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Sending Data from Client to Server

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  • JonBJ JonB

    @star673 said in Sending Data from Client to Server:

    clientConnection=new QTcpSocket(this);
    clientConnection = tcpServer->nextPendingConnection();
    

    Why do you have that first line here? All it does is leak a new QTcpSocket.

    The connection has accomplished but I couldnt get the data.

    Is your Server::readyRead() called at all?

    Inclient side is the oput like:
    QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
    INSIDe sendMessageToServer

    Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

    connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
    connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
    

    You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

    Press <RETURN> to close this window...

    This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #13

    @star673

    @JonB said in Sending Data from Client to Server:

    Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

    Come back when you have done that....

    [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

    H S 2 Replies Last reply
    0
    • JonBJ JonB

      @star673

      @JonB said in Sending Data from Client to Server:

      Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

      Come back when you have done that....

      [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

      H Offline
      H Offline
      hix_boz
      wrote on last edited by
      #14
      This post is deleted!
      1 Reply Last reply
      0
      • JonBJ JonB

        @star673

        @JonB said in Sending Data from Client to Server:

        Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

        Come back when you have done that....

        [I can see one thing which looks wrong at both your client & server sides, let's see whether it gets picked up. In any case, and especially with the trouble you are having, you really do need to change over to new style connects for all your code.]

        S Offline
        S Offline
        star673
        wrote on last edited by
        #15

        @JonB

        How to change this line?

        connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
        
        JonBJ Christian EhrlicherC 2 Replies Last reply
        0
        • S star673

          @JonB

          How to change this line?

          connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
          
          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #16

          @star673

          connect(tcpSocket, &QTcpSocket::error, this, &ThisClass::displayError);
          

          UPDATE
          As per @Christian-Ehrlicher's link below, the QTcpSocket::error signal is overloaded in this class and you will actually need the QOverload<QAbstractSocket::SocketError>::of() shown there. You will also note that this method is now obsolete and you are advised to "Use errorOccurred() instead", which will look simpler.

          1 Reply Last reply
          0
          • S star673

            @JonB

            How to change this line?

            connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
            
            Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #17

            @star673 said in Sending Data from Client to Server:

            How to change this line?

            By looking into the documentation... reading seems to be very hard.

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
            Visit the Qt Academy at https://academy.qt.io/catalog

            1 Reply Last reply
            2
            • JonBJ JonB

              @star673 said in Sending Data from Client to Server:

              clientConnection=new QTcpSocket(this);
              clientConnection = tcpServer->nextPendingConnection();
              

              Why do you have that first line here? All it does is leak a new QTcpSocket.

              The connection has accomplished but I couldnt get the data.

              Is your Server::readyRead() called at all?

              Inclient side is the oput like:
              QObject::connect: No such slot QTcpSocket::displayError(QAbstractSocket::SocketError) in ../ClientConsole/client.cpp:7
              INSIDe sendMessageToServer

              Then you have an error in client.cpp, which has nothing to do with the server code you are showing....

              connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
              connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
              

              You would not get runtime errors if you made all your connections use the new style connect syntax, like the second line here. Get rid of all your SIGNAL/SLOT() macro connections, everywhere, and see where you are.

              Press <RETURN> to close this window...

              This looks like the server program has exited? Use a debugger/debug statements to trace what is happening in the server.

              S Offline
              S Offline
              star673
              wrote on last edited by star673
              #18

              @JonB

              I hav changed the error slot like below.

                  connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                      [=](QAbstractSocket::SocketError socketError){
              
                      switch(socketError){
                      case QAbstractSocket::RemoteHostClosedError:
                          break;
              
                      case QAbstractSocket::HostNotFoundError:
                          qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                          break;
              
              
                      case QAbstractSocket::ConnectionRefusedError:
                          qDebug() << "ConnectionRefusedError. Client. The host was not found";
                          break;
              
                      default:
                          qDebug() << "ErrorString : " << tcpSocket->errorString();
                    }
              
              
                  });
              

              Now I dont have any runtime error like before. The connected signal is emitted by the client but than nothing happens. I could not read from client, too. There is no printed socket error. My incoming connection function like below.

              void Server::incomingConnection(int socketfd){
                 // clientConnection=new QTcpSocket(this);
                  clientConnection = tcpServer->nextPendingConnection();
                   connect(clientConnection, &QAbstractSocket::disconnected,
                           clientConnection, &QObject::deleteLater);
              
              //    client->setSocketDescriptor(socketfd);
              //    clients.insert(client);
              
                  qDebug() << "New client from: " << clientConnection->peerAddress().toString();
              

              There is no print which starting "New client from" so it seems something wron with server side.

              1 Reply Last reply
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              • Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #19

                Please show your actual code with the new signal/slot syntax.

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                S 1 Reply Last reply
                0
                • Christian EhrlicherC Christian Ehrlicher

                  Please show your actual code with the new signal/slot syntax.

                  S Offline
                  S Offline
                  star673
                  wrote on last edited by
                  #20

                  @Christian-Ehrlicher

                  My server.cpp file is,

                  #include "server.h"
                  
                  Server::Server(QObject *parent) : QObject(parent)
                  {
                      tcpServer = new QTcpServer();
                       connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                       initServer();
                  }
                  
                  void Server::incomingConnection(int socketfd){
                     // clientConnection=new QTcpSocket(this);
                      clientConnection = tcpServer->nextPendingConnection();
                       connect(clientConnection, &QAbstractSocket::disconnected,
                               clientConnection, &QObject::deleteLater);
                  
                  //    client->setSocketDescriptor(socketfd);
                  //    clients.insert(client);
                  
                      qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                  
                      connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
                      connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
                  }
                  
                  void Server::newConnection(){
                      qDebug() << "-------NEW CONNECTION SLOT--------";
                  
                  //    QByteArray block;
                  //    QDataStream out(&block, QIODevice::ReadWrite);
                  //    out.setVersion(QDataStream::Qt_5_9);
                  
                  //    out << "ABCderfHt";
                  
                  
                       clientConnection->write("ABCDE");
                       //clientConnection->disconnectFromHost();
                  }
                  
                  
                  void Server::readyRead(){
                     qDebug() << "|||||||||||READYREAD SLOT--------";
                  
                  
                  
                      qDebug() << clientConnection->readAll();
                  }
                  
                  void Server::disconnected(){
                      qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                  }
                  
                  void Server::initServer(){
                  
                      if (!tcpServer->listen(QHostAddress::Any,45442)) {
                          qDebug() << tcpServer->errorString();
                  
                      }
                  
                      else{
                          qDebug() << "Listening";
                      }
                  }
                  
                  

                  My server.h file is,

                  #ifndef SERVER_H
                  #define SERVER_H
                  
                  
                  #include <QObject>
                  #include <QTcpServer>
                  #include <QTcpSocket>
                  #include <QDebug>
                  #include <QDataStream>
                  #include <QByteArray>
                  #include <QNetworkInterface>
                  #include <QAbstractSocket>
                  
                  
                  
                  
                  
                  class Server : public QObject
                  {
                  
                      Q_OBJECT
                  
                  public:
                      explicit Server(QObject *parent = nullptr);
                      QTcpServer *tcpServer = nullptr;
                      void initServer();
                      QTcpSocket *clientConnection;
                     // QDataStream out;
                  
                  
                  
                  
                  
                  protected:
                      void incomingConnection(int socketfd);
                  
                  public slots:
                      void newConnection();
                      void readyRead();
                      void disconnected();
                  private:
                      QSet<QTcpSocket*> clients;
                  };
                  
                  #endif // SERVER_H
                  
                  

                  The main.cpp on the server side,

                  #include <QCoreApplication>
                  #include "server.h"
                  
                  int main(int argc, char *argv[])
                  {
                      QCoreApplication a(argc, argv);
                  
                      Server server;
                  
                      return a.exec();
                  }
                  
                  

                  My client.cpp is,

                  #include "client.h"
                  
                  Client::Client()
                  {
                      tcpSocket = new QTcpSocket();
                      tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                      //connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                     // connect(tcpSocket,QOverload<QAbstractSocket::SocketError>::of(error),this,&Client::displayError);
                      connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                          [=](QAbstractSocket::SocketError socketError){
                  
                          switch(socketError){
                          case QAbstractSocket::RemoteHostClosedError:
                              break;
                  
                          case QAbstractSocket::HostNotFoundError:
                              qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                              break;
                  
                  
                          case QAbstractSocket::ConnectionRefusedError:
                              qDebug() << "ConnectionRefusedError. Client. The host was not found";
                              break;
                  
                          default:
                              qDebug() << "ErrorString : " << tcpSocket->errorString();
                        }
                  
                  
                      });
                  
                  
                      connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                      connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                  
                  }
                  
                  void Client::displayError(QAbstractSocket::SocketError socketError){
                  
                      switch(socketError){
                      case QAbstractSocket::RemoteHostClosedError:
                          break;
                  
                      case QAbstractSocket::HostNotFoundError:
                          qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                          break;
                  
                  
                      case QAbstractSocket::ConnectionRefusedError:
                          qDebug() << "ConnectionRefusedError. Client. The host was not found";
                          break;
                  
                      default:
                          qDebug() << "ErrorString : " << tcpSocket->errorString();
                    }
                  
                  }
                  
                  void Client::sendMessageToServer(){
                      qDebug() << "INSIDe sendMessageToServer";
                      //tcpSocket->waitForReadyRead();
                      qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                      tcpSocket->write("MessageFromClient");
                      //tcpSocket->flush();
                  
                  }
                  
                  void Client::readyRead(){
                      qDebug() << "///READYREAD SLOT///";
                  
                  //    in.startTransaction();
                  
                  //    QString nextFortune;
                  //    in >> nextFortune;
                  
                  //    if (!in.commitTransaction())
                  //        return;
                      qDebug() << tcpSocket->readAll();
                  
                  
                  }
                  
                  
                  

                  My client.h is,

                  #ifndef CLIENT_H
                  #define CLIENT_H
                  
                  #include <QObject>
                  #include <QTcpServer>
                  #include <QTcpSocket>
                  #include <QDebug>
                  #include <QDataStream>
                  #include <QByteArray>
                  #include <QNetworkInterface>
                  #include <QAbstractSocket>
                  
                  class Client  : public QTcpSocket
                  {
                  public:
                      Client();
                      QTcpSocket *tcpSocket = nullptr;
                       QDataStream in;
                  
                  public slots:
                      void displayError(QAbstractSocket::SocketError socketError);
                      void sendMessageToServer();
                      void readyRead();
                  };
                  
                  #endif // CLIENT_H
                  
                  

                  The main.cpp on the client side is,

                  #include <QCoreApplication>
                  #include "client.h"
                  
                  int main(int argc, char *argv[])
                  {
                      QCoreApplication a(argc, argv);
                      Client client;
                  
                      return a.exec();
                  }
                  
                  
                  jsulmJ 1 Reply Last reply
                  0
                  • S star673

                    @Christian-Ehrlicher

                    My server.cpp file is,

                    #include "server.h"
                    
                    Server::Server(QObject *parent) : QObject(parent)
                    {
                        tcpServer = new QTcpServer();
                         connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                         initServer();
                    }
                    
                    void Server::incomingConnection(int socketfd){
                       // clientConnection=new QTcpSocket(this);
                        clientConnection = tcpServer->nextPendingConnection();
                         connect(clientConnection, &QAbstractSocket::disconnected,
                                 clientConnection, &QObject::deleteLater);
                    
                    //    client->setSocketDescriptor(socketfd);
                    //    clients.insert(client);
                    
                        qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                    
                        connect(clientConnection,SIGNAL(readyRead()),this,SLOT(readyRead()));
                        connect(clientConnection,SIGNAL(disconnected()),this,SLOT(disconnected()));
                    }
                    
                    void Server::newConnection(){
                        qDebug() << "-------NEW CONNECTION SLOT--------";
                    
                    //    QByteArray block;
                    //    QDataStream out(&block, QIODevice::ReadWrite);
                    //    out.setVersion(QDataStream::Qt_5_9);
                    
                    //    out << "ABCderfHt";
                    
                    
                         clientConnection->write("ABCDE");
                         //clientConnection->disconnectFromHost();
                    }
                    
                    
                    void Server::readyRead(){
                       qDebug() << "|||||||||||READYREAD SLOT--------";
                    
                    
                    
                        qDebug() << clientConnection->readAll();
                    }
                    
                    void Server::disconnected(){
                        qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                    }
                    
                    void Server::initServer(){
                    
                        if (!tcpServer->listen(QHostAddress::Any,45442)) {
                            qDebug() << tcpServer->errorString();
                    
                        }
                    
                        else{
                            qDebug() << "Listening";
                        }
                    }
                    
                    

                    My server.h file is,

                    #ifndef SERVER_H
                    #define SERVER_H
                    
                    
                    #include <QObject>
                    #include <QTcpServer>
                    #include <QTcpSocket>
                    #include <QDebug>
                    #include <QDataStream>
                    #include <QByteArray>
                    #include <QNetworkInterface>
                    #include <QAbstractSocket>
                    
                    
                    
                    
                    
                    class Server : public QObject
                    {
                    
                        Q_OBJECT
                    
                    public:
                        explicit Server(QObject *parent = nullptr);
                        QTcpServer *tcpServer = nullptr;
                        void initServer();
                        QTcpSocket *clientConnection;
                       // QDataStream out;
                    
                    
                    
                    
                    
                    protected:
                        void incomingConnection(int socketfd);
                    
                    public slots:
                        void newConnection();
                        void readyRead();
                        void disconnected();
                    private:
                        QSet<QTcpSocket*> clients;
                    };
                    
                    #endif // SERVER_H
                    
                    

                    The main.cpp on the server side,

                    #include <QCoreApplication>
                    #include "server.h"
                    
                    int main(int argc, char *argv[])
                    {
                        QCoreApplication a(argc, argv);
                    
                        Server server;
                    
                        return a.exec();
                    }
                    
                    

                    My client.cpp is,

                    #include "client.h"
                    
                    Client::Client()
                    {
                        tcpSocket = new QTcpSocket();
                        tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                        //connect(tcpSocket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(displayError(QAbstractSocket::SocketError)));
                       // connect(tcpSocket,QOverload<QAbstractSocket::SocketError>::of(error),this,&Client::displayError);
                        connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                            [=](QAbstractSocket::SocketError socketError){
                    
                            switch(socketError){
                            case QAbstractSocket::RemoteHostClosedError:
                                break;
                    
                            case QAbstractSocket::HostNotFoundError:
                                qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                break;
                    
                    
                            case QAbstractSocket::ConnectionRefusedError:
                                qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                break;
                    
                            default:
                                qDebug() << "ErrorString : " << tcpSocket->errorString();
                          }
                    
                    
                        });
                    
                    
                        connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                        connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                    
                    }
                    
                    void Client::displayError(QAbstractSocket::SocketError socketError){
                    
                        switch(socketError){
                        case QAbstractSocket::RemoteHostClosedError:
                            break;
                    
                        case QAbstractSocket::HostNotFoundError:
                            qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                            break;
                    
                    
                        case QAbstractSocket::ConnectionRefusedError:
                            qDebug() << "ConnectionRefusedError. Client. The host was not found";
                            break;
                    
                        default:
                            qDebug() << "ErrorString : " << tcpSocket->errorString();
                      }
                    
                    }
                    
                    void Client::sendMessageToServer(){
                        qDebug() << "INSIDe sendMessageToServer";
                        //tcpSocket->waitForReadyRead();
                        qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                        tcpSocket->write("MessageFromClient");
                        //tcpSocket->flush();
                    
                    }
                    
                    void Client::readyRead(){
                        qDebug() << "///READYREAD SLOT///";
                    
                    //    in.startTransaction();
                    
                    //    QString nextFortune;
                    //    in >> nextFortune;
                    
                    //    if (!in.commitTransaction())
                    //        return;
                        qDebug() << tcpSocket->readAll();
                    
                    
                    }
                    
                    
                    

                    My client.h is,

                    #ifndef CLIENT_H
                    #define CLIENT_H
                    
                    #include <QObject>
                    #include <QTcpServer>
                    #include <QTcpSocket>
                    #include <QDebug>
                    #include <QDataStream>
                    #include <QByteArray>
                    #include <QNetworkInterface>
                    #include <QAbstractSocket>
                    
                    class Client  : public QTcpSocket
                    {
                    public:
                        Client();
                        QTcpSocket *tcpSocket = nullptr;
                         QDataStream in;
                    
                    public slots:
                        void displayError(QAbstractSocket::SocketError socketError);
                        void sendMessageToServer();
                        void readyRead();
                    };
                    
                    #endif // CLIENT_H
                    
                    

                    The main.cpp on the client side is,

                    #include <QCoreApplication>
                    #include "client.h"
                    
                    int main(int argc, char *argv[])
                    {
                        QCoreApplication a(argc, argv);
                        Client client;
                    
                        return a.exec();
                    }
                    
                    
                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #21

                    @star673 said in Sending Data from Client to Server:

                    void Server::incomingConnection(int socketfd){

                    If you check the documentation you will see that incomingConnection is a protected virtual method in QTcpServer. If you want to use it you have to subclass QTcpServer and override it. But if you use QTcpServer::newConnection signal there is no need for incomingConnection - simply move the code from your incomingConnection to newConnection.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    S 1 Reply Last reply
                    1
                    • jsulmJ jsulm

                      @star673 said in Sending Data from Client to Server:

                      void Server::incomingConnection(int socketfd){

                      If you check the documentation you will see that incomingConnection is a protected virtual method in QTcpServer. If you want to use it you have to subclass QTcpServer and override it. But if you use QTcpServer::newConnection signal there is no need for incomingConnection - simply move the code from your incomingConnection to newConnection.

                      S Offline
                      S Offline
                      star673
                      wrote on last edited by
                      #22

                      @jsulm

                      Thank you for helping, it worked like below.

                      #include "server.h"
                      
                      Server::Server(QObject *parent) : QObject(parent)
                      {
                      
                          tcpServer = new QTcpServer();
                           connect(tcpServer,&QTcpServer::newConnection,this,&Server::newConnection);
                           initServer();
                      
                          timer = new QTimer(this);
                      }
                      
                      
                      
                      
                      void Server::newConnection(){
                          qDebug() << "-------NEW CONNECTION SLOT--------";
                      
                         
                           clientConnection = tcpServer->nextPendingConnection();
                            connect(clientConnection, &QAbstractSocket::disconnected,
                                    clientConnection, &QObject::deleteLater);
                      
                      
                           qDebug() << "New client from: " << clientConnection->peerAddress().toString();
                      
                      
                           connect(clientConnection,&QAbstractSocket::readyRead,this,&Server::readyRead);
                           connect(clientConnection,&QAbstractSocket::disconnected,this,&Server::disconnected);
                      
                      
                      
                           clientConnection->write("ABCDEFFGHJKL");
                           
                           connect(timer,&QTimer::timeout,this,&Server::TimerSlot);
                           timer->start(1000);
                      }
                      
                      
                      void Server::readyRead(){
                         qDebug() << "|||||||||||READYREAD SLOT--------";
                         qDebug() << "||||||||" << clientConnection->readAll();
                      
                      }
                      
                      
                      
                      void Server::disconnected(){
                          qDebug() << "//////////DISCONNECTED CONNECTION SLOT--------";
                      }
                      
                      void Server::initServer(){
                      
                          if (!tcpServer->listen(QHostAddress::Any,45442)) {
                              qDebug() << tcpServer->errorString();
                      
                          }
                      
                          else{
                              qDebug() << "Listening";
                      
                      
                          }
                      }
                      
                      
                      void Server::TimerSlot(){
                      
                          clientConnection->write("ABCDEFFGHJKL");
                      
                      }
                      
                      

                      The client side is,

                      #include "client.h"
                      
                      Client::Client()
                      {
                          tcpSocket = new QTcpSocket();
                          tcpSocket->connectToHost(QHostAddress::LocalHost,45442);
                      
                          connect(tcpSocket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
                              [=](QAbstractSocket::SocketError socketError){
                      
                              switch(socketError){
                              case QAbstractSocket::RemoteHostClosedError:
                                  break;
                      
                              case QAbstractSocket::HostNotFoundError:
                                  qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                                  break;
                      
                      
                              case QAbstractSocket::ConnectionRefusedError:
                                  qDebug() << "ConnectionRefusedError. Client. The host was not found";
                                  break;
                      
                              default:
                                  qDebug() << "ErrorString : " << tcpSocket->errorString();
                            }
                      
                      
                          });
                      
                      
                          connect(tcpSocket, &QTcpSocket::connected, this, &Client::sendMessageToServer);
                          connect(tcpSocket,&QTcpSocket::readyRead, this, &Client::readyRead);
                      
                      
                          timer = new QTimer(this);
                      
                      }
                      
                      void Client::displayError(QAbstractSocket::SocketError socketError){
                      
                          switch(socketError){
                          case QAbstractSocket::RemoteHostClosedError:
                              break;
                      
                          case QAbstractSocket::HostNotFoundError:
                              qDebug() << "HostNotFoundError. Connection was refused. Server is not working";
                              break;
                      
                      
                          case QAbstractSocket::ConnectionRefusedError:
                              qDebug() << "ConnectionRefusedError. Client. The host was not found";
                              break;
                      
                          default:
                              qDebug() << "ErrorString : " << tcpSocket->errorString();
                        }
                      
                      }
                      
                      void Client::sendMessageToServer(){
                          qDebug() << "INSIDe sendMessageToServer";
                          qDebug() << tcpSocket->canReadLine() << tcpSocket->readAll();
                          tcpSocket->write("MessageFromClient");
                         
                          connect(timer,&QTimer::timeout,this,&Client::TimerSlotClient);
                          timer->start(1000);
                      }
                      
                      void Client::readyRead(){
                          qDebug() << "///READYREAD SLOT///";
                          qDebug() << tcpSocket->readAll();
                      }
                      
                      void Client::TimerSlotClient(){
                             tcpSocket->write("MessageFromClient");
                      }
                      
                      
                      
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