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How do I subclass QDial to show notches values ?

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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Hi
    Your English is fine but its not clear how this Dial should look like

    So INSTEAD of values/small ticks on the Dial, you want text `?
    So first little tick is Hello etc ?

    PuntP 1 Reply Last reply
    0
    • mrjjM mrjj

      Hi
      Your English is fine but its not clear how this Dial should look like

      So INSTEAD of values/small ticks on the Dial, you want text `?
      So first little tick is Hello etc ?

      PuntP Offline
      PuntP Offline
      Punt
      wrote on last edited by
      #5

      @mrjj
      Something like that :
      Gyazo Link

      mrjjM 1 Reply Last reply
      0
      • PuntP Punt

        @mrjj
        Something like that :
        Gyazo Link

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @Punt
        Ok
        You can sublass it and override the paintEvent
        make it paint as normal, and then paint the text on top.
        But you show 4 texts, do you have more for real app?

        PuntP 2 Replies Last reply
        0
        • mrjjM mrjj

          @Punt
          Ok
          You can sublass it and override the paintEvent
          make it paint as normal, and then paint the text on top.
          But you show 4 texts, do you have more for real app?

          PuntP Offline
          PuntP Offline
          Punt
          wrote on last edited by
          #7

          @mrjj
          I would like to have a subclass which will work with 3 to 6 values..

          Because, at the end, my app need to be adaptable/adjustable as the user(not me) want !

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #8

            Hi
            Well then subclass will work best as you can add support
            for having a list of TickTexts or what u call them :)

            1 Reply Last reply
            0
            • mrjjM mrjj

              @Punt
              Ok
              You can sublass it and override the paintEvent
              make it paint as normal, and then paint the text on top.
              But you show 4 texts, do you have more for real app?

              PuntP Offline
              PuntP Offline
              Punt
              wrote on last edited by
              #9

              @mrjj said:

              @Punt
              Ok
              You can sublass it and override the paintEvent
              make it paint as normal, and then paint the text on top.
              But you show 4 texts, do you have more for real app?

              I know how to subclass & override, but "make it paint as normal and then paint the text", I don't have any idea how to do it ...

              mrjjM 1 Reply Last reply
              0
              • PuntP Punt

                @mrjj said:

                @Punt
                Ok
                You can sublass it and override the paintEvent
                make it paint as normal, and then paint the text on top.
                But you show 4 texts, do you have more for real app?

                I know how to subclass & override, but "make it paint as normal and then paint the text", I don't have any idea how to do it ...

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @Punt
                Oh sorry being unclear
                When you have overridden paint
                in top you call the base class
                void mycooldial::paintEvent( ..
                QDial::PaintEvent(event); << call the normal paint

                then after u paint text on top of it.

                PuntP 1 Reply Last reply
                4
                • mrjjM mrjj

                  @Punt
                  Oh sorry being unclear
                  When you have overridden paint
                  in top you call the base class
                  void mycooldial::paintEvent( ..
                  QDial::PaintEvent(event); << call the normal paint

                  then after u paint text on top of it.

                  PuntP Offline
                  PuntP Offline
                  Punt
                  wrote on last edited by
                  #11

                  @mrjj
                  OK here I am :

                  .h :

                  #ifndef CUSTOMDIAL_H
                  #define CUSTOMDIAL_H
                  
                  #include <QObject>
                  #include <QDial>
                  
                  class CustomDial : public QDial
                  {
                      Q_OBJECT
                  
                  public:
                  
                      CustomDial(QWidget * parent = nullptr,
                                 double knobRadius = 5,
                                 double knobMargin = 5);
                  
                  private:
                  
                      virtual void paintEvent(QPaintEvent*pe) override;
                  
                  };
                  
                  #endif // CUSTOMDIAL_H
                  
                  

                  .cpp :

                  #include "customdial.h"
                  
                  CustomDial::CustomDial(QWidget* parent,
                                         double knobRadius,
                                         double knobMargin)
                  : QDial(parent)
                  {
                      // Default range
                      QDial::setRange(0,100);
                  }
                  
                  void CustomDial::paintEvent(QPaintEvent* pe)
                  {    QDial::paintEvent(pe);
                  
                  }
                  
                  

                  It seems to work, I have my QDial then I'll try to add my text...

                  But I have :

                  QMetaObject::connectSlotsByName: No matching signal for on_pushButton_pressed()
                  QMetaObject::connectSlotsByName: No matching signal for on_pushButton_clicked()
                  QMetaObject::connectSlotsByName: No matching signal for on_pushButton_released()
                  QMetaObject::connectSlotsByName: No matching signal for on_dial_valueChanged(int)
                  
                  1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    Hmm
                    you dont show any connect statements?

                    So this from other part of project.

                    This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
                    Its not related to the subclass as such.

                    PuntP 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      Hmm
                      you dont show any connect statements?

                      So this from other part of project.

                      This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
                      Its not related to the subclass as such.

                      PuntP Offline
                      PuntP Offline
                      Punt
                      wrote on last edited by
                      #13

                      @mrjj
                      Oh sorry my bad to disturb you for this..
                      This is SLOT that I used earlier to try things with QDial --'

                      Ok I'll try to paint my text now :)

                      mrjjM 1 Reply Last reply
                      0
                      • PuntP Punt

                        @mrjj
                        Oh sorry my bad to disturb you for this..
                        This is SLOT that I used earlier to try things with QDial --'

                        Ok I'll try to paint my text now :)

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        @Punt
                        Np. :)

                        1 Reply Last reply
                        0
                        • PuntP Offline
                          PuntP Offline
                          Punt
                          wrote on last edited by
                          #15

                          Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

                          But I have a problem, because for example (with a QDial 100x100) :

                          • if I add text in (0,50) a part of the text will be on the QDial..
                          • if I add text in (-10,50), a part of the text will be cut

                          I guess I have to extend the painting zone.. but I don't find anything...

                          mrjjM 1 Reply Last reply
                          0
                          • PuntP Punt

                            Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

                            But I have a problem, because for example (with a QDial 100x100) :

                            • if I add text in (0,50) a part of the text will be on the QDial..
                            • if I add text in (-10,50), a part of the text will be cut

                            I guess I have to extend the painting zone.. but I don't find anything...

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            @Punt
                            Hi the
                            "Painting zone" is the size of the QDial
                            You cannot paint outside it using -100 for x
                            It clip clip as you saw.
                            You cannot increase this area unless its ok the QDial also becomes bigger.

                            PuntP 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @Punt
                              Hi the
                              "Painting zone" is the size of the QDial
                              You cannot paint outside it using -100 for x
                              It clip clip as you saw.
                              You cannot increase this area unless its ok the QDial also becomes bigger.

                              PuntP Offline
                              PuntP Offline
                              Punt
                              wrote on last edited by Punt
                              #17

                              @mrjj
                              Maybe I can reduce the QDial then ? Like the radius of the circle ?

                              Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                              mrjjM 1 Reply Last reply
                              0
                              • PuntP Punt

                                @mrjj
                                Maybe I can reduce the QDial then ? Like the radius of the circle ?

                                Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                @Punt
                                well maybe. i dont think so.
                                I think it uses all its area.
                                else u need to copy the paint function and alter it to allow
                                to paint smaller than the area.
                                You should look in source and see what it uses to better understand it.

                                1 Reply Last reply
                                2
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #19

                                  sorry I miss last part.

                                  Yes also option to make a composite class where u have QDial in center ( in a layout) and
                                  let ur class paint on top of it all.

                                  PuntP 1 Reply Last reply
                                  1
                                  • mrjjM mrjj

                                    sorry I miss last part.

                                    Yes also option to make a composite class where u have QDial in center ( in a layout) and
                                    let ur class paint on top of it all.

                                    PuntP Offline
                                    PuntP Offline
                                    Punt
                                    wrote on last edited by
                                    #20

                                    @mrjj
                                    I think I'll go for it !
                                    It's the easiest solution I guess...

                                    I'm done for today, I'll try it tomorrow :)
                                    Thanks :)

                                    1 Reply Last reply
                                    0
                                    • mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #21

                                      but since you already subclassed it, why not make it work 100% like u want?
                                      Also need to be able to give list for the "tick words" etc.
                                      So find the source and see the paitnevent
                                      maybe its easy to modify for what u want.

                                      mrjjM PuntP 2 Replies Last reply
                                      2
                                      • mrjjM mrjj

                                        but since you already subclassed it, why not make it work 100% like u want?
                                        Also need to be able to give list for the "tick words" etc.
                                        So find the source and see the paitnevent
                                        maybe its easy to modify for what u want.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #22

                                        void QDial::paintEvent(QPaintEvent *)
                                        {
                                        QStylePainter p(this);
                                        QStyleOptionSlider option;
                                        initStyleOption(&option);
                                        p.drawComplexControl(QStyle::CC_Dial, option);
                                        }

                                        So u can just change option.rect ( check name)
                                        and you can control the size of the dial.

                                        PuntP 1 Reply Last reply
                                        1
                                        • mrjjM mrjj

                                          but since you already subclassed it, why not make it work 100% like u want?
                                          Also need to be able to give list for the "tick words" etc.
                                          So find the source and see the paitnevent
                                          maybe its easy to modify for what u want.

                                          PuntP Offline
                                          PuntP Offline
                                          Punt
                                          wrote on last edited by
                                          #23

                                          @mrjj said:

                                          but since you already subclassed it, why not make it work 100% like u want?
                                          Also need to be able to give list for the "tick words" etc.
                                          So find the source and see the paitnevent
                                          maybe its easy to modify for what u want.

                                          If I create a composite class, I don't need anymore my subclass...
                                          Well I don't know, I'll check tomorrow if it's easy (Because i'll probably have to change another thing on a QDial => but that's another thing x) )

                                          I guess i'll update this topic tomorrow, so if someone has another idea, I take it :)

                                          Edit for your last message : I'll check tomorrow, I go home and I can't work there :p

                                          See you

                                          1 Reply Last reply
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