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Qt 5.0.1 and glext.h

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  • K Offline
    K Offline
    kmt11
    wrote on last edited by
    #1

    Hi,

    Newbie here, and evaluating QT with a view to deploying it company-wide for app development, including for ios. I am aware that the ios side of QT is some time off, and willing to wait if QT works well on Windows.

    However, I have :

    #include <GL/gl.h>
    #include <GL/glext.h>
    #include <GL/glu.h>

    with the error message :

    fatal error C1083: Cannot open include file: 'GL/glext.h': No such file or directory

    No combination of also including, or substituting <QtOpenGL>, <QGLFormat>, etc seem to work, instead generating over a hundred errors.

    Any advice would be much appreciated.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      You might be missing the "glew":http://glew.sourceforge.net/ library

      EDIT:
      Forgot to ask, which version of Qt did you download ?

      As a side note it's Qt, QT stands for Apple's QuickTime :)

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • K Offline
        K Offline
        kmt11
        wrote on last edited by
        #3

        Hi,

        I stand corrected. Qt it is then.
        What did I download ? Qt 5.0.2 64bit for desktop (MSVC2012)

        Trying to port a 4.8 project on Unix built by my colleague, to my 5.0.2 on windows, and suspect the problem is that he has used legacy opengl.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          What could be the most simple is to try Qt 5.1.

          IIRC, there should have been some patches that remove the needs for glew

          Hope it helps

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • K Offline
            K Offline
            kmt11
            wrote on last edited by
            #5

            Thanks. Well, I'm just evaluating it with a view to a commercial multi-seat licence, so interested if it is a configuration issue or a simple workaround. Having used many other development packages over the years to develop a variety of apps, I am somewhat disappointed with our experience of Qt to date.

            I'm also trying 4.8 on a Mac, so don't get me started there !

            Nevertheless, I'll persevere, who knows, could be a simple fix.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              On my side, I've been developing with Qt since the version 3 days without major problems.

              Currently on Windows and OS X with the 4.8.X series and it's going quite well. So if you encounter some problem I might be able to help

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • K Offline
                K Offline
                kmt11
                wrote on last edited by
                #7

                Thank you for your offer. Seems to be up and running on Mac, after having downloaded multi-Gb to update the OS and update xcode.

                Qt Demo examples compile and run, but a ported project is failing to find GL/gl.h, GL/glext.h, etc.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  Do you have QT += opengl in your pro file ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • K Offline
                    K Offline
                    kmt11
                    wrote on last edited by
                    #9

                    Yes, most certainly

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      Is it a simple project ? (Meaning one pro file for all)

                      If not check that every other project that uses these class also includes opengl

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • K Offline
                        K Offline
                        kmt11
                        wrote on last edited by
                        #11

                        It is one pro file only.

                        I now notice that, if I try #include <QtOpenGL>, I get "library not found for -IGLU", if that helps.

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          I think I found out the first problem (must be sleepy to have been so long...):

                          on mac you have to:

                          @#include <OpenGL/gl.h>@

                          That is: framework_name/filename.h

                          You can surround that with

                          @#ifdef Q_OS_MACX
                          #include <OpenGL/gl.h>
                          #else
                          #include <GL/gl.h>
                          #endif@

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • K Offline
                            K Offline
                            kmt11
                            wrote on last edited by
                            #13

                            Thank you. That seems to have fixed it.

                            Now builds with no errors.

                            The app runs perfectly. Brilliant. You've made my day.

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #14

                              You're welcome !

                              Don't forget to update your thread's title to solved so other forum users may know that a solution has been found :)

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • K Offline
                                K Offline
                                kmt11
                                wrote on last edited by
                                #15

                                well, the original QT 5 on Windows and glext.h problem isn't solved....

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #16

                                  IIRC, there's no glext.h by default on windows. But you can get the file "here":http://www.opengl.org/registry/

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  • K Offline
                                    K Offline
                                    kmt11
                                    wrote on last edited by
                                    #17

                                    Got the file thanks. Throwing up an error, but that may be down to internal programming, so will look into that and report back.....

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                                    • K Offline
                                      K Offline
                                      kmt11
                                      wrote on last edited by
                                      #18

                                      Seems that trying to use glext.h throws up dozens of errors, and it's simply too much of a pain to sort this. I have to conclude that legacy opengl cannot be used with Qt 5.
                                      Tried reverting to Qt Creator 2.7.1 and Qt 4.8.4 on Windows, but this just refuses to configure a project, and ignores anything set up in the kit options.
                                      Qt 4.8 seems to be fine on Mac and a unix box, but Qt 5 has too many problems for us to think about using it as a future ipad app tool. If it has too many problems on Windows, it gives us no confidence that it will be safe for ios development.

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                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #19

                                        There must be a glitch in QtCreator's configuration.
                                        4.8.4 works pretty well on windows (even custom builds)

                                        Depending on your problem, you might consider contacting Digia to sort things out

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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