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Sending messages from a client to server using network on the same machine

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Did you check the fortune client and server examples ?

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Q 1 Reply Last reply
    1
    • SGaistS SGaist

      Did you check the fortune client and server examples ?

      Q Offline
      Q Offline
      qcoderpro
      wrote on last edited by
      #5

      @SGaist
      Yes. There a button on the client causes a message to be sent from the server to it which is different from mine. On my projects, the client itself sends messages to the sever.

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #6

        You are not handling new connection. See newConnection.

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        • SGaistS SGaist

          You are not handling new connection. See newConnection.

          Q Offline
          Q Offline
          qcoderpro
          wrote on last edited by
          #7

          @SGaist

          I want to define: connect(tcpServer, &QTcpServer::newConnection, this, &Server:: ...); but don't know what slot to be called for that. Please remember my server app is the receiver of the messages and there's only a lost, setMessage(), defined in it apart from initServer().

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #8

            It means that you need to store the socket that is created to handle the connection with your client.
            Then connect that socket readyRead signal to the slot that will process the message.

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            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Q 1 Reply Last reply
            1
            • SGaistS SGaist

              It means that you need to store the socket that is created to handle the connection with your client.
              Then connect that socket readyRead signal to the slot that will process the message.

              Q Offline
              Q Offline
              qcoderpro
              wrote on last edited by
              #9

              @SGaist
              I'm really confused. Let's get it straight, please.
              Just to emphasize: The goal of the two projects is that: First the Server app provides IP and port number. Then the Client app uses those IP and port to connect to the Server, then using a textfiled and a send button it (the client) sends messages to the server.

              Now I've got two questions:

              1. Are the projects Server and Client defined in the first post of this thread right for that goal?
              2. If so, I assume I need to add connect(tcpServer, &QTcpServer::newConnection, this, &Server::setMessage); to the Server app and connect(tcpSocket, &QIODevice::readyRead, this, &Client::sendMessage); to the Client app. Right up to here?
              1 Reply Last reply
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #10

                Client and server separation are correct however, what you are missing is the handling of the socket server side. When a new connection is attempted, it will create a socket on the server to allow communication with the client, and that's why you need to store that socket to be able to do communication with it.

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                • Q Offline
                  Q Offline
                  qcoderpro
                  wrote on last edited by
                  #11

                  You mentioned "storing a socket" a couple of times, but I don't know what you mean by storing a socket!

                  What I know from rereading your previous messages up to here is that I need to set the connection below in the server side to store the coming socket (how?):
                  connect(tcpServer, &QTcpServer::newConnection, this, &Server:: ...);
                  Then it's required to use that stored socket in: connect(tcpSocket, &QIODevice::readyRead, this, &Client::setMessage); (the setMessage slot will set the message to the label)

                  Is it not possible to write a few lines of code for the projects to get them to work, please? I'm sure I will definitely learn the whole stuff used for the both projects by reading your messages all (again) and looking at the codes.

                  1 Reply Last reply
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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    This is enough to receive data from your client and automatically delete the socket on disconnection however it will require to use the sender method to retrieve the data:

                    void Server::onNewConnection()
                    {
                        QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                        connect(clientConnection, &QAbstractSocket::disconnected,
                                clientConnection, &QObject::deleteLater);
                        connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::processMessage);
                    }
                    

                    The other solution would be to use a lambda rather than a slot.
                    Lastly, depending on what else you want to do with the socket object, you should add a member variable to your Server class to store it, whether it's a QTcpSocket pointer or a vector of them will depend on how much connections you are going to allow to your server.

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                    • Q Offline
                      Q Offline
                      qcoderpro
                      wrote on last edited by qcoderpro
                      #13

                      The example is much harder than I thought of! :|
                      I had to simplify the examples as much as possible to get the topic and can get them to work as expected. I'm sorry that I send the examples part of which may be repetitive.
                      (The purpose is the same: connecting client to the server and then sending messages to it)
                      client.h

                      class QTcpSocket;
                      
                      class Client : public QObject
                      {
                          Q_OBJECT
                      
                      public:
                          explicit Client(QObject *parent = nullptr);
                      
                      public slots:
                          void sendMessage(QString, QString);
                      
                      private:
                          QTcpSocket* tcpSocket { nullptr };
                          QDataStream in;
                      };
                      

                      client.cpp

                      #include "client.h"
                      #include <QtNetwork>
                      
                      Client::Client(QObject *parent)
                          : QObject{parent}
                          , tcpSocket(new QTcpSocket(this))
                      {
                          in.setDevice(tcpSocket);
                          in.setVersion(QDataStream::Qt_4_0);
                      }
                      
                      void Client::sendMessage(QString ip, QString port)
                      {
                          tcpSocket->abort();
                          tcpSocket->connectToHost(ip, port.toInt());
                      }
                      

                      main.qml

                      Window {
                          width: 300
                          height: 200
                          visible: true
                          title: qsTr("Client")
                          color: "lightblue"
                      
                          ColumnLayout {
                              anchors.fill: parent
                      
                              TextField {
                                  id: ipAddrs
                              }
                              TextField {
                                      id: portNum
                                  }
                      
                              RowLayout {
                                  Layout.alignment: Qt.AlignBottom
                      
                                  TextField {
                                      id: txtField
                                      Layout.fillWidth: true
                                  }
                                  Button {
                                      text: qsTr("Send")
                                      onClicked:
                                      myObject.sendMessage(ipAddrs.text.toString(), portNum.text.toString())
                                  }
                              }
                          }
                      
                          MyObject{
                              id: myObject
                          }
                      }
                      

                      server.h

                      class QTcpServer;
                      class QTcpSocket;
                      
                      class Server : public QObject
                      {
                          Q_OBJECT
                      public:
                          explicit Server(QObject *parent = nullptr);
                      
                      public slots:
                          QString initServer();
                          QString setMessage();
                          void onNewConnection();
                      
                      private:
                          QTcpServer* tcpServer { nullptr };
                          QTcpSocket* tcpSocket { nullptr };
                          QDataStream in;
                      };
                      

                      server.cpp

                      #include "server.h"
                      #include <QtNetwork>
                      #include <QtCore>
                      
                      Server::Server(QObject *parent)
                          : QObject{parent}
                          , tcpServer(new QTcpServer(this))
                          , tcpSocket(new QTcpSocket(this))
                      {
                          initServer();
                          in.setDevice(tcpSocket);
                          in.setVersion(QDataStream::Qt_4_0);
                          connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                      }
                      
                      QString Server::initServer() {
                      
                          tcpServer = new QTcpServer(this);
                          if(!tcpServer->listen())
                              return "Server Unable to start the server: " +
                                      tcpServer->errorString();
                      
                          QString ipAddress;
                          QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                      
                          // use the first non-local IPv4 address
                          for(int i=0; i<ipAddressesList.size(); ++i)
                              if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                      ipAddressesList.at(i).toIPv4Address()) {
                                  ipAddress = ipAddressesList.at(i).toString();
                                  break;
                              }
                      
                          // if we did not find one, use IPv4 localhost
                          if(ipAddress.isEmpty())
                              ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                      
                          return " The server is running on\n\n IP: " +
                                  ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                                  + "\n\n Run the Client example now.";
                      }
                      
                      void Server::onNewConnection()
                      {
                          QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                          connect(clientConnection, &QAbstractSocket::disconnected,
                                  clientConnection, &QObject::deleteLater);
                          connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                      }
                      
                      QString Server::setMessage()
                      {
                          in.startTransaction();
                      
                          QString message;
                          in >> message;
                      
                          if (!in.commitTransaction())
                             return "commitTransaction error" ;
                      
                          return message;
                      }
                      

                      main.qml

                      Window {
                          width: 300
                          height: 200
                          visible: true
                          title: qsTr("Server")
                          color: "lightblue"
                      
                          ColumnLayout {
                              anchors.fill: parent
                      
                              Label {
                                  text: myObject.initServer()
                              }
                      
                              Label {
                                  id: msgLabel
                                  text: myObject.setMessage()
                              }
                          }
                      
                          MyObject{
                              id: myObject
                          }
                      }
                      

                      For now I have only a question. Are the projects to this point fine? I mean I know that there may be many things to be added to them but isn't anything redundant up to here?

                      Q 1 Reply Last reply
                      0
                      • Q qcoderpro

                        The example is much harder than I thought of! :|
                        I had to simplify the examples as much as possible to get the topic and can get them to work as expected. I'm sorry that I send the examples part of which may be repetitive.
                        (The purpose is the same: connecting client to the server and then sending messages to it)
                        client.h

                        class QTcpSocket;
                        
                        class Client : public QObject
                        {
                            Q_OBJECT
                        
                        public:
                            explicit Client(QObject *parent = nullptr);
                        
                        public slots:
                            void sendMessage(QString, QString);
                        
                        private:
                            QTcpSocket* tcpSocket { nullptr };
                            QDataStream in;
                        };
                        

                        client.cpp

                        #include "client.h"
                        #include <QtNetwork>
                        
                        Client::Client(QObject *parent)
                            : QObject{parent}
                            , tcpSocket(new QTcpSocket(this))
                        {
                            in.setDevice(tcpSocket);
                            in.setVersion(QDataStream::Qt_4_0);
                        }
                        
                        void Client::sendMessage(QString ip, QString port)
                        {
                            tcpSocket->abort();
                            tcpSocket->connectToHost(ip, port.toInt());
                        }
                        

                        main.qml

                        Window {
                            width: 300
                            height: 200
                            visible: true
                            title: qsTr("Client")
                            color: "lightblue"
                        
                            ColumnLayout {
                                anchors.fill: parent
                        
                                TextField {
                                    id: ipAddrs
                                }
                                TextField {
                                        id: portNum
                                    }
                        
                                RowLayout {
                                    Layout.alignment: Qt.AlignBottom
                        
                                    TextField {
                                        id: txtField
                                        Layout.fillWidth: true
                                    }
                                    Button {
                                        text: qsTr("Send")
                                        onClicked:
                                        myObject.sendMessage(ipAddrs.text.toString(), portNum.text.toString())
                                    }
                                }
                            }
                        
                            MyObject{
                                id: myObject
                            }
                        }
                        

                        server.h

                        class QTcpServer;
                        class QTcpSocket;
                        
                        class Server : public QObject
                        {
                            Q_OBJECT
                        public:
                            explicit Server(QObject *parent = nullptr);
                        
                        public slots:
                            QString initServer();
                            QString setMessage();
                            void onNewConnection();
                        
                        private:
                            QTcpServer* tcpServer { nullptr };
                            QTcpSocket* tcpSocket { nullptr };
                            QDataStream in;
                        };
                        

                        server.cpp

                        #include "server.h"
                        #include <QtNetwork>
                        #include <QtCore>
                        
                        Server::Server(QObject *parent)
                            : QObject{parent}
                            , tcpServer(new QTcpServer(this))
                            , tcpSocket(new QTcpSocket(this))
                        {
                            initServer();
                            in.setDevice(tcpSocket);
                            in.setVersion(QDataStream::Qt_4_0);
                            connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                        }
                        
                        QString Server::initServer() {
                        
                            tcpServer = new QTcpServer(this);
                            if(!tcpServer->listen())
                                return "Server Unable to start the server: " +
                                        tcpServer->errorString();
                        
                            QString ipAddress;
                            QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                        
                            // use the first non-local IPv4 address
                            for(int i=0; i<ipAddressesList.size(); ++i)
                                if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                        ipAddressesList.at(i).toIPv4Address()) {
                                    ipAddress = ipAddressesList.at(i).toString();
                                    break;
                                }
                        
                            // if we did not find one, use IPv4 localhost
                            if(ipAddress.isEmpty())
                                ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                        
                            return " The server is running on\n\n IP: " +
                                    ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                                    + "\n\n Run the Client example now.";
                        }
                        
                        void Server::onNewConnection()
                        {
                            QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                            connect(clientConnection, &QAbstractSocket::disconnected,
                                    clientConnection, &QObject::deleteLater);
                            connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                        }
                        
                        QString Server::setMessage()
                        {
                            in.startTransaction();
                        
                            QString message;
                            in >> message;
                        
                            if (!in.commitTransaction())
                               return "commitTransaction error" ;
                        
                            return message;
                        }
                        

                        main.qml

                        Window {
                            width: 300
                            height: 200
                            visible: true
                            title: qsTr("Server")
                            color: "lightblue"
                        
                            ColumnLayout {
                                anchors.fill: parent
                        
                                Label {
                                    text: myObject.initServer()
                                }
                        
                                Label {
                                    id: msgLabel
                                    text: myObject.setMessage()
                                }
                            }
                        
                            MyObject{
                                id: myObject
                            }
                        }
                        

                        For now I have only a question. Are the projects to this point fine? I mean I know that there may be many things to be added to them but isn't anything redundant up to here?

                        Q Offline
                        Q Offline
                        qcoderpro
                        wrote on last edited by
                        #14

                        When I run both projects, I get this issue for the client project:
                        QIODevice::read (QTcpSocket): device not open and the error message: commitTransaction error
                        on the server's project's user interface. Let's for now ignore these.

                        I type the IP and port numbers provided by the server UI into the text fields of the client project's UI and write "Hi" in the bottom text field and click on the button Send there for which the sendMessage slot is called and it connectes to the server successfully.

                        void Client::sendMessage(QString ip, QString port)
                        {
                            tcpSocket->abort();
                            tcpSocket->connectToHost(ip, port.toInt());
                        }
                        

                        Afterwards, we've this connection in the Server project's constructor:
                        connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                        As well as:

                        in.setDevice(tcpSocket);
                        in.setVersion(QDataStream::Qt_4_0);
                        

                        The connection above calls onNewConnection slot since there's a new connection signal.

                        void Server::onNewConnection()
                        {
                            QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                            connect(clientConnection, &QAbstractSocket::disconnected,
                                    clientConnection, &QObject::deleteLater);
                            connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                        }
                        

                        In that function the setMessage slot is called:

                        QString Server::setMessage()
                        {
                            in.startTransaction();
                        
                            QString message;
                            in >> message;
                        
                            if (!in.commitTransaction())
                               return "commitTransaction error" ;
                        
                            return message;
                        }
                        

                        in is already set to the socket in the constructor, so it's expected that it's able to get the message sent ('Hi') and return that message to the server's label front-end part where that slot is called (too)!
                        But in reality no message is shown on the server's UI!

                        Could you please tell me where the first mistake is in the code so that I can firstly fix it and then we go for the others?

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #15

                          First thing: you initialize your QDataStream on the wrong socket, it shall use the socket matching the connection that was established.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          Q 1 Reply Last reply
                          1
                          • SGaistS SGaist

                            First thing: you initialize your QDataStream on the wrong socket, it shall use the socket matching the connection that was established.

                            Q Offline
                            Q Offline
                            qcoderpro
                            wrote on last edited by qcoderpro
                            #16

                            @SGaist

                            Do you mean to move

                            in.setDevice(tcpSocket);
                            in.setVersion(QDataStream::Qt_4_0);
                            

                            from the server's constructor into the onNewConnection slot this way, please?

                            void Server::onNewConnection()
                            {
                                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                connect(clientConnection, &QAbstractSocket::disconnected,
                                        clientConnection, &QObject::deleteLater);
                                in.setDevice(clientConnection);
                                in.setVersion(QDataStream::Qt_4_0);
                                connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                            }
                            

                            The error message when running the projects both at the same time: QDataStream: No transaction in progress

                            Q 1 Reply Last reply
                            0
                            • Q qcoderpro

                              @SGaist

                              Do you mean to move

                              in.setDevice(tcpSocket);
                              in.setVersion(QDataStream::Qt_4_0);
                              

                              from the server's constructor into the onNewConnection slot this way, please?

                              void Server::onNewConnection()
                              {
                                  QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                  connect(clientConnection, &QAbstractSocket::disconnected,
                                          clientConnection, &QObject::deleteLater);
                                  in.setDevice(clientConnection);
                                  in.setVersion(QDataStream::Qt_4_0);
                                  connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                              }
                              

                              The error message when running the projects both at the same time: QDataStream: No transaction in progress

                              Q Offline
                              Q Offline
                              qcoderpro
                              wrote on last edited by
                              #17

                              No further help? :|

                              1 Reply Last reply
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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                Do you also use QDataStream to prepare the data to send ?

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                Q 2 Replies Last reply
                                0
                                • SGaistS SGaist

                                  Do you also use QDataStream to prepare the data to send ?

                                  Q Offline
                                  Q Offline
                                  qcoderpro
                                  wrote on last edited by qcoderpro
                                  #19
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • SGaistS SGaist

                                    Do you also use QDataStream to prepare the data to send ?

                                    Q Offline
                                    Q Offline
                                    qcoderpro
                                    wrote on last edited by
                                    #20

                                    @SGaist

                                    Yes, you're right. I partly changed all six files to match the requirements as follows:
                                    The server part:
                                    server.h:

                                    class Server : public QObject
                                    {
                                        Q_OBJECT
                                    public:
                                        explicit Server(QObject *parent = nullptr);
                                    
                                    public slots:
                                        QString initServer();
                                        void setMessage();
                                        QString getMessage() const;
                                        void onNewConnection();
                                    
                                    private:
                                        QTcpServer* tcpServer { nullptr };
                                        QDataStream in;
                                        QString message;
                                    };
                                    

                                    server.cpp:

                                    Server::Server(QObject *parent)
                                        : QObject{parent}
                                        , tcpServer(new QTcpServer(this))
                                    {
                                        initServer();
                                        connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                                    }
                                    
                                    QString Server::initServer() {
                                    //.. Provide the IP address and port number for the client
                                    }
                                    
                                    void Server::onNewConnection()
                                    {
                                        QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                        connect(clientConnection, &QAbstractSocket::disconnected,
                                                clientConnection, &QObject::deleteLater);
                                        in.setDevice(clientConnection);
                                        in.setVersion(QDataStream::Qt_4_0);
                                        connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                                    }
                                    
                                    void Server::setMessage()
                                    {
                                        in.startTransaction();
                                        QString msg;
                                        in >> msg;
                                    
                                        if (!in.commitTransaction())
                                            message = "commitTransaction error" ;
                                        else
                                            message = msg;
                                    }
                                    
                                    QString Server::getMessage() const
                                    {
                                        return message;
                                    }
                                    

                                    server's qml file:

                                     ColumnLayout {
                                            anchors.fill: parent
                                    
                                            Label {
                                                text: myObj.initServer()
                                            }
                                    
                                            Label {
                                                id: msgLabel
                                                text: myObj.getMessage()
                                            }
                                        }
                                    
                                        ServerClass{
                                            id: myObj
                                        }
                                    

                                    The client part:

                                    client.h:

                                    class Client : public QObject
                                    {
                                        Q_OBJECT
                                    
                                    public:
                                        explicit Client(QObject *parent = nullptr);
                                    
                                    public slots:
                                        void sendAddress(QString, QString);
                                        void sendMessage(const QString&);
                                    
                                    private:
                                        QTcpSocket* tcpSocket { nullptr };
                                        QDataStream out;
                                    };
                                    

                                    client.cpp:

                                    Client::Client(QObject *parent)
                                        : QObject{parent}
                                        , tcpSocket(new QTcpSocket(this))
                                    {
                                        out.setDevice(tcpSocket);
                                        out.setVersion(QDataStream::Qt_4_0);
                                    }
                                    
                                    void Client::sendAddress(QString ip, QString port)
                                    {
                                        tcpSocket->abort();
                                        tcpSocket->connectToHost(ip, port.toInt());
                                    }
                                    
                                    void Client::sendMessage(const QString& message)
                                    {
                                        out.startTransaction();
                                        out << message;
                                    
                                        if (!out.commitTransaction())
                                            return ;
                                    }
                                    

                                    client's qml file:

                                     ColumnLayout {
                                            anchors.fill: parent
                                    
                                            TextField {
                                                id: ipAddrs
                                            }
                                            TextField {
                                                    id: portNum
                                                }
                                            Button {
                                                text: "Send Address"
                                                onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                                            }
                                    
                                            RowLayout {
                                                Layout.alignment: Qt.AlignBottom
                                    
                                                TextField {
                                                    id: txtField
                                                    Layout.fillWidth: true
                                                }
                                                Button {
                                                    text: qsTr("Send")
                                                    onClicked: myObj.sendMessage(txtField.text)
                                                }
                                            }
                                        }
                                    
                                        ClientClass{
                                            id: myObj
                                        }
                                    }
                                    

                                    After running both projects this way, and typing the IP address and port number (given by the server UI) on the client UI and writing a text message there I click on the Send button, but nothing is shown on the server UI.

                                    I'm almost sure now the goal is closer but there're still a number of mistakes that need to be worked out.

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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #21

                                      Are you using the Fortune client and server examples as a base ?
                                      If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

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                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      Q 1 Reply Last reply
                                      1
                                      • SGaistS SGaist

                                        Are you using the Fortune client and server examples as a base ?
                                        If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

                                        Q Offline
                                        Q Offline
                                        qcoderpro
                                        wrote on last edited by
                                        #22

                                        @SGaist

                                        Are you using the Fortune client and server examples as a base ?

                                        Partly.

                                        QDataStream is used there to write the data in a QByteArray that is then written in the socket.

                                        I didn't know QString wouldn't work, but anyway, it's now changed to:

                                        void Client::sendMessage(const QString& message)
                                        {
                                            QByteArray block;
                                            QDataStream out(&block, QIODevice::WriteOnly);
                                            out.setVersion(QDataStream::Qt_5_10);
                                            out << message;
                                        }
                                        

                                        But still no change in the result! :|

                                        The transaction handling happens on the receiving end.

                                        Yes, it's implemented in the setMessage() slot.

                                        jsulmJ 1 Reply Last reply
                                        0
                                        • Q qcoderpro

                                          @SGaist

                                          Are you using the Fortune client and server examples as a base ?

                                          Partly.

                                          QDataStream is used there to write the data in a QByteArray that is then written in the socket.

                                          I didn't know QString wouldn't work, but anyway, it's now changed to:

                                          void Client::sendMessage(const QString& message)
                                          {
                                              QByteArray block;
                                              QDataStream out(&block, QIODevice::WriteOnly);
                                              out.setVersion(QDataStream::Qt_5_10);
                                              out << message;
                                          }
                                          

                                          But still no change in the result! :|

                                          The transaction handling happens on the receiving end.

                                          Yes, it's implemented in the setMessage() slot.

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #23

                                          @qcoderpro said in Sending messages from a client to server using network on the same machine:

                                          But still no change in the result!

                                          Because sendMessage does not send anything.
                                          It only writes the message into a QByteArray.
                                          You also need to send that QByteArray through the socket.

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          Q 1 Reply Last reply
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