Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. General talk
  3. Showcase
  4. Using Qt5 to build an OpenGL based game editor
Forum Updated to NodeBB v4.3 + New Features

Using Qt5 to build an OpenGL based game editor

Scheduled Pinned Locked Moved Unsolved Showcase
2 Posts 2 Posters 717 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    SamiV123
    wrote on 11 Sept 2023, 06:58 last edited by SamiV123 9 Nov 2023, 07:11
    #1

    Hi All,

    I'm using Qt5 to build an editor for my OpenGL ES based game engine. Note that the engine itself does not (obviously) use/depend on Qt. Just the editor.

    I've solved a lot of pain points especially regarding the OpenGL integration (yet some pains remain).

    If you have any questions just ask!

    You can find the source code here.

    https://github.com/ensisoft/detonator

    3f02709c-e310-4963-903e-1bf4acc61e0a-image.png

    1 Reply Last reply
    4
    • D Offline
      D Offline
      DieterV
      wrote on 17 Sept 2023, 17:38 last edited by
      #2

      Damn that looks cool!

      1 Reply Last reply
      0

      1/2

      11 Sept 2023, 06:58

      • Login

      • Login or register to search.
      1 out of 2
      • First post
        1/2
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Search
      • Get Qt Extensions
      • Unsolved