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URGENT : How to Show Another Window From MainWindow in QT using c++

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  • mrjjM mrjj

    @Jasmin-Quinn
    Hi
    The path is wrong
    you have 2 times images and in the original example there is only one folder
    so it still can't find the pngs

    For test i added to a default GUI app and it just works so
    don't give up on it. its just the image path not being correct, then it should run.

    make sure the PNG files are in the project folder.
    (same as where your .pro file is)
    in a subfolder called Images
    It cannot be in any more sub folders as then path in code is wrong.

    Jasmin QuinnJ Offline
    Jasmin QuinnJ Offline
    Jasmin Quinn
    wrote on last edited by
    #10

    @mrjj Hello Sir, actually the second folder wasn't open so the pictures are only included in :/imagesCapture.PNG

    1 Reply Last reply
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    • A Anonymous_Banned275

      @Jasmin-Quinn said in URGENT : How to Show Another Window From MainWindow in QT using c++:

      linking two projects together.

      I am not sure if I understand the above.

      Let me say this - SUB_DIRS concept is to manage multiple INDEPENDENT project. By manage I mean they are NOT running as ONE project "out of the box".

      However, with some effort they can all work as a single project.
      ( I do use QProcess)
      I am deliberately avoiding using term "linked together" - that should be reserved for real "linker".

      Utilizing SUB_DIRS concept I am using "MDI" as top project and executing SUB_DIRS "subprojects" by using "windows standard " menu driven "actions" coded in "MDI" .

      So if I understand your task to be able "link one project from another" -
      in my case "main controlling project " is "MDI" and one of my "other projects" is "scan for local Bluetooth devices"....
      The SUB_DIRS used this way may sound too convoluted - but it does aid in code reusing.

      Jasmin QuinnJ Offline
      Jasmin QuinnJ Offline
      Jasmin Quinn
      wrote on last edited by
      #11

      @AnneRanch Thank you Sir but am a beginner and i really looked it out but could'nt find something close to my case ! can you tell me how i can run it on click using QProcess and what should i include / add in my .pro file

      mrjjM 1 Reply Last reply
      0
      • Jasmin QuinnJ Jasmin Quinn

        @AnneRanch Thank you Sir but am a beginner and i really looked it out but could'nt find something close to my case ! can you tell me how i can run it on click using QProcess and what should i include / add in my .pro file

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #12

        @Jasmin-Quinn
        Hi
        I looked over the code for chess.

        Do notice it has a global variable called game it uses all over the place.
        You must have the same in your project.

        In main.cpp it
        has
        Game *game;

        and the other modules use that.

        Did you do the same in your project?

        Also, do you know how to use the debugger ? It can be used to find out what crashes.
        But might be the game variable since the images now seem fine.

        Jasmin QuinnJ 1 Reply Last reply
        0
        • A Offline
          A Offline
          Anonymous_Banned275
          wrote on last edited by
          #13

          @Jasmin-Quinn I would suggest to "back-up " a little.
          Start with "new project" -> Application (Qt) ->Qt Widget Application
          plain "application".

          Now you can add a class to your one and only project.

          Then you have a simple "display window " application and its "form" and a test class - all as one project.
          Add "testFunction " to your class.

          In QtDesigner add "button" and use "go to slot" - click - to build "SIGNAL /SLOT"
          Then you have a function where you can actually test the "click button".

          Then you add debugging - #inlcude <QDebug> - and use QDebug in your "button pushed " function to output test message. .

          Then let the "button pushed" test function to create an instance of your class and execute the testFunction - 'button pushed".

          That is in essence what you asking , is it not ?
          You have "main window" "widget" and you can create another "widget" - by simply replacing the button click "show debug message" with your other "project" / window./widget.

          All of this is done letting the QtCreator /QTDesigner do the grunt work and let them implement whatever they need - .pro etc...
          ( From personal experience - do not mess with .pro too much)

          And if you do make typo error - you get more meaningfull error message than the "project terminated...." Those are not that obvious to fix, but with peppering your code with QDebug messages you have an easier job.

          When the "project terminated" happens - just use debugger , add break points and "step thru" your code until it "breaks". You may not find exact spot where the problem is, but it gets you into "hood" - "close enough for government work".
          Best of luck coding.

          1 Reply Last reply
          0
          • mrjjM mrjj

            @Jasmin-Quinn
            Hi
            I looked over the code for chess.

            Do notice it has a global variable called game it uses all over the place.
            You must have the same in your project.

            In main.cpp it
            has
            Game *game;

            and the other modules use that.

            Did you do the same in your project?

            Also, do you know how to use the debugger ? It can be used to find out what crashes.
            But might be the game variable since the images now seem fine.

            Jasmin QuinnJ Offline
            Jasmin QuinnJ Offline
            Jasmin Quinn
            wrote on last edited by
            #14

            @mrjj Hi sorry for my late reply, yes i added Game *game in both my main.cpp and mainwindow.h but still crashes . And no i don't know how to use the debugger can you help me?

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Anonymous_Banned275
              wrote on last edited by
              #15
              1. Add #include <QDebug> to your main cpp
              2. Add 3 qDebug line of code to constructor
              3. Add break point @ line 12 - left click on line number (get red dot)
              4. click "F5" to start in "debug" mode
              5. select #3 on bottom status bar - "Application output" to observe qDebug output
              6. click "F10 " to step into next code line
                etc etc .....

              That is just about the minimal setup to use QDebug.
              Of course there are many more options - including observing variables .

              But that will be covered in next lesson... ( just kidding , for now )

              b2e2275b-6a93-4a28-9ef2-e4e0d8b5fa6b-image.png

              1 Reply Last reply
              0
              • A Offline
                A Offline
                Anonymous_Banned275
                wrote on last edited by
                #16

                I have added variable int a .
                Now when you "step thru" the code you can observe changes in a.
                Cool ?
                So if the variable does not have value expected....it is usually the coder's fault...

                bb0cb5ba-a62c-4e17-8aff-4c21bcd91467-image.png

                Jasmin QuinnJ 1 Reply Last reply
                1
                • A Anonymous_Banned275

                  I have added variable int a .
                  Now when you "step thru" the code you can observe changes in a.
                  Cool ?
                  So if the variable does not have value expected....it is usually the coder's fault...

                  bb0cb5ba-a62c-4e17-8aff-4c21bcd91467-image.png

                  Jasmin QuinnJ Offline
                  Jasmin QuinnJ Offline
                  Jasmin Quinn
                  wrote on last edited by Jasmin Quinn
                  #17

                  @AnneRanch Hi !Thank you for your patience and time .
                  I followed your steps and this is what i got when i clicked on the button
                  Capture.PNG

                  jsulmJ 1 Reply Last reply
                  0
                  • Jasmin QuinnJ Jasmin Quinn

                    @AnneRanch Hi !Thank you for your patience and time .
                    I followed your steps and this is what i got when i clicked on the button
                    Capture.PNG

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #18

                    @Jasmin-Quinn Your "game" pointer seems to be dangling pointer (not pointing to a valid instance). So, make sure game is pointing to a Game instance...

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    Jasmin QuinnJ 1 Reply Last reply
                    0
                    • jsulmJ jsulm

                      @Jasmin-Quinn Your "game" pointer seems to be dangling pointer (not pointing to a valid instance). So, make sure game is pointing to a Game instance...

                      Jasmin QuinnJ Offline
                      Jasmin QuinnJ Offline
                      Jasmin Quinn
                      wrote on last edited by
                      #19

                      @jsulm I don't understand what should I change ! I know the code works pretty fine on its own then i must've made a mistake when calling the game in my project.

                      • Mainwindow.h
                        mainwh.png

                      • Mainwindow.cpp
                        mainwincpp.png

                      • main.cpp
                        maincpp.png

                      • chessboard.cpp (where the segmentation fault occured)
                        chessboard.png

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #20

                        Hi,

                        You have static game pointer in your main.cpp file that is never initialized and that is the one used in the Chessboard class.

                        However, the architecture is wrong. Why would you need a static Game object created somewhere and then all of a sudden the Chessboard class in need to know about it using extern ?

                        If Chessboard really needs Game then make that relation explicit.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        Jasmin QuinnJ 1 Reply Last reply
                        1
                        • SGaistS SGaist

                          Hi,

                          You have static game pointer in your main.cpp file that is never initialized and that is the one used in the Chessboard class.

                          However, the architecture is wrong. Why would you need a static Game object created somewhere and then all of a sudden the Chessboard class in need to know about it using extern ?

                          If Chessboard really needs Game then make that relation explicit.

                          Jasmin QuinnJ Offline
                          Jasmin QuinnJ Offline
                          Jasmin Quinn
                          wrote on last edited by
                          #21

                          @SGaist Hi,
                          i found the game source code in github and i wanted to integrate it in my project . And since it works pretty fine on its own so i figured i did a mistake in either main.cpp or mainwindow.cpp . I actually don't even know what using extern stands for .

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #22

                            You should read about it.

                            In any case, it's not the right way to do it. You can remove the instance you have in your widget but do not forget to instanciate the one you have in your main.cpp file.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            Jasmin QuinnJ 1 Reply Last reply
                            0
                            • SGaistS SGaist

                              You should read about it.

                              In any case, it's not the right way to do it. You can remove the instance you have in your widget but do not forget to instanciate the one you have in your main.cpp file.

                              Jasmin QuinnJ Offline
                              Jasmin QuinnJ Offline
                              Jasmin Quinn
                              wrote on last edited by Jasmin Quinn
                              #23

                              @SGaist You were right . It had something to do with the instance but when i removed the extern this happened

                              • chessboard.cpp
                                remove.png

                              However when i kept it and added this line in my main.cpp like this

                              • main.cpp
                                instance.png

                              it didn't crash and it showed this window, which means it couldn't load the chessboard or the ressources (in the middle of the game such as the pawn, queen ..)
                              exec.png
                              exec2.png

                              and as an OUTPUT :
                              DEBUG TRACE MainWindow::MainWindow(QWidget) @ line # 42
                              DEBUG TRACE MainWindow::MainWindow(QWidget
                              ) @ line # 43
                              DEBUG TRACE MainWindow::MainWindow(QWidget*) @ line # 44
                              DirectWrite: CreateFontFaceFromHDC() failed (Indique une erreur dans un fichier d’entrée, tel qu’un fichier de polices.) for QFontDef(Family="", pointsize=18, pixelsize=24, styleHint=5, weight=50, stretch=100, hintingPreference=0) LOGFONT("MS Sans Serif", lfWidth=0, lfHeight=-24) dpi=96**

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                              • nageshN Offline
                                nageshN Offline
                                nagesh
                                wrote on last edited by nagesh
                                #24

                                @Jasmin-Quinn Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                1)Copy the required files to the existing project.
                                2)In Mainwindow.cpp create the global game object pointer;
                                Game *game; //I discourage using global, suggest only to make it work
                                3)In on_lancer_partie_clicked() create the instance of it
                                game = new Game();
                                game->show();
                                game->displayMainMenu();

                                Jasmin QuinnJ 1 Reply Last reply
                                0
                                • nageshN nagesh

                                  @Jasmin-Quinn Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                  1)Copy the required files to the existing project.
                                  2)In Mainwindow.cpp create the global game object pointer;
                                  Game *game; //I discourage using global, suggest only to make it work
                                  3)In on_lancer_partie_clicked() create the instance of it
                                  game = new Game();
                                  game->show();
                                  game->displayMainMenu();

                                  Jasmin QuinnJ Offline
                                  Jasmin QuinnJ Offline
                                  Jasmin Quinn
                                  wrote on last edited by
                                  #25

                                  @nagesh Hi,
                                  I already have all the files in my project and i created the instance on on_lancer_partie_clicked() . As for creating a global game object pointer in Minwindow.cpp it crashes .
                                  However , when i implement it in my main.cpp like this , it works .
                                  The only problem is that i need it to work when i click on the button .

                                  • Main.cpp
                                    main.cpp.png

                                  Is it possible that it needs to be inside the QApplication Class ?

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                                  0
                                  • nageshN Offline
                                    nageshN Offline
                                    nagesh
                                    wrote on last edited by
                                    #26

                                    @Jasmin-Quinn ok In that case,
                                    game = new Game(); // in main.cpp

                                    In button handler on_lancer_partie_clicked() write below code
                                    game->show();
                                    game->displayMainMenu();

                                    Note:make sure MainWindow.h should not have any game variable as member variable. It should have access to global game object pointer

                                    Jasmin QuinnJ 1 Reply Last reply
                                    0
                                    • nageshN nagesh

                                      @Jasmin-Quinn ok In that case,
                                      game = new Game(); // in main.cpp

                                      In button handler on_lancer_partie_clicked() write below code
                                      game->show();
                                      game->displayMainMenu();

                                      Note:make sure MainWindow.h should not have any game variable as member variable. It should have access to global game object pointer

                                      Jasmin QuinnJ Offline
                                      Jasmin QuinnJ Offline
                                      Jasmin Quinn
                                      wrote on last edited by Jasmin Quinn
                                      #27

                                      @nagesh I removed Game * game; from mainwindow.h
                                      and ran it but didn't work
                                      39bf2436-b336-4af0-ae64-5ee3c62cfe6a-image.png
                                      it only works when i add Game *game in either on_lancer_partie_clicked() or in mainwindow.h eventhough it already exists in main.cpp

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                                      • nageshN Offline
                                        nageshN Offline
                                        nagesh
                                        wrote on last edited by
                                        #28

                                        @Jasmin-Quinn you are not following as suggested..

                                        Decide where do you want to have the instance of game.

                                        Follow only the steps 1)2)3) suggested earlier and make sure main is not having any game object pointer and
                                        MainWindow.h also should not have any game*.

                                        Jasmin QuinnJ 1 Reply Last reply
                                        0
                                        • nageshN nagesh

                                          @Jasmin-Quinn you are not following as suggested..

                                          Decide where do you want to have the instance of game.

                                          Follow only the steps 1)2)3) suggested earlier and make sure main is not having any game object pointer and
                                          MainWindow.h also should not have any game*.

                                          Jasmin QuinnJ Offline
                                          Jasmin QuinnJ Offline
                                          Jasmin Quinn
                                          wrote on last edited by
                                          #29

                                          @nagesh I can't do that . Without the game object pointer in main.cpp it generates this error
                                          21dd475e-3a65-4192-bdc8-7a4ef91fb0fa-image.png

                                          1 Reply Last reply
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