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Unwanted vertical offset with with QRubberBand

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  • mrjjM mrjj

    @Bidski

    Hi

    • As in unmaximising the window and moving it around the screen?
      yes and then grab the wanted area.

    But if the offset is constant, then its something else.

    B Offline
    B Offline
    Bidski
    wrote on last edited by
    #5

    @mrjj said in Unwanted vertical offset with with QRubberBand:

    @Bidski

    Hi

    • As in unmaximising the window and moving it around the screen?
      yes and then grab the wanted area.

    But if the offset is constant, then its something else.

    To be sure that there isnt something else in my window that may be having an affect, here is a screenshot of the entire window.
    Full Window

    mrjjM 1 Reply Last reply
    0
    • B Bidski

      @mrjj said in Unwanted vertical offset with with QRubberBand:

      @Bidski

      Hi

      • As in unmaximising the window and moving it around the screen?
        yes and then grab the wanted area.

      But if the offset is constant, then its something else.

      To be sure that there isnt something else in my window that may be having an affect, here is a screenshot of the entire window.
      Full Window

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #6

      @Bidski
      well from fast read- it looks and seems ok.
      If this on windows 10, it might be a bug.
      We had questions of incorrect frame thickness. 7 and not 1.
      Not sure this is related.
      You code looks fine. Try debug it and look at the values.

      B 1 Reply Last reply
      0
      • mrjjM mrjj

        @Bidski
        well from fast read- it looks and seems ok.
        If this on windows 10, it might be a bug.
        We had questions of incorrect frame thickness. 7 and not 1.
        Not sure this is related.
        You code looks fine. Try debug it and look at the values.

        B Offline
        B Offline
        Bidski
        wrote on last edited by
        #7

        @mrjj said in Unwanted vertical offset with with QRubberBand:

        @Bidski
        well from fast read- it looks and seems ok.
        If this on windows 10, it might be a bug.
        We had questions of incorrect frame thickness. 7 and not 1.
        Not sure this is related.
        You code looks fine. Try debug it and look at the values.

        This is actually on linux (Arch Linux to be precise) and Gnome 3 desktop environment and Qt5.8.

        I will get to debugging and dumping some values tomorrow and get back to you.

        mrjjM 1 Reply Last reply
        1
        • B Bidski

          @mrjj said in Unwanted vertical offset with with QRubberBand:

          @Bidski
          well from fast read- it looks and seems ok.
          If this on windows 10, it might be a bug.
          We had questions of incorrect frame thickness. 7 and not 1.
          Not sure this is related.
          You code looks fine. Try debug it and look at the values.

          This is actually on linux (Arch Linux to be precise) and Gnome 3 desktop environment and Qt5.8.

          I will get to debugging and dumping some values tomorrow and get back to you.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @Bidski
          Super.
          Also if you can upload the small? project and give link here then
          its just to run and see for oneself also.

          B 1 Reply Last reply
          0
          • mrjjM mrjj

            @Bidski
            Super.
            Also if you can upload the small? project and give link here then
            its just to run and see for oneself also.

            B Offline
            B Offline
            Bidski
            wrote on last edited by
            #9

            @mrjj said in Unwanted vertical offset with with QRubberBand:

            @Bidski
            Super.
            Also if you can upload the small? project and give link here then
            its just to run and see for oneself also.

            Ok, I have dumped some quick values.
            The (x, y, width, height) of the QLabel geometry is reported as (188, 9, 613, 512)
            When the QRubberBand is stretched above the QLabel (as shown in the original image), its geometry is reported as (335, 9, 62, 175)
            When attempting to stretch the QRubberBand down to the bottom of the QLabel, the extent of its geometry reaches (340, 364, 272, 157)

            The black border of the QLabel (where the QRubberBand should be stopping) has top coordinate of 31 and a bottom coordinate of 544.
            Based on this, the QRubberBand is overshooting the top by 22 pixels and undershooting the bottom by 22 pixels.

            These measurements were taken with the window in a non-maximised state. When maximised, the offset remains the same.

            I will organise you a link to the code shortly

            1 Reply Last reply
            1
            • B Offline
              B Offline
              Bidski
              wrote on last edited by
              #10

              Hopefully you should be able to view this repo.
              Bitbucket Repo

              mrjjM 1 Reply Last reply
              0
              • B Bidski

                Hopefully you should be able to view this repo.
                Bitbucket Repo

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #11

                @Bidski
                It still sounds as difference between client coordinates and global coordinates :)
                Like the height of the caption.

                It will let me into
                https://bitbucket.org/Bidski/imageannotator/src

                but i cant seem to find the download as zip ?
                I guess bitbucket do not offer such option. :)

                Called Downloads :) ( doh)

                B 1 Reply Last reply
                0
                • mrjjM mrjj

                  @Bidski
                  It still sounds as difference between client coordinates and global coordinates :)
                  Like the height of the caption.

                  It will let me into
                  https://bitbucket.org/Bidski/imageannotator/src

                  but i cant seem to find the download as zip ?
                  I guess bitbucket do not offer such option. :)

                  Called Downloads :) ( doh)

                  B Offline
                  B Offline
                  Bidski
                  wrote on last edited by
                  #12

                  @mrjj said in Unwanted vertical offset with with QRubberBand:

                  @Bidski
                  It still sounds as difference between client coordinates and global coordinates :)
                  Like the height of the caption.

                  What is the correct way to handle the difference in coordinate systems?

                  J.HilkJ mrjjM 2 Replies Last reply
                  0
                  • B Bidski

                    @mrjj said in Unwanted vertical offset with with QRubberBand:

                    @Bidski
                    It still sounds as difference between client coordinates and global coordinates :)
                    Like the height of the caption.

                    What is the correct way to handle the difference in coordinate systems?

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #13

                    @Bidski

                    for some reason, the QMenuBar is the problem. You can verify this, if you add

                    ui->menubar->hide();
                    

                    in your constructor.

                    No Offset with that.

                    Not sure why thats the case, but now we can narrow it down :)


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    B 1 Reply Last reply
                    1
                    • B Bidski

                      @mrjj said in Unwanted vertical offset with with QRubberBand:

                      @Bidski
                      It still sounds as difference between client coordinates and global coordinates :)
                      Like the height of the caption.

                      What is the correct way to handle the difference in coordinate systems?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #14

                      @Bidski

                      Hi
                      Its these functions.
                      http://doc.qt.io/qt-5/qwidget.html#mapFromGlobal
                      QPoint QWidget::mapToParent(const QPoint &pos) const

                      I didnt get to run it ( will tonight) but my best guess is that parent for RubberBand and
                      parent for Label is not the same and the offset comes from that.

                      A Child is relative to its parent. So its x,y is from the parent x,y. and not from zero,zero

                      So I think its where the diff comes from.
                      The mouse is in global, but the Label is in local with x,y.
                      I think RubberBand is relative to parent (if any) and not 0,0.

                      Its talked about here
                      http://stackoverflow.com/questions/16527248/qrubberband-on-a-definite-label

                      1 Reply Last reply
                      0
                      • J.HilkJ J.Hilk

                        @Bidski

                        for some reason, the QMenuBar is the problem. You can verify this, if you add

                        ui->menubar->hide();
                        

                        in your constructor.

                        No Offset with that.

                        Not sure why thats the case, but now we can narrow it down :)

                        B Offline
                        B Offline
                        Bidski
                        wrote on last edited by
                        #15

                        @J.Hilk @mrjj

                        I had a look at my code again. The QMenuBar, QLabel, and QRubberBand all share the same parent (which is AnnotateApp), so the mouse event position should have been in the same coordinate system as everything else? It appears that the QMenuBar is somehow absent in the calculation of the coordinates?

                        However, I made some code changes based on the SO link @mrjj provided. The QLabel is now the parent of QRubberBand and the mouse event coordinates are now mapped to global and then mapped from global to QLabel, as shown below.

                        void AnnotateApp::mousePressEvent(QMouseEvent *event)
                        {
                            // Create a rubber band if the mouse event is happening inside the image.
                            if (ui->image->geometry().contains(event->pos()))
                            {
                                origin = ui->image->mapFromGlobal(this->mapToGlobal(event->pos()));
                        
                                if (!rubberBand)
                                {
                                    rubberBand = new QRubberBand(QRubberBand::Rectangle, ui->image);
                                }
                        
                                rubberBand->setGeometry(QRect(origin, QSize()));
                                rubberBand->show();
                            }
                        }
                        
                        void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
                        {
                            // Only act if we actually have a rubber band to work with.
                            if (rubberBand && rubberBand->isVisible())
                            {
                                QPoint pos = ui->image->mapFromGlobal(this->mapToGlobal(event->pos());
                        
                                // Check to see if the mouse is still inside the iamge or not.
                                // If it is, then update the rubber band to the new coordinates.
                                if (ui->image->geometry().contains(pos))
                                {
                                    rubberBand->setGeometry(QRect(origin, pos).normalized());
                                }
                        
                                // If it is not, then clamp the coordinates to the image boundary.
                                else
                                {
                                    int x = std::min(ui->image->geometry().right(),  std::max(pos.x(), ui->image->geometry().left()));
                                    int y = std::min(ui->image->geometry().bottom(), std::max(pos.y(), ui->image->geometry().top()));
                        
                                    rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
                                }
                            }
                        }
                        

                        This simply changes where the offset occurs. In the first image, I can't drag the left and top sides of the rubber band past where they are (started dragging from the middle of the QLabel). In the second image I started dragging from the top-left of the QLabel, immediately a small x-offset is appears and the width of the QRubberBand snaps to where the x-boundary occurs in the first image.

                        More offset issues
                        Even more issues

                        J.HilkJ 1 Reply Last reply
                        0
                        • B Bidski

                          @J.Hilk @mrjj

                          I had a look at my code again. The QMenuBar, QLabel, and QRubberBand all share the same parent (which is AnnotateApp), so the mouse event position should have been in the same coordinate system as everything else? It appears that the QMenuBar is somehow absent in the calculation of the coordinates?

                          However, I made some code changes based on the SO link @mrjj provided. The QLabel is now the parent of QRubberBand and the mouse event coordinates are now mapped to global and then mapped from global to QLabel, as shown below.

                          void AnnotateApp::mousePressEvent(QMouseEvent *event)
                          {
                              // Create a rubber band if the mouse event is happening inside the image.
                              if (ui->image->geometry().contains(event->pos()))
                              {
                                  origin = ui->image->mapFromGlobal(this->mapToGlobal(event->pos()));
                          
                                  if (!rubberBand)
                                  {
                                      rubberBand = new QRubberBand(QRubberBand::Rectangle, ui->image);
                                  }
                          
                                  rubberBand->setGeometry(QRect(origin, QSize()));
                                  rubberBand->show();
                              }
                          }
                          
                          void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
                          {
                              // Only act if we actually have a rubber band to work with.
                              if (rubberBand && rubberBand->isVisible())
                              {
                                  QPoint pos = ui->image->mapFromGlobal(this->mapToGlobal(event->pos());
                          
                                  // Check to see if the mouse is still inside the iamge or not.
                                  // If it is, then update the rubber band to the new coordinates.
                                  if (ui->image->geometry().contains(pos))
                                  {
                                      rubberBand->setGeometry(QRect(origin, pos).normalized());
                                  }
                          
                                  // If it is not, then clamp the coordinates to the image boundary.
                                  else
                                  {
                                      int x = std::min(ui->image->geometry().right(),  std::max(pos.x(), ui->image->geometry().left()));
                                      int y = std::min(ui->image->geometry().bottom(), std::max(pos.y(), ui->image->geometry().top()));
                          
                                      rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
                                  }
                              }
                          }
                          

                          This simply changes where the offset occurs. In the first image, I can't drag the left and top sides of the rubber band past where they are (started dragging from the middle of the QLabel). In the second image I started dragging from the top-left of the QLabel, immediately a small x-offset is appears and the width of the QRubberBand snaps to where the x-boundary occurs in the first image.

                          More offset issues
                          Even more issues

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by J.Hilk
                          #16

                          @Bidski

                          I don't have a bugfix for you, but a workaround.

                          reverte mousePressEvent back to how it was and

                          void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
                          {
                              // Only act if we actually have a rubber band to work with.
                              if (rubberBand && rubberBand->isVisible())
                              {
                                  // Check to see if the mouse is still inside the iamge or not.
                                  // If it is, then update the rubber band to the new coordinates.
                                  QRect fixedRect (ui->image->x(),
                                                   ui->image->y()+ui->menubar->height(),
                                                   ui->image->width(),
                                                   ui->image->height());
                                  if (fixedRect.contains(event->pos()))
                                  {
                                      rubberBand->setGeometry(QRect(origin, event->pos()).normalized());
                                  }
                          
                                  // If it is not, then clamp the coordinates to the image boundary.
                                  else
                                  {
                                      int x = std::min(fixedRect.right(),  std::max(event->pos().x(), fixedRect.left()));
                                      int y = std::min(fixedRect.bottom(), std::max(event->pos().y(), fixedRect.top()));
                          
                                      rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
                                  }
                              }
                          }
                          

                          but its a workaround! Hopefully someone can give you a better solution.


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          B 1 Reply Last reply
                          0
                          • J.HilkJ J.Hilk

                            @Bidski

                            I don't have a bugfix for you, but a workaround.

                            reverte mousePressEvent back to how it was and

                            void AnnotateApp::mouseMoveEvent(QMouseEvent *event)
                            {
                                // Only act if we actually have a rubber band to work with.
                                if (rubberBand && rubberBand->isVisible())
                                {
                                    // Check to see if the mouse is still inside the iamge or not.
                                    // If it is, then update the rubber band to the new coordinates.
                                    QRect fixedRect (ui->image->x(),
                                                     ui->image->y()+ui->menubar->height(),
                                                     ui->image->width(),
                                                     ui->image->height());
                                    if (fixedRect.contains(event->pos()))
                                    {
                                        rubberBand->setGeometry(QRect(origin, event->pos()).normalized());
                                    }
                            
                                    // If it is not, then clamp the coordinates to the image boundary.
                                    else
                                    {
                                        int x = std::min(fixedRect.right(),  std::max(event->pos().x(), fixedRect.left()));
                                        int y = std::min(fixedRect.bottom(), std::max(event->pos().y(), fixedRect.top()));
                            
                                        rubberBand->setGeometry(QRect(origin, QPoint(x, y)).normalized());
                                    }
                                }
                            }
                            

                            but its a workaround! Hopefully someone can give you a better solution.

                            B Offline
                            B Offline
                            Bidski
                            wrote on last edited by
                            #17

                            @J.Hilk
                            Is this actually a bug?

                            mrjjM 1 Reply Last reply
                            0
                            • B Bidski

                              @J.Hilk
                              Is this actually a bug?

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #18

                              @Bidski
                              Hi
                              Not in Qt. ( maybe if old)

                              I would guess from the attempt to snap the
                              coordinates but cant say for sure.

                              However, please see this sample

                              https://www.dropbox.com/s/gp9rvylkb18xnl3/myrubberband.zip?dl=0

                              alt text

                              Drag the rubberband and release
                              It cuts what is expected and show in label
                              So all seems to be fine :)

                              #include <QMouseEvent>
                              
                              MainWindow::MainWindow(QWidget *parent) :
                                  QMainWindow(parent),
                                  ui(new Ui::MainWindow)
                              {
                                  ui->setupUi(this);
                                  move_rubberband = false;
                                  rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
                                  rubberBand->setGeometry(0,0,50,50);
                                  rubberBand->show();
                              }
                              
                              void MainWindow::mousePressEvent(QMouseEvent *e)
                              {
                                  if(rubberBand->geometry().contains(e->pos()))
                                  {
                                      rubberband_offset = e->pos() - rubberBand->pos();
                                      move_rubberband = true;
                                  }
                              }
                              
                              void MainWindow::mouseMoveEvent(QMouseEvent *e)
                              {
                                  if(move_rubberband)
                                  {
                                      rubberBand->move(e->pos() - rubberband_offset);
                                  }
                              }
                              
                              void MainWindow::mouseReleaseEvent(QMouseEvent *e)
                              {
                                  move_rubberband = false;
                              
                                  QRect r=rubberBand->geometry();
                                  rubberBand->hide();
                                  QPixmap p=grab(r); // no need for mapTo here. 
                                  ui->label->setPixmap(p);
                                  rubberBand->show();
                                  rubberBand->raise();
                              }
                              
                              
                              1 Reply Last reply
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