Sandbox app for the Mac App Store with Qt 5.8 and QtWebEngineProcess
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@SGaist said in Sandbox app for the Mac App Store with Qt 5.8 and QtWebEngineProcess:
Hi,
The QtWebEngine macOS platform notes contains the key to your trouble.
This looks promising. My only question is, how do I specify that option when building Qt? If I look here (http://doc.qt.io/qt-5/osx-building.html) I see no mention of running
qmake
. Should I just run thatqmake
-command afterconfigure
and beforemake
? -
You don't need to rebuild the whole Qt, just the module itself. That's why qmake is mentioned in the notes.
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@SGaist said in Sandbox app for the Mac App Store with Qt 5.8 and QtWebEngineProcess:
You don't need to rebuild the whole Qt, just the module itself. That's why qmake is mentioned in the notes.
Ok, so then:
./configure
./qtbase/bin/qmake WEBENGINE_CONFIG+=use_appstore_compliant_code
make module-qtwebengine
Sound about right?
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I am still unable to get it running. Here's what I did:
Last night I downloaded the Qt source and run the following commands in order:
./configure
(and accepted all the license stuff)./qtbase/bin/qmake WEBENGINE_CONFIG+=use_appstore_compliant_code
(using theqmake
that./configure
must've built)make --jobs=16
(this was before I saw that I only need to rebuild the QtWebEngine module)
This ran overnight. I woke up this morning and this completed overnight. Great, so then I:
sudo make install
And now I have Qt in
/usr/local/Qt5.8.0
. Perfect. So I reset my CMake paths (I'm using CMake), generate the Xcode project and verify through Xcode's settings that I'm linking this new Qt build (which I am). Excellent., so I build the .app.It gets built, no problem. Then I run my packaging script which does the following:
chdir
intomacdeployqt
's folder, which may or not may not be necessary some people on Stackoverflow mentioned they were having trouble without doing this, so I make sure to do it.- Run
macdeployqt <fullpath>/MyApp.app -appstore-compliant -qmldir=<my-projects-qml-folder>
(Making sure to use themacdeployqt
that I just built.) chdir
back to where I was before- Run
/usr/bin/codesign --deep --sign <signature> --entitlements <entitlements-file> MyApp.app
Code signing reports no errors and runs fine. I launch the app and I see the same results. And Console reports the same thing:
4/23/17 09:00:49.103 sandboxd[135]: ([14028]) QtWebEngineProce(14028) deny forbidden-sandbox-reinit
4/23/17 09:00:49.122 sandboxd[135]: ([14029]) QtWebEngineProce(14029) deny forbidden-sandbox-reinitSo I tried inserting a step before the last one:
/usr/bin/codesign --deep --sign <signature> --entitlements <web-process-entitlements-file> <path-to>/QtWebEngineProcess.app
But still, the same problem persists. Suggestions?
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I think my problem is that I'm not setting up the config right. If I run the following:
./qtbase/bin/qmake WEBENGINE_CONFIG+=no_spellcheck QtWebEngine
I see:
Info: creating cache file /Users/Me/Downloads/qt-everywhere-opensource-src-5.8.0/.qmake.cache Running configuration tests... Done running configuration tests. Configure summary: Qt WebEngine: Proprietary Codecs ..................... no Spellchecker ........................... yes ALSA ................................... no PulseAudio ............................. no Running configure tests Checking for alsa... no Checking for khr... no Checking for libvpx... no Checking for snappy... no Checking for srtp... no Configurable features: Proprietary codecs (H264, MP3) ..... Not enabled (Default, enable with WEBENGINE_CONFIG+=use_proprietary_codecs) Geolocation ........................ Enabled Mac App Store Compliant ............ Not enabled (Default, enable with WEBENGINE_CONFIG+=use_appstore_compliant_code) Native Spellchecker .............. Not enabled (Default, enable with WEBENGINE_CONFIG+=use_native_spellchecker)
And I see the spellchecker is still enabled. So yeah, I need to figure out how to set this config item and then build.
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I deleted the
.qmake.cache
file in my Qt source folder and then ran:./qtbase/bin/qmake WEBENGINE_CONFIG+=use_appstore_compliant_code QtWebEngine
And I saw the output I was hoping to see:
Info: creating cache file /Users/Me/Downloads/qt-everywhere-opensource-src-5.8.0/.qmake.cache Running configuration tests... Done running configuration tests. Configure summary: Qt WebEngine: Proprietary Codecs ..................... no Spellchecker ........................... yes ALSA ................................... no PulseAudio ............................. no Running configure tests Checking for alsa... no Checking for khr... no Checking for libvpx... no Checking for snappy... no Checking for srtp... no Configurable features: Proprietary codecs (H264, MP3) ..... Not enabled (Default, enable with WEBENGINE_CONFIG+=use_proprietary_codecs) Geolocation ........................ Enabled Mac App Store Compliant ............ Enabled Native Spellchecker .............. Not enabled (Default, enable with WEBENGINE_CONFIG+=use_native_spellchecker)
With the most important part being
Mac App Store Compliant ............ Enabled
. I tried then runningmake module-qtwebengine
but it returned an error saying there is no such make target. So, I went ahead and ranmake
and it looks like it's just rebuilingQtWebEngine
. Once it's done I'll try it out. (Keeping my fingers crossed). -
And now I got the following compiler error:
../../../qtwebengine/src/webengine/plugin/plugin.cpp:140:10: fatal error: 'plugin.moc' file not found #include "plugin.moc" ^ 1 error generated. make[3]: *** [.obj/debug/plugin.o] Error 1 make[2]: *** [debug-all] Error 2 make[1]: *** [sub-webengine-plugin-make_first] Error 2 make: *** [sub-src-make_first] Error 2
For giggles I've
make clean
and am tryingmake
again. Guess I'll know in a couple hours. -
make
finished quicker than I thought. As far as I can tellQtWebEngine
we rebuilt and I see the config option being passed around all over the build process. For example a snippet:( test -e Makefile.gyp_configure_host || /Users/Me/Downloads/qt-everywhere-opensource-src-5.8.0/qtbase/bin/qmake -o Makefile.gyp_configure_host /Users/Me/Downloads/qt-everywhere-opensource-src-5.8.0/qtwebengine/src/core/gyp_configure_host.pro WEBENGINE_CONFIG+=use_appstore_compliant_code ) && /Applications/Xcode.app/Contents/Developer/usr/bin/make -f Makefile.gyp_configure_host make[4]: Nothing to be done for `first'.
But yet the problem persists:
4/23/17 11:03:34.000 kernel[0]: Sandbox: QtWebEngineProce(30098) deny(1) forbidden-sandbox-reinit
I'm still not convinced I'm building QtWebEngine how I should be Google'ing is not being helpful.
What am I doing wrong?
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Ok, I think I figured out that
qmake QtWebEngine
will create makefiles for theQtWebEngine
module only. But even when I build the makefiles usingqmake WEBENGINE_CONFIG+=use_appstore_compliant_code QtWebEngine
and then build the module, I still see theQtWebEngineProcess.app
in theQtWebEngineCode.framework
. Is this expected? If so, then how it should be signed? How should my bundle in general be signed? -
There's no need to configure Qt, you can use the
qmake
from your pre-built package if you'd rather use that one.macdeployqt
has two options that will be of interest:- codesign=<ident> : Run codesign with the given identity on all executables
- appstore-compliant: Skip deployment of components that use private API
On a side, you're likely in possession of a multi-core machine, to speed things up when building you can do
make -jX
where X is(2 * number_fo_core) + 1
, -
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The switch doesn't remove the build of the helper application, it disable some code that is using APIs not authorised in App Store applications.
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I am still unable to get this to work. I am seeing a new error on Console, though:
4/23/17 17:20:31.148 QtWebEngineProcess[2551]: [0423/172031:ERROR:mach_port_broker.mm(43)] bootstrap_look_up: Permission denied (1100)
I have three steps I am toying with:
- Run
macdeployqt
with-codesign
as suggested. - Manually codesign
QtWebProcessEngine.app
, with the entitlements file from above. - Manually codesign
MyApp.app
bundle, with my app's entitlements file.
I have tried various combinations, such as just #1, or #1 and #3. I've tried switching the order of #2 and #3. I've even tried signing
QtWebProcessEngine.app
with my bundle identifier.I am running out of ideas. Please help!
- Run
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@SGaist said in Sandbox app for the Mac App Store with Qt 5.8 and QtWebEngineProcess:
The switch doesn't remove the build of the helper application, it disable some code that is using APIs not authorised in App Store applications.
Do you know if these API were present in 5.7? My next thought is to try this with 5.7 since I am having so many problems with 5.8.
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I was finally able to get my app to run in sandbox mode with Qt 5.6.2. I have not tried 5.7 yet, but I did have to reduce the version of QtQuick I was using from 2.7 to 2.6. Luckily I am not using any 2.7 specific features.
I was also able to get my app past the Application Loader portion of the app submission. It hasn't been approved yet but we'll see.
I wanted to mention a few things for anyone else that might have a problem with this.
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macdeployqt
's-codesign
option did NOT work. The only way I was able to sign my app correctly was to write a script that manually walked through my app bundle and calledcodesign
on every binary with the entitlements I wanted/needed. -
macdeployqt
also seems to create a lot of *.dSYM files. This is something I noticed in with 5.8 as well and Apple's Application Loader will reject these. I didn't pay much attention to the error but I just made sure my packaging script deleted them (before signing). -
QtWebProcessEngine.app
's Info.plist file needs to be changed before you sign it. TheCFBundleIdentifier
needs to match that of your signature.
Like I said, my app has only passed Application Loader's loading process. I've had problems in the past with Qt and the App Store system (see http://stackoverflow.com/questions/25694066/submitting-qt-5-3-app-for-review-on-mac-app-store) before I could even submit the app for review, so I'm skeptical that I'm out of the woods yet.
I'll keep this thread updated.
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Attempting Qt 5.7.1 brought its own problem. Namely that on startup the application gives the error:
This application failed to start because it could not find or load the Qt platform plugin "cocoa" in "". Available platform plugins are: cocoa. Reinstalling the application may fix this problem. Abort trap: 6
I did a little research and tried a couple minor things but nothing worked.
Meanwhile my app was rejected because of an unused sandbox permission. So I've corrected that and resubmitted a new build still using Qt 5.6.2.
Really wish I had been able to get 5.8 to work or even 5.7.
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That strange, do you have a qt.conf file in your application bundle ?
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@SGaist Yes.
So, my app was rejected using Qt 5.6.2 because of the following:
Your app uses or references the following non-public API(s): framework: '/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit' : NSAccessibilityUnregisterUniqueIdForUIElement : _NSAppendToKillRing : _NSDrawCarbonThemeBezel : _NSDrawCarbonThemeListBox : _NSInitializeKillRing : _NSNewKillRingSequence : _NSPrependToKillRing : _NSSetKillRingToYankedState : _NSYankFromKillRing framework: '/System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices' : CGSSetDenyWindowServerConnections : CGSShutdownServerConnections : CTFontCopyDefaultCascadeList The use of non-public APIs is not permitted on the App Store as it can lead to a poor user experience should these APIs change.
Which looks like this is addressed by this: https://doc.qt.io/qt-5/qtwebengine-platform-notes.html#mac-app-store-compatibility
So I tried Qt 5.7 again and for whatever reason it didn't crash this time! However, it has the same exact problem I was seeing with Qt 5.8.
I have built and rebuilt and rebuilt
QtWebEngine
and yet I still cannot get it to work. Is there anyway to verify that my build ofQtWebEngine
is actually applying theuse_appstore_compliant_code
flag?It seems like this has been a problem for a while: https://bugreports.qt.io/browse/QTBUG-41611