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Qt 5.0.1 and glext.h

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  • K Offline
    K Offline
    kmt11
    wrote on last edited by
    #3

    Hi,

    I stand corrected. Qt it is then.
    What did I download ? Qt 5.0.2 64bit for desktop (MSVC2012)

    Trying to port a 4.8 project on Unix built by my colleague, to my 5.0.2 on windows, and suspect the problem is that he has used legacy opengl.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #4

      What could be the most simple is to try Qt 5.1.

      IIRC, there should have been some patches that remove the needs for glew

      Hope it helps

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • K Offline
        K Offline
        kmt11
        wrote on last edited by
        #5

        Thanks. Well, I'm just evaluating it with a view to a commercial multi-seat licence, so interested if it is a configuration issue or a simple workaround. Having used many other development packages over the years to develop a variety of apps, I am somewhat disappointed with our experience of Qt to date.

        I'm also trying 4.8 on a Mac, so don't get me started there !

        Nevertheless, I'll persevere, who knows, could be a simple fix.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #6

          On my side, I've been developing with Qt since the version 3 days without major problems.

          Currently on Windows and OS X with the 4.8.X series and it's going quite well. So if you encounter some problem I might be able to help

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • K Offline
            K Offline
            kmt11
            wrote on last edited by
            #7

            Thank you for your offer. Seems to be up and running on Mac, after having downloaded multi-Gb to update the OS and update xcode.

            Qt Demo examples compile and run, but a ported project is failing to find GL/gl.h, GL/glext.h, etc.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #8

              Do you have QT += opengl in your pro file ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • K Offline
                K Offline
                kmt11
                wrote on last edited by
                #9

                Yes, most certainly

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  Is it a simple project ? (Meaning one pro file for all)

                  If not check that every other project that uses these class also includes opengl

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • K Offline
                    K Offline
                    kmt11
                    wrote on last edited by
                    #11

                    It is one pro file only.

                    I now notice that, if I try #include <QtOpenGL>, I get "library not found for -IGLU", if that helps.

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      I think I found out the first problem (must be sleepy to have been so long...):

                      on mac you have to:

                      @#include <OpenGL/gl.h>@

                      That is: framework_name/filename.h

                      You can surround that with

                      @#ifdef Q_OS_MACX
                      #include <OpenGL/gl.h>
                      #else
                      #include <GL/gl.h>
                      #endif@

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • K Offline
                        K Offline
                        kmt11
                        wrote on last edited by
                        #13

                        Thank you. That seems to have fixed it.

                        Now builds with no errors.

                        The app runs perfectly. Brilliant. You've made my day.

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          You're welcome !

                          Don't forget to update your thread's title to solved so other forum users may know that a solution has been found :)

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • K Offline
                            K Offline
                            kmt11
                            wrote on last edited by
                            #15

                            well, the original QT 5 on Windows and glext.h problem isn't solved....

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              IIRC, there's no glext.h by default on windows. But you can get the file "here":http://www.opengl.org/registry/

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • K Offline
                                K Offline
                                kmt11
                                wrote on last edited by
                                #17

                                Got the file thanks. Throwing up an error, but that may be down to internal programming, so will look into that and report back.....

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                                • K Offline
                                  K Offline
                                  kmt11
                                  wrote on last edited by
                                  #18

                                  Seems that trying to use glext.h throws up dozens of errors, and it's simply too much of a pain to sort this. I have to conclude that legacy opengl cannot be used with Qt 5.
                                  Tried reverting to Qt Creator 2.7.1 and Qt 4.8.4 on Windows, but this just refuses to configure a project, and ignores anything set up in the kit options.
                                  Qt 4.8 seems to be fine on Mac and a unix box, but Qt 5 has too many problems for us to think about using it as a future ipad app tool. If it has too many problems on Windows, it gives us no confidence that it will be safe for ios development.

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #19

                                    There must be a glitch in QtCreator's configuration.
                                    4.8.4 works pretty well on windows (even custom builds)

                                    Depending on your problem, you might consider contacting Digia to sort things out

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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