Need help with C++ syntax - repost
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APPEND
I am not sure if this is a good idea - adding to older post , so I may copy it into a new post .
I am again at lost analyzing this syntax.
I have some understating of the "new" entries, but I do not get this part
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent),
Would it be possible to get an expiation in English ?
I am trying to convert QMainWindow class to QWidget.
//! [0] MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow), m_status(new QLabel), m_console(new Console), m_settings(new SettingsDialog), //! [1] m_serial(new QSerialPort(this)) //! [1]
DeviceDiscoveryDialog::DeviceDiscoveryDialog(QWidget *parent) : QDialog(parent), localDevice(new QBluetoothLocalDevice), ui(new Ui_DeviceDiscovery) {
Where would be a good resource to learn this?
I actually need to get info on "localDevice" , and have never used C++ this way.
Actually this complex constructor is used by passing null pointer , or better - passing default NULL pointer
as QWidget *parent). Little too complex for me...If it is OK - I could probably get started if somebody reads me the code in English...
Thanks
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@AnneRanch said in Need help with C++ syntax - repost:
DeviceDiscoveryDialog::DeviceDiscoveryDialog(QWidget *parent)
: QDialog(parent), localDevice(new QBluetoothLocalDevice),
ui(new Ui_DeviceDiscovery)
{Which part is not clear for you? For your app, the followings are same.
DeviceDiscoveryDialog::DeviceDiscoveryDialog(QWidget *parent) : QDialog(parent), localDevice(new QBluetoothLocalDevice), ui(new Ui_DeviceDiscovery) { } same as DeviceDiscoveryDialog::DeviceDiscoveryDialog(QWidget *parent) : QDialog(parent), localDevice(new QBluetoothLocalDevice), ui(new Ui_DeviceDiscovery) { } or same as DeviceDiscoveryDialog::DeviceDiscoveryDialog(QWidget *parent) : QDialog(parent) { localDevice = new QBluetoothLocalDevice; ui = new Ui_DeviceDiscovery; }
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It's exactly the same as here, just different variable and class names.
I am trying to convert QMainWindow class to QWidget
There's nothing to convert. QMainWindow is a class that derives from QWidget, so it already is a QWidget.
I do not get this part
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),MainWindow::MainWindow
is the constructor of classMainWindow
. It is called when an instance of it is created.
It takes aparent
parameter that points to a widget that is gonna be a parent of that instance. It can be a valid pointer or nullptr, in which case the instance won't have a parent (this is usual for top level windows).
ClassMainWindow
derives (or in other words inherits) from classQMainWindow
, so the constructor of MainWindow calls constructor of its base class QMainWindow and passes it the parent parameter. That's theQMainWindow(parent)
part.The chain of inheritance here is as follows:
MainWindow
inheritsQMainWindow
inheritsQWidget
inheritsQObject
.
So when you create an instance of MainWindow (usually in your main() function) the constructors of all these classes are called:
MainWindow(parent)
callsQMainWindow(parent)
callsQWidget(parent)
callsQObject(parent)
. -
It's exactly the same as here, just different variable and class names.
I am trying to convert QMainWindow class to QWidget
There's nothing to convert. QMainWindow is a class that derives from QWidget, so it already is a QWidget.
I do not get this part
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),MainWindow::MainWindow
is the constructor of classMainWindow
. It is called when an instance of it is created.
It takes aparent
parameter that points to a widget that is gonna be a parent of that instance. It can be a valid pointer or nullptr, in which case the instance won't have a parent (this is usual for top level windows).
ClassMainWindow
derives (or in other words inherits) from classQMainWindow
, so the constructor of MainWindow calls constructor of its base class QMainWindow and passes it the parent parameter. That's theQMainWindow(parent)
part.The chain of inheritance here is as follows:
MainWindow
inheritsQMainWindow
inheritsQWidget
inheritsQObject
.
So when you create an instance of MainWindow (usually in your main() function) the constructors of all these classes are called:
MainWindow(parent)
callsQMainWindow(parent)
callsQWidget(parent)
callsQObject(parent)
.@Chris-Kawa Thanbks , appreciate all of your help.
I have another issue - appears that my OS is broken again, so I need to keep this short.What I actually want is to be able to reuse the project QMainWindow.
Obviously I cannot just instantiate it - there are other QMainWIndow in my subproject...
Can I build / add another class to the Terminal project and make MainWindow its member ?
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QMainWindow is not a project. It's a class. You can have as many instances of it as you want:
QMainWindow* instance1 = new QMainWindow(); QMainWindow* instance2 = new QMainWindow(); ...
If you mean you have multiple classes deriving QMainWindow just name them differently or put them in a namespace:
class SomeWindow: public QMainWindow { ... }; class SomeOtherWindow: public QMainWindow { ... }; SomeWindow* instance1 = new SomeWindow(); SomeOtherWindow* instance2 = new SomeOtherWindow();
or
namespace A { class MainWindow: public QMainWindow { ... }; } namespace B { class MainWindow: public QMainWindow { ... }; } A::MainWindow* instance1 = new A::MainWindow(); B::MainWindow* instance2 = new B::MainWindow();
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QMainWindow is not a project. It's a class. You can have as many instances of it as you want:
QMainWindow* instance1 = new QMainWindow(); QMainWindow* instance2 = new QMainWindow(); ...
If you mean you have multiple classes deriving QMainWindow just name them differently or put them in a namespace:
class SomeWindow: public QMainWindow { ... }; class SomeOtherWindow: public QMainWindow { ... }; SomeWindow* instance1 = new SomeWindow(); SomeOtherWindow* instance2 = new SomeOtherWindow();
or
namespace A { class MainWindow: public QMainWindow { ... }; } namespace B { class MainWindow: public QMainWindow { ... }; } A::MainWindow* instance1 = new A::MainWindow(); B::MainWindow* instance2 = new B::MainWindow();
@Chris-Kawa Neat idea - so all I have to do is to rename the MainWindow in "Terminal" project...
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@Chris-Kawa Neat idea - so all I have to do is to rename the MainWindow in "Terminal" project...
@AnneRanch Unfortunately little too complicated - I had to rename both .cpp and .h files....
Now it is failing when I use / reuse the original "MainNwindow" form - it has references to QMainWindow...
I'll try "namespace" next ....
However - I think the ideas to build a class - say "C_Terminal " and make the MainWindow its variable / method may work the best .... trying to make as little changes to the original "MainWindow" class... -
@AnneRanch Unfortunately little too complicated - I had to rename both .cpp and .h files....
Now it is failing when I use / reuse the original "MainNwindow" form - it has references to QMainWindow...
I'll try "namespace" next ....
However - I think the ideas to build a class - say "C_Terminal " and make the MainWindow its variable / method may work the best .... trying to make as little changes to the original "MainWindow" class...I need to "re group". I think I am making it more complicated then it needs to be
I think my last attempt to rename "MainWindow" was OK , but I missed the
"NAMESPACE" in header ....
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QSerialPort> QT_BEGIN_NAMESPACE class QLabel; namespace Ui { class MainWindow; } QT_END_NAMESPACE class Console; class SettingsDialog; class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void openSerialPort(); void closeSerialPort(); void about(); void writeData(const QByteArray &data); void readData(); void handleError(QSerialPort::SerialPortError error); private: void initActionsConnections(); private: void showStatusMessage(const QString &message); Ui::MainWindow *m_ui = nullptr; QLabel *m_status = nullptr; Console *m_console = nullptr; SettingsDialog *m_settings = nullptr; QSerialPort *m_serial = nullptr; }; #endif // MAINWINDOW_H
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I need to "re group". I think I am making it more complicated then it needs to be
I think my last attempt to rename "MainWindow" was OK , but I missed the
"NAMESPACE" in header ....
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QSerialPort> QT_BEGIN_NAMESPACE class QLabel; namespace Ui { class MainWindow; } QT_END_NAMESPACE class Console; class SettingsDialog; class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void openSerialPort(); void closeSerialPort(); void about(); void writeData(const QByteArray &data); void readData(); void handleError(QSerialPort::SerialPortError error); private: void initActionsConnections(); private: void showStatusMessage(const QString &message); Ui::MainWindow *m_ui = nullptr; QLabel *m_status = nullptr; Console *m_console = nullptr; SettingsDialog *m_settings = nullptr; QSerialPort *m_serial = nullptr; }; #endif // MAINWINDOW_H
@AnneRanch I am trying to understand how is "namespace " used in the "terminal " example.
Why is only "Ui" enclosed in "namespace"?Or better yet - how do I "exited the namespace " to the entire class ?
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you see here:
Ui::MainWindow *m_ui = nullptr;
MainWindow belongs to namespace Ui. In order to use it, you have to define the class name first. It is the same as QLabel.you have to define
class QLabel;
then you can use
QLabel *m_status = nullptr;
Otherwide QLabel is not defined.MainWindow is defined in namespace. therefore you define it inside
namespace Ui {
class MainWindow;
}this may save you a bit time. Same thing.
Ui::MainWindow *m_ui{}; QLabel *m_status{}; Console *m_console{]; SettingsDialog *m_settings{}; QSerialPort *m_serial{};
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you see here:
Ui::MainWindow *m_ui = nullptr;
MainWindow belongs to namespace Ui. In order to use it, you have to define the class name first. It is the same as QLabel.you have to define
class QLabel;
then you can use
QLabel *m_status = nullptr;
Otherwide QLabel is not defined.MainWindow is defined in namespace. therefore you define it inside
namespace Ui {
class MainWindow;
}this may save you a bit time. Same thing.
Ui::MainWindow *m_ui{}; QLabel *m_status{}; Console *m_console{]; SettingsDialog *m_settings{}; QSerialPort *m_serial{};
@JoeCFD ...but that defeats the (desired) task of reusing the existing code .
I went and added this piece of code
//QT_BEGIN_NAMESPACE TERMINAL_SERIAL **namespace TERMINAL** { class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots:
Then I changed all references to MainWindow
to
TERMINAL::MainWindowit complied and run BUT when I add TERMINAL
to the code / class which actually uses the TERMINAL namespace modified class I get an error/media/nov25-1/MDI_BASE_RAID_5/DIRECT_BACKUP_DEC16_NAMESPACE/Qt-5.15.2/widgets/mainwindows/mdi/mainwindow.cpp:112: error: use of undeclared identifier 'TERMINAL'
mainwindow.cpp:112:9: error: use of undeclared identifier 'TERMINAL'
TERMINAL::MainWindow *MW = new MainWindow();
^How do I make /mdi/mainwindow.cpp aware of "namespace TERMINAL" ?
Normal "include ' does not work ...case 0:
{
qDebug() <<Q_FUNC_INFO; // "updateWindowMenu() build windows submenu ";
qDebug() << "& line " << QString::number(LINE);**TERMINAL::MainWindow *MW = new MainWindow();** no go mdiArea->addSubWindow(MW)-> // setWindowState(Qt::WindowMinimized) ; setWindowState(Qt::WindowMinimized) ;
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@AnneRanch said:
Why is only "Ui" enclosed in "namespace"?
MainWindow is your class. Ui::MainWindow is another class, generated from the .ui file. It is put in the Ui namespace to denote that it is a designer generated class. It is instantiated in the constructor via
new
and assigned to theui
member variable. It holds pointers to all ui widgets and only has thesetupUi
method that sets your MainWindow with what you created in the designer.As to renaming. Lets say you want to rename MainWindow to TerminalWindow.
-
Your MainWindow is a designer class, so it consists of 3 files: mainwindow.h, mainwindow.cpp and mainwindow.ui. Rename these to terminalwindow.h, terminalwindow.cpp and terminalwindow.ui.
-
In terminalwindow.h:
- rename
class MainWindow : public QMainWindow
toclass TerminalWindow : public QMainWindow
- replace
namespace Ui { class MainWindow; }
withnamespace Ui { class TerminalWindow; }
- replace
Ui::MainWindow *ui;
withUi::TerminalWindow *ui;
- In terminalwindow.cpp:
- change
#include "mainwindow.h"
to#include "terminalwindow.h"
- change
#include "ui_mainwindow.h"
to#include "ui_terminalwindow.h"
- change all methods from
MainWindow::xxx
toTerminalWindow::xxx
- change creation of the ui from
ui(new Ui::MainWindow)
toui(new Ui::TerminalWindow)
- In terminalwindow.ui you have 2 options:
- you can open it in the form designer, select MainWindow in the object hierarchy and change its
objectName
property fromMainWindow
toTerminalWindow
- or you can open it in a text editor and change the XML directly, replacing
MainWindow
withTerminalWindow
- in all other files that use that class:
- change
#include "mainwindow.h"
to#include "terminalwindow.h"
- replace
MainWindow
withTerminalWindow
- Last but not least, in your .pro file replace the names in SOURCES, HEADERS and FORMS from mainwindow.h, mainwindow.cpp and mainwindow.ui to terminalwindow.h, terminalwindow.cpp and terminalwindow.ui
-
-
BUIDING PROGRESS
I hope this error is due to incomplete rebuidl, however , here itis in case it is not
/media/nov25-1/MDI_BASE_RAID_5/DIRECT_BACKUP_DEC15_C_TERMINAL_MAIN/Qt-5.15.2/serialport/terminal/terminal_mainwindow_copy.cpp:76: error: allocation of incomplete type 'Ui::Terminal_MainWindow' terminal_mainwindow_copy.cpp:76:14: error: allocation of incomplete type 'Ui::Terminal_MainWindow' m_ui(new Ui::Terminal_MainWindow), ^~~~~~~~~~~~~~~~~~~~~~~ ./terminal_mainwindow_copy.h:66:7: note: forward declaration of 'Ui::Terminal_MainWindow' class Terminal_MainWindow; ^
this is the actual code posting the first error
//! [0] Terminal_MainWindow::Terminal_MainWindow(QWidget *parent) : QMainWindow(parent), **m_ui(new Ui::Terminal_MainWindow),** **source of error** m_status(new QLabel), m_console(new Console), m_settings(new SettingsDialog), //! [1] m_serial(new QSerialPort(this)) //! [1] { //! [0] qDebug() <<Q_FUNC_INFO; // "updateWindowMenu() build windows submenu "; qDebug() << "& line " << QString::number(__LINE__); m_ui->setupUi(this); m_console->setEnabled(false); setCentralWidget(m_console); m_ui->actionConnect->setEnabled(true); m_ui->actionDisconnect->setEnabled(false); qDebug() <<Q_FUNC_INFO; // "updateWindowMenu() build windows submenu "; qDebug() << "& line " << QString::number(__LINE__); #ifdef BYPASS
Here is the snippet referring to "forward declaration " in error
QT_BEGIN_NAMESPACE class QLabel; namespace Ui { //class MainWindow; class Terminal_MainWindow; // replace DONE } QT_END_NAMESPACE class Console; class SettingsDialog; class Terminal_MainWindow : public QMainWindow { Q_OBJECT
PS
I did use QT "duplicate file" and removed all the references to the original MainWindow -
The definition of that symbol comes from the ui_terminal_mainwindow.h (or whatever you called it) file that gets generated form the .ui file, so either you didn't change the name in the .ui itself or it wasn't rebuilt. Make sure the change is there, delete your build directory (or just the generated ui_terminal_mainwindow.h) and rebuild. If in doubt you can just open that generated file and see if class
Ui::Terminal_MainWindow
is there or is it stillUi::MainWindow
. -
OK, I did give it another try and still getting same error
/media/nov25-1/MDI_BASE_RAID_5/DIRECT_BACKUP_DEC17_TERMINAL/Qt-5.15.2/serialport/terminal/TERMINAL_mainwindow_copy.cpp:70: error: allocation of incomplete type 'Ui::TERMINAL_MainWindow'
TERMINAL_mainwindow_copy.cpp:70:14: error: allocation of incomplete type 'Ui::TERMINAL_MainWindow'
m_ui(new Ui::TERMINAL_MainWindow),
^~~~~~~~~~~~~~~~~~~~~~~
./TERMINAL_mainwindow_copy.h:63:7: note: forward declaration of 'Ui::TERMINAL_MainWindow'
class TERMINAL_MainWindow;
^I am including full copies of .cpp and ,h files .
I DID Clean IT uP As much as i could, but keep in mind it is a code under construction
and it is being posted to help me find the error.#ifndef TERMINAL_MAINWINDOW_COPY_H #define TERMINAL_MAINWINDOW_COPY_H #include <QMainWindow> #include <QSerialPort> QT_BEGIN_NAMESPACE class QLabel; namespace Ui { class TERMINAL_MainWindow; } QT_END_NAMESPACE class Console; class SettingsDialog; class TERMINAL_MainWindow : public QMainWindow { Q_OBJECT public: #ifdef BYPASS explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); #endif explicit TERMINAL_MainWindow(QWidget *parent = nullptr); ~TERMINAL_MainWindow(); private slots: void openSerialPort(QT_END_NAMESPACE); void closeSerialPort(); void about(); void writeData(const QByteArray &data); void readData(); void handleError(QSerialPort::SerialPortError error); private: void initActionsConnections(); private: void showStatusMessage(const QString &message); Ui::TERMINAL_MainWindow *m_ui; // = nullptr; QLabel *m_status = nullptr; Console *m_console = nullptr; SettingsDialog *m_settings = nullptr; QSerialPort *m_serial = nullptr; }; #endif // TERMINAL_MAINWINDOW_COPY_H
//#include "mainwindow.h" #include "TERMINAL_mainwindow_copy.h" // DONE //#include "ui_mainwindow.h" // change #include "ui_mainwindow.h" to #include "ui_terminalwindow.h" #include "ui_TERMINAL_mainwindow_copy.h" // this was missing #include "console.h" #include "settingsdialog.h" #include <QLabel> #include <QMessageBox> // change creation of the ui from ui(new Ui::MainWindow) to ui(new Ui::TerminalWindow) //! [0] TERMINAL_MainWindow::TERMINAL_MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::TERMINAL_MainWindow), m_status(new QLabel), m_console(new Console), m_settings(new SettingsDialog), //! [1] m_serial(new QSerialPort(this)) //! [1] { //! [0] m_ui->setupUi(this); m_console->setEnabled(false); setCentralWidget(m_console); m_ui->actionConnect->setEnabled(true); m_ui->actionDisconnect->setEnabled(false); m_ui->actionQuit->setEnabled(true); m_ui->actionConfigure->setEnabled(true); m_ui->statusBar->addWidget(m_status); initActionsConnections(); connect(m_serial, &QSerialPort::errorOccurred, this, &TERMINAL_MainWindow::handleError); //! [2] connect(m_serial, &QSerialPort::readyRead, this, &TERMINAL_MainWindow::readData); //! [2] connect(m_console, &Console::getData, this, &TERMINAL_MainWindow::writeData); //! [3] } //! [3] TERMINAL_MainWindow::~TERMINAL_MainWindow() { delete m_settings; delete m_ui; } //! [4] void TERMINAL_MainWindow::openSerialPort() { const SettingsDialog::Settings p = m_settings->settings(); m_serial->setPortName(p.name); m_serial->setBaudRate(p.baudRate); m_serial->setDataBits(p.dataBits); m_serial->setParity(p.parity); m_serial->setStopBits(p.stopBits); m_serial->setFlowControl(p.flowControl); if (m_serial->open(QIODevice::ReadWrite)) { m_console->setEnabled(true); m_console->setLocalEchoEnabled(p.localEchoEnabled); m_ui->actionConnect->setEnabled(false); m_ui->actionDisconnect->setEnabled(true); m_ui->actionConfigure->setEnabled(false); showStatusMessage(tr("Connected to %1 : %2, %3, %4, %5, %6") .arg(p.name).arg(p.stringBaudRate).arg(p.stringDataBits) .arg(p.stringParity).arg(p.stringStopBits).arg(p.stringFlowControl)); } else { QMessageBox::critical(this, tr("Error"), m_serial->errorString()); showStatusMessage(tr("Open error")); } } //! [4] //! [5] void TERMINAL_MainWindow::closeSerialPort() { if (m_serial->isOpen()) m_serial->close(); m_console->setEnabled(false); m_ui->actionConnect->setEnabled(true); m_ui->actionDisconnect->setEnabled(false); m_ui->actionConfigure->setEnabled(true); showStatusMessage(tr("Disconnected")); } //! [5] void TERMINAL_MainWindow::about() { QMessageBox::about(this, tr("About Simple Terminal"), tr("The <b>Simple Terminal</b> example demonstrates how to " "use the Qt Serial Port module in modern GUI applications " "using Qt, with a menu bar, toolbars, and a status bar.")); } //! [6] void TERMINAL_MainWindow::writeData(const QByteArray &data) { m_serial->write(data); } //! [6] //! [7] void TERMINAL_MainWindow::readData() { const QByteArray data = m_serial->readAll(); m_console->putData(data); } //! [7] //! [8] void TERMINAL_MainWindow::handleError(QSerialPort::SerialPortError error) { if (error == QSerialPort::ResourceError) { QMessageBox::critical(this, tr("Critical Error"), m_serial->errorString()); closeSerialPort(); } } //! [8] void TERMINAL_MainWindow::initActionsConnections() { connect(m_ui->actionConnect, &QAction::triggered, this, &TERMINAL_MainWindow::openSerialPort); connect(m_ui->actionDisconnect, &QAction::triggered, this, &TERMINAL_MainWindow::closeSerialPort); connect(m_ui->actionQuit, &QAction::triggered, this, &TERMINAL_MainWindow::close); connect(m_ui->actionConfigure, &QAction::triggered, m_settings, &SettingsDialog::show); connect(m_ui->actionClear, &QAction::triggered, m_console, &Console::clear); connect(m_ui->actionAbout, &QAction::triggered, this, &TERMINAL_MainWindow::about); connect(m_ui->actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt); } void TERMINAL_MainWindow::showStatusMessage(const QString &message) { m_status->setText(message); }
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Like I said - open that generated
ui_TERMINAL_mainwindow_copy.h
and see what class name is there. There should be aclass Ui_TERMINAL_MainWindow
and below it, in a namespaceUi
class TERMINAL_MainWindow : public Ui_TERMINAL_MainWindow
.
If any of those is still just MainWindow then you haven't done the renaming in the .ui file (maybe a typo, wrong place or anything like that). -
Like I said - open that generated
ui_TERMINAL_mainwindow_copy.h
and see what class name is there. There should be aclass Ui_TERMINAL_MainWindow
and below it, in a namespaceUi
class TERMINAL_MainWindow : public Ui_TERMINAL_MainWindow
.
If any of those is still just MainWindow then you haven't done the renaming in the .ui file (maybe a typo, wrong place or anything like that).@Chris-Kawa said in Need help with C++ syntax - repost:
Like I said - open that generated ui_TERMINAL_mainwindow_copy.h and see what class name is there. There should be a class Ui_TERMINAL_MainWindow and below it, in a namespace Ui class TERMINAL_MainWindow : public Ui_TERMINAL_MainWindow.
If any of those is still just MainWindow then you haven't done the renaming in the .ui file (maybe a typo, wrong place or anything like that).caorrect - this is the problem
/******************************************************************************** ** Form generated from reading UI file 'TERMINAL_mainwindow_copy.ui' ** ** Created by: Qt User Interface Compiler version 5.15.2 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_TERMINAL_MAINWINDOW_COPY_H #define UI_TERMINAL_MAINWINDOW_COPY_H #include <QtCore/QVariant> #include <QtWidgets/QAction> #include <QtWidgets/QApplication> #include <QtWidgets/QMainWindow> #include <QtWidgets/QMenu> #include <QtWidgets/QMenuBar> #include <QtWidgets/QStatusBar> #include <QtWidgets/QToolBar> #include <QtWidgets/QVBoxLayout> #include <QtWidgets/QWidget> QT_BEGIN_NAMESPACE class Ui_MainWindow { public: QAction *actionAbout; QAction *actionAboutQt; QAction *actionConnect; QAction *actionDisconnect; QAction *actionConfigure; QAction *actionClear; QAction *actionQuit; QWidget *centralWidget; QVBoxLayout *verticalLayout; QMenuBar *menuBar; QMenu *menuCalls; QMenu *menuTools; QMenu *menuHelp; QToolBar *mainToolBar; QStatusBar *statusBar; void setupUi(QMainWindow *MainWindow) { if (MainWindow->objectName().isEmpty()) MainWindow->setObjectName(QString::fromUtf8("MainWindow")); MainWindow->resize(400, 300); actionAbout = new QAction(MainWindow); actionAbout->setObjectName(QString::fromUtf8("actionAbout")); actionAboutQt = new QAction(MainWindow); actionAboutQt->setObjectName(QString::fromUtf8("actionAboutQt")); actionConnect = new QAction(MainWindow); actionConnect->setObjectName(QString::fromUtf8("actionConnect")); QIcon icon; icon.addFile(QString::fromUtf8(":/images/connect.png"), QSize(), QIcon::Normal, QIcon::Off); actionConnect->setIcon(icon); actionDisconnect = new QAction(MainWindow); actionDisconnect->setObjectName(QString::fromUtf8("actionDisconnect")); QIcon icon1; icon1.addFile(QString::fromUtf8(":/images/disconnect.png"), QSize(), QIcon::Normal, QIcon::Off); actionDisconnect->setIcon(icon1); actionConfigure = new QAction(MainWindow); actionConfigure->setObjectName(QString::fromUtf8("actionConfigure")); QIcon icon2; icon2.addFile(QString::fromUtf8(":/images/settings.png"), QSize(), QIcon::Normal, QIcon::Off); actionConfigure->setIcon(icon2); actionClear = new QAction(MainWindow); actionClear->setObjectName(QString::fromUtf8("actionClear")); QIcon icon3; icon3.addFile(QString::fromUtf8(":/images/clear.png"), QSize(), QIcon::Normal, QIcon::Off); actionClear->setIcon(icon3); actionQuit = new QAction(MainWindow); actionQuit->setObjectName(QString::fromUtf8("actionQuit")); QIcon icon4; icon4.addFile(QString::fromUtf8(":/images/application-exit.png"), QSize(), QIcon::Normal, QIcon::Off); actionQuit->setIcon(icon4); centralWidget = new QWidget(MainWindow); centralWidget->setObjectName(QString::fromUtf8("centralWidget")); verticalLayout = new QVBoxLayout(centralWidget); verticalLayout->setSpacing(6); verticalLayout->setContentsMargins(11, 11, 11, 11); verticalLayout->setObjectName(QString::fromUtf8("verticalLayout")); MainWindow->setCentralWidget(centralWidget); menuBar = new QMenuBar(MainWindow); menuBar->setObjectName(QString::fromUtf8("menuBar")); menuBar->setGeometry(QRect(0, 0, 400, 19)); menuCalls = new QMenu(menuBar); menuCalls->setObjectName(QString::fromUtf8("menuCalls")); menuTools = new QMenu(menuBar); menuTools->setObjectName(QString::fromUtf8("menuTools")); menuHelp = new QMenu(menuBar); menuHelp->setObjectName(QString::fromUtf8("menuHelp")); MainWindow->setMenuBar(menuBar); mainToolBar = new QToolBar(MainWindow); mainToolBar->setObjectName(QString::fromUtf8("mainToolBar")); MainWindow->addToolBar(Qt::TopToolBarArea, mainToolBar); statusBar = new QStatusBar(MainWindow); statusBar->setObjectName(QString::fromUtf8("statusBar")); MainWindow->setStatusBar(statusBar); menuBar->addAction(menuCalls->menuAction()); menuBar->addAction(menuTools->menuAction()); menuBar->addAction(menuHelp->menuAction()); menuCalls->addAction(actionConnect); menuCalls->addAction(actionDisconnect); menuCalls->addSeparator(); menuCalls->addAction(actionQuit); menuTools->addAction(actionConfigure); menuTools->addAction(actionClear); menuHelp->addAction(actionAbout); menuHelp->addAction(actionAboutQt); mainToolBar->addAction(actionConnect); mainToolBar->addAction(actionDisconnect); mainToolBar->addAction(actionConfigure); mainToolBar->addAction(actionClear); retranslateUi(MainWindow); QMetaObject::connectSlotsByName(MainWindow); } // setupUi void retranslateUi(QMainWindow *MainWindow) { MainWindow->setWindowTitle(QCoreApplication::translate("MainWindow", "Simple Terminal", nullptr)); actionAbout->setText(QCoreApplication::translate("MainWindow", "&About", nullptr)); #if QT_CONFIG(tooltip) actionAbout->setToolTip(QCoreApplication::translate("MainWindow", "About program", nullptr)); #endif // QT_CONFIG(tooltip) #if QT_CONFIG(shortcut) actionAbout->setShortcut(QCoreApplication::translate("MainWindow", "Alt+A", nullptr)); #endif // QT_CONFIG(shortcut) actionAboutQt->setText(QCoreApplication::translate("MainWindow", "About Qt", nullptr)); actionConnect->setText(QCoreApplication::translate("MainWindow", "C&onnect", nullptr)); #if QT_CONFIG(tooltip) actionConnect->setToolTip(QCoreApplication::translate("MainWindow", "Connect to serial port", nullptr)); #endif // QT_CONFIG(tooltip) #if QT_CONFIG(shortcut) actionConnect->setShortcut(QCoreApplication::translate("MainWindow", "Ctrl+O", nullptr)); #endif // QT_CONFIG(shortcut) actionDisconnect->setText(QCoreApplication::translate("MainWindow", "&Disconnect", nullptr)); #if QT_CONFIG(tooltip) actionDisconnect->setToolTip(QCoreApplication::translate("MainWindow", "Disconnect from serial port", nullptr)); #endif // QT_CONFIG(tooltip) #if QT_CONFIG(shortcut) actionDisconnect->setShortcut(QCoreApplication::translate("MainWindow", "Ctrl+D", nullptr)); #endif // QT_CONFIG(shortcut) actionConfigure->setText(QCoreApplication::translate("MainWindow", "&Configure", nullptr)); #if QT_CONFIG(tooltip) actionConfigure->setToolTip(QCoreApplication::translate("MainWindow", "Configure serial port", nullptr)); #endif // QT_CONFIG(tooltip) #if QT_CONFIG(shortcut) actionConfigure->setShortcut(QCoreApplication::translate("MainWindow", "Alt+C", nullptr)); #endif // QT_CONFIG(shortcut) actionClear->setText(QCoreApplication::translate("MainWindow", "C&lear", nullptr)); #if QT_CONFIG(tooltip) actionClear->setToolTip(QCoreApplication::translate("MainWindow", "Clear data", nullptr)); #endif // QT_CONFIG(tooltip) #if QT_CONFIG(shortcut) actionClear->setShortcut(QCoreApplication::translate("MainWindow", "Alt+L", nullptr)); #endif // QT_CONFIG(shortcut) actionQuit->setText(QCoreApplication::translate("MainWindow", "&Quit", nullptr)); #if QT_CONFIG(shortcut) actionQuit->setShortcut(QCoreApplication::translate("MainWindow", "Ctrl+Q", nullptr)); #endif // QT_CONFIG(shortcut) menuCalls->setTitle(QCoreApplication::translate("MainWindow", "Calls", nullptr)); menuTools->setTitle(QCoreApplication::translate("MainWindow", "Tools", nullptr)); menuHelp->setTitle(QCoreApplication::translate("MainWindow", "Help", nullptr)); } // retranslateUi }; namespace Ui { class MainWindow: public Ui_MainWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_TERMINAL_MAINWINDOW_COPY_H
/********************************************************************************
** Form generated from reading UI file 'TERMINAL_mainwindow_copy.ui'
**
** Created by: Qt User Interface Compiler version 5.15.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/Here is the issue - I have NEVER grasped the relations between .ui file and UI files .
Here is the directory structure and the "form" has been renamed .
The (form) . ui has be renamed and the CREATED ui file still has the original class name ....
So - where is the missing link /m source of error ?
PS
here is my terminal.proQT += widgets serialport requires(qtConfig(combobox)) TARGET = terminal #TEMPLATE = app TEMPLATE = lib SOURCES += \ TERMINAL_mainwindow_copy.cpp \ class_terminal.cpp \ main.cpp \ # mainwindow.cpp \ settingsdialog.cpp \ console.cpp HEADERS += \ TERMINAL_NOTES.h \ TERMINAL_mainwindow_copy.h \ class_terminal.h \ # mainwindow.h \ settingsdialog.h \ console.h FORMS += \ TERMINAL_mainwindow_copy.ui \ # mainwindow.ui \ settingsdialog.ui RESOURCES += \ terminal.qrc target.path = $$[QT_INSTALL_EXAMPLES]/serialport/terminal INSTALLS += target
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PROGRESS (?) REPORT
I have removed all the contents of the "generated" Ui_ file.
After "rebuild" of the entire project - it fails same way .The "rebuild" file still DOES NOT reflect the renaming of the header file.
I can try to find the ui_ file and actually delete it....
or
it looks there is something else missing in rebuilding the renamed header.
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SUCCESS SOLVED CASE CLOSED (?)
The moral of the story
changing the name of the header file has no effect in changing the object name in the "form"
Thanks to all for much needed assistance , especially Chis.