Unwanted vertical offset with with QRubberBand



  • I am trying to draw a QRubberBand around a portion of an image (which I am rendering in a QLabel). I also want to clip the rubber band to the borders of the QLabel.

    Unfortunately, I keep getting a negative vertical offset on the QRubberBand that forces it to leave the top border of the QLabel (see image) and makes it unable to reach the bottom border of the QLabel. There appears to be no horizontal offset, just a vertical one.

    Can anyone tell me what is happening here and how to go about fixing it?

    Regards,
    Bidski

    QRubberBand leaving top of QLabel geometry


  • Qt Champions 2016

    @Bidski
    Hi
    If you move your main window more from top/ side , will this offset grow?
    Im think about global / local coordinates.



  • @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski
    Hi
    If you move your main window more from top/ side , will this offset grow?
    Im think about global / local coordinates.

    I am not entirely sure if I understand what you mean? More from the top/side? As in unmaximising the window and moving it around the screen?
    If so, then no, the offset seems to be constant.

    I guess I should have mentioned originally, the code you see in the image is actually the mouse event code I am using to control the rubber band.

    Regards,
    Bidski


  • Qt Champions 2016

    @Bidski

    Hi

    • As in unmaximising the window and moving it around the screen?
      yes and then grab the wanted area.

    But if the offset is constant, then its something else.



  • @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski

    Hi

    • As in unmaximising the window and moving it around the screen?
      yes and then grab the wanted area.

    But if the offset is constant, then its something else.

    To be sure that there isnt something else in my window that may be having an affect, here is a screenshot of the entire window.
    Full Window


  • Qt Champions 2016

    @Bidski
    well from fast read- it looks and seems ok.
    If this on windows 10, it might be a bug.
    We had questions of incorrect frame thickness. 7 and not 1.
    Not sure this is related.
    You code looks fine. Try debug it and look at the values.



  • @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski
    well from fast read- it looks and seems ok.
    If this on windows 10, it might be a bug.
    We had questions of incorrect frame thickness. 7 and not 1.
    Not sure this is related.
    You code looks fine. Try debug it and look at the values.

    This is actually on linux (Arch Linux to be precise) and Gnome 3 desktop environment and Qt5.8.

    I will get to debugging and dumping some values tomorrow and get back to you.


  • Qt Champions 2016

    @Bidski
    Super.
    Also if you can upload the small? project and give link here then
    its just to run and see for oneself also.



  • @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski
    Super.
    Also if you can upload the small? project and give link here then
    its just to run and see for oneself also.

    Ok, I have dumped some quick values.
    The (x, y, width, height) of the QLabel geometry is reported as (188, 9, 613, 512)
    When the QRubberBand is stretched above the QLabel (as shown in the original image), its geometry is reported as (335, 9, 62, 175)
    When attempting to stretch the QRubberBand down to the bottom of the QLabel, the extent of its geometry reaches (340, 364, 272, 157)

    The black border of the QLabel (where the QRubberBand should be stopping) has top coordinate of 31 and a bottom coordinate of 544.
    Based on this, the QRubberBand is overshooting the top by 22 pixels and undershooting the bottom by 22 pixels.

    These measurements were taken with the window in a non-maximised state. When maximised, the offset remains the same.

    I will organise you a link to the code shortly



  • Hopefully you should be able to view this repo.
    Bitbucket Repo


  • Qt Champions 2016

    @Bidski
    It still sounds as difference between client coordinates and global coordinates :)
    Like the height of the caption.

    It will let me into
    https://bitbucket.org/Bidski/imageannotator/src

    but i cant seem to find the download as zip ?
    I guess bitbucket do not offer such option. :)

    Called Downloads :) ( doh)



  • @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski
    It still sounds as difference between client coordinates and global coordinates :)
    Like the height of the caption.

    What is the correct way to handle the difference in coordinate systems?



  • @Bidski

    for some reason, the QMenuBar is the problem. You can verify this, if you add

    ui->menubar->hide();
    

    in your constructor.

    No Offset with that.

    Not sure why thats the case, but now we can narrow it down :)


  • Qt Champions 2016

    @Bidski

    Hi
    Its these functions.
    http://doc.qt.io/qt-5/qwidget.html#mapFromGlobal
    QPoint QWidget::mapToParent(const QPoint &pos) const

    I didnt get to run it ( will tonight) but my best guess is that parent for RubberBand and
    parent for Label is not the same and the offset comes from that.

    A Child is relative to its parent. So its x,y is from the parent x,y. and not from zero,zero

    So I think its where the diff comes from.
    The mouse is in global, but the Label is in local with x,y.
    I think RubberBand is relative to parent (if any) and not 0,0.

    Its talked about here
    http://stackoverflow.com/questions/16527248/qrubberband-on-a-definite-label



  • @J.Hilk @mrjj

    I had a look at my code again. The QMenuBar, QLabel, and QRubberBand all share the same parent (which is AnnotateApp), so the mouse event position should have been in the same coordinate system as everything else? It appears that the QMenuBar is somehow absent in the calculation of the coordinates?

    However, I made some code changes based on the SO link @mrjj provided. The QLabel is now the parent of QRubberBand and the mouse event coordinates are now mapped to global and then mapped from global to QLabel, as shown below.

    void AnnotateApp::mousePressEvent(QMouseEvent *event)
    {
        // Create a rubber band if the mouse event is happening inside the image.
        if (ui->image->geometry().contains(event->pos()))
        {
            origin = ui->image->mapFromGlobal(this->mapToGlobal(event->pos()));
    
            if (!rubberBand)
            {
                rubberBand = new QRubberBand(QRubberBand::Rectangle, ui->image);
            }
    
            rubberBand->setGeometry(QRect(origin, QSize()));
            rubberBand->show();
        }
    }
    
    void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
    {
        // Only act if we actually have a rubber band to work with.
        if (rubberBand && rubberBand->isVisible())
        {
            QPoint pos = ui->image->mapFromGlobal(this->mapToGlobal(event->pos());
    
            // Check to see if the mouse is still inside the iamge or not.
            // If it is, then update the rubber band to the new coordinates.
            if (ui->image->geometry().contains(pos))
            {
                rubberBand->setGeometry(QRect(origin, pos).normalized());
            }
    
            // If it is not, then clamp the coordinates to the image boundary.
            else
            {
                int x = std::min(ui->image->geometry().right(),  std::max(pos.x(), ui->image->geometry().left()));
                int y = std::min(ui->image->geometry().bottom(), std::max(pos.y(), ui->image->geometry().top()));
    
                rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
            }
        }
    }
    

    This simply changes where the offset occurs. In the first image, I can't drag the left and top sides of the rubber band past where they are (started dragging from the middle of the QLabel). In the second image I started dragging from the top-left of the QLabel, immediately a small x-offset is appears and the width of the QRubberBand snaps to where the x-boundary occurs in the first image.

    More offset issues
    Even more issues



  • @Bidski

    I don't have a bugfix for you, but a workaround.

    reverte mousePressEvent back to how it was and

    void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
    {
        // Only act if we actually have a rubber band to work with.
        if (rubberBand && rubberBand->isVisible())
        {
            // Check to see if the mouse is still inside the iamge or not.
            // If it is, then update the rubber band to the new coordinates.
            QRect fixedRect (ui->image->x(),
                             ui->image->y()+ui->menubar->height(),
                             ui->image->width(),
                             ui->image->height());
            if (fixedRect.contains(event->pos()))
            {
                rubberBand->setGeometry(QRect(origin, event->pos()).normalized());
            }
    
            // If it is not, then clamp the coordinates to the image boundary.
            else
            {
                int x = std::min(fixedRect.right(),  std::max(event->pos().x(), fixedRect.left()));
                int y = std::min(fixedRect.bottom(), std::max(event->pos().y(), fixedRect.top()));
    
                rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
            }
        }
    }
    

    but its a workaround! Hopefully someone can give you a better solution.



  • @J.Hilk
    Is this actually a bug?


  • Qt Champions 2016

    @Bidski
    Hi
    Not in Qt. ( maybe if old)

    I would guess from the attempt to snap the
    coordinates but cant say for sure.

    However, please see this sample

    https://www.dropbox.com/s/gp9rvylkb18xnl3/myrubberband.zip?dl=0

    alt text

    Drag the rubberband and release
    It cuts what is expected and show in label
    So all seems to be fine :)

    #include <QMouseEvent>
    
    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
        move_rubberband = false;
        rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
        rubberBand->setGeometry(0,0,50,50);
        rubberBand->show();
    }
    
    void MainWindow::mousePressEvent(QMouseEvent *e)
    {
        if(rubberBand->geometry().contains(e->pos()))
        {
            rubberband_offset = e->pos() - rubberBand->pos();
            move_rubberband = true;
        }
    }
    
    void MainWindow::mouseMoveEvent(QMouseEvent *e)
    {
        if(move_rubberband)
        {
            rubberBand->move(e->pos() - rubberband_offset);
        }
    }
    
    void MainWindow::mouseReleaseEvent(QMouseEvent *e)
    {
        move_rubberband = false;
    
        QRect r=rubberBand->geometry();
        rubberBand->hide();
        QPixmap p=grab(r); // no need for mapTo here. 
        ui->label->setPixmap(p);
        rubberBand->show();
        rubberBand->raise();
    }
    
    

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