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First attempt to use Qt networking on QML apps

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  • GrecKoG Offline
    GrecKoG Offline
    GrecKo
    Qt Champions 2018
    wrote on last edited by
    #14

    As I said, you are not connecting to your QTcpServer newConnection signal.
    The connection you are trying to do in the constructor is too soon because you don't have any QTcpServer yet.

    Q 1 Reply Last reply
    1
    • GrecKoG GrecKo

      As I said, you are not connecting to your QTcpServer newConnection signal.
      The connection you are trying to do in the constructor is too soon because you don't have any QTcpServer yet.

      Q Offline
      Q Offline
      qcoderpro
      wrote on last edited by
      #15

      @GrecKo

      As I said, you are not connecting to your QTcpServer newConnection signal.

      Yes, that's right and I know it but don't know how to solve it! :|

      The connection you are trying to do in the constructor is too soon because you don't have any QTcpServer yet.

      Yea, that makes sense. So I cut that connection there and pasted it in the initServer(). Still theonNewConnectionis not called! :|

      jsulmJ 1 Reply Last reply
      0
      • Q Offline
        Q Offline
        qcoderpro
        wrote on last edited by
        #16

        No further help! :(

        1 Reply Last reply
        0
        • Q qcoderpro

          @GrecKo

          As I said, you are not connecting to your QTcpServer newConnection signal.

          Yes, that's right and I know it but don't know how to solve it! :|

          The connection you are trying to do in the constructor is too soon because you don't have any QTcpServer yet.

          Yea, that makes sense. So I cut that connection there and pasted it in the initServer(). Still theonNewConnectionis not called! :|

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #17

          @qcoderpro said in First attempt to use Qt networking on QML apps:

          So I cut that connection there and pasted it in the initServer(). Still theonNewConnectionis not called!

          Please show your current code

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          Q 1 Reply Last reply
          0
          • jsulmJ jsulm

            @qcoderpro said in First attempt to use Qt networking on QML apps:

            So I cut that connection there and pasted it in the initServer(). Still theonNewConnectionis not called!

            Please show your current code

            Q Offline
            Q Offline
            qcoderpro
            wrote on last edited by
            #18

            @jsulm

            This is code for server.cpp:

            #include "server.h"
            #include <QtNetwork>
            #include <QtCore>
            
            Server::Server(QObject *parent) : QObject{parent}
                , tcpServer(new QTcpServer(this)) { }
            
            QString Server::initServer() {
                // Called from the front-end
            
                tcpServer = new QTcpServer(this);
                if(!tcpServer->listen())
                    return "Server Unable to start the server: " +
                            tcpServer->errorString();
            
                QString ipAddress;
                QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
            
                // use the first non-local IPv4 address
                for(int i=0; i<ipAddressesList.size(); ++i)
                    if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                            ipAddressesList.at(i).toIPv4Address()) {
                        ipAddress = ipAddressesList.at(i).toString();
                        break;
                    }
            
                // if we did not find one, use IPv4 localhost
                if(ipAddress.isEmpty())
                    ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
            
                return " The server is running on\n\n IP: " +
                        ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                        + "\n\n Run the Client example now.";
                connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
            }
            
            void Server::onNewConnection()
            {
                qDebug() << "OnNewConnection was called!\n";
            
                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                connect(clientConnection, &QAbstractSocket::disconnected,
                        clientConnection, &QObject::deleteLater);
                in.setDevice(clientConnection);
                in.setVersion(QDataStream::Qt_4_0);
                connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
            }
            
            void Server::setMessage()
            {
                in.startTransaction();
            
                QString msg;
                in >> msg;
            
                if (!in.commitTransaction())
                    message = "commitTransaction error" ;
                else
                    message = msg;
            }
            
            QString Server::getMessage() const
            {
                return message;
            }
            

            Totally there're 6 files as follows:
            server.h, server.cpp, server qml file, client.h, client.cpp and client qml file

            If you like I can pack them all in a zip file and send it to a global resource for freely downloading and consideration.

            jsulmJ 1 Reply Last reply
            0
            • Q qcoderpro

              @jsulm

              This is code for server.cpp:

              #include "server.h"
              #include <QtNetwork>
              #include <QtCore>
              
              Server::Server(QObject *parent) : QObject{parent}
                  , tcpServer(new QTcpServer(this)) { }
              
              QString Server::initServer() {
                  // Called from the front-end
              
                  tcpServer = new QTcpServer(this);
                  if(!tcpServer->listen())
                      return "Server Unable to start the server: " +
                              tcpServer->errorString();
              
                  QString ipAddress;
                  QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
              
                  // use the first non-local IPv4 address
                  for(int i=0; i<ipAddressesList.size(); ++i)
                      if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                              ipAddressesList.at(i).toIPv4Address()) {
                          ipAddress = ipAddressesList.at(i).toString();
                          break;
                      }
              
                  // if we did not find one, use IPv4 localhost
                  if(ipAddress.isEmpty())
                      ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
              
                  return " The server is running on\n\n IP: " +
                          ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                          + "\n\n Run the Client example now.";
                  connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
              }
              
              void Server::onNewConnection()
              {
                  qDebug() << "OnNewConnection was called!\n";
              
                  QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                  connect(clientConnection, &QAbstractSocket::disconnected,
                          clientConnection, &QObject::deleteLater);
                  in.setDevice(clientConnection);
                  in.setVersion(QDataStream::Qt_4_0);
                  connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
              }
              
              void Server::setMessage()
              {
                  in.startTransaction();
              
                  QString msg;
                  in >> msg;
              
                  if (!in.commitTransaction())
                      message = "commitTransaction error" ;
                  else
                      message = msg;
              }
              
              QString Server::getMessage() const
              {
                  return message;
              }
              

              Totally there're 6 files as follows:
              server.h, server.cpp, server qml file, client.h, client.cpp and client qml file

              If you like I can pack them all in a zip file and send it to a global resource for freely downloading and consideration.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #19

              @qcoderpro said in First attempt to use Qt networking on QML apps:

              ipAddress = ipAddressesList.at(i).toString();

              What is ipAddress used for? You are not using it when you call listen().

              But the actuall issue is that you have a return just before connect(), so connect() is never called...

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              Q 1 Reply Last reply
              2
              • jsulmJ jsulm

                @qcoderpro said in First attempt to use Qt networking on QML apps:

                ipAddress = ipAddressesList.at(i).toString();

                What is ipAddress used for? You are not using it when you call listen().

                But the actuall issue is that you have a return just before connect(), so connect() is never called...

                Q Offline
                Q Offline
                qcoderpro
                wrote on last edited by
                #20

                @jsulm

                What is ipAddress used for? You are not using it when you call listen().

                ipAddress is used to store the list of local/non-local IP addresses. But I didn't understand the part "You are not using it when you call listen()".

                But the actuall issue is that you have a return just before connect(), so connect() is never called..

                Right. I moved the connect() to the part right after the listen(). Now the onNewConnection() slot is successfully called and it prints the message "OnNewConnection was called" in Application Output window as expected.

                Now there's still a problem remaining!
                This is client.cpp:

                #include "client.h"
                #include <QtNetwork>
                
                Client::Client(QObject *parent)
                    : QObject{parent}
                    , tcpSocket(new QTcpSocket(this))
                {
                    out.setDevice(tcpSocket);
                    out.setVersion(QDataStream::Qt_4_0);
                }
                
                void Client::sendAddress(QString ip, QString port)
                {
                    tcpSocket->abort();
                    tcpSocket->connectToHost(ip, port.toInt());
                
                    connect(tcpSocket, &QAbstractSocket::connected, []() {
                        qDebug() << "Connected to the host";
                    });
                }
                
                void Client::sendMessage(const QString& message)
                //called from front-end
                {
                    QByteArray block;
                    QDataStream out(&block, QIODevice::WriteOnly);
                    out.setVersion(QDataStream::Qt_5_10);
                    out << message;
                    tcpSocket->write(block);
                }
                

                The sendAddress slot prints the message of the lambda in output ("Connected to the host") so by that I assume the connection between the client and server the way above is properly established. The remaining problem is that the sendMessage slot still doesn't send its message (its string parameter) to the sever! :(

                jsulmJ 1 Reply Last reply
                0
                • Q qcoderpro

                  @jsulm

                  What is ipAddress used for? You are not using it when you call listen().

                  ipAddress is used to store the list of local/non-local IP addresses. But I didn't understand the part "You are not using it when you call listen()".

                  But the actuall issue is that you have a return just before connect(), so connect() is never called..

                  Right. I moved the connect() to the part right after the listen(). Now the onNewConnection() slot is successfully called and it prints the message "OnNewConnection was called" in Application Output window as expected.

                  Now there's still a problem remaining!
                  This is client.cpp:

                  #include "client.h"
                  #include <QtNetwork>
                  
                  Client::Client(QObject *parent)
                      : QObject{parent}
                      , tcpSocket(new QTcpSocket(this))
                  {
                      out.setDevice(tcpSocket);
                      out.setVersion(QDataStream::Qt_4_0);
                  }
                  
                  void Client::sendAddress(QString ip, QString port)
                  {
                      tcpSocket->abort();
                      tcpSocket->connectToHost(ip, port.toInt());
                  
                      connect(tcpSocket, &QAbstractSocket::connected, []() {
                          qDebug() << "Connected to the host";
                      });
                  }
                  
                  void Client::sendMessage(const QString& message)
                  //called from front-end
                  {
                      QByteArray block;
                      QDataStream out(&block, QIODevice::WriteOnly);
                      out.setVersion(QDataStream::Qt_5_10);
                      out << message;
                      tcpSocket->write(block);
                  }
                  

                  The sendAddress slot prints the message of the lambda in output ("Connected to the host") so by that I assume the connection between the client and server the way above is properly established. The remaining problem is that the sendMessage slot still doesn't send its message (its string parameter) to the sever! :(

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #21

                  @qcoderpro said in First attempt to use Qt networking on QML apps:

                  But I didn't understand the part "You are not using it when you call listen()".

                  You know that you can pass an IP to listen? See https://doc.qt.io/qt-5/qtcpserver.html#listen

                  Where and when do you call sendMessage ?
                  You also should add code for error handling: https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred
                  https://doc.qt.io/qt-5/qiodevice.html#errorString

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  Q 1 Reply Last reply
                  0
                  • jsulmJ jsulm

                    @qcoderpro said in First attempt to use Qt networking on QML apps:

                    But I didn't understand the part "You are not using it when you call listen()".

                    You know that you can pass an IP to listen? See https://doc.qt.io/qt-5/qtcpserver.html#listen

                    Where and when do you call sendMessage ?
                    You also should add code for error handling: https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred
                    https://doc.qt.io/qt-5/qiodevice.html#errorString

                    Q Offline
                    Q Offline
                    qcoderpro
                    wrote on last edited by qcoderpro
                    #22

                    @jsulm

                    You know that you can pass an IP to listen? See https://doc.qt.io/qt-5/qtcpserver.html#listen

                    No, I didn't know that and if I use listen() that way I need to someway convert the ipAddress which a QString to a QHostAddress. But now the connection is properly established and the connect(...) calls the slot onNewConnection.

                    Where and when do you call sendMessage ?

                    In the front-end:

                     ColumnLayout {
                            anchors.fill: parent
                    
                            TextField {
                                id: ipAddrs
                            }
                            TextField {
                                    id: portNum
                                }
                            Button {
                                text: "Send Address"
                                onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                            }
                    
                            RowLayout {
                                Layout.alignment: Qt.AlignBottom
                    
                                TextField {
                                    id: txtField
                                    Layout.fillWidth: true
                                }
                                Button {
                                    text: qsTr("Send")
                                    onClicked: myObj.sendMessage(txtField.text)
                                }
                            }
                        }
                    
                        MyClass {
                            id: myObj
                        }
                    

                    wqerwr.PNG

                    You also should add code for error handling: https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred
                    https://doc.qt.io/qt-5/qiodevice.html#errorString

                    For that, I added this connect() after the lambda in client.cpp:
                    connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Client::displayError); and this slot there:

                    void Client::displayError(QAbstractSocket::SocketError socketError) {
                       // for this stage, printing the error messages using qDenug will be fine
                    
                        switch (socketError) {
                        case QAbstractSocket::RemoteHostClosedError:
                            break;
                        case QAbstractSocket::HostNotFoundError:
                            qDebug() <<"The host was not found. Please check the "
                                       "host name and port settings.";
                            break;
                        case QAbstractSocket::ConnectionRefusedError:
                            qDebug() << "The connection was refused by the peer. "
                                        "Make sure the server is running, "
                                        "and check that the host name and port "
                                        "settings are correct.";
                            break;
                        default:
                            qDebug() << "The following error occurred: " + tcpSocket->errorString();
                        }
                    }
                    

                    Still no message is sent nor there's any error.

                    jsulmJ 1 Reply Last reply
                    0
                    • Q qcoderpro

                      @jsulm

                      You know that you can pass an IP to listen? See https://doc.qt.io/qt-5/qtcpserver.html#listen

                      No, I didn't know that and if I use listen() that way I need to someway convert the ipAddress which a QString to a QHostAddress. But now the connection is properly established and the connect(...) calls the slot onNewConnection.

                      Where and when do you call sendMessage ?

                      In the front-end:

                       ColumnLayout {
                              anchors.fill: parent
                      
                              TextField {
                                  id: ipAddrs
                              }
                              TextField {
                                      id: portNum
                                  }
                              Button {
                                  text: "Send Address"
                                  onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                              }
                      
                              RowLayout {
                                  Layout.alignment: Qt.AlignBottom
                      
                                  TextField {
                                      id: txtField
                                      Layout.fillWidth: true
                                  }
                                  Button {
                                      text: qsTr("Send")
                                      onClicked: myObj.sendMessage(txtField.text)
                                  }
                              }
                          }
                      
                          MyClass {
                              id: myObj
                          }
                      

                      wqerwr.PNG

                      You also should add code for error handling: https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred
                      https://doc.qt.io/qt-5/qiodevice.html#errorString

                      For that, I added this connect() after the lambda in client.cpp:
                      connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Client::displayError); and this slot there:

                      void Client::displayError(QAbstractSocket::SocketError socketError) {
                         // for this stage, printing the error messages using qDenug will be fine
                      
                          switch (socketError) {
                          case QAbstractSocket::RemoteHostClosedError:
                              break;
                          case QAbstractSocket::HostNotFoundError:
                              qDebug() <<"The host was not found. Please check the "
                                         "host name and port settings.";
                              break;
                          case QAbstractSocket::ConnectionRefusedError:
                              qDebug() << "The connection was refused by the peer. "
                                          "Make sure the server is running, "
                                          "and check that the host name and port "
                                          "settings are correct.";
                              break;
                          default:
                              qDebug() << "The following error occurred: " + tcpSocket->errorString();
                          }
                      }
                      

                      Still no message is sent nor there's any error.

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #23

                      @qcoderpro said in First attempt to use Qt networking on QML apps:

                      For that, I added this connect() after the lambda in client.cpp:

                      The idea was actually to check the errors on server side

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      Q 1 Reply Last reply
                      1
                      • jsulmJ jsulm

                        @qcoderpro said in First attempt to use Qt networking on QML apps:

                        For that, I added this connect() after the lambda in client.cpp:

                        The idea was actually to check the errors on server side

                        Q Offline
                        Q Offline
                        qcoderpro
                        wrote on last edited by
                        #24

                        @jsulm
                        Yeah, right.
                        I declared a QTcpSocket object in the server app and added the connect() and displayError slot as mentioned above in it. As before, the connection is established but no message is sent nor is an error displayed!
                        I shared both projects in a zip file in link below. If you have time, take a look at them please. I'm sure the remaining problem will be clear to you. I tried to keep the projects as simple as possible just to do the job: https://www.4shared.com/s/f_Gct6Kjwiq

                        1 Reply Last reply
                        0
                        • GrecKoG Offline
                          GrecKoG Offline
                          GrecKo
                          Qt Champions 2018
                          wrote on last edited by
                          #25

                          This file sharing is unusable without account it seems.

                          If you want to share multiple files, using https://gist.github.com would be better for the people that want to help you.

                          Q 1 Reply Last reply
                          1
                          • GrecKoG GrecKo

                            This file sharing is unusable without account it seems.

                            If you want to share multiple files, using https://gist.github.com would be better for the people that want to help you.

                            Q Offline
                            Q Offline
                            qcoderpro
                            wrote on last edited by
                            #26

                            @GrecKo
                            That's a code sharing platform (instead of files) but if code is meant to be easier than the projects both in a zip file then as usual it's feasible to share them here.
                            server.h:

                            #include <QObject>
                            #include <QAbstractSocket>
                            
                            class QTcpServer;
                            class QTcpSocket;
                            
                            class Server : public QObject
                            {
                                Q_OBJECT
                            public:
                                explicit Server(QObject *parent = nullptr);
                            
                            public slots:
                                QString initServer();
                                void setMessage();
                                QString getMessage() const;
                                void onNewConnection();
                                void displayError(QAbstractSocket::SocketError);
                            
                            private:
                                QTcpServer* tcpServer { nullptr };
                                QTcpSocket* tcpSocket { nullptr };
                                QDataStream in;
                                QString message;
                            };
                            

                            server.cpp:

                            #include "server.h"
                            #include <QtNetwork>
                            #include <QtCore>
                            
                            Server::Server(QObject *parent) : QObject{parent}
                                , tcpServer(new QTcpServer(this))
                                , tcpSocket(new QTcpSocket(this)) { }
                            
                            QString Server::initServer() {
                                // Called from the front-end
                            
                                tcpServer = new QTcpServer(this);
                                if(!tcpServer->listen())
                                    return "Server Unable to start the server: " +
                                            tcpServer->errorString();
                            
                                connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                                connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Server::displayError);
                            
                                QString ipAddress;
                                QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                            
                                // use the first non-local IPv4 address
                                for(int i=0; i<ipAddressesList.size(); ++i)
                                    if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                            ipAddressesList.at(i).toIPv4Address()) {
                                        ipAddress = ipAddressesList.at(i).toString();
                                        break;
                                    }
                            
                                // if we did not find one, use IPv4 localhost
                                if(ipAddress.isEmpty())
                                    ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                            
                                return " The server is running on\n\n IP: " +
                                        ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                                        + "\n\n Run the Client example now.";
                            }
                            
                            void Server::onNewConnection()
                            {
                                qDebug() << "OnNewConnection was called!\n";
                            
                                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                connect(clientConnection, &QAbstractSocket::disconnected,
                                        clientConnection, &QObject::deleteLater);
                                in.setDevice(clientConnection);
                                in.setVersion(QDataStream::Qt_4_0);
                                connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                            }
                            
                            void Server::displayError(QAbstractSocket::SocketError socketError)
                            {
                                // for this stage, printing the error messages using qDenug will be fine
                            
                                 switch (socketError) {
                                 case QAbstractSocket::RemoteHostClosedError:
                                     break;
                                 case QAbstractSocket::HostNotFoundError:
                                     qDebug() <<"The host was not found. Please check the "
                                                "host name and port settings.";
                                     break;
                                 case QAbstractSocket::ConnectionRefusedError:
                                     qDebug() << "The connection was refused by the peer. "
                                                 "Make sure the server is running, "
                                                 "and check that the host name and port "
                                                 "settings are correct.";
                                     break;
                                 default:
                                     qDebug() << "The following error occurred: " + tcpSocket->errorString();
                                 }
                            }
                            
                            void Server::setMessage()
                            {
                                in.startTransaction();
                            
                                QString msg;
                                in >> msg;
                            
                                if (!in.commitTransaction())
                                    message = "commitTransaction error" ;
                                else
                                    message = msg;
                            }
                            
                            QString Server::getMessage() const
                            {
                                return message;
                            }
                            

                            server's project qml file:

                            import QtQuick
                            import QtQuick.Controls
                            import QtQuick.Layouts
                            import SomeClass 1.0
                            
                            Window {
                                width: 300
                                height: 200
                                visible: true
                                title: qsTr("Server")
                                color: "lightblue"
                            
                                ColumnLayout {
                                    anchors.fill: parent
                            
                                    Label {
                                        text: myObj.initServer()
                                    }
                            
                                    Label {
                                        id: msgLabel
                                        text: myObj.getMessage()
                                    }
                                }
                            
                                MyClass {
                                    id: myObj
                                }
                            }
                            

                            client.h:

                            #include <QDataStream>
                            #include <QObject>
                            
                            class QTcpSocket;
                            
                            class Client : public QObject
                            {
                                Q_OBJECT
                            
                            public:
                                explicit Client(QObject *parent = nullptr);
                            
                            public slots:
                                void sendAddress(QString, QString);
                                void sendMessage(const QString&);
                            
                            private:
                                QTcpSocket* tcpSocket { nullptr };
                                QDataStream out;
                            };
                            

                            client.cpp:

                            #include "client.h"
                            #include <QtNetwork>
                            
                            Client::Client(QObject *parent)
                                : QObject{parent}
                                , tcpSocket(new QTcpSocket(this))
                            {
                                out.setDevice(tcpSocket);
                                out.setVersion(QDataStream::Qt_4_0);
                            }
                            
                            void Client::sendAddress(QString ip, QString port)
                            {
                                tcpSocket->abort();
                                tcpSocket->connectToHost(ip, port.toInt());
                            
                                connect(tcpSocket, &QAbstractSocket::connected, []() {
                                    qDebug() << "Connected to the host";
                                });
                            }
                            
                            void Client::sendMessage(const QString& message) {
                                  //called from front-end
                                QByteArray block;
                                QDataStream out(&block, QIODevice::WriteOnly);
                                out.setVersion(QDataStream::Qt_5_10);
                                out << message;
                                tcpSocket->write(block);
                            }
                            

                            client's project qml file:

                            import QtQuick
                            import QtQuick.Controls
                            import QtQuick.Layouts
                            import SomeClass 1.0
                            
                            Window {
                                width: 300
                                height: 200
                                visible: true
                                title: qsTr("Client")
                                color: "lightblue"
                            
                                ColumnLayout {
                                    anchors.fill: parent
                            
                                    TextField {
                                        id: ipAddrs
                                    }
                                    TextField {
                                            id: portNum
                                        }
                                    Button {
                                        text: "Send Address"
                                        onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                                    }
                            
                                    RowLayout {
                                        Layout.alignment: Qt.AlignBottom
                            
                                        TextField {
                                            id: txtField
                                            Layout.fillWidth: true
                                        }
                                        Button {
                                            text: qsTr("Send")
                                            onClicked: myObj.sendMessage(txtField.text)
                                        }
                                    }
                                }
                            
                                MyClass {
                                    id: myObj
                                }
                            }
                            

                            Hopefully we can now find the issue. :(

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                              qcoderpro
                              wrote on last edited by
                              #27

                              Here is also the link for that platform embracing the files code: https://gist.github.com/Tomtesty/eff99a9721afa7a44558fe097e65b079

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                                qcoderpro
                                wrote on last edited by
                                #28

                                Is the problem still ambiguous, please? I tried hard but can't find the issue. :(

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