Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. How do I subclass QDial to show notches values ?
Forum Updated to NodeBB v4.3 + New Features

How do I subclass QDial to show notches values ?

Scheduled Pinned Locked Moved Solved General and Desktop
39 Posts 2 Posters 13.6k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mrjjM mrjj

    @Punt
    Oh sorry being unclear
    When you have overridden paint
    in top you call the base class
    void mycooldial::paintEvent( ..
    QDial::PaintEvent(event); << call the normal paint

    then after u paint text on top of it.

    PuntP Offline
    PuntP Offline
    Punt
    wrote on last edited by
    #11

    @mrjj
    OK here I am :

    .h :

    #ifndef CUSTOMDIAL_H
    #define CUSTOMDIAL_H
    
    #include <QObject>
    #include <QDial>
    
    class CustomDial : public QDial
    {
        Q_OBJECT
    
    public:
    
        CustomDial(QWidget * parent = nullptr,
                   double knobRadius = 5,
                   double knobMargin = 5);
    
    private:
    
        virtual void paintEvent(QPaintEvent*pe) override;
    
    };
    
    #endif // CUSTOMDIAL_H
    
    

    .cpp :

    #include "customdial.h"
    
    CustomDial::CustomDial(QWidget* parent,
                           double knobRadius,
                           double knobMargin)
    : QDial(parent)
    {
        // Default range
        QDial::setRange(0,100);
    }
    
    void CustomDial::paintEvent(QPaintEvent* pe)
    {    QDial::paintEvent(pe);
    
    }
    
    

    It seems to work, I have my QDial then I'll try to add my text...

    But I have :

    QMetaObject::connectSlotsByName: No matching signal for on_pushButton_pressed()
    QMetaObject::connectSlotsByName: No matching signal for on_pushButton_clicked()
    QMetaObject::connectSlotsByName: No matching signal for on_pushButton_released()
    QMetaObject::connectSlotsByName: No matching signal for on_dial_valueChanged(int)
    
    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #12

      Hmm
      you dont show any connect statements?

      So this from other part of project.

      This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
      Its not related to the subclass as such.

      PuntP 1 Reply Last reply
      0
      • mrjjM mrjj

        Hmm
        you dont show any connect statements?

        So this from other part of project.

        This might happen if you add slot by right clicking in Creator and then later rename slot or the button/widget
        Its not related to the subclass as such.

        PuntP Offline
        PuntP Offline
        Punt
        wrote on last edited by
        #13

        @mrjj
        Oh sorry my bad to disturb you for this..
        This is SLOT that I used earlier to try things with QDial --'

        Ok I'll try to paint my text now :)

        mrjjM 1 Reply Last reply
        0
        • PuntP Punt

          @mrjj
          Oh sorry my bad to disturb you for this..
          This is SLOT that I used earlier to try things with QDial --'

          Ok I'll try to paint my text now :)

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #14

          @Punt
          Np. :)

          1 Reply Last reply
          0
          • PuntP Offline
            PuntP Offline
            Punt
            wrote on last edited by
            #15

            Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

            But I have a problem, because for example (with a QDial 100x100) :

            • if I add text in (0,50) a part of the text will be on the QDial..
            • if I add text in (-10,50), a part of the text will be cut

            I guess I have to extend the painting zone.. but I don't find anything...

            mrjjM 1 Reply Last reply
            0
            • PuntP Punt

              Ok, I understand how it works.. I have an idea to determinate the position of my texts (unit cercle I guess).

              But I have a problem, because for example (with a QDial 100x100) :

              • if I add text in (0,50) a part of the text will be on the QDial..
              • if I add text in (-10,50), a part of the text will be cut

              I guess I have to extend the painting zone.. but I don't find anything...

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #16

              @Punt
              Hi the
              "Painting zone" is the size of the QDial
              You cannot paint outside it using -100 for x
              It clip clip as you saw.
              You cannot increase this area unless its ok the QDial also becomes bigger.

              PuntP 1 Reply Last reply
              0
              • mrjjM mrjj

                @Punt
                Hi the
                "Painting zone" is the size of the QDial
                You cannot paint outside it using -100 for x
                It clip clip as you saw.
                You cannot increase this area unless its ok the QDial also becomes bigger.

                PuntP Offline
                PuntP Offline
                Punt
                wrote on last edited by Punt
                #17

                @mrjj
                Maybe I can reduce the QDial then ? Like the radius of the circle ?

                Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                mrjjM 1 Reply Last reply
                0
                • PuntP Punt

                  @mrjj
                  Maybe I can reduce the QDial then ? Like the radius of the circle ?

                  Or last idea : I create a new class, in which I put an "aera" like a Widget (?), I add a QDial and I draw my "notches-text-values" (Still don't know how to call it xDD)

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #18

                  @Punt
                  well maybe. i dont think so.
                  I think it uses all its area.
                  else u need to copy the paint function and alter it to allow
                  to paint smaller than the area.
                  You should look in source and see what it uses to better understand it.

                  1 Reply Last reply
                  2
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #19

                    sorry I miss last part.

                    Yes also option to make a composite class where u have QDial in center ( in a layout) and
                    let ur class paint on top of it all.

                    PuntP 1 Reply Last reply
                    1
                    • mrjjM mrjj

                      sorry I miss last part.

                      Yes also option to make a composite class where u have QDial in center ( in a layout) and
                      let ur class paint on top of it all.

                      PuntP Offline
                      PuntP Offline
                      Punt
                      wrote on last edited by
                      #20

                      @mrjj
                      I think I'll go for it !
                      It's the easiest solution I guess...

                      I'm done for today, I'll try it tomorrow :)
                      Thanks :)

                      1 Reply Last reply
                      0
                      • mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #21

                        but since you already subclassed it, why not make it work 100% like u want?
                        Also need to be able to give list for the "tick words" etc.
                        So find the source and see the paitnevent
                        maybe its easy to modify for what u want.

                        mrjjM PuntP 2 Replies Last reply
                        2
                        • mrjjM mrjj

                          but since you already subclassed it, why not make it work 100% like u want?
                          Also need to be able to give list for the "tick words" etc.
                          So find the source and see the paitnevent
                          maybe its easy to modify for what u want.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #22

                          void QDial::paintEvent(QPaintEvent *)
                          {
                          QStylePainter p(this);
                          QStyleOptionSlider option;
                          initStyleOption(&option);
                          p.drawComplexControl(QStyle::CC_Dial, option);
                          }

                          So u can just change option.rect ( check name)
                          and you can control the size of the dial.

                          PuntP 1 Reply Last reply
                          1
                          • mrjjM mrjj

                            but since you already subclassed it, why not make it work 100% like u want?
                            Also need to be able to give list for the "tick words" etc.
                            So find the source and see the paitnevent
                            maybe its easy to modify for what u want.

                            PuntP Offline
                            PuntP Offline
                            Punt
                            wrote on last edited by
                            #23

                            @mrjj said:

                            but since you already subclassed it, why not make it work 100% like u want?
                            Also need to be able to give list for the "tick words" etc.
                            So find the source and see the paitnevent
                            maybe its easy to modify for what u want.

                            If I create a composite class, I don't need anymore my subclass...
                            Well I don't know, I'll check tomorrow if it's easy (Because i'll probably have to change another thing on a QDial => but that's another thing x) )

                            I guess i'll update this topic tomorrow, so if someone has another idea, I take it :)

                            Edit for your last message : I'll check tomorrow, I go home and I can't work there :p

                            See you

                            1 Reply Last reply
                            1
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #24

                              before u try composite, please try adjust paint first.
                              So little code.

                              1 Reply Last reply
                              0
                              • mrjjM mrjj

                                void QDial::paintEvent(QPaintEvent *)
                                {
                                QStylePainter p(this);
                                QStyleOptionSlider option;
                                initStyleOption(&option);
                                p.drawComplexControl(QStyle::CC_Dial, option);
                                }

                                So u can just change option.rect ( check name)
                                and you can control the size of the dial.

                                PuntP Offline
                                PuntP Offline
                                Punt
                                wrote on last edited by
                                #25

                                @mrjj said:

                                void QDial::paintEvent(QPaintEvent *)
                                {
                                QStylePainter p(this);
                                QStyleOptionSlider option;
                                initStyleOption(&option);
                                p.drawComplexControl(QStyle::CC_Dial, option);
                                }

                                So u can just change option.rect ( check name)
                                and you can control the size of the dial.

                                I can't do "option.something" ...

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by mrjj
                                  #26

                                  why not?
                                  Look in help then?

                                  http://doc.qt.io/qt-5/qstyleoption.html#rect-var

                                  PuntP 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    why not?
                                    Look in help then?

                                    http://doc.qt.io/qt-5/qstyleoption.html#rect-var

                                    PuntP Offline
                                    PuntP Offline
                                    Punt
                                    wrote on last edited by Punt
                                    #27

                                    @mrjj
                                    Now the problem is I can extend the area and write text in the right and in the bottom of the QDial (because the QDial is drawn (good english ?!) in the left-top (0,0) ). And I don't have any idea how to change that.. I searched if there is something like the position where qt draw of something like that, but didn't find it .. --'

                                    1 Reply Last reply
                                    0
                                    • mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by mrjj
                                      #28

                                      hi
                                      Not tested myself.
                                      option.rect should control where QDial is
                                      and the normal rect is your widget.

                                      So if u set option.rect before
                                      p.drawComplex

                                      U should be able to move it around?

                                      PuntP 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        hi
                                        Not tested myself.
                                        option.rect should control where QDial is
                                        and the normal rect is your widget.

                                        So if u set option.rect before
                                        p.drawComplex

                                        U should be able to move it around?

                                        PuntP Offline
                                        PuntP Offline
                                        Punt
                                        wrote on last edited by
                                        #29

                                        @mrjj
                                        Look, if I

                                        option.rect.setX(20)
                                        

                                        this is just moving one part of the QDial --'
                                        Gyazo

                                        And what do you mean about the normal rect ?

                                        The only rect I have is option.rect no ?!

                                        mrjjM 1 Reply Last reply
                                        0
                                        • PuntP Punt

                                          @mrjj
                                          Look, if I

                                          option.rect.setX(20)
                                          

                                          this is just moving one part of the QDial --'
                                          Gyazo

                                          And what do you mean about the normal rect ?

                                          The only rect I have is option.rect no ?!

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #30

                                          @Punt
                                          Option has rect yes, used for the drawComplexControl call.
                                          You own widget, also has rect, simply called rect or this->rect
                                          which is the real area since the QDial is just painted.

                                          PuntP 1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved