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  4. qRegisterMetaType , the custom class must have defalut constructor? how about a class only have constructor with params?

qRegisterMetaType , the custom class must have defalut constructor? how about a class only have constructor with params?

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  • O Offline
    O Offline
    opengpu2
    wrote on last edited by
    #1

    qRegisterMetaType , the custom class must have defalut constructor? how about a class only have constructor with params?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      The constructor may have parameters as long as they all have default values. Take for example QEasingCurve

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      O 1 Reply Last reply
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      • SGaistS SGaist

        Hi,

        The constructor may have parameters as long as they all have default values. Take for example QEasingCurve

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        opengpu2
        wrote on last edited by
        #3

        @SGaist thank you...so if the Class only have constructor with param, it cannot qRegisterMetaType ?

        and if i add a default constuctor...is it right? because there is only constructor with param before....and the new added default constructor is useless actually and only used when qRegisterMetaType ...

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        • A Offline
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          Asperamanca
          wrote on last edited by Asperamanca
          #4

          If your class doesn't make sense when created by a default constructor, it's sensible to explicitly forbid the default constructor. That means you cannot register it. Alternatively, you can register YourClass* instead of the YourClass.

          If you want to register your class, maybe you need to rethink how it works and what it does.

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          • A Asperamanca

            If your class doesn't make sense when created by a default constructor, it's sensible to explicitly forbid the default constructor. That means you cannot register it. Alternatively, you can register YourClass* instead of the YourClass.

            If you want to register your class, maybe you need to rethink how it works and what it does.

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            opengpu2
            wrote on last edited by opengpu2
            #5

            @Asperamanca
            Q_DECLARE_METATYPE(MyClass * );
            qRegisterMetaType<MyClass * >();
            then i only use MyClass* or const MyClass* in the signal& slot's parma

            is all this right?

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            • O opengpu2

              @Asperamanca
              Q_DECLARE_METATYPE(MyClass * );
              qRegisterMetaType<MyClass * >();
              then i only use MyClass* or const MyClass* in the signal& slot's parma

              is all this right?

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              A Offline
              Asperamanca
              wrote on last edited by
              #6

              @opengpu2
              Yes, that's an alternative. Just be aware of the implications: You no longer have a copy of the object, if the signal-slot connection is queued, your pointer might be invalid, etc.

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              • A Asperamanca

                @opengpu2
                Yes, that's an alternative. Just be aware of the implications: You no longer have a copy of the object, if the signal-slot connection is queued, your pointer might be invalid, etc.

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                opengpu2
                wrote on last edited by
                #7

                @Asperamanca thank you...but my signal-slot connection is queued....
                is there any solution for my situation??

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                • A Offline
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                  Asperamanca
                  wrote on last edited by
                  #8

                  The best way in my opinion is to have a class with a default constructor which contains exactly the data you want to transmit. This might be a part of the class you have right away. If you describe your current class in more detail, I might be able to make a better suggestion.

                  You could transfer a smart pointer to your class via signal-slot, and if you code it consistently, it works. But I find it to be an awkward solution.

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                  • A Asperamanca

                    The best way in my opinion is to have a class with a default constructor which contains exactly the data you want to transmit. This might be a part of the class you have right away. If you describe your current class in more detail, I might be able to make a better suggestion.

                    You could transfer a smart pointer to your class via signal-slot, and if you code it consistently, it works. But I find it to be an awkward solution.

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                    opengpu2
                    wrote on last edited by
                    #9

                    @Asperamanca
                    class MyClass
                    {
                    public:
                    MyClass(Enum e, Pointer* p = NULL) : m_e(e), m_p(p) { }
                    ~MyClass() {}
                    private:
                    Enum m_e;
                    Pointer* m_p;
                    }

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                    • A Offline
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                      Asperamanca
                      wrote on last edited by
                      #10

                      In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                      The question you might want to ask yourself is whether you want to use signals-slots to
                      a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                      b) object identities (like "exactly this browser window" - which cannot just be copied).

                      If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                      If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

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                      • A Asperamanca

                        In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                        The question you might want to ask yourself is whether you want to use signals-slots to
                        a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                        b) object identities (like "exactly this browser window" - which cannot just be copied).

                        If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                        If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

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                        opengpu2
                        wrote on last edited by opengpu2
                        #11

                        @Asperamanca thank you, my situation is:

                        //in the 2nd thread:
                        void thread::run()
                        {
                            MyClass myClass(eInvalid);
                            while (xxx->fill(myClass))
                            {
                                emit signal(myClass);
                            }
                        }
                        
                        //in the main thread:
                        void slot(const MyClass * myClass)
                        {
                        ...
                        }
                        
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                        • A Asperamanca

                          In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                          The question you might want to ask yourself is whether you want to use signals-slots to
                          a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                          b) object identities (like "exactly this browser window" - which cannot just be copied).

                          If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                          If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

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                          opengpu2
                          wrote on last edited by
                          #12

                          @Asperamanca so even i just write a default constructor Only for qRegisterMetaTye...it's still wrong to crosss the thread...right?

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                          • A Asperamanca

                            In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                            The question you might want to ask yourself is whether you want to use signals-slots to
                            a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                            b) object identities (like "exactly this browser window" - which cannot just be copied).

                            If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                            If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

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                            opengpu2
                            wrote on last edited by opengpu2
                            #13

                            @Asperamanca i have a solution:

                            //in the 2nd thread:
                            void thread::run()
                            {
                                MyClass myClass(eInvalid);
                                while (xxx->fill(myClass))
                                {
                                    //emit signal(myClass);
                                    g_queue.enqueue(myClass);
                                    emit signal();
                                }
                            }
                            
                            //in the main thread:
                            //void slot(const MyClass * myClass)
                            void slot()
                            {
                                while (!g_queue.isEmpty())
                                {
                                    MyClass myClass = g_queue.dequeue();
                                    ........
                                }
                            }
                            

                            is it able to work ?
                            and is there any better solution for this situation?

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                            • A Offline
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                              Asperamanca
                              wrote on last edited by
                              #14

                              As long as the responsibilities are clear about who creates an object and who destroys it, it's all right. In that case you can even send a pointer via signal/slot. The one advantage I see in using a queue like you do here is that cleanup is much easier if the application terminates while some signals are still pending.

                              An alternative would be to give the responsibility of m_p's lifetime to MyClass. If done right, you could then just send MyClass (not MyClass*) via signals and slots. The catch is that you will need a copy constructor, and handle reference counting for MyClass, either yourself or by using smart pointers inside MyClass.

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