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Unix signals and QCharts cause application blocking

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  • JonBJ JonB

    @tovax
    The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

    I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

    tovaxT Offline
    tovaxT Offline
    tovax
    wrote on last edited by
    #18

    @JonB said in Unix signals and QCharts cause application blocking:

    @tovax
    The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

    I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

    Based on your analysis and debugging output, I added a mutex, but the result is the same. I cannot understand it.

    void PanelDriver::unixSignalHandler(int)
    {
        qDebug() << __FUNCTION__ << 0;
    
        QMutexLocker locker(&mMutex);
    
        char a = 1;
        ::write(mSocketFd[0], &a, sizeof(a));
        qDebug() << __FUNCTION__ << 1;
    }
    

    debug output:

    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 1
    timerEvent QTime("19:13:56.243")
    qtSignalHandler 0
    qtSignalHandler 1
    qtSignalHandler 2
    qtSignalHandler 63
    qtSignalHandler 3
    qtSignalHandler 4
    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 1
    unixSignalHandler 0
    unixSignalHandler 0
    unixSignalHandler 0
    unixSignalHandler 0
    unixSignalHandler 0
    
    1 Reply Last reply
    0
    • JonBJ JonB

      @tovax
      The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

      I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

      tovaxT Offline
      tovaxT Offline
      tovax
      wrote on last edited by
      #19

      @JonB said in Unix signals and QCharts cause application blocking:

      @tovax
      The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

      I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

      Using the enable flag has the same result.

      void PanelDriver::unixSignalHandler(int)
      {
          qDebug() << __FUNCTION__ << 0;
      
      #if 0
          QMutexLocker locker(&mMutex);
      #else
          static bool enable = true;
          if (!enable)
              return;
      #endif
      
          enable = false;
          char a = 1;
          ::write(mSocketFd[0], &a, sizeof(a));
          enable = true;
      
          qDebug() << __FUNCTION__ << 1;
      }
      
      1 Reply Last reply
      0
      • JonBJ JonB

        @tovax
        The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

        I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

        tovaxT Offline
        tovaxT Offline
        tovax
        wrote on last edited by
        #20

        @JonB said in Unix signals and QCharts cause application blocking:

        @tovax
        The fact that you show many unixSignalHandler 0 in a row with no alternating unixSignalHandler 1 in between (like it does to start out with) means that you keep re-entering unixSignalHandler(), writing a byte, and then not even completing the write() because you don't see the 1 output.

        I don't know why that is, and why you get so many signals in a row. It seems to me their sample code approach assumes the write() will complete and the Qt handler will read() after each write() before the next one. Which for whatever reason is not happening in your case.

        It is also a failure, and continuous output "unixSignalHandler 0" after freezing.

        void PanelDriver::unixSignalHandler(int)
        {
            qDebug() << __FUNCTION__ << 0;
        
        #if 0
            QMutexLocker locker(&mMutex);
        #else
            if (!enable)
                return;
        #endif
        
            enable = false;
        
            char a = 1;
            ::write(mSocketFd[0], &a, sizeof(a));
        
            qDebug() << __FUNCTION__ << 1;
        }
        
        void PanelDriver::qtSignalHandler()
        {
            qDebug() << __FUNCTION__ << 0;
            mSocketNotifier->setEnabled(false);
            qDebug() << __FUNCTION__ << 1;
            char tmp;
            ::read(mSocketFd[1], &tmp, sizeof(tmp));
            qDebug() << __FUNCTION__ << 2;
        
            // do Qt stuff
            static int cnt = 0;
            qDebug() << __FUNCTION__ << cnt++;
            emit panelChanged();
            qDebug() << __FUNCTION__ << 3;
        
            mSocketNotifier->setEnabled(true);
            qDebug() << __FUNCTION__ << 4;
        
            enable = true;
        }
        
        1 Reply Last reply
        0
        • tovaxT Offline
          tovaxT Offline
          tovax
          wrote on last edited by
          #21

          If there is no sleep, the socket can work at any fast speed, which I have been testing for some time ago. Now I want to refresh qcharts in timerEvent, which caused the application to freeze.

          1 Reply Last reply
          0
          • tovaxT Offline
            tovaxT Offline
            tovax
            wrote on last edited by tovax
            #22

            Perform a write test on the socketpair. Each time, 278 (0~277) pieces of data are written and then frozen.

            int cnt = 0;
            while (true) {
                char a = 1;
                ::write(mSocketFd[0], &a, sizeof(a));
                qDebug() << __FUNCTION__ << cnt++;
            }
            

            debug output:

            PanelDriver 0
            PanelDriver 1
            PanelDriver 2
            PanelDriver 3
            ... ... ...
            PanelDriver 273
            PanelDriver 274
            PanelDriver 275
            PanelDriver 276
            PanelDriver 277
            
            1 Reply Last reply
            0
            • tovaxT Offline
              tovaxT Offline
              tovax
              wrote on last edited by
              #23

              It may not be caused by the socket write buffer being full. It seems that after the socket was written, the activate() signal was not triggered, causing the socket to be unable to read in time, and then causing the socket write buffer to be full.

              However, I have already processed all events in timerEvent, and I don't know why there is still a freeze. More strangely, from the debug output information, it can be seen that the exception occurred at the moment the timerEvent returned.

              void PanelDriver::unixSignalHandler(int)
              {
                  qDebug() << __FUNCTION__ << 0;
                  char a = 1;
                  ::write(mSocketFd[0], &a, sizeof(a));
                  mBufferCounter++;
                  qDebug() << __FUNCTION__ << 1 << mBufferCounter;
              }
              
              void PanelDriver::qtSignalHandler()
              {
                  mSocketNotifier->setEnabled(false);
              
                  char tmp;
                  ::read(mSocketFd[1], &tmp, sizeof(tmp));
                  mBufferCounter--;
                  qDebug() << __FUNCTION__ << mBufferCounter;
              
                  mSocketNotifier->setEnabled(true);
              }
              
              void JCDemoDriver::timerEvent(QTimerEvent *event)
              {
                  if (event->timerId() != mTimerId) {
                      qDebug() << __FUNCTION__ << __LINE__;
                      QWidget::timerEvent(event);
                      return;
                  }
              
                  static int cnt = 0;
              #if 0
                  qDebug() << __FUNCTION__ << cnt++;
              #else
                  label->setText(QString::number(cnt++));
              #endif
                  int ms = 0;
                  do {
                      QThread::msleep(1);
                      QCoreApplication::processEvents();
                      if (ms % 10 == 0)
                          qDebug() << __FUNCTION__ << ms;
                  } while ((ms++) < 100);
                  qDebug() << __FUNCTION__ << QTime::currentTime();
              }
              

              debug output:

              timerEvent 0
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 10
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 20
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 30
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 40
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 50
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 60
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 70
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 80
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 90
              unixSignalHandler 0
              unixSignalHandler 1 1
              qtSignalHandler 0
              timerEvent 100
              timerEvent QTime("11:12:00.360")
              unixSignalHandler 0
              unixSignalHandler 1 1
              unixSignalHandler 0
              unixSignalHandler 1 2
              unixSignalHandler 0
              unixSignalHandler 1 3
              unixSignalHandler 0
              unixSignalHandler 1 4
              unixSignalHandler 0
              unixSignalHandler 1 5
              unixSignalHandler 0
              unixSignalHandler 1 6
              unixSignalHandler 0
              unixSignalHandler 1 7
              unixSignalHandler 0
              unixSignalHandler 1 8
              unixSignalHandler 0
              unixSignalHandler 1 9
              unixSignalHandler 0
              unixSignalHandler 1 10
              ... ... ... ... ... ... ...
              unixSignalHandler 0
              unixSignalHandler 1 273
              unixSignalHandler 0
              unixSignalHandler 1 274
              unixSignalHandler 0
              unixSignalHandler 1 275
              unixSignalHandler 0
              unixSignalHandler 1 276
              unixSignalHandler 0
              unixSignalHandler 1 277
              unixSignalHandler 0
              unixSignalHandler 1 278
              unixSignalHandler 0
              unixSignalHandler 0
              unixSignalHandler 0
              unixSignalHandler 0
              
              1 Reply Last reply
              0
              • tovaxT Offline
                tovaxT Offline
                tovax
                wrote on last edited by
                #24

                It can be determined that the freezing of the application has nothing to do with the reading and writing of the socket. Because just setting the unix signal handler can also cause freezing.

                tovaxT 1 Reply Last reply
                0
                • tovaxT tovax referenced this topic on
                • tovaxT tovax referenced this topic on
                • tovaxT tovax

                  It can be determined that the freezing of the application has nothing to do with the reading and writing of the socket. Because just setting the unix signal handler can also cause freezing.

                  tovaxT Offline
                  tovaxT Offline
                  tovax
                  wrote on last edited by
                  #25

                  @tovax said in Unix signals and QCharts cause application blocking:

                  It can be determined that the freezing of the application has nothing to do with the reading and writing of the socket. Because just setting the unix signal handler can also cause freezing.

                  After making unixSignalHandler() reentrant, socket write blocking is likely to be the main cause of freezing. I am testing and will update the github code in 12 hours.

                  JonBJ 1 Reply Last reply
                  0
                  • tovaxT tovax

                    @tovax said in Unix signals and QCharts cause application blocking:

                    It can be determined that the freezing of the application has nothing to do with the reading and writing of the socket. Because just setting the unix signal handler can also cause freezing.

                    After making unixSignalHandler() reentrant, socket write blocking is likely to be the main cause of freezing. I am testing and will update the github code in 12 hours.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #26

                    @tovax said in Unix signals and QCharts cause application blocking:

                    socket write blocking is likely to be the main cause of freezing

                    Sockets do have a "backlog queue" for writes issued, just like for file writes. However you are only talking about maybe 5 separate 1 byte writes, I'd be surprised if that hit it. Unless there is a "special case" for needing the read from the first write before further writes go through.

                    tovaxT 2 Replies Last reply
                    0
                    • JonBJ JonB

                      @tovax said in Unix signals and QCharts cause application blocking:

                      socket write blocking is likely to be the main cause of freezing

                      Sockets do have a "backlog queue" for writes issued, just like for file writes. However you are only talking about maybe 5 separate 1 byte writes, I'd be surprised if that hit it. Unless there is a "special case" for needing the read from the first write before further writes go through.

                      tovaxT Offline
                      tovaxT Offline
                      tovax
                      wrote on last edited by
                      #27

                      @JonB
                      After 15 hours of testing, running socketpair in the thread pool will not freeze the application (git commit id: 74d295).

                      tovaxT 1 Reply Last reply
                      0
                      • JonBJ JonB

                        @tovax said in Unix signals and QCharts cause application blocking:

                        socket write blocking is likely to be the main cause of freezing

                        Sockets do have a "backlog queue" for writes issued, just like for file writes. However you are only talking about maybe 5 separate 1 byte writes, I'd be surprised if that hit it. Unless there is a "special case" for needing the read from the first write before further writes go through.

                        tovaxT Offline
                        tovaxT Offline
                        tovax
                        wrote on last edited by
                        #28

                        @JonB said in Unix signals and QCharts cause application blocking:

                        @tovax said in Unix signals and QCharts cause application blocking:

                        socket write blocking is likely to be the main cause of freezing

                        Sockets do have a "backlog queue" for writes issued, just like for file writes. However you are only talking about maybe 5 separate 1 byte writes, I'd be surprised if that hit it. Unless there is a "special case" for needing the read from the first write before further writes go through.

                        From the test results of these two days, I also believe that socket write blocking is not the real cause, but a result of other issues.

                        1 Reply Last reply
                        0
                        • tovaxT tovax

                          @JonB
                          After 15 hours of testing, running socketpair in the thread pool will not freeze the application (git commit id: 74d295).

                          tovaxT Offline
                          tovaxT Offline
                          tovax
                          wrote on last edited by tovax
                          #29

                          @tovax said in Unix signals and QCharts cause application blocking:

                          @JonB
                          After 15 hours of testing, running socketpair in the thread pool will not freeze the application (git commit id: 74d295).

                          Although using thread pools can temporarily solve this problem, I still don't know what the real reason is. Why does socketpair cause the application to freeze in the main thread. My feeling is that when a timerEvent returns, due to the fact that the sleep time is greater than the timing period, the application's handling of other events (such as unixSignalHandler) has any particularity. But I don't know how to test this assumption.
                          The reason I'm assuming this is that when executing QCoreApplication:: processEvents() while sleeping in timerEvent, there seems to be no problem. When socketpair is running in the main thread, the following test code in timerEvent)() can produce completely different results.

                          #if 1
                              /* Will not freeze */
                              int ms = 0;
                              do {
                                  QThread::msleep(1);
                                  QCoreApplication::processEvents();
                                  if (ms % 20 == 0)
                                      qDebug() << __FUNCTION__ << ms;
                              } while ((ms++) < 200);
                          #else
                              /* Causes the application to freeze */
                              QThread::msleep(200);
                          #endif
                          
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