_H
          
          #include <QWidget>
          
          namespace Ui
          {
              class Credentials;
          }
          class Credentials : public QWidget
          {
              Q_OBJECT
          public:
              explicit Credentials(QWidget *parent = nullptr);
          private:
              Ui::Credentials *uiCredentials;
          };
          
          #endif // CREDENTIALS_H
          

          and here's the source:

          #include "credentials.h"
          #include "ui_credentials.h"
          
          Credentials::Credentials(QWidget *parent)
              : QWidget(parent),
                uiCredentials(new Ui::Credentials)
          
          {
              uiCredentials->setupUi(this);
          }
          

          I'm getting an error "invalid use of incomplete type 'class Ui::Credentials'. Why is it incomplete?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by kshegunov
          #24
          #include "ui_credentials_form_file_name.h"
          

          Read and abide by the Qt Code of Conduct

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          2
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #25

            I think I'm already doing that -- in the source file:

            #include "credentials.h"
             ***** #include "ui_credentials.h" *****
            Credentials::Credentials(QWidget *parent)
            

            0_1510758968869_credential.PNG

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            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #26

              Did you re-run qmake after adding your new form ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              mzimmersM 1 Reply Last reply
              0
              • SGaistS SGaist

                Did you re-run qmake after adding your new form ?

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #27

                @SGaist Yes. (I just tried it again to be sure.) I even did a clean/qmake/build...same results.

                kshegunovK 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @SGaist Yes. (I just tried it again to be sure.) I even did a clean/qmake/build...same results.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #28

                  And is the root object of your form called "Credentials" (look for it when you open the form in the designer - in the right, in the object tree the first object's name)?

                  Read and abide by the Qt Code of Conduct

                  1 Reply Last reply
                  3
                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #29

                    Aha! That did the trick. Thanks, kshegunov. It was simply called "Dialog."

                    So, the step I missed was matching the name of the top-level object created in Designer with the new class I created manually to support it. I looked past this because the first form (and its supporting class) was created automatically when I started the project.

                    Thanks again.

                    mrjjM 1 Reply Last reply
                    2
                    • mzimmersM mzimmers

                      Aha! That did the trick. Thanks, kshegunov. It was simply called "Dialog."

                      So, the step I missed was matching the name of the top-level object created in Designer with the new class I created manually to support it. I looked past this because the first form (and its supporting class) was created automatically when I started the project.

                      Thanks again.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #30

                      @mzimmers
                      Hi
                      Just as a note. you can add as many forms as you like and
                      have them auto created like mainwindow is.

                      It sounds you manually created Credentials ?

                      To get a new form, simply right click top of project, select "Add new" and then
                      alt text
                      In next window, you can choose if it should be MainWindow, Dialog or Widget.

                      This way you get .ui, cpp and h all ready to go.

                      maybe i misunderstood but just in case :)

                      mzimmersM 1 Reply Last reply
                      2
                      • mrjjM mrjj

                        @mzimmers
                        Hi
                        Just as a note. you can add as many forms as you like and
                        have them auto created like mainwindow is.

                        It sounds you manually created Credentials ?

                        To get a new form, simply right click top of project, select "Add new" and then
                        alt text
                        In next window, you can choose if it should be MainWindow, Dialog or Widget.

                        This way you get .ui, cpp and h all ready to go.

                        maybe i misunderstood but just in case :)

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #31

                        @mrjj oh, that's good to know about. I looked right past that and just created the form from the line below. Thanks, mrjj...I'll remember that for the (not so distant) future.

                        mrjjM 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          @mrjj oh, that's good to know about. I looked right past that and just created the form from the line below. Thanks, mrjj...I'll remember that for the (not so distant) future.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #32

                          @mzimmers
                          Ah, yep that gives you just the ui file which is useful for hooking somes some interface up
                          with existing code. But not so much for a brand new window/dialog. :)

                          1 Reply Last reply
                          1
                          • MRenM Offline
                            MRenM Offline
                            MRen
                            wrote on last edited by
                            #33

                            Just as a note. you can add as many forms as you like and
                            have them auto created like mainwindow is.

                            P.s.:Hi

                            1 Reply Last reply
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