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Sending messages from a client to server using network on the same machine

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  • S Offline
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    SGaist
    Lifetime Qt Champion
    wrote on 23 Mar 2022, 21:05 last edited by
    #10

    Client and server separation are correct however, what you are missing is the handling of the socket server side. When a new connection is attempted, it will create a socket on the server to allow communication with the client, and that's why you need to store that socket to be able to do communication with it.

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    • Q Offline
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      qcoderpro
      wrote on 24 Mar 2022, 18:19 last edited by
      #11

      You mentioned "storing a socket" a couple of times, but I don't know what you mean by storing a socket!

      What I know from rereading your previous messages up to here is that I need to set the connection below in the server side to store the coming socket (how?):
      connect(tcpServer, &QTcpServer::newConnection, this, &Server:: ...);
      Then it's required to use that stored socket in: connect(tcpSocket, &QIODevice::readyRead, this, &Client::setMessage); (the setMessage slot will set the message to the label)

      Is it not possible to write a few lines of code for the projects to get them to work, please? I'm sure I will definitely learn the whole stuff used for the both projects by reading your messages all (again) and looking at the codes.

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      • S Offline
        S Offline
        SGaist
        Lifetime Qt Champion
        wrote on 24 Mar 2022, 20:07 last edited by
        #12

        This is enough to receive data from your client and automatically delete the socket on disconnection however it will require to use the sender method to retrieve the data:

        void Server::onNewConnection()
        {
            QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
            connect(clientConnection, &QAbstractSocket::disconnected,
                    clientConnection, &QObject::deleteLater);
            connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::processMessage);
        }
        

        The other solution would be to use a lambda rather than a slot.
        Lastly, depending on what else you want to do with the socket object, you should add a member variable to your Server class to store it, whether it's a QTcpSocket pointer or a vector of them will depend on how much connections you are going to allow to your server.

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        • Q Offline
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          qcoderpro
          wrote on 25 Mar 2022, 21:28 last edited by qcoderpro
          #13

          The example is much harder than I thought of! :|
          I had to simplify the examples as much as possible to get the topic and can get them to work as expected. I'm sorry that I send the examples part of which may be repetitive.
          (The purpose is the same: connecting client to the server and then sending messages to it)
          client.h

          class QTcpSocket;
          
          class Client : public QObject
          {
              Q_OBJECT
          
          public:
              explicit Client(QObject *parent = nullptr);
          
          public slots:
              void sendMessage(QString, QString);
          
          private:
              QTcpSocket* tcpSocket { nullptr };
              QDataStream in;
          };
          

          client.cpp

          #include "client.h"
          #include <QtNetwork>
          
          Client::Client(QObject *parent)
              : QObject{parent}
              , tcpSocket(new QTcpSocket(this))
          {
              in.setDevice(tcpSocket);
              in.setVersion(QDataStream::Qt_4_0);
          }
          
          void Client::sendMessage(QString ip, QString port)
          {
              tcpSocket->abort();
              tcpSocket->connectToHost(ip, port.toInt());
          }
          

          main.qml

          Window {
              width: 300
              height: 200
              visible: true
              title: qsTr("Client")
              color: "lightblue"
          
              ColumnLayout {
                  anchors.fill: parent
          
                  TextField {
                      id: ipAddrs
                  }
                  TextField {
                          id: portNum
                      }
          
                  RowLayout {
                      Layout.alignment: Qt.AlignBottom
          
                      TextField {
                          id: txtField
                          Layout.fillWidth: true
                      }
                      Button {
                          text: qsTr("Send")
                          onClicked:
                          myObject.sendMessage(ipAddrs.text.toString(), portNum.text.toString())
                      }
                  }
              }
          
              MyObject{
                  id: myObject
              }
          }
          

          server.h

          class QTcpServer;
          class QTcpSocket;
          
          class Server : public QObject
          {
              Q_OBJECT
          public:
              explicit Server(QObject *parent = nullptr);
          
          public slots:
              QString initServer();
              QString setMessage();
              void onNewConnection();
          
          private:
              QTcpServer* tcpServer { nullptr };
              QTcpSocket* tcpSocket { nullptr };
              QDataStream in;
          };
          

          server.cpp

          #include "server.h"
          #include <QtNetwork>
          #include <QtCore>
          
          Server::Server(QObject *parent)
              : QObject{parent}
              , tcpServer(new QTcpServer(this))
              , tcpSocket(new QTcpSocket(this))
          {
              initServer();
              in.setDevice(tcpSocket);
              in.setVersion(QDataStream::Qt_4_0);
              connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
          }
          
          QString Server::initServer() {
          
              tcpServer = new QTcpServer(this);
              if(!tcpServer->listen())
                  return "Server Unable to start the server: " +
                          tcpServer->errorString();
          
              QString ipAddress;
              QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
          
              // use the first non-local IPv4 address
              for(int i=0; i<ipAddressesList.size(); ++i)
                  if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                          ipAddressesList.at(i).toIPv4Address()) {
                      ipAddress = ipAddressesList.at(i).toString();
                      break;
                  }
          
              // if we did not find one, use IPv4 localhost
              if(ipAddress.isEmpty())
                  ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
          
              return " The server is running on\n\n IP: " +
                      ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                      + "\n\n Run the Client example now.";
          }
          
          void Server::onNewConnection()
          {
              QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
              connect(clientConnection, &QAbstractSocket::disconnected,
                      clientConnection, &QObject::deleteLater);
              connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
          }
          
          QString Server::setMessage()
          {
              in.startTransaction();
          
              QString message;
              in >> message;
          
              if (!in.commitTransaction())
                 return "commitTransaction error" ;
          
              return message;
          }
          

          main.qml

          Window {
              width: 300
              height: 200
              visible: true
              title: qsTr("Server")
              color: "lightblue"
          
              ColumnLayout {
                  anchors.fill: parent
          
                  Label {
                      text: myObject.initServer()
                  }
          
                  Label {
                      id: msgLabel
                      text: myObject.setMessage()
                  }
              }
          
              MyObject{
                  id: myObject
              }
          }
          

          For now I have only a question. Are the projects to this point fine? I mean I know that there may be many things to be added to them but isn't anything redundant up to here?

          Q 1 Reply Last reply 26 Mar 2022, 19:45
          0
          • Q qcoderpro
            25 Mar 2022, 21:28

            The example is much harder than I thought of! :|
            I had to simplify the examples as much as possible to get the topic and can get them to work as expected. I'm sorry that I send the examples part of which may be repetitive.
            (The purpose is the same: connecting client to the server and then sending messages to it)
            client.h

            class QTcpSocket;
            
            class Client : public QObject
            {
                Q_OBJECT
            
            public:
                explicit Client(QObject *parent = nullptr);
            
            public slots:
                void sendMessage(QString, QString);
            
            private:
                QTcpSocket* tcpSocket { nullptr };
                QDataStream in;
            };
            

            client.cpp

            #include "client.h"
            #include <QtNetwork>
            
            Client::Client(QObject *parent)
                : QObject{parent}
                , tcpSocket(new QTcpSocket(this))
            {
                in.setDevice(tcpSocket);
                in.setVersion(QDataStream::Qt_4_0);
            }
            
            void Client::sendMessage(QString ip, QString port)
            {
                tcpSocket->abort();
                tcpSocket->connectToHost(ip, port.toInt());
            }
            

            main.qml

            Window {
                width: 300
                height: 200
                visible: true
                title: qsTr("Client")
                color: "lightblue"
            
                ColumnLayout {
                    anchors.fill: parent
            
                    TextField {
                        id: ipAddrs
                    }
                    TextField {
                            id: portNum
                        }
            
                    RowLayout {
                        Layout.alignment: Qt.AlignBottom
            
                        TextField {
                            id: txtField
                            Layout.fillWidth: true
                        }
                        Button {
                            text: qsTr("Send")
                            onClicked:
                            myObject.sendMessage(ipAddrs.text.toString(), portNum.text.toString())
                        }
                    }
                }
            
                MyObject{
                    id: myObject
                }
            }
            

            server.h

            class QTcpServer;
            class QTcpSocket;
            
            class Server : public QObject
            {
                Q_OBJECT
            public:
                explicit Server(QObject *parent = nullptr);
            
            public slots:
                QString initServer();
                QString setMessage();
                void onNewConnection();
            
            private:
                QTcpServer* tcpServer { nullptr };
                QTcpSocket* tcpSocket { nullptr };
                QDataStream in;
            };
            

            server.cpp

            #include "server.h"
            #include <QtNetwork>
            #include <QtCore>
            
            Server::Server(QObject *parent)
                : QObject{parent}
                , tcpServer(new QTcpServer(this))
                , tcpSocket(new QTcpSocket(this))
            {
                initServer();
                in.setDevice(tcpSocket);
                in.setVersion(QDataStream::Qt_4_0);
                connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
            }
            
            QString Server::initServer() {
            
                tcpServer = new QTcpServer(this);
                if(!tcpServer->listen())
                    return "Server Unable to start the server: " +
                            tcpServer->errorString();
            
                QString ipAddress;
                QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
            
                // use the first non-local IPv4 address
                for(int i=0; i<ipAddressesList.size(); ++i)
                    if(ipAddressesList.at(i) != QHostAddress::LocalHost &&
                            ipAddressesList.at(i).toIPv4Address()) {
                        ipAddress = ipAddressesList.at(i).toString();
                        break;
                    }
            
                // if we did not find one, use IPv4 localhost
                if(ipAddress.isEmpty())
                    ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
            
                return " The server is running on\n\n IP: " +
                        ipAddress + "\n port: " + QString::number(tcpServer->serverPort())
                        + "\n\n Run the Client example now.";
            }
            
            void Server::onNewConnection()
            {
                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                connect(clientConnection, &QAbstractSocket::disconnected,
                        clientConnection, &QObject::deleteLater);
                connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
            }
            
            QString Server::setMessage()
            {
                in.startTransaction();
            
                QString message;
                in >> message;
            
                if (!in.commitTransaction())
                   return "commitTransaction error" ;
            
                return message;
            }
            

            main.qml

            Window {
                width: 300
                height: 200
                visible: true
                title: qsTr("Server")
                color: "lightblue"
            
                ColumnLayout {
                    anchors.fill: parent
            
                    Label {
                        text: myObject.initServer()
                    }
            
                    Label {
                        id: msgLabel
                        text: myObject.setMessage()
                    }
                }
            
                MyObject{
                    id: myObject
                }
            }
            

            For now I have only a question. Are the projects to this point fine? I mean I know that there may be many things to be added to them but isn't anything redundant up to here?

            Q Offline
            Q Offline
            qcoderpro
            wrote on 26 Mar 2022, 19:45 last edited by
            #14

            When I run both projects, I get this issue for the client project:
            QIODevice::read (QTcpSocket): device not open and the error message: commitTransaction error
            on the server's project's user interface. Let's for now ignore these.

            I type the IP and port numbers provided by the server UI into the text fields of the client project's UI and write "Hi" in the bottom text field and click on the button Send there for which the sendMessage slot is called and it connectes to the server successfully.

            void Client::sendMessage(QString ip, QString port)
            {
                tcpSocket->abort();
                tcpSocket->connectToHost(ip, port.toInt());
            }
            

            Afterwards, we've this connection in the Server project's constructor:
            connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
            As well as:

            in.setDevice(tcpSocket);
            in.setVersion(QDataStream::Qt_4_0);
            

            The connection above calls onNewConnection slot since there's a new connection signal.

            void Server::onNewConnection()
            {
                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                connect(clientConnection, &QAbstractSocket::disconnected,
                        clientConnection, &QObject::deleteLater);
                connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
            }
            

            In that function the setMessage slot is called:

            QString Server::setMessage()
            {
                in.startTransaction();
            
                QString message;
                in >> message;
            
                if (!in.commitTransaction())
                   return "commitTransaction error" ;
            
                return message;
            }
            

            in is already set to the socket in the constructor, so it's expected that it's able to get the message sent ('Hi') and return that message to the server's label front-end part where that slot is called (too)!
            But in reality no message is shown on the server's UI!

            Could you please tell me where the first mistake is in the code so that I can firstly fix it and then we go for the others?

            1 Reply Last reply
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            • S Offline
              S Offline
              SGaist
              Lifetime Qt Champion
              wrote on 26 Mar 2022, 20:45 last edited by
              #15

              First thing: you initialize your QDataStream on the wrong socket, it shall use the socket matching the connection that was established.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              Q 1 Reply Last reply 26 Mar 2022, 21:14
              1
              • S SGaist
                26 Mar 2022, 20:45

                First thing: you initialize your QDataStream on the wrong socket, it shall use the socket matching the connection that was established.

                Q Offline
                Q Offline
                qcoderpro
                wrote on 26 Mar 2022, 21:14 last edited by qcoderpro
                #16

                @SGaist

                Do you mean to move

                in.setDevice(tcpSocket);
                in.setVersion(QDataStream::Qt_4_0);
                

                from the server's constructor into the onNewConnection slot this way, please?

                void Server::onNewConnection()
                {
                    QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                    connect(clientConnection, &QAbstractSocket::disconnected,
                            clientConnection, &QObject::deleteLater);
                    in.setDevice(clientConnection);
                    in.setVersion(QDataStream::Qt_4_0);
                    connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                }
                

                The error message when running the projects both at the same time: QDataStream: No transaction in progress

                Q 1 Reply Last reply 28 Mar 2022, 12:52
                0
                • Q qcoderpro
                  26 Mar 2022, 21:14

                  @SGaist

                  Do you mean to move

                  in.setDevice(tcpSocket);
                  in.setVersion(QDataStream::Qt_4_0);
                  

                  from the server's constructor into the onNewConnection slot this way, please?

                  void Server::onNewConnection()
                  {
                      QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                      connect(clientConnection, &QAbstractSocket::disconnected,
                              clientConnection, &QObject::deleteLater);
                      in.setDevice(clientConnection);
                      in.setVersion(QDataStream::Qt_4_0);
                      connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                  }
                  

                  The error message when running the projects both at the same time: QDataStream: No transaction in progress

                  Q Offline
                  Q Offline
                  qcoderpro
                  wrote on 28 Mar 2022, 12:52 last edited by
                  #17

                  No further help? :|

                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on 28 Mar 2022, 18:11 last edited by
                    #18

                    Do you also use QDataStream to prepare the data to send ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    Q 2 Replies Last reply 28 Mar 2022, 18:43
                    0
                    • S SGaist
                      28 Mar 2022, 18:11

                      Do you also use QDataStream to prepare the data to send ?

                      Q Offline
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                      qcoderpro
                      wrote on 28 Mar 2022, 18:43 last edited by qcoderpro
                      #19
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • S SGaist
                        28 Mar 2022, 18:11

                        Do you also use QDataStream to prepare the data to send ?

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                        Q Offline
                        qcoderpro
                        wrote on 28 Mar 2022, 19:27 last edited by
                        #20

                        @SGaist

                        Yes, you're right. I partly changed all six files to match the requirements as follows:
                        The server part:
                        server.h:

                        class Server : public QObject
                        {
                            Q_OBJECT
                        public:
                            explicit Server(QObject *parent = nullptr);
                        
                        public slots:
                            QString initServer();
                            void setMessage();
                            QString getMessage() const;
                            void onNewConnection();
                        
                        private:
                            QTcpServer* tcpServer { nullptr };
                            QDataStream in;
                            QString message;
                        };
                        

                        server.cpp:

                        Server::Server(QObject *parent)
                            : QObject{parent}
                            , tcpServer(new QTcpServer(this))
                        {
                            initServer();
                            connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                        }
                        
                        QString Server::initServer() {
                        //.. Provide the IP address and port number for the client
                        }
                        
                        void Server::onNewConnection()
                        {
                            QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                            connect(clientConnection, &QAbstractSocket::disconnected,
                                    clientConnection, &QObject::deleteLater);
                            in.setDevice(clientConnection);
                            in.setVersion(QDataStream::Qt_4_0);
                            connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
                        }
                        
                        void Server::setMessage()
                        {
                            in.startTransaction();
                            QString msg;
                            in >> msg;
                        
                            if (!in.commitTransaction())
                                message = "commitTransaction error" ;
                            else
                                message = msg;
                        }
                        
                        QString Server::getMessage() const
                        {
                            return message;
                        }
                        

                        server's qml file:

                         ColumnLayout {
                                anchors.fill: parent
                        
                                Label {
                                    text: myObj.initServer()
                                }
                        
                                Label {
                                    id: msgLabel
                                    text: myObj.getMessage()
                                }
                            }
                        
                            ServerClass{
                                id: myObj
                            }
                        

                        The client part:

                        client.h:

                        class Client : public QObject
                        {
                            Q_OBJECT
                        
                        public:
                            explicit Client(QObject *parent = nullptr);
                        
                        public slots:
                            void sendAddress(QString, QString);
                            void sendMessage(const QString&);
                        
                        private:
                            QTcpSocket* tcpSocket { nullptr };
                            QDataStream out;
                        };
                        

                        client.cpp:

                        Client::Client(QObject *parent)
                            : QObject{parent}
                            , tcpSocket(new QTcpSocket(this))
                        {
                            out.setDevice(tcpSocket);
                            out.setVersion(QDataStream::Qt_4_0);
                        }
                        
                        void Client::sendAddress(QString ip, QString port)
                        {
                            tcpSocket->abort();
                            tcpSocket->connectToHost(ip, port.toInt());
                        }
                        
                        void Client::sendMessage(const QString& message)
                        {
                            out.startTransaction();
                            out << message;
                        
                            if (!out.commitTransaction())
                                return ;
                        }
                        

                        client's qml file:

                         ColumnLayout {
                                anchors.fill: parent
                        
                                TextField {
                                    id: ipAddrs
                                }
                                TextField {
                                        id: portNum
                                    }
                                Button {
                                    text: "Send Address"
                                    onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                                }
                        
                                RowLayout {
                                    Layout.alignment: Qt.AlignBottom
                        
                                    TextField {
                                        id: txtField
                                        Layout.fillWidth: true
                                    }
                                    Button {
                                        text: qsTr("Send")
                                        onClicked: myObj.sendMessage(txtField.text)
                                    }
                                }
                            }
                        
                            ClientClass{
                                id: myObj
                            }
                        }
                        

                        After running both projects this way, and typing the IP address and port number (given by the server UI) on the client UI and writing a text message there I click on the Send button, but nothing is shown on the server UI.

                        I'm almost sure now the goal is closer but there're still a number of mistakes that need to be worked out.

                        1 Reply Last reply
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                        • S Offline
                          S Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on 31 Mar 2022, 20:32 last edited by
                          #21

                          Are you using the Fortune client and server examples as a base ?
                          If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          Q 1 Reply Last reply 31 Mar 2022, 20:54
                          1
                          • S SGaist
                            31 Mar 2022, 20:32

                            Are you using the Fortune client and server examples as a base ?
                            If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

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                            qcoderpro
                            wrote on 31 Mar 2022, 20:54 last edited by
                            #22

                            @SGaist

                            Are you using the Fortune client and server examples as a base ?

                            Partly.

                            QDataStream is used there to write the data in a QByteArray that is then written in the socket.

                            I didn't know QString wouldn't work, but anyway, it's now changed to:

                            void Client::sendMessage(const QString& message)
                            {
                                QByteArray block;
                                QDataStream out(&block, QIODevice::WriteOnly);
                                out.setVersion(QDataStream::Qt_5_10);
                                out << message;
                            }
                            

                            But still no change in the result! :|

                            The transaction handling happens on the receiving end.

                            Yes, it's implemented in the setMessage() slot.

                            jsulmJ 1 Reply Last reply 1 Apr 2022, 06:38
                            0
                            • Q qcoderpro
                              31 Mar 2022, 20:54

                              @SGaist

                              Are you using the Fortune client and server examples as a base ?

                              Partly.

                              QDataStream is used there to write the data in a QByteArray that is then written in the socket.

                              I didn't know QString wouldn't work, but anyway, it's now changed to:

                              void Client::sendMessage(const QString& message)
                              {
                                  QByteArray block;
                                  QDataStream out(&block, QIODevice::WriteOnly);
                                  out.setVersion(QDataStream::Qt_5_10);
                                  out << message;
                              }
                              

                              But still no change in the result! :|

                              The transaction handling happens on the receiving end.

                              Yes, it's implemented in the setMessage() slot.

                              jsulmJ Online
                              jsulmJ Online
                              jsulm
                              Lifetime Qt Champion
                              wrote on 1 Apr 2022, 06:38 last edited by
                              #23

                              @qcoderpro said in Sending messages from a client to server using network on the same machine:

                              But still no change in the result!

                              Because sendMessage does not send anything.
                              It only writes the message into a QByteArray.
                              You also need to send that QByteArray through the socket.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              Q 1 Reply Last reply 1 Apr 2022, 07:43
                              1
                              • jsulmJ jsulm
                                1 Apr 2022, 06:38

                                @qcoderpro said in Sending messages from a client to server using network on the same machine:

                                But still no change in the result!

                                Because sendMessage does not send anything.
                                It only writes the message into a QByteArray.
                                You also need to send that QByteArray through the socket.

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                                qcoderpro
                                wrote on 1 Apr 2022, 07:43 last edited by
                                #24

                                @jsulm
                                Yeah, right, so I added this line at the end of the slot:
                                tcpSocket->write(block);
                                But I think there's an earlier problem. No connection arrives. I set a debug in the onNewConnection() slot in the server app but nothing is printed although I put the IP and port in the client and click on the "Send Address" button! :|

                                jsulmJ 1 Reply Last reply 1 Apr 2022, 07:49
                                0
                                • Q qcoderpro
                                  1 Apr 2022, 07:43

                                  @jsulm
                                  Yeah, right, so I added this line at the end of the slot:
                                  tcpSocket->write(block);
                                  But I think there's an earlier problem. No connection arrives. I set a debug in the onNewConnection() slot in the server app but nothing is printed although I put the IP and port in the client and click on the "Send Address" button! :|

                                  jsulmJ Online
                                  jsulmJ Online
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on 1 Apr 2022, 07:49 last edited by
                                  #25

                                  @qcoderpro Then you should debug on the client side

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  Q 1 Reply Last reply 1 Apr 2022, 10:37
                                  0
                                  • jsulmJ jsulm
                                    1 Apr 2022, 07:49

                                    @qcoderpro Then you should debug on the client side

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                                    qcoderpro
                                    wrote on 1 Apr 2022, 10:37 last edited by qcoderpro 4 Jan 2022, 10:38
                                    #26

                                    @jsulm

                                    The client's sendAddress slot sends the IP and port number as a string and int respectively, based on this version. So that connection is expected to be received in the server's NewConnection() slot, but it doesn't, I don't know why! :|

                                    jsulmJ 1 Reply Last reply 1 Apr 2022, 10:50
                                    0
                                    • Q qcoderpro
                                      1 Apr 2022, 10:37

                                      @jsulm

                                      The client's sendAddress slot sends the IP and port number as a string and int respectively, based on this version. So that connection is expected to be received in the server's NewConnection() slot, but it doesn't, I don't know why! :|

                                      jsulmJ Online
                                      jsulmJ Online
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on 1 Apr 2022, 10:50 last edited by
                                      #27

                                      @qcoderpro said in Sending messages from a client to server using network on the same machine:

                                      sendAddress slot sends the IP and port number

                                      It does not send anything, it just calls connectToHost. Did you check what happens on client side? Is https://doc.qt.io/qt-5/qabstractsocket.html#connected emitted? Is https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred signal emitted?

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      Q 1 Reply Last reply 1 Apr 2022, 11:10
                                      0
                                      • jsulmJ jsulm
                                        1 Apr 2022, 10:50

                                        @qcoderpro said in Sending messages from a client to server using network on the same machine:

                                        sendAddress slot sends the IP and port number

                                        It does not send anything, it just calls connectToHost. Did you check what happens on client side? Is https://doc.qt.io/qt-5/qabstractsocket.html#connected emitted? Is https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred signal emitted?

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                                        qcoderpro
                                        wrote on 1 Apr 2022, 11:10 last edited by
                                        #28

                                        @jsulm

                                        I set this in the client's sendAddress slot:

                                        connect(tcpSocket, &QAbstractSocket::connected, []() {
                                               qDebug() << "Connected to the host";
                                           });
                                        

                                        And it prints that message on Application Output window. So the connection is assumed to be established correctly without errors. Right?

                                        Q 1 Reply Last reply 1 Apr 2022, 19:40
                                        0
                                        • Q qcoderpro
                                          1 Apr 2022, 11:10

                                          @jsulm

                                          I set this in the client's sendAddress slot:

                                          connect(tcpSocket, &QAbstractSocket::connected, []() {
                                                 qDebug() << "Connected to the host";
                                             });
                                          

                                          And it prints that message on Application Output window. So the connection is assumed to be established correctly without errors. Right?

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                                          qcoderpro
                                          wrote on 1 Apr 2022, 19:40 last edited by
                                          #29

                                          No further contribution? :(

                                          B 1 Reply Last reply 1 Apr 2022, 20:33
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