Destructor array of object
-
This topic become very interesting. Another question.
If i use QList and my radio button have parents but i set for my dialog a flag
@
setAttribute(Qt::WA_DeleteOnClose,true);
@
If i close the dialog radio buttons are deleted or not?
The parents is a QMainWindows so the parent is alive! -
if the parent of the radiobuttons is the dialog, the radiobuttons are deleted when the dialog is closed.
If the parent of the radiobuttons is the mainwindow but the buttons are only displayed in the dialog the buttons are finally deleted when the mainwindow is closed I think. I'm not sure about the effect of the attribute you set. -
I have a QMainWindow that open more dialog. I want create the dialog on a click and delete all its objects on a close button of that dialog for optimize memory.
-
If you set the parent for all the elements displayed in the dialog correctly Qt will take care of the destruction of all the children of the dialog. So if your radiobuttons are displayed in the dialog and the dialog is set to be their parent you don't have to do anything with regard to destroying your buttons.
But if you want to reuse the buttons in another dialog you can of course set the mainwindow as their parent. This way you only need to create them once, store the pointers to them in your list and put them in every dialog you want. They should only finally be deleted when your mainwindow is closed. I haven't tried this myself so no guarantees that this is working.
Heres a "link to a thread":http://developer.qt.nokia.com/forums/viewthread/6646 which might also interest you.
-
Be aware: Once you put the radio buttons into a layout, the parentship of the the buttons is transferred to the layout's widget. So, if you create the buttons with QMainWindow as parent and put them into the layout contained somewhere in an independent QDialog, then the buttons are finally owned by that dialog or one of it's subwidgets!
-
So i have this situation. Two class, one have a pointer to another class.
@
//Class base
class Base : public QDialog, private Ui::Base {
Q_OBJECT
public:
Base(QWidget *parent = 0);
~Base();
private:
Test *test;
};Base::Base(QWidget *parent) : QDialog(parent)
{
setupUi(this);test = new Test(); //Delete object after close setAttribute(Qt::WA_DeleteOnClose);
}
Base::~Base()
{
//delete test //this crash if uncomment
}//Test class
class Test
{
public:
Test();
~Test();
};Test::Test()
{}Test::~Test()
{
qDebug() << "death";
}
@If i uncomment the line
@
delete test //this crash if uncomment
@I see death in console but my app crash, otherwise if i comment the program don't crash but i don't see death and in top manager the memory is not free. What's the problem?
-
Run in a debugger and look where the crash occurs.
-
If i run valgrind its say so that i've memory lost in
@
test = new Test();
@So is correct use delete on descrutor? But i don't understand why my app crash for corrupted double-linked.
-
The code looks ok. I don't know what's going wrong here. Can you provide a complete test case?
-
After hours i found the problem. The problem is a desctructor of QString. I have one class that load some string from a file and store it in a vector (now i can use a QList but this is old code). This vector is used by some class and is copy. In this old project there aren't delete and the program have much memory leak. The code is this:
@//Class that load string
class Loader
{
public:
Loader();
~Loader();
QString* getList();
private:
QString str[500];
};Loader::Loader()
{
for(quint16 a=0;a<500;a++)
str[a] = "a"; //This is example fill str with 'a'
}//This is another class that have loader class and call descructor
class Test : public QDialog, private Ui::Dprodotti {
Q_OBJECT
public:
Test(QWidget *parent = 0);
~Test();private:
Loader *loader;
QString myStr[500];private slots:
void on_pushButton_clicked();
};Test::Test(QWidget *parent) : QDialog(parent)
{
setupUi(this);loader = new Loader(); memcpy(myStr,product->getList(),sizeof(myStr)); setAttribute(Qt::WA_DeleteOnClose);
}
Test::~Test()
{
delete loader;
}void Test::on_pushButton_clicked()
{
close();
}@There something wrong in that QString vector but i don't understand what...
-
Use [[Doc:QStringList]] and get rid of memcopy and all the dangerous pointer stuff. It's not necessary here.