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    Solved URGENT : How to Show Another Window From MainWindow in QT using c++

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    • Jasmin Quinn
      Jasmin Quinn @nagesh last edited by Jasmin Quinn

      @nagesh Eventhough i prefer to include them all in one project can you provide me with an example of how i can run it on click using QProcess because i looked it out and couldn't find something helpful

      1 Reply Last reply Reply Quote 0
      • A
        AnneRanch last edited by

        @Jasmin-Quinn said in URGENT : How to Show Another Window From MainWindow in QT using c++:

        linking two projects together.

        I am not sure if I understand the above.

        Let me say this - SUB_DIRS concept is to manage multiple INDEPENDENT project. By manage I mean they are NOT running as ONE project "out of the box".

        However, with some effort they can all work as a single project.
        ( I do use QProcess)
        I am deliberately avoiding using term "linked together" - that should be reserved for real "linker".

        Utilizing SUB_DIRS concept I am using "MDI" as top project and executing SUB_DIRS "subprojects" by using "windows standard " menu driven "actions" coded in "MDI" .

        So if I understand your task to be able "link one project from another" -
        in my case "main controlling project " is "MDI" and one of my "other projects" is "scan for local Bluetooth devices"....
        The SUB_DIRS used this way may sound too convoluted - but it does aid in code reusing.

        Jasmin Quinn 1 Reply Last reply Reply Quote 2
        • mrjj
          mrjj Lifetime Qt Champion @Jasmin Quinn last edited by

          @Jasmin-Quinn

          The process was ended forcefully.

          It means it crashed.

          I can see it also has a resource.qrc
          file which you also need for its graphics.
          (and the PNG files also, placed in sub folder)

          alt text

          So i guess thats the reason for the crash.

          Jasmin Quinn 1 Reply Last reply Reply Quote 0
          • Jasmin Quinn
            Jasmin Quinn @mrjj last edited by

            @mrjj Capture.PNG
            they're all in but still same error

            mrjj 1 Reply Last reply Reply Quote 0
            • mrjj
              mrjj Lifetime Qt Champion @Jasmin Quinn last edited by

              @Jasmin-Quinn
              Hi
              The path is wrong
              you have 2 times images and in the original example there is only one folder
              so it still can't find the pngs

              For test i added to a default GUI app and it just works so
              don't give up on it. its just the image path not being correct, then it should run.

              make sure the PNG files are in the project folder.
              (same as where your .pro file is)
              in a subfolder called Images
              It cannot be in any more sub folders as then path in code is wrong.

              Jasmin Quinn 1 Reply Last reply Reply Quote 0
              • Jasmin Quinn
                Jasmin Quinn @mrjj last edited by

                @mrjj Hello Sir, actually the second folder wasn't open so the pictures are only included in :/imagesCapture.PNG

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                • Jasmin Quinn
                  Jasmin Quinn @AnneRanch last edited by

                  @AnneRanch Thank you Sir but am a beginner and i really looked it out but could'nt find something close to my case ! can you tell me how i can run it on click using QProcess and what should i include / add in my .pro file

                  mrjj 1 Reply Last reply Reply Quote 0
                  • mrjj
                    mrjj Lifetime Qt Champion @Jasmin Quinn last edited by

                    @Jasmin-Quinn
                    Hi
                    I looked over the code for chess.

                    Do notice it has a global variable called game it uses all over the place.
                    You must have the same in your project.

                    In main.cpp it
                    has
                    Game *game;

                    and the other modules use that.

                    Did you do the same in your project?

                    Also, do you know how to use the debugger ? It can be used to find out what crashes.
                    But might be the game variable since the images now seem fine.

                    Jasmin Quinn 1 Reply Last reply Reply Quote 0
                    • A
                      AnneRanch last edited by

                      @Jasmin-Quinn I would suggest to "back-up " a little.
                      Start with "new project" -> Application (Qt) ->Qt Widget Application
                      plain "application".

                      Now you can add a class to your one and only project.

                      Then you have a simple "display window " application and its "form" and a test class - all as one project.
                      Add "testFunction " to your class.

                      In QtDesigner add "button" and use "go to slot" - click - to build "SIGNAL /SLOT"
                      Then you have a function where you can actually test the "click button".

                      Then you add debugging - #inlcude <QDebug> - and use QDebug in your "button pushed " function to output test message. .

                      Then let the "button pushed" test function to create an instance of your class and execute the testFunction - 'button pushed".

                      That is in essence what you asking , is it not ?
                      You have "main window" "widget" and you can create another "widget" - by simply replacing the button click "show debug message" with your other "project" / window./widget.

                      All of this is done letting the QtCreator /QTDesigner do the grunt work and let them implement whatever they need - .pro etc...
                      ( From personal experience - do not mess with .pro too much)

                      And if you do make typo error - you get more meaningfull error message than the "project terminated...." Those are not that obvious to fix, but with peppering your code with QDebug messages you have an easier job.

                      When the "project terminated" happens - just use debugger , add break points and "step thru" your code until it "breaks". You may not find exact spot where the problem is, but it gets you into "hood" - "close enough for government work".
                      Best of luck coding.

                      1 Reply Last reply Reply Quote 0
                      • Jasmin Quinn
                        Jasmin Quinn @mrjj last edited by

                        @mrjj Hi sorry for my late reply, yes i added Game *game in both my main.cpp and mainwindow.h but still crashes . And no i don't know how to use the debugger can you help me?

                        1 Reply Last reply Reply Quote 0
                        • A
                          AnneRanch last edited by

                          1. Add #include <QDebug> to your main cpp
                          2. Add 3 qDebug line of code to constructor
                          3. Add break point @ line 12 - left click on line number (get red dot)
                          4. click "F5" to start in "debug" mode
                          5. select #3 on bottom status bar - "Application output" to observe qDebug output
                          6. click "F10 " to step into next code line
                            etc etc .....

                          That is just about the minimal setup to use QDebug.
                          Of course there are many more options - including observing variables .

                          But that will be covered in next lesson... ( just kidding , for now )

                          b2e2275b-6a93-4a28-9ef2-e4e0d8b5fa6b-image.png

                          1 Reply Last reply Reply Quote 0
                          • A
                            AnneRanch last edited by

                            I have added variable int a .
                            Now when you "step thru" the code you can observe changes in a.
                            Cool ?
                            So if the variable does not have value expected....it is usually the coder's fault...

                            bb0cb5ba-a62c-4e17-8aff-4c21bcd91467-image.png

                            Jasmin Quinn 1 Reply Last reply Reply Quote 1
                            • Jasmin Quinn
                              Jasmin Quinn @AnneRanch last edited by Jasmin Quinn

                              @AnneRanch Hi !Thank you for your patience and time .
                              I followed your steps and this is what i got when i clicked on the button
                              Capture.PNG

                              jsulm 1 Reply Last reply Reply Quote 0
                              • jsulm
                                jsulm Lifetime Qt Champion @Jasmin Quinn last edited by

                                @Jasmin-Quinn Your "game" pointer seems to be dangling pointer (not pointing to a valid instance). So, make sure game is pointing to a Game instance...

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                Jasmin Quinn 1 Reply Last reply Reply Quote 0
                                • Jasmin Quinn
                                  Jasmin Quinn @jsulm last edited by

                                  @jsulm I don't understand what should I change ! I know the code works pretty fine on its own then i must've made a mistake when calling the game in my project.

                                  • Mainwindow.h
                                    mainwh.png

                                  • Mainwindow.cpp
                                    mainwincpp.png

                                  • main.cpp
                                    maincpp.png

                                  • chessboard.cpp (where the segmentation fault occured)
                                    chessboard.png

                                  1 Reply Last reply Reply Quote 0
                                  • SGaist
                                    SGaist Lifetime Qt Champion last edited by

                                    Hi,

                                    You have static game pointer in your main.cpp file that is never initialized and that is the one used in the Chessboard class.

                                    However, the architecture is wrong. Why would you need a static Game object created somewhere and then all of a sudden the Chessboard class in need to know about it using extern ?

                                    If Chessboard really needs Game then make that relation explicit.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    Jasmin Quinn 1 Reply Last reply Reply Quote 1
                                    • Jasmin Quinn
                                      Jasmin Quinn @SGaist last edited by

                                      @SGaist Hi,
                                      i found the game source code in github and i wanted to integrate it in my project . And since it works pretty fine on its own so i figured i did a mistake in either main.cpp or mainwindow.cpp . I actually don't even know what using extern stands for .

                                      1 Reply Last reply Reply Quote 0
                                      • SGaist
                                        SGaist Lifetime Qt Champion last edited by

                                        You should read about it.

                                        In any case, it's not the right way to do it. You can remove the instance you have in your widget but do not forget to instanciate the one you have in your main.cpp file.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        Jasmin Quinn 1 Reply Last reply Reply Quote 0
                                        • Jasmin Quinn
                                          Jasmin Quinn @SGaist last edited by Jasmin Quinn

                                          @SGaist You were right . It had something to do with the instance but when i removed the extern this happened

                                          • chessboard.cpp
                                            remove.png

                                          However when i kept it and added this line in my main.cpp like this

                                          • main.cpp
                                            instance.png

                                          it didn't crash and it showed this window, which means it couldn't load the chessboard or the ressources (in the middle of the game such as the pawn, queen ..)
                                          exec.png
                                          exec2.png

                                          and as an OUTPUT :
                                          DEBUG TRACE MainWindow::MainWindow(QWidget) @ line # 42
                                          DEBUG TRACE MainWindow::MainWindow(QWidget
                                          ) @ line # 43
                                          DEBUG TRACE MainWindow::MainWindow(QWidget*) @ line # 44
                                          DirectWrite: CreateFontFaceFromHDC() failed (Indique une erreur dans un fichier d’entrée, tel qu’un fichier de polices.) for QFontDef(Family="", pointsize=18, pixelsize=24, styleHint=5, weight=50, stretch=100, hintingPreference=0) LOGFONT("MS Sans Serif", lfWidth=0, lfHeight=-24) dpi=96**

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                                          • nagesh
                                            nagesh last edited by nagesh

                                            @Jasmin-Quinn Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                            1)Copy the required files to the existing project.
                                            2)In Mainwindow.cpp create the global game object pointer;
                                            Game *game; //I discourage using global, suggest only to make it work
                                            3)In on_lancer_partie_clicked() create the instance of it
                                            game = new Game();
                                            game->show();
                                            game->displayMainMenu();

                                            Jasmin Quinn 1 Reply Last reply Reply Quote 0
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