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  4. How do I subclass QDial to show notches values ?

How do I subclass QDial to show notches values ?

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  • PuntP Offline
    PuntP Offline
    Punt
    wrote on last edited by
    #1

    Hi guys,

    I would like to show values in QDial.
    But not number, I would like to "set" a string for each value..
    for example,
    1 => Hey
    2 => Hello
    3 => Hi
    etc..
    And in my GUI, for every notches we will see hey, hello, hi etc..

    But I don't know how to do it...

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi
      What about just placing a label next to the dial (or on top of it)
      hook up the void valueChanged(int value)
      to a slot in main
      and then simple change the text in the label when dial is changed?

      1 Reply Last reply
      0
      • PuntP Offline
        PuntP Offline
        Punt
        wrote on last edited by
        #3

        Because I need to see all of the values...
        And I can't put x label for x values, because I load a XML which say how many QDial I need ^^'
        and the values aren't the same for all of the QDial...

        (sorry if my english is bad x) )

        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #4

          Hi
          Your English is fine but its not clear how this Dial should look like

          So INSTEAD of values/small ticks on the Dial, you want text `?
          So first little tick is Hello etc ?

          PuntP 1 Reply Last reply
          0
          • mrjjM mrjj

            Hi
            Your English is fine but its not clear how this Dial should look like

            So INSTEAD of values/small ticks on the Dial, you want text `?
            So first little tick is Hello etc ?

            PuntP Offline
            PuntP Offline
            Punt
            wrote on last edited by
            #5

            @mrjj
            Something like that :
            Gyazo Link

            mrjjM 1 Reply Last reply
            0
            • PuntP Punt

              @mrjj
              Something like that :
              Gyazo Link

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #6

              @Punt
              Ok
              You can sublass it and override the paintEvent
              make it paint as normal, and then paint the text on top.
              But you show 4 texts, do you have more for real app?

              PuntP 2 Replies Last reply
              0
              • mrjjM mrjj

                @Punt
                Ok
                You can sublass it and override the paintEvent
                make it paint as normal, and then paint the text on top.
                But you show 4 texts, do you have more for real app?

                PuntP Offline
                PuntP Offline
                Punt
                wrote on last edited by
                #7

                @mrjj
                I would like to have a subclass which will work with 3 to 6 values..

                Because, at the end, my app need to be adaptable/adjustable as the user(not me) want !

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  Hi
                  Well then subclass will work best as you can add support
                  for having a list of TickTexts or what u call them :)

                  1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @Punt
                    Ok
                    You can sublass it and override the paintEvent
                    make it paint as normal, and then paint the text on top.
                    But you show 4 texts, do you have more for real app?

                    PuntP Offline
                    PuntP Offline
                    Punt
                    wrote on last edited by
                    #9

                    @mrjj said:

                    @Punt
                    Ok
                    You can sublass it and override the paintEvent
                    make it paint as normal, and then paint the text on top.
                    But you show 4 texts, do you have more for real app?

                    I know how to subclass & override, but "make it paint as normal and then paint the text", I don't have any idea how to do it ...

                    mrjjM 1 Reply Last reply
                    0
                    • PuntP Punt

                      @mrjj said:

                      @Punt
                      Ok
                      You can sublass it and override the paintEvent
                      make it paint as normal, and then paint the text on top.
                      But you show 4 texts, do you have more for real app?

                      I know how to subclass & override, but "make it paint as normal and then paint the text", I don't have any idea how to do it ...

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      @Punt
                      Oh sorry being unclear
                      When you have overridden paint
                      in top you call the base class
                      void mycooldial::paintEvent( ..
                      QDial::PaintEvent(event); << call the normal paint

                      then after u paint text on top of it.

                      PuntP 1 Reply Last reply
                      4
                      • mrjjM mrjj

                        @Punt
                        Oh sorry being unclear
                        When you have overridden paint
                        in top you call the base class
                        void mycooldial::paintEvent( ..
                        QDial::PaintEvent(event); << call the normal paint

                        then after u paint text on top of it.

                        PuntP Offline
                        PuntP Offline
                        Punt
                        wrote on last edited by
                        #11

                        @mrjj
                        OK here I am :

                        .h :

                        #ifndef CUSTOMDIAL_H
                        #define CUSTOMDIAL_H
                        
                        #include <QObject>
                        #include <QDial>
                        
                        class CustomDial : public QDial
                        {
                            Q_OBJECT
                        
                        public:
                        
                            CustomDial(QWidget * parent = nullptr,
                                       double knobRadius = 5,
                                       double knobMargin = 5);
                        
                        private:
                        
                            virtual void paintEvent(QPaintEvent*pe) override;
                        
                        };
                        
                        #endif // CUSTOMDIAL_H
                        
                        

                        .cpp :

                        #include "customdial.h"
                        
                        CustomDial::CustomDial(QWidget* parent,
                                               double knobRadius,
                                               double knobMargin)
                        : QDial(parent)
                        {
                            // Default range
                            QDial::setRange(0,100);
                        }
                        
                        void CustomDial::paintEvent(QPaintEvent* pe)
                        {    QDial::paintEvent(pe);
                        
                        }
                        
                        

                        It seems to work, I have my QDial then I'll try to add my text...

                        But I have :

                        QMetaObject::connectSlotsByName: No matching signal for on_pushButton_pressed()
                        QMetaObject::connectSlotsByName: No matching signal for on_pushButton_clicked()
                        QMetaObject::connectSlotsByName: No matching signal for on_pushButton_released()
                        QMetaObject::connectSlotsByName: No matching signal for on_dial_valueChanged(int)
                        
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                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          Hmm
                          you dont show any connect statements?

                          So this from other part of project.

                          This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
                          Its not related to the subclass as such.

                          PuntP 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            Hmm
                            you dont show any connect statements?

                            So this from other part of project.

                            This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
                            Its not related to the subclass as such.

                            PuntP Offline
                            PuntP Offline
                            Punt
                            wrote on last edited by
                            #13

                            @mrjj
                            Oh sorry my bad to disturb you for this..
                            This is SLOT that I used earlier to try things with QDial --'

                            Ok I'll try to paint my text now :)

                            mrjjM 1 Reply Last reply
                            0
                            • PuntP Punt

                              @mrjj
                              Oh sorry my bad to disturb you for this..
                              This is SLOT that I used earlier to try things with QDial --'

                              Ok I'll try to paint my text now :)

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #14

                              @Punt
                              Np. :)

                              1 Reply Last reply
                              0
                              • PuntP Offline
                                PuntP Offline
                                Punt
                                wrote on last edited by
                                #15

                                Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

                                But I have a problem, because for example (with a QDial 100x100) :

                                • if I add text in (0,50) a part of the text will be on the QDial..
                                • if I add text in (-10,50), a part of the text will be cut

                                I guess I have to extend the painting zone.. but I don't find anything...

                                mrjjM 1 Reply Last reply
                                0
                                • PuntP Punt

                                  Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

                                  But I have a problem, because for example (with a QDial 100x100) :

                                  • if I add text in (0,50) a part of the text will be on the QDial..
                                  • if I add text in (-10,50), a part of the text will be cut

                                  I guess I have to extend the painting zone.. but I don't find anything...

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #16

                                  @Punt
                                  Hi the
                                  "Painting zone" is the size of the QDial
                                  You cannot paint outside it using -100 for x
                                  It clip clip as you saw.
                                  You cannot increase this area unless its ok the QDial also becomes bigger.

                                  PuntP 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @Punt
                                    Hi the
                                    "Painting zone" is the size of the QDial
                                    You cannot paint outside it using -100 for x
                                    It clip clip as you saw.
                                    You cannot increase this area unless its ok the QDial also becomes bigger.

                                    PuntP Offline
                                    PuntP Offline
                                    Punt
                                    wrote on last edited by Punt
                                    #17

                                    @mrjj
                                    Maybe I can reduce the QDial then ? Like the radius of the circle ?

                                    Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                                    mrjjM 1 Reply Last reply
                                    0
                                    • PuntP Punt

                                      @mrjj
                                      Maybe I can reduce the QDial then ? Like the radius of the circle ?

                                      Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #18

                                      @Punt
                                      well maybe. i dont think so.
                                      I think it uses all its area.
                                      else u need to copy the paint function and alter it to allow
                                      to paint smaller than the area.
                                      You should look in source and see what it uses to better understand it.

                                      1 Reply Last reply
                                      2
                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #19

                                        sorry I miss last part.

                                        Yes also option to make a composite class where u have QDial in center ( in a layout) and
                                        let ur class paint on top of it all.

                                        PuntP 1 Reply Last reply
                                        1
                                        • mrjjM mrjj

                                          sorry I miss last part.

                                          Yes also option to make a composite class where u have QDial in center ( in a layout) and
                                          let ur class paint on top of it all.

                                          PuntP Offline
                                          PuntP Offline
                                          Punt
                                          wrote on last edited by
                                          #20

                                          @mrjj
                                          I think I'll go for it !
                                          It's the easiest solution I guess...

                                          I'm done for today, I'll try it tomorrow :)
                                          Thanks :)

                                          1 Reply Last reply
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