Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. qRegisterMetaType , the custom class must have defalut constructor? how about a class only have constructor with params?
Forum Updated to NodeBB v4.3 + New Features

qRegisterMetaType , the custom class must have defalut constructor? how about a class only have constructor with params?

Scheduled Pinned Locked Moved General and Desktop
14 Posts 3 Posters 4.8k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    The constructor may have parameters as long as they all have default values. Take for example QEasingCurve

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    O 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      The constructor may have parameters as long as they all have default values. Take for example QEasingCurve

      O Offline
      O Offline
      opengpu2
      wrote on last edited by
      #3

      @SGaist thank you...so if the Class only have constructor with param, it cannot qRegisterMetaType ?

      and if i add a default constuctor...is it right? because there is only constructor with param before....and the new added default constructor is useless actually and only used when qRegisterMetaType ...

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Asperamanca
        wrote on last edited by Asperamanca
        #4

        If your class doesn't make sense when created by a default constructor, it's sensible to explicitly forbid the default constructor. That means you cannot register it. Alternatively, you can register YourClass* instead of the YourClass.

        If you want to register your class, maybe you need to rethink how it works and what it does.

        O 1 Reply Last reply
        0
        • A Asperamanca

          If your class doesn't make sense when created by a default constructor, it's sensible to explicitly forbid the default constructor. That means you cannot register it. Alternatively, you can register YourClass* instead of the YourClass.

          If you want to register your class, maybe you need to rethink how it works and what it does.

          O Offline
          O Offline
          opengpu2
          wrote on last edited by opengpu2
          #5

          @Asperamanca
          Q_DECLARE_METATYPE(MyClass * );
          qRegisterMetaType<MyClass * >();
          then i only use MyClass* or const MyClass* in the signal& slot's parma

          is all this right?

          A 1 Reply Last reply
          0
          • O opengpu2

            @Asperamanca
            Q_DECLARE_METATYPE(MyClass * );
            qRegisterMetaType<MyClass * >();
            then i only use MyClass* or const MyClass* in the signal& slot's parma

            is all this right?

            A Offline
            A Offline
            Asperamanca
            wrote on last edited by
            #6

            @opengpu2
            Yes, that's an alternative. Just be aware of the implications: You no longer have a copy of the object, if the signal-slot connection is queued, your pointer might be invalid, etc.

            O 1 Reply Last reply
            0
            • A Asperamanca

              @opengpu2
              Yes, that's an alternative. Just be aware of the implications: You no longer have a copy of the object, if the signal-slot connection is queued, your pointer might be invalid, etc.

              O Offline
              O Offline
              opengpu2
              wrote on last edited by
              #7

              @Asperamanca thank you...but my signal-slot connection is queued....
              is there any solution for my situation??

              1 Reply Last reply
              0
              • A Offline
                A Offline
                Asperamanca
                wrote on last edited by
                #8

                The best way in my opinion is to have a class with a default constructor which contains exactly the data you want to transmit. This might be a part of the class you have right away. If you describe your current class in more detail, I might be able to make a better suggestion.

                You could transfer a smart pointer to your class via signal-slot, and if you code it consistently, it works. But I find it to be an awkward solution.

                O 1 Reply Last reply
                0
                • A Asperamanca

                  The best way in my opinion is to have a class with a default constructor which contains exactly the data you want to transmit. This might be a part of the class you have right away. If you describe your current class in more detail, I might be able to make a better suggestion.

                  You could transfer a smart pointer to your class via signal-slot, and if you code it consistently, it works. But I find it to be an awkward solution.

                  O Offline
                  O Offline
                  opengpu2
                  wrote on last edited by
                  #9

                  @Asperamanca
                  class MyClass
                  {
                  public:
                  MyClass(Enum e, Pointer* p = NULL) : m_e(e), m_p(p) { }
                  ~MyClass() {}
                  private:
                  Enum m_e;
                  Pointer* m_p;
                  }

                  1 Reply Last reply
                  0
                  • A Offline
                    A Offline
                    Asperamanca
                    wrote on last edited by
                    #10

                    In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                    The question you might want to ask yourself is whether you want to use signals-slots to
                    a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                    b) object identities (like "exactly this browser window" - which cannot just be copied).

                    If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                    If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

                    O 3 Replies Last reply
                    0
                    • A Asperamanca

                      In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                      The question you might want to ask yourself is whether you want to use signals-slots to
                      a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                      b) object identities (like "exactly this browser window" - which cannot just be copied).

                      If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                      If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

                      O Offline
                      O Offline
                      opengpu2
                      wrote on last edited by opengpu2
                      #11

                      @Asperamanca thank you, my situation is:

                      //in the 2nd thread:
                      void thread::run()
                      {
                          MyClass myClass(eInvalid);
                          while (xxx->fill(myClass))
                          {
                              emit signal(myClass);
                          }
                      }
                      
                      //in the main thread:
                      void slot(const MyClass * myClass)
                      {
                      ...
                      }
                      
                      1 Reply Last reply
                      0
                      • A Asperamanca

                        In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                        The question you might want to ask yourself is whether you want to use signals-slots to
                        a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                        b) object identities (like "exactly this browser window" - which cannot just be copied).

                        If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                        If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

                        O Offline
                        O Offline
                        opengpu2
                        wrote on last edited by
                        #12

                        @Asperamanca so even i just write a default constructor Only for qRegisterMetaTye...it's still wrong to crosss the thread...right?

                        1 Reply Last reply
                        0
                        • A Asperamanca

                          In this case, the question is not about MyClass, but what happens to the Pointer it holds. So even if you were to successfully transmit MyClass via signal-slot, Pointer might be invalid by the time the slot is handled. Since I don't know what Pointer is about, it's hard to suggest a good solution here.

                          The question you might want to ask yourself is whether you want to use signals-slots to
                          a) transmit data (anything that can in the end be disassembled into primitive types, and that can be copied), or
                          b) object identities (like "exactly this browser window" - which cannot just be copied).

                          If the answer is that you want to transmit data which can be copied, it's best to provide a class which holds the complete data and can be copied. If the object contains a lot of data, use of implicit sharing might be a good idea (and is easy to implement)
                          If the answer is that you want to transmit identities, then I would change MyClass to hold a smart pointer to p, and check (within the slot) whether the object is still valid before using it.

                          O Offline
                          O Offline
                          opengpu2
                          wrote on last edited by opengpu2
                          #13

                          @Asperamanca i have a solution:

                          //in the 2nd thread:
                          void thread::run()
                          {
                              MyClass myClass(eInvalid);
                              while (xxx->fill(myClass))
                              {
                                  //emit signal(myClass);
                                  g_queue.enqueue(myClass);
                                  emit signal();
                              }
                          }
                          
                          //in the main thread:
                          //void slot(const MyClass * myClass)
                          void slot()
                          {
                              while (!g_queue.isEmpty())
                              {
                                  MyClass myClass = g_queue.dequeue();
                                  ........
                              }
                          }
                          

                          is it able to work ?
                          and is there any better solution for this situation?

                          1 Reply Last reply
                          0
                          • A Offline
                            A Offline
                            Asperamanca
                            wrote on last edited by
                            #14

                            As long as the responsibilities are clear about who creates an object and who destroys it, it's all right. In that case you can even send a pointer via signal/slot. The one advantage I see in using a queue like you do here is that cleanup is much easier if the application terminates while some signals are still pending.

                            An alternative would be to give the responsibility of m_p's lifetime to MyClass. If done right, you could then just send MyClass (not MyClass*) via signals and slots. The catch is that you will need a copy constructor, and handle reference counting for MyClass, either yourself or by using smart pointers inside MyClass.

                            1 Reply Last reply
                            0

                            • Login

                            • Login or register to search.
                            • First post
                              Last post
                            0
                            • Categories
                            • Recent
                            • Tags
                            • Popular
                            • Users
                            • Groups
                            • Search
                            • Get Qt Extensions
                            • Unsolved