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QOpenGLShaderProgram: could not create shader program

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #2

    @vladinko0 said:

    Is there any solution to solve this problem?

    Pretty hard to say when you basically present no information at all...

    1 Reply Last reply
    0
    • vladinko0V Offline
      vladinko0V Offline
      vladinko0
      wrote on last edited by vladinko0
      #3

      I don't know, what additional information you need?

      This error regards all kinds of Qt projects. I am using HP Compaq dc7800p Small Form Fader, Windows Vista Business 32 bit, DirectX 11, Intel Q35 Express Chipset Family Graphic driver.

      Please, specify, what else you need?

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      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #4

        Please give a minimal but complete example so that one can try to reproduce the problem.

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        0
        • vladinko0V Offline
          vladinko0V Offline
          vladinko0
          wrote on last edited by
          #5

          It regards all projects. For example "Hello World" program.

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          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #6

            @vladinko0 said:

            QOpenGLShaderProgram

            Ah, now I understand. So you're not tinkering with QOpenGLShaderProgram yourself at all, right?

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            0
            • vladinko0V Offline
              vladinko0V Offline
              vladinko0
              wrote on last edited by
              #7

              Yes, You are right.

              ? 1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by A Former User
                #8

                Which Qt version did you install exactly?

                Qt 5.4.1 for Windows 64-bit (VS 2013, 722 MB) (info)
                Qt 5.4.1 for Windows 64-bit (VS 2013, OpenGL, 711 MB) (info)
                Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB) (info)
                Qt 5.4.1 for Windows 32-bit (VS 2013, OpenGL, 695 MB) (info)
                Qt 5.4.1 for Windows 32-bit (VS 2012, OpenGL, 644 MB) (info)
                Qt 5.4.1 for Windows 32-bit (VS 2010, OpenGL, 627 MB) (info)
                Qt 5.4.1 for Windows 32-bit (MinGW 4.9.1, 856 MB) (info)
                Qt 5.4.1 for Android (Windows 32-bit, 939 MB) (info)
                Qt 5.4.1 for Windows RT 32-bit (766 MB) (info)

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                • vladinko0V vladinko0

                  Yes, You are right.

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #9

                  @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                  QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                  vladinko0V 1 Reply Last reply
                  0
                  • vladinko0V Offline
                    vladinko0V Offline
                    vladinko0
                    wrote on last edited by
                    #10

                    I installed Qt 5.4.1 MinGW 4.9.1 (32 bit), OpenGL for Windows .

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                    • Chris KawaC Offline
                      Chris KawaC Offline
                      Chris Kawa
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                      You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                      SGaistS 1 Reply Last reply
                      0
                      • ? A Former User

                        @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                        QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                        vladinko0V Offline
                        vladinko0V Offline
                        vladinko0
                        wrote on last edited by
                        #12

                        @Wieland said:

                        @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                        QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                        Is it possible to put this line into Qt Quick UI project?
                        Because there are only qml files like this:
                        import QtQuick 2.4
                        import QtQuick.Controls 1.3
                        import QtQuick.Window 2.2
                        import QtQuick.Dialogs 1.2

                        ApplicationWindow {
                        title: qsTr("Hello World")
                        width: 640
                        height: 480

                        menuBar: MenuBar {
                            Menu {
                                title: qsTr("&File")
                                MenuItem {
                                    text: qsTr("&Open")
                                    onTriggered: messageDialog.show(qsTr("Open action triggered"));
                                }
                                MenuItem {
                                    text: qsTr("E&xit")
                                    onTriggered: Qt.quit();
                                }
                            }
                        }
                        
                        MainForm {
                            anchors.fill: parent
                            button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
                            button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
                            button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
                        }
                        
                        MessageDialog {
                            id: messageDialog
                            title: qsTr("May I have your attention, please?")
                        
                            function show(caption) {
                                messageDialog.text = caption;
                                messageDialog.open();
                            }
                        }
                        

                        }

                        Or where to put this line?

                        ? 1 Reply Last reply
                        0
                        • vladinko0V vladinko0

                          @Wieland said:

                          @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                          QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                          Is it possible to put this line into Qt Quick UI project?
                          Because there are only qml files like this:
                          import QtQuick 2.4
                          import QtQuick.Controls 1.3
                          import QtQuick.Window 2.2
                          import QtQuick.Dialogs 1.2

                          ApplicationWindow {
                          title: qsTr("Hello World")
                          width: 640
                          height: 480

                          menuBar: MenuBar {
                              Menu {
                                  title: qsTr("&File")
                                  MenuItem {
                                      text: qsTr("&Open")
                                      onTriggered: messageDialog.show(qsTr("Open action triggered"));
                                  }
                                  MenuItem {
                                      text: qsTr("E&xit")
                                      onTriggered: Qt.quit();
                                  }
                              }
                          }
                          
                          MainForm {
                              anchors.fill: parent
                              button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
                              button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
                              button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
                          }
                          
                          MessageDialog {
                              id: messageDialog
                              title: qsTr("May I have your attention, please?")
                          
                              function show(caption) {
                                  messageDialog.text = caption;
                                  messageDialog.open();
                              }
                          }
                          

                          }

                          Or where to put this line?

                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by A Former User
                          #13

                          @vladinko0 It belongs in your main.cpp:

                          int main(int argc, char *argv[])
                          {
                              // Options on Windows; set before instantiating QApplication
                              // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                              
                              QApplication app( argc, argv );
                          
                          vladinko0V 1 Reply Last reply
                          0
                          • ? A Former User

                            @vladinko0 It belongs in your main.cpp:

                            int main(int argc, char *argv[])
                            {
                                // Options on Windows; set before instantiating QApplication
                                // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                                
                                QApplication app( argc, argv );
                            
                            vladinko0V Offline
                            vladinko0V Offline
                            vladinko0
                            wrote on last edited by
                            #14

                            @Wieland But Qt Quick UI project has no main.cpp file.

                            ? 1 Reply Last reply
                            0
                            • vladinko0V vladinko0

                              @Wieland But Qt Quick UI project has no main.cpp file.

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #15

                              @vladinko0 I know. Can't you use Qt Quick Application?

                              vladinko0V 1 Reply Last reply
                              0
                              • ? A Former User

                                @vladinko0 I know. Can't you use Qt Quick Application?

                                vladinko0V Offline
                                vladinko0V Offline
                                vladinko0
                                wrote on last edited by
                                #16

                                @Wieland Yes, I used also Qt Quick Application project with the same error.

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                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by A Former User
                                  #17

                                  Hmm. If you have an ANGLE capable Qt version and set the Qt::AA_UseOpenGLES attribute and it still doesn't work then I don't know. Sorry :-(

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                                  0
                                  • boumathB Offline
                                    boumathB Offline
                                    boumath
                                    wrote on last edited by
                                    #18

                                    I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                                    @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                                    @Wieland do you have MinGW or VS2013 compilator ?

                                    ? 1 Reply Last reply
                                    0
                                    • boumathB boumath

                                      I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                                      @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                                      @Wieland do you have MinGW or VS2013 compilator ?

                                      ? Offline
                                      ? Offline
                                      A Former User
                                      wrote on last edited by
                                      #19

                                      @boumath Hi, I use VS 2013.

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                                      • boumathB Offline
                                        boumathB Offline
                                        boumath
                                        wrote on last edited by
                                        #20

                                        Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                                        @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                                        vladinko0V 1 Reply Last reply
                                        0
                                        • boumathB boumath

                                          Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                                          @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                                          vladinko0V Offline
                                          vladinko0V Offline
                                          vladinko0
                                          wrote on last edited by
                                          #21

                                          @boumath I tried VS2013 with Qt 5.5 .0 but no success. :(

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