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Cross platform architecture question

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  • V Offline
    V Offline
    VRHans
    wrote on last edited by
    #1

    I'm evaluating Qt for a multi-platform tool that will need to utilize QtPlugins on OSX/Linux/Windows.

    What I wanted to know is that, as long as I package the QtPlugins along with my iOS/Android app(s), these QtPlugins will work on mobile? (Android/iOS)

    Clearly downloading them separately or dropping extra plugins in later (which is easy to do on Linux/OSX/Windows) would not be very compliant with the iOS app store - but I wanted to check and ensure that by going with Qt for my solution framework that properly designed/implemented QtPlugins would work on mobile.

    I have been looking into the docs, but there's not much about plugins (because they're pretty simple really) and nothing I've seen appears to limit them in such a way as to suggest they work on platform A but not on platform B, et cetera.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      As long as you write your plugins in a cross-platform way then there's nothing forbidding you to use them on mobile. Just be aware that currently the iOS build is static so it will require some additional steps.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • V Offline
        V Offline
        VRHans
        wrote on last edited by
        #3

        Thanks! I am looking forward to creating a POC with Qt.

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