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Sending Data from Client to Server

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  • S star673

    I got an output in server side is like:
    -------NEW CONNECTION SLOT--------
    Press <RETURN> to close this window...

    Inclient side is the oput like:
    QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
    INSIDe sendMessageToServer

    I have changed the server.cpp is like below. Like you said, I have used clientConnection object for readyRead slot. The connection has accomplished but I couldnt get the data.

    #include "server.h"
    
    Server::Server(QObject *parent) : QObject(parent)
    {
        tcpServer = new QTcpServer();
         connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
         initServer();
    }
    
    void Server::incomingConnection(int socketfd){
        clientConnection=new QTcpSocket(this);
        clientConnection = tcpServer->nextPendingConnection();
         connect(clientConnection, &QAbstractSocket::disconnected,
                 clientConnection, &QObject::deleteLater);
    //    client->setSocketDescriptor(socketfd);
    //    clients.insert(client);
    
        qDebug() << "New client from: " << clientConnection->peerAddress().toString();
    
        connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
        connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
    }
    
    void Server::newConnection(){
        qDebug() << "-------NEW CONNECTION SLOT--------";
    
    
    
         clientConnection->write("ABCDE");
         //clientConnection->disconnectFromHost();
    }
    
    
    void Server::readyRead(){
       qDebug() << "|||||||||||READYREAD SLOT--------";
        qDebug() << clientConnection->readAll();
    }
    
    void Server::disconnected(){
        qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
    }
    
    void Server::initServer(){
    
    if (!tcpServer->listen(QHostAddress::Any,45442)) {
        qDebug() << "AAAA";
        qDebug() << tcpServer->errorString();
    
    }
    }
    
    
    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #11

    @star673 said in Sending Data from Client to Server:

    clientConnection=new QTcpSocket(this);
    clientConnection = tcpServer->nextPendingConnection();
    

    Why do you have that first line here? All it does is leak a new QTcpSocket.

    The connection has accomplished but I couldnt get the data.

    Is your Server::readyRead() called at all?

    Inclient side is the oput like:
    QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
    INSIDe sendMessageToServer

    Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

    connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
    connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
    

    You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

    Press <RETURN> to close this window...

    This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

    S JonBJ 3 Replies Last reply
    1
    • JonBJ JonB

      @star673 said in Sending Data from Client to Server:

      clientConnection=new QTcpSocket(this);
      clientConnection = tcpServer->nextPendingConnection();
      

      Why do you have that first line here? All it does is leak a new QTcpSocket.

      The connection has accomplished but I couldnt get the data.

      Is your Server::readyRead() called at all?

      Inclient side is the oput like:
      QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
      INSIDe sendMessageToServer

      Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

      connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
      connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
      

      You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

      Press <RETURN> to close this window...

      This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

      S Offline
      S Offline
      star673
      wrote on last edited by
      #12

      @JonB
      I have commented this line.

      clientConnection=new QTcpSocket(this);
      

      When I commented the connect functions server application did not crashed. It seems the problem is related with these lines. Did I use them worng?

          connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
          connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
      
      1 Reply Last reply
      0
      • JonBJ JonB

        @star673 said in Sending Data from Client to Server:

        clientConnection=new QTcpSocket(this);
        clientConnection = tcpServer->nextPendingConnection();
        

        Why do you have that first line here? All it does is leak a new QTcpSocket.

        The connection has accomplished but I couldnt get the data.

        Is your Server::readyRead() called at all?

        Inclient side is the oput like:
        QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
        INSIDe sendMessageToServer

        Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

        connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
        connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
        

        You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

        Press <RETURN> to close this window...

        This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #13

        @star673

        @JonB said in Sending Data from Client to Server:

        Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

        Come back when you have done that....

        [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

        H S 2 Replies Last reply
        0
        • JonBJ JonB

          @star673

          @JonB said in Sending Data from Client to Server:

          Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

          Come back when you have done that....

          [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

          H Offline
          H Offline
          hix_boz
          wrote on last edited by
          #14
          This post is deleted!
          1 Reply Last reply
          0
          • JonBJ JonB

            @star673

            @JonB said in Sending Data from Client to Server:

            Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

            Come back when you have done that....

            [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

            S Offline
            S Offline
            star673
            wrote on last edited by
            #15

            @JonB

            How to change this line?

            connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
            
            JonBJ Christian EhrlicherC 2 Replies Last reply
            0
            • S star673

              @JonB

              How to change this line?

              connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
              
              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #16

              @star673

              connect(tcpSocket, &QTcpSocket::error, this, &ThisClass::displayError);
              

              UPDATE
              As per @Christian-Ehrlicher's link below, the QTcpSocket::error signal is overloaded in this class and you will actually need the QOverload<QAbstractSocket::SocketError>::of() shown there. You will also note that this method is now obsolete and you are advised to "Use errorOccurred() instead", which will look simpler.

              1 Reply Last reply
              0
              • S star673

                @JonB

                How to change this line?

                connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                
                Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #17

                @star673 said in Sending Data from Client to Server:

                How to change this line?

                By looking into the documentation... reading seems to be very hard.

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                1 Reply Last reply
                2
                • JonBJ JonB

                  @star673 said in Sending Data from Client to Server:

                  clientConnection=new QTcpSocket(this);
                  clientConnection = tcpServer->nextPendingConnection();
                  

                  Why do you have that first line here? All it does is leak a new QTcpSocket.

                  The connection has accomplished but I couldnt get the data.

                  Is your Server::readyRead() called at all?

                  Inclient side is the oput like:
                  QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
                  INSIDe sendMessageToServer

                  Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

                  connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                  connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                  

                  You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

                  Press <RETURN> to close this window...

                  This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

                  S Offline
                  S Offline
                  star673
                  wrote on last edited by star673
                  #18

                  @JonB

                  I hav changed the error slot like below.

                      connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                          [=](QAbstractSocket::SocketError socketError){
                  
                          switch(socketError){
                          case QAbstractSocket::RemoteHostClosedError:
                              break;
                  
                          case QAbstractSocket::HostNotFoundError:
                              qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                              break;
                  
                  
                          case QAbstractSocket::ConnectionRefusedError:
                              qDebug() << "ConnectionRefusedError. Client. The host was not found";
                              break;
                  
                          default:
                              qDebug() << "ErrorString : " << tcpSocket->errorString();
                        }
                  
                  
                      });
                  

                  Now I dont have any runtime error like before. The connected signal is emitted by the client but than nothing happens. I could not read from client, too. There is no printed socket error. My incoming connection function like below.

                  void Server::incomingConnection(int socketfd){
                     // clientConnection=new QTcpSocket(this);
                      clientConnection = tcpServer->nextPendingConnection();
                       connect(clientConnection, &QAbstractSocket::disconnected,
                               clientConnection, &QObject::deleteLater);
                  
                  //    client->setSocketDescriptor(socketfd);
                  //    clients.insert(client);
                  
                      qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                  

                  There is no print which starting "New client from" so it seems something wron with server side.

                  1 Reply Last reply
                  0
                  • Christian EhrlicherC Offline
                    Christian EhrlicherC Offline
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #19

                    Please show your actual code with the new signal/slot syntax.

                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                    Visit the Qt Academy at https://academy.qt.io/catalog

                    S 1 Reply Last reply
                    0
                    • Christian EhrlicherC Christian Ehrlicher

                      Please show your actual code with the new signal/slot syntax.

                      S Offline
                      S Offline
                      star673
                      wrote on last edited by
                      #20

                      @Christian-Ehrlicher

                      My server.cpp file is,

                      #include "server.h"
                      
                      Server::Server(QObject *parent) : QObject(parent)
                      {
                          tcpServer = new QTcpServer();
                           connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                           initServer();
                      }
                      
                      void Server::incomingConnection(int socketfd){
                         // clientConnection=new QTcpSocket(this);
                          clientConnection = tcpServer->nextPendingConnection();
                           connect(clientConnection, &QAbstractSocket::disconnected,
                                   clientConnection, &QObject::deleteLater);
                      
                      //    client->setSocketDescriptor(socketfd);
                      //    clients.insert(client);
                      
                          qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                      
                          connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
                          connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
                      }
                      
                      void Server::newConnection(){
                          qDebug() << "-------NEW CONNECTION SLOT--------";
                      
                      //    QByteArray block;
                      //    QDataStream out(&block, QIODevice::ReadWrite);
                      //    out.setVersion(QDataStream::Qt_5_9);
                      
                      //    out << "ABCderfHt";
                      
                      
                           clientConnection->write("ABCDE");
                           //clientConnection->disconnectFromHost();
                      }
                      
                      
                      void Server::readyRead(){
                         qDebug() << "|||||||||||READYREAD SLOT--------";
                      
                      
                      
                          qDebug() << clientConnection->readAll();
                      }
                      
                      void Server::disconnected(){
                          qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                      }
                      
                      void Server::initServer(){
                      
                          if (!tcpServer->listen(QHostAddress::Any,45442)) {
                              qDebug() << tcpServer->errorString();
                      
                          }
                      
                          else{
                              qDebug() << "Listening";
                          }
                      }
                      
                      

                      My server.h file is,

                      #ifndef SERVER_H
                      #define SERVER_H
                      
                      
                      #include <QObject>
                      #include <QTcpServer>
                      #include <QTcpSocket>
                      #include <QDebug>
                      #include <QDataStream>
                      #include <QByteArray>
                      #include <QNetworkInterface>
                      #include <QAbstractSocket>
                      
                      
                      
                      
                      
                      class Server : public QObject
                      {
                      
                          Q_OBJECT
                      
                      public:
                          explicit Server(QObject *parent = nullptr);
                          QTcpServer *tcpServer = nullptr;
                          void initServer();
                          QTcpSocket *clientConnection;
                         // QDataStream out;
                      
                      
                      
                      
                      
                      protected:
                          void incomingConnection(int socketfd);
                      
                      public slots:
                          void newConnection();
                          void readyRead();
                          void disconnected();
                      private:
                          QSet<QTcpSocket*> clients;
                      };
                      
                      #endif // SERVER_H
                      
                      

                      The main.cpp on the server side,

                      #include <QCoreApplication>
                      #include "server.h"
                      
                      int main(int argc, char *argv[])
                      {
                          QCoreApplication a(argc, argv);
                      
                          Server server;
                      
                          return a.exec();
                      }
                      
                      

                      My client.cpp is,

                      #include "client.h"
                      
                      Client::Client()
                      {
                          tcpSocket = new QTcpSocket();
                          tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                          //connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                         // connect(tcpSocket,QOverload<QAbstractSocket::SocketError>::of(error),this,&Client::displayError);
                          connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                              [=](QAbstractSocket::SocketError socketError){
                      
                              switch(socketError){
                              case QAbstractSocket::RemoteHostClosedError:
                                  break;
                      
                              case QAbstractSocket::HostNotFoundError:
                                  qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                  break;
                      
                      
                              case QAbstractSocket::ConnectionRefusedError:
                                  qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                  break;
                      
                              default:
                                  qDebug() << "ErrorString : " << tcpSocket->errorString();
                            }
                      
                      
                          });
                      
                      
                          connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                          connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                      
                      }
                      
                      void Client::displayError(QAbstractSocket::SocketError socketError){
                      
                          switch(socketError){
                          case QAbstractSocket::RemoteHostClosedError:
                              break;
                      
                          case QAbstractSocket::HostNotFoundError:
                              qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                              break;
                      
                      
                          case QAbstractSocket::ConnectionRefusedError:
                              qDebug() << "ConnectionRefusedError. Client. The host was not found";
                              break;
                      
                          default:
                              qDebug() << "ErrorString : " << tcpSocket->errorString();
                        }
                      
                      }
                      
                      void Client::sendMessageToServer(){
                          qDebug() << "INSIDe sendMessageToServer";
                          //tcpSocket->waitForReadyRead();
                          qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                          tcpSocket->write("MessageFromClient");
                          //tcpSocket->flush();
                      
                      }
                      
                      void Client::readyRead(){
                          qDebug() << "///READYREAD SLOT///";
                      
                      //    in.startTransaction();
                      
                      //    QString nextFortune;
                      //    in >> nextFortune;
                      
                      //    if (!in.commitTransaction())
                      //        return;
                          qDebug() << tcpSocket->readAll();
                      
                      
                      }
                      
                      
                      

                      My client.h is,

                      #ifndef CLIENT_H
                      #define CLIENT_H
                      
                      #include <QObject>
                      #include <QTcpServer>
                      #include <QTcpSocket>
                      #include <QDebug>
                      #include <QDataStream>
                      #include <QByteArray>
                      #include <QNetworkInterface>
                      #include <QAbstractSocket>
                      
                      class Client  : public QTcpSocket
                      {
                      public:
                          Client();
                          QTcpSocket *tcpSocket = nullptr;
                           QDataStream in;
                      
                      public slots:
                          void displayError(QAbstractSocket::SocketError socketError);
                          void sendMessageToServer();
                          void readyRead();
                      };
                      
                      #endif // CLIENT_H
                      
                      

                      The main.cpp on the client side is,

                      #include <QCoreApplication>
                      #include "client.h"
                      
                      int main(int argc, char *argv[])
                      {
                          QCoreApplication a(argc, argv);
                          Client client;
                      
                          return a.exec();
                      }
                      
                      
                      jsulmJ 1 Reply Last reply
                      0
                      • S star673

                        @Christian-Ehrlicher

                        My server.cpp file is,

                        #include "server.h"
                        
                        Server::Server(QObject *parent) : QObject(parent)
                        {
                            tcpServer = new QTcpServer();
                             connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                             initServer();
                        }
                        
                        void Server::incomingConnection(int socketfd){
                           // clientConnection=new QTcpSocket(this);
                            clientConnection = tcpServer->nextPendingConnection();
                             connect(clientConnection, &QAbstractSocket::disconnected,
                                     clientConnection, &QObject::deleteLater);
                        
                        //    client->setSocketDescriptor(socketfd);
                        //    clients.insert(client);
                        
                            qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                        
                            connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
                            connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
                        }
                        
                        void Server::newConnection(){
                            qDebug() << "-------NEW CONNECTION SLOT--------";
                        
                        //    QByteArray block;
                        //    QDataStream out(&block, QIODevice::ReadWrite);
                        //    out.setVersion(QDataStream::Qt_5_9);
                        
                        //    out << "ABCderfHt";
                        
                        
                             clientConnection->write("ABCDE");
                             //clientConnection->disconnectFromHost();
                        }
                        
                        
                        void Server::readyRead(){
                           qDebug() << "|||||||||||READYREAD SLOT--------";
                        
                        
                        
                            qDebug() << clientConnection->readAll();
                        }
                        
                        void Server::disconnected(){
                            qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                        }
                        
                        void Server::initServer(){
                        
                            if (!tcpServer->listen(QHostAddress::Any,45442)) {
                                qDebug() << tcpServer->errorString();
                        
                            }
                        
                            else{
                                qDebug() << "Listening";
                            }
                        }
                        
                        

                        My server.h file is,

                        #ifndef SERVER_H
                        #define SERVER_H
                        
                        
                        #include <QObject>
                        #include <QTcpServer>
                        #include <QTcpSocket>
                        #include <QDebug>
                        #include <QDataStream>
                        #include <QByteArray>
                        #include <QNetworkInterface>
                        #include <QAbstractSocket>
                        
                        
                        
                        
                        
                        class Server : public QObject
                        {
                        
                            Q_OBJECT
                        
                        public:
                            explicit Server(QObject *parent = nullptr);
                            QTcpServer *tcpServer = nullptr;
                            void initServer();
                            QTcpSocket *clientConnection;
                           // QDataStream out;
                        
                        
                        
                        
                        
                        protected:
                            void incomingConnection(int socketfd);
                        
                        public slots:
                            void newConnection();
                            void readyRead();
                            void disconnected();
                        private:
                            QSet<QTcpSocket*> clients;
                        };
                        
                        #endif // SERVER_H
                        
                        

                        The main.cpp on the server side,

                        #include <QCoreApplication>
                        #include "server.h"
                        
                        int main(int argc, char *argv[])
                        {
                            QCoreApplication a(argc, argv);
                        
                            Server server;
                        
                            return a.exec();
                        }
                        
                        

                        My client.cpp is,

                        #include "client.h"
                        
                        Client::Client()
                        {
                            tcpSocket = new QTcpSocket();
                            tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                            //connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                           // connect(tcpSocket,QOverload<QAbstractSocket::SocketError>::of(error),this,&Client::displayError);
                            connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                                [=](QAbstractSocket::SocketError socketError){
                        
                                switch(socketError){
                                case QAbstractSocket::RemoteHostClosedError:
                                    break;
                        
                                case QAbstractSocket::HostNotFoundError:
                                    qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                    break;
                        
                        
                                case QAbstractSocket::ConnectionRefusedError:
                                    qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                    break;
                        
                                default:
                                    qDebug() << "ErrorString : " << tcpSocket->errorString();
                              }
                        
                        
                            });
                        
                        
                            connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                            connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                        
                        }
                        
                        void Client::displayError(QAbstractSocket::SocketError socketError){
                        
                            switch(socketError){
                            case QAbstractSocket::RemoteHostClosedError:
                                break;
                        
                            case QAbstractSocket::HostNotFoundError:
                                qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                break;
                        
                        
                            case QAbstractSocket::ConnectionRefusedError:
                                qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                break;
                        
                            default:
                                qDebug() << "ErrorString : " << tcpSocket->errorString();
                          }
                        
                        }
                        
                        void Client::sendMessageToServer(){
                            qDebug() << "INSIDe sendMessageToServer";
                            //tcpSocket->waitForReadyRead();
                            qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                            tcpSocket->write("MessageFromClient");
                            //tcpSocket->flush();
                        
                        }
                        
                        void Client::readyRead(){
                            qDebug() << "///READYREAD SLOT///";
                        
                        //    in.startTransaction();
                        
                        //    QString nextFortune;
                        //    in >> nextFortune;
                        
                        //    if (!in.commitTransaction())
                        //        return;
                            qDebug() << tcpSocket->readAll();
                        
                        
                        }
                        
                        
                        

                        My client.h is,

                        #ifndef CLIENT_H
                        #define CLIENT_H
                        
                        #include <QObject>
                        #include <QTcpServer>
                        #include <QTcpSocket>
                        #include <QDebug>
                        #include <QDataStream>
                        #include <QByteArray>
                        #include <QNetworkInterface>
                        #include <QAbstractSocket>
                        
                        class Client  : public QTcpSocket
                        {
                        public:
                            Client();
                            QTcpSocket *tcpSocket = nullptr;
                             QDataStream in;
                        
                        public slots:
                            void displayError(QAbstractSocket::SocketError socketError);
                            void sendMessageToServer();
                            void readyRead();
                        };
                        
                        #endif // CLIENT_H
                        
                        

                        The main.cpp on the client side is,

                        #include <QCoreApplication>
                        #include "client.h"
                        
                        int main(int argc, char *argv[])
                        {
                            QCoreApplication a(argc, argv);
                            Client client;
                        
                            return a.exec();
                        }
                        
                        
                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #21

                        @star673 said in Sending Data from Client to Server:

                        void Server::incomingConnection(int socketfd){

                        If you check the documentation you will see that incomingConnection is a protected virtual method in QTcpServer. If you want to use it you have to subclass QTcpServer and override it. But if you use QTcpServer::newConnection signal there is no need for incomingConnection - simply move the code from your incomingConnection to newConnection.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        S 1 Reply Last reply
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                        • jsulmJ jsulm

                          @star673 said in Sending Data from Client to Server:

                          void Server::incomingConnection(int socketfd){

                          If you check the documentation you will see that incomingConnection is a protected virtual method in QTcpServer. If you want to use it you have to subclass QTcpServer and override it. But if you use QTcpServer::newConnection signal there is no need for incomingConnection - simply move the code from your incomingConnection to newConnection.

                          S Offline
                          S Offline
                          star673
                          wrote on last edited by
                          #22

                          @jsulm

                          Thank you for helping, it worked like below.

                          #include "server.h"
                          
                          Server::Server(QObject *parent) : QObject(parent)
                          {
                          
                              tcpServer = new QTcpServer();
                               connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                               initServer();
                          
                              timer = new QTimer(this);
                          }
                          
                          
                          
                          
                          void Server::newConnection(){
                              qDebug() << "-------NEW CONNECTION SLOT--------";
                          
                             
                               clientConnection = tcpServer->nextPendingConnection();
                                connect(clientConnection, &QAbstractSocket::disconnected,
                                        clientConnection, &QObject::deleteLater);
                          
                          
                               qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                          
                          
                               connect(clientConnection,&QAbstractSocket::readyRead,this,&Server::readyRead);
                               connect(clientConnection,&QAbstractSocket::disconnected,this,&Server::disconnected);
                          
                          
                          
                               clientConnection->write("ABCDEFFGHJKL");
                               
                               connect(timer,&QTimer::timeout,this,&Server::TimerSlot);
                               timer->start(1000);
                          }
                          
                          
                          void Server::readyRead(){
                             qDebug() << "|||||||||||READYREAD SLOT--------";
                             qDebug() << "||||||||" << clientConnection->readAll();
                          
                          }
                          
                          
                          
                          void Server::disconnected(){
                              qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                          }
                          
                          void Server::initServer(){
                          
                              if (!tcpServer->listen(QHostAddress::Any,45442)) {
                                  qDebug() << tcpServer->errorString();
                          
                              }
                          
                              else{
                                  qDebug() << "Listening";
                          
                          
                              }
                          }
                          
                          
                          void Server::TimerSlot(){
                          
                              clientConnection->write("ABCDEFFGHJKL");
                          
                          }
                          
                          

                          The client side is,

                          #include "client.h"
                          
                          Client::Client()
                          {
                              tcpSocket = new QTcpSocket();
                              tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                          
                              connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                                  [=](QAbstractSocket::SocketError socketError){
                          
                                  switch(socketError){
                                  case QAbstractSocket::RemoteHostClosedError:
                                      break;
                          
                                  case QAbstractSocket::HostNotFoundError:
                                      qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                      break;
                          
                          
                                  case QAbstractSocket::ConnectionRefusedError:
                                      qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                      break;
                          
                                  default:
                                      qDebug() << "ErrorString : " << tcpSocket->errorString();
                                }
                          
                          
                              });
                          
                          
                              connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                              connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                          
                          
                              timer = new QTimer(this);
                          
                          }
                          
                          void Client::displayError(QAbstractSocket::SocketError socketError){
                          
                              switch(socketError){
                              case QAbstractSocket::RemoteHostClosedError:
                                  break;
                          
                              case QAbstractSocket::HostNotFoundError:
                                  qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                  break;
                          
                          
                              case QAbstractSocket::ConnectionRefusedError:
                                  qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                  break;
                          
                              default:
                                  qDebug() << "ErrorString : " << tcpSocket->errorString();
                            }
                          
                          }
                          
                          void Client::sendMessageToServer(){
                              qDebug() << "INSIDe sendMessageToServer";
                              qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                              tcpSocket->write("MessageFromClient");
                             
                              connect(timer,&QTimer::timeout,this,&Client::TimerSlotClient);
                              timer->start(1000);
                          }
                          
                          void Client::readyRead(){
                              qDebug() << "///READYREAD SLOT///";
                              qDebug() << tcpSocket->readAll();
                          }
                          
                          void Client::TimerSlotClient(){
                                 tcpSocket->write("MessageFromClient");
                          }
                          
                          
                          
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