Destructor array of object
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That leads to disaster!
Your array is allocated on the stack and will be deleted automatically once it goes out of scope. calling delete[] on it will eventually destroy the array twice, so you must not do that!
If you need to delete the array manually, you must allocate it manually too:
@
QRadioButton* radio[] = new QRadioButton* [8];
// ...
delete [] radio;
@In both cases, that deletes the array only, but not the pushbuttons contained in the array! In fact delete[] destroys what's contained in the array, and that is not radio buttons, but pointers to QRadioButtons! So only the pointer is deleted, but ont the object it is pointing to.
You will have to iterate through the array and delete all the buttons manually, much as like as you created them:
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for(int i = 0; i < 8; ++i)
delete radio[i];
@ -
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Thanks for reply. In real case my array is a private member of the class so is not allocated on the stack.
I try this in descructor
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for(quint8 a=0;a<8;a++)
delete radio[a];
delete [] radio;
@but i got a crash. When i create object i use parent like this
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radio[a] = new QRadioButton(parentWidget);
@This can create problems?
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A member of a class (be it public, protected or private doesn't matter at all) can be allocated on the stack or on the heap.
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class blurb {
public:
blurb() {
radioHeap = new QRadioButton *[8];
}~blurb() { delete[] radioHeap; // never ever call this: // delete[] radioStack; }
private:
// an array of size 8 allocated on the stack
// DO NOT call delete[] in the destructor
QRadioButton *radioStack[8];// an array of unknown size allocated on the heap // you have to allocate it somewhere (eg. constructor) // and have to delete it somewhere (eg. destructor) QRadioButton *radioHeap[];
};
@So, if you defined it like in the first post, Johan is right and you do a double deletion.
BTW: Why don't you use one of the nice container classes of Qt? One should avoid raw arrays unless absolutely needed. They're cumbersome to use.
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Ooh i don't know the difference from
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QRadioButton *radioStack[8];
//and
QRadioButton *radioHeap[];
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Thank's.[quote author="Volker" date="1329155246"]
BTW: Why don't you use one of the nice container classes of Qt? One should avoid raw arrays unless absolutely needed. They're cumbersome to use.[/quote]What type of container class can i use here?
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Here's an overview for all of "Qt's container classes":http://developer.qt.nokia.com/doc/qt-4.8/containers.html. Some are optimized for quick access, some for quick insertion...
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So i can get this:
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//private definition class
private:
QList<QRadioButton*>radio;//costructor class
for(quint8 a=0;a<8;a++)
radio << new QRadioButton(parentWidget);
@This is more efficient then create manually array and i haven't to delete anything in descructor. Right?
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[quote author="stuk" date="1329208992"]So i can get this:
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//private definition class
private:
QList<QRadioButton*>radio;//costructor class
for(quint8 a=0;a<8;a++)
radio << new QRadioButton(parentWidget);
@This is more efficient then create manually array and i haven't to delete anything in descructor. Right?[/quote]
NO
Regarding efficiency:
Using a container instead of a plain old array is always a bit slower, but for the common use cases this plain doesn't matter because no one ever notices. And advantages, like consistent API and safety, prevail massively most times.Regarding deletion:
The container classes, if filled with pointers, never call delete on that pointers once they are removed from the list or in case the list is emptied or destroyed. You must call delete yourself. In case of the Qt container classes there is a nice helper function:@
qDeleteAll(radio);
@ -
[quote author="Volker" date="1329217409"]
The container classes, if filled with pointers, never call delete on that pointers once they are removed from the list or in case the list is emptied or destroyed. You must call delete yourself.[/quote]Well, generally speaking this is true.
[quote author="stuk" date="1329208992"]... i haven't to delete anything in destructor.[/quote]
But one should add that in this particular case you probably need not to delete anything in the destructor, because the QRadioButton objects are automatically deleted as soon as parentWidget is deleted. So as long as parentWidget is deleted somewhen there is no need to call delete on the objects - they are deleted automatically due to Qts parent/child system.
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This topic become very interesting. Another question.
If i use QList and my radio button have parents but i set for my dialog a flag
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setAttribute(Qt::WA_DeleteOnClose,true);
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If i close the dialog radio buttons are deleted or not?
The parents is a QMainWindows so the parent is alive! -
if the parent of the radiobuttons is the dialog, the radiobuttons are deleted when the dialog is closed.
If the parent of the radiobuttons is the mainwindow but the buttons are only displayed in the dialog the buttons are finally deleted when the mainwindow is closed I think. I'm not sure about the effect of the attribute you set. -
If you set the parent for all the elements displayed in the dialog correctly Qt will take care of the destruction of all the children of the dialog. So if your radiobuttons are displayed in the dialog and the dialog is set to be their parent you don't have to do anything with regard to destroying your buttons.
But if you want to reuse the buttons in another dialog you can of course set the mainwindow as their parent. This way you only need to create them once, store the pointers to them in your list and put them in every dialog you want. They should only finally be deleted when your mainwindow is closed. I haven't tried this myself so no guarantees that this is working.
Heres a "link to a thread":http://developer.qt.nokia.com/forums/viewthread/6646 which might also interest you.
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Be aware: Once you put the radio buttons into a layout, the parentship of the the buttons is transferred to the layout's widget. So, if you create the buttons with QMainWindow as parent and put them into the layout contained somewhere in an independent QDialog, then the buttons are finally owned by that dialog or one of it's subwidgets!
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So i have this situation. Two class, one have a pointer to another class.
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//Class base
class Base : public QDialog, private Ui::Base {
Q_OBJECT
public:
Base(QWidget *parent = 0);
~Base();
private:
Test *test;
};Base::Base(QWidget *parent) : QDialog(parent)
{
setupUi(this);test = new Test(); //Delete object after close setAttribute(Qt::WA_DeleteOnClose);
}
Base::~Base()
{
//delete test //this crash if uncomment
}//Test class
class Test
{
public:
Test();
~Test();
};Test::Test()
{}Test::~Test()
{
qDebug() << "death";
}
@If i uncomment the line
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delete test //this crash if uncomment
@I see death in console but my app crash, otherwise if i comment the program don't crash but i don't see death and in top manager the memory is not free. What's the problem?