Suggestions on creating a user authentication system.
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It's rather: establish a secure connection to your server, that's simple: make it only accept https connection. Then you need to send the credential from your client to your server and do the checks
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I guess you are right, establishing a secure connection is very important, but
I originally did my server only using http, following the various Qt examples. So now I found it hard to make it use https.
Qt's example on a secure connection did not help me very much because my servers architecture is a little bit different and that example is not... flexible to change I would say.
Someone here in the forums recommended this, from which I learned a great deal of things but it is using simple http, as most of the servers I have seen in Qt. -
For the connection encryption setup, see QSslSocket
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How are you creating it ?
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I have a 'Listener' class that is subclassing QTcpServer
class Listener : public QTcpServer { ...
It is using a worker
class NewConnectionHandler : public QThread { ...
In this worker class I provide a socket for the server to use in each new connection
moveToThread(this); QFile certFile(QStringLiteral("./certificate/testC.cer")); QFile keyFile(QStringLiteral("./certificate/testR.pem")); certFile.open(QIODevice::ReadOnly); keyFile.open(QIODevice::ReadOnly); QSslCertificate certificate(&certFile, QSsl::Pem); QSslKey sslKey(&keyFile, QSsl::Rsa, QSsl::Pem); certFile.close(); keyFile.close(); sslSocket.moveToThread(this); sslSocket.setLocalCertificate(certificate); sslSocket.setPrivateKey(sslKey); sslSocket.setProtocol(QSsl::TlsV1SslV3); sslSocket.startServerEncryption(); connect(&sslSocket, SIGNAL(readyRead()), SLOT(read())); connect(&sslSocket, SIGNAL(disconnected()), SLOT(disconnected())); connect(&readTimer, SIGNAL(timeout()), SLOT(readTimeout())); this->start();
This is pretty much what I am trying to do. The server is highly based from the one in the link I provided, and the one from VoidRealm's youtube video.
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On what is the first moveToThread called ?
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I use moveToThread for the ConnectionHandler class (
class NewConnectionHandler
) that takes care of creating a socket in the manner described above. I then return it to my listener class. It works for a TcpSocket, but if I try to alter it like above then it stops working. -
If you really want to use multithreading then have a look at the Threaded Fortune Server example