implementing a dynamic display
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I'm getting requests to expand the functionality of the app I'm working on for a second customer. I'm thinking of creating a section of the UI specifically for this additional functionality, and making it visible/invisible depending on the target device that my app encounters on startup. Can anyone think of a reason I shouldn't do this?
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Hi,
Do you mean add new widgets per device ?
One thing against only one app is that it will become larger for your devices with code that doesn't even necessarily need to be present..
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Hi,
Do you mean add new widgets per device ?
One thing against only one app is that it will become larger for your devices with code that doesn't even necessarily need to be present..
@SGaist hi Samuel - yes, that's what I mean. A point of clarification, though: when I used the term "target device," I was referring to a headless embedded system. My Qt app runs on a desktop or a laptop (or maybe a tablet).
It's a good point you bring up, though...I should try to keep size down. Are you suggesting something like conditional compilation?
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Can you describe your system a bit more ?
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OK. My company makes various products used in VOIP and POS applications. Most of these products use very basic embedded systems, and I'm writing a host interface to one of them. This app performs basic status and control functions on the embedded devices, communicating with them via networking or a serial interface. The serial interface is intended only for a few operations, whereas the network interface is used for all operations.
My first job here was to write the serial interface app. It has probably about 20 widgets (not counting layouts) and is entirely contained within a single window that can be shrunk to 300x300 or so. The management would like to extend the use of this app to a second product we make. This second product involves additional security layers to configure. My plan was to determine the kind of embedded device we're talking to at host app startup, and configure the UI accordingly.
I'm also anticipating the eventual request for increasing the functionality considerably further, which will entail the need for tabs, or secondary (dialog) windows. So I'm trying to keep the app design relatively open.
I'd greatly prefer a single source base for this. Since the app's functionality will vary based on user and the target device, there could potentially be a lot of permutations, and I'd prefer not to branch the code for this if possible.
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So the serial port has a reduce set of possible interactions but they are all available through the network interface, correct ?
Are all your devices connected to both a serial port and the network when operated ?
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So the serial port has a reduce set of possible interactions but they are all available through the network interface, correct ?
Are all your devices connected to both a serial port and the network when operated ?
@SGaist said in implementing a dynamic display:
So the serial port has a reduce set of possible interactions but they are all available through the network interface, correct ?
Correct.Are all your devices connected to both a serial port and the network when operated ?
No. In fact, both connections are brief. The serial port functionality is used for preliminary configuration, either at the factory, or by an OEM technician. The network interface is used for diagnostics or for changing configurations.
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Ok, it's clearer, so in fact you could have a QListView with all of your available devices and then when you select it, you can show the "configuration" widget loaded with the information of that specific device.
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Ahh...that sounds like a good idea. Might be overkill, but I'm willing to go with it.
So, before the main display is drawn, I'll have a preliminary display with which the user makes a product selection?
I've never worked with multiple windows before. Do I create a form analogous to that defined in my widget.ui file? And would this be in another .ui file?
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Ahh...that sounds like a good idea. Might be overkill, but I'm willing to go with it.
So, before the main display is drawn, I'll have a preliminary display with which the user makes a product selection?
I've never worked with multiple windows before. Do I create a form analogous to that defined in my widget.ui file? And would this be in another .ui file?
Sorry to interject, but it's still not quite clear to me if you have a way to determine what kind of device you're connected to through either interface? Or are you supposed to chose that and then establish the connection?
Btw, I'd've put both type of interfaces in one application. It's a matter of designing the class hierarchy but you could in principle put it all - communication interfaces and application types - together and with abstract classes adding implementations should be rather easy. At a later stage you could even load the actual implementations on demand via plugins.
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So indeed, a plugin based architecture might be best suited for that.
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Kind of an unrelated note.
It sounds like the application is for specialist use only. Can you go and ask one of the end users what they really want to do and in what order they would like to do it?So the products broadcast or reply to a broadcast on the network, so they can be identified? This would make it much easier for the network case.
From the architecture side, a plugin approach makes most sense, especially as you expect future additions and changes.
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Kind of an unrelated note.
It sounds like the application is for specialist use only. Can you go and ask one of the end users what they really want to do and in what order they would like to do it?So the products broadcast or reply to a broadcast on the network, so they can be identified? This would make it much easier for the network case.
From the architecture side, a plugin approach makes most sense, especially as you expect future additions and changes.
@tekojo I wish I could poll the user community on this matter -- I always like hearing from end-users before implementing an app. Unfortunately that option isn't available to me at this time.
Regarding using plugins: that might be overkill, given that there are only two levels of user access, and only a few levels of app functionality. I also need to be concerned with distribution, and I'm not really familiar with plugins, but a plugin exists in a separate file, right? So can I still do a static build to create a monolithic distribution entity?
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I've decided to implement the additional fields using a QDialog object. I created a second form for this dialog, but then realized I don't know how to access this form programmatically. Can someone point me to some directions on this? I've done some looking but haven't found anything that tells me how to connect up a second form.
Clarification: I know that I want the form to be enabled when a button push delivers a signal, but I don't know how to "point to" this form programatically. I hope this makes sense; I've been struggling to find the right words to explain what I'm looking for.
Thanks...
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You usually subclass QDialog and give it the necessary API to access what you want. Depending on what you want to add, you can also simply hide what should not be used.
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You usually subclass QDialog and give it the necessary API to access what you want. Depending on what you want to add, you can also simply hide what should not be used.
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Just to be sure we are talking about the same thing, what do you mean by form ?
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Then that's the most common use case. You create as many "Forms" you need and give them the API you need.