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QTcpSocket client, write problem...

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  • SPlattenS SPlatten

    @JonB , they are gone now.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #21

    @SPlatten said in QTcpSocket client, write problem...:

    @JonB , they are gone now.

    :) May I suggest you never put them in? The default for connect() is DirectConnection, and Qt only changes that to Queued when it sees it's going across threads. At which point as I understand it you need it to do that, so why interfere? :)

    Might I also suggest you consider simplifying your qDebugMsgHandler()? That's an awful lot of code to potentially go wrong, when you are down in a low-level message handler! And if it does you will lose the original message, as you have seen. At minimum: factor all your stuff out to a separate function, so that qDebugMsgHandler() is lean & clean. And wrap that with a try handler. If it goes doolally, allow the original qDebugMsgHandler() to not fall over but to issue some message in a simple fashion. That way you have some protection for not fouling up and still getting access to the original fault message. Making sure one's low-level error/message handlers do not themselves introduce errors is an important goal.

    SPlattenS 1 Reply Last reply
    1
    • JonBJ JonB

      @SPlatten said in QTcpSocket client, write problem...:

      @JonB , they are gone now.

      :) May I suggest you never put them in? The default for connect() is DirectConnection, and Qt only changes that to Queued when it sees it's going across threads. At which point as I understand it you need it to do that, so why interfere? :)

      Might I also suggest you consider simplifying your qDebugMsgHandler()? That's an awful lot of code to potentially go wrong, when you are down in a low-level message handler! And if it does you will lose the original message, as you have seen. At minimum: factor all your stuff out to a separate function, so that qDebugMsgHandler() is lean & clean. And wrap that with a try handler. If it goes doolally, allow the original qDebugMsgHandler() to not fall over but to issue some message in a simple fashion. That way you have some protection for not fouling up and still getting access to the original fault message. Making sure one's low-level error/message handlers do not themselves introduce errors is an important goal.

      SPlattenS Offline
      SPlattenS Offline
      SPlatten
      wrote on last edited by
      #22

      @JonB , thank you, the debugHandler works fine and quite sure there is nothing wrong with it, I accept your comments and in the final release it will be disabled altogether.

      Kind Regards,
      Sy

      1 Reply Last reply
      0
      • JonBJ JonB

        @SPlatten
        The fact that QMessageLogger::warning is calling abort() does not look right. With your extremely complex-looking code there, Im wonder whether it isn't falling over in your own code! You handler at this level should be much simpler, IMHO! Anyway, put in judiciois breakpoints and see of you can break where you can view the messages from QSocketNotifier::setEnabled().

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #23

        @SPlatten, fix the reason for the warning, so you don't get the warning. In other words, don't enable/disable sockets from different threads.

        @JonB said in QTcpSocket client, write problem...:

        The fact that QMessageLogger::warning is calling abort() does not look right.

        He's running with fatal warnings (as suggested in earlier threads), so it's exactly right!

        Read and abide by the Qt Code of Conduct

        SPlattenS 1 Reply Last reply
        5
        • kshegunovK kshegunov

          @SPlatten, fix the reason for the warning, so you don't get the warning. In other words, don't enable/disable sockets from different threads.

          @JonB said in QTcpSocket client, write problem...:

          The fact that QMessageLogger::warning is calling abort() does not look right.

          He's running with fatal warnings (as suggested in earlier threads), so it's exactly right!

          SPlattenS Offline
          SPlattenS Offline
          SPlatten
          wrote on last edited by
          #24

          I think I spoke to soon I still have the problem:

          QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread
          

          I've modified all my QObject::connect's, ensuring that I am not using Qt::DirectConnection. I'm still getting this message. I've been careful that I am not calling write from any thread, I always emit a write signal which connects to a slot called onWrite which actually does the::

          qint64 int64Written = mpsckClient->write(arybytMsg);
          

          Kind Regards,
          Sy

          KroMignonK 1 Reply Last reply
          0
          • SPlattenS SPlatten

            I think I spoke to soon I still have the problem:

            QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread
            

            I've modified all my QObject::connect's, ensuring that I am not using Qt::DirectConnection. I'm still getting this message. I've been careful that I am not calling write from any thread, I always emit a write signal which connects to a slot called onWrite which actually does the::

            qint64 int64Written = mpsckClient->write(arybytMsg);
            
            KroMignonK Offline
            KroMignonK Offline
            KroMignon
            wrote on last edited by KroMignon
            #25

            @SPlatten said in QTcpSocket client, write problem...:

            I think I spoke to soon I still have the problem:
            QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

            As an experimented developer, you should know that multithreading can solve problems but always introduce new problems ;)

            When using QObject based classes, you should always ensure that you are using them in the thread in which they have be created / moved.
            So, are you sure qint64 int64Written = mpsckClient->write(arybytMsg); is done in the right thread (mpsckClient->thread() == QThread::currentThread()).

            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

            SPlattenS 1 Reply Last reply
            3
            • KroMignonK KroMignon

              @SPlatten said in QTcpSocket client, write problem...:

              I think I spoke to soon I still have the problem:
              QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

              As an experimented developer, you should know that multithreading can solve problems but always introduce new problems ;)

              When using QObject based classes, you should always ensure that you are using them in the thread in which they have be created / moved.
              So, are you sure qint64 int64Written = mpsckClient->write(arybytMsg); is done in the right thread (mpsckClient->thread() == QThread::currentThread()).

              SPlattenS Offline
              SPlattenS Offline
              SPlatten
              wrote on last edited by
              #26

              @KroMignon I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

              Kind Regards,
              Sy

              KroMignonK 1 Reply Last reply
              0
              • SPlattenS SPlatten

                @KroMignon I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                KroMignonK Offline
                KroMignonK Offline
                KroMignon
                wrote on last edited by KroMignon
                #27

                @SPlatten said in QTcpSocket client, write problem...:

                I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                Yes it is, but it depends how you are doing it.

                QObject::connect(srcObject, SIGNAL(), destObject, SLOT()) will ensure SLOT() will run in destObject work thread, when signal is emitted.

                EDIT:
                but
                QObject::connect(srcObject, SIGNAL(), destObject, SLOT(), Qt::DirectConnection) will run SLOT() in thread from which signal has been emitted.

                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                SPlattenS 1 Reply Last reply
                5
                • KroMignonK KroMignon

                  @SPlatten said in QTcpSocket client, write problem...:

                  I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                  Yes it is, but it depends how you are doing it.

                  QObject::connect(srcObject, SIGNAL(), destObject, SLOT()) will ensure SLOT() will run in destObject work thread, when signal is emitted.

                  EDIT:
                  but
                  QObject::connect(srcObject, SIGNAL(), destObject, SLOT(), Qt::DirectConnection) will run SLOT() in thread from which signal has been emitted.

                  SPlattenS Offline
                  SPlattenS Offline
                  SPlatten
                  wrote on last edited by
                  #28

                  @KroMignon Thank you, rapidly learning this.

                  Kind Regards,
                  Sy

                  KroMignonK 1 Reply Last reply
                  0
                  • SPlattenS SPlatten

                    @KroMignon Thank you, rapidly learning this.

                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by KroMignon
                    #29

                    @SPlatten said in QTcpSocket client, write problem...:

                    Thank you, rapidly learning this.

                    Other things you should take care off when you are doing multithreading, is to set parent for class member to ensure that when you are moving the class instance to another thread, all member will follow.

                    To better explain what I mean, suppose following example:

                    class TestClass : public QObject
                    {
                        Q_OBJECT
                    public:
                        explicit TestClass(const QHostAddress &address, quint16 portNum, QHostAddress QObject * parent=nullptr)
                             : QObject(parent), mSocket(new QTcpSocket(this))
                       {
                       }
                    private:
                        QTcpSocket* mSocket;
                    };
                    
                    class TestClass2 : public QObject
                    {
                        Q_OBJECT
                    public:
                        explicit TestClass2(const QHostAddress &address, quint16 portNum, QHostAddress QObject * parent=nullptr)
                             : QObject(parent), mSocket(new QTcpSocket())
                       {
                       }
                    private:
                        QTcpSocket* mSocket;
                    };
                    
                    

                    And somewhere in code:

                    auto sock = new TestClass(QHostAddess::LocalHost, 888);
                    auto sock2 = new TestClass2(QHostAddess::LocalHost, 889);
                    auto t = new QThread();
                    sock->moveToThread(t);
                    sock2->moveToThread(t);
                    t->start();
                    

                    now:

                    • sock and sock->mSocket are moved to thread t.
                    • sock2 is move the thead t but sock2->mSocket still lives in thread in which it have been created

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    1 Reply Last reply
                    1
                    • SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #30

                      I feel like I am going around and round in circles and just not progressing. I have one process which listens for data on port 8123. It also starts another process which connects to the first process on the host IP and port 8123.

                      The processes connect without problem, I am trying to write data from the second process to the first. I emit a signal from the socket that is used to connectToHost on the first process, I have a slot that connects to the emitted write signal:

                      void clsMsgSender::onWrite(QJsonObject objJSON) {    
                          if ( mpsckClient == nullptr ) {
                              return;
                          }
                          QAbstractSocket::SocketState sckState = eGetSockState();
                      
                          if ( sckState != QAbstractSocket::ConnectedState ) {
                      #if defined(DEBUG_SOCKETS)
                              qdbg() << "Not connected!";
                      #endif
                              return;
                          }
                          QMutexLocker lock(&mMutex);
                      #if defined(DEBUG_SOCKETS)
                          QString strMsg(QJsonDocument(objJSON).toJson(QJsonDocument::Compact));
                          qdbg() << QString("clsMsgSender::onWrite, to: %1:%2, data: %3")
                                      .arg(mpsckClient->peerAddress().toString(), QString::number(mpsckClient->peerPort()), strMsg);
                      #endif
                          clsJSON::addCommonJSONflds(objJSON, nullptr, mpModule);
                          //Insert a unique message ID into the message
                          objJSON.insert(clsJSON::mscszMsgID, QString::number(clsMsgSender::ulnglngGetUniqueMsgID()));
                          //Associate this TCP socket with the output data stream
                          QByteArray arybytMsg;
                          arybytMsg = QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                          //Write message
                          qint64 int64Written = mpsckClient->write(arybytMsg);
                      #if defined(DEBUG_SOCKETS)
                          qdbg() << QString("clsMsgSender::onWrite, written:%1")
                                      .arg(int64Written);
                      #endif
                          if ( int64Written > 0 ) {
                          //Remove the item from the queue
                              mqueMsgsOut.dequeue();
                          }
                          //No longer busy
                          mblnBusy = false;
                      }
                      

                      When I emit the write signal I take a JSON packet from a queue, the item is only removed from the queue when the write completes. I can see using the Qt Creator debugger that in the onWrite slot the socket write is successful and returns the number of bytes written. However I see no evidence that the first application is receiving the data. What could be the cause?

                      Kind Regards,
                      Sy

                      KroMignonK 1 Reply Last reply
                      0
                      • SPlattenS SPlatten

                        I feel like I am going around and round in circles and just not progressing. I have one process which listens for data on port 8123. It also starts another process which connects to the first process on the host IP and port 8123.

                        The processes connect without problem, I am trying to write data from the second process to the first. I emit a signal from the socket that is used to connectToHost on the first process, I have a slot that connects to the emitted write signal:

                        void clsMsgSender::onWrite(QJsonObject objJSON) {    
                            if ( mpsckClient == nullptr ) {
                                return;
                            }
                            QAbstractSocket::SocketState sckState = eGetSockState();
                        
                            if ( sckState != QAbstractSocket::ConnectedState ) {
                        #if defined(DEBUG_SOCKETS)
                                qdbg() << "Not connected!";
                        #endif
                                return;
                            }
                            QMutexLocker lock(&mMutex);
                        #if defined(DEBUG_SOCKETS)
                            QString strMsg(QJsonDocument(objJSON).toJson(QJsonDocument::Compact));
                            qdbg() << QString("clsMsgSender::onWrite, to: %1:%2, data: %3")
                                        .arg(mpsckClient->peerAddress().toString(), QString::number(mpsckClient->peerPort()), strMsg);
                        #endif
                            clsJSON::addCommonJSONflds(objJSON, nullptr, mpModule);
                            //Insert a unique message ID into the message
                            objJSON.insert(clsJSON::mscszMsgID, QString::number(clsMsgSender::ulnglngGetUniqueMsgID()));
                            //Associate this TCP socket with the output data stream
                            QByteArray arybytMsg;
                            arybytMsg = QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                            //Write message
                            qint64 int64Written = mpsckClient->write(arybytMsg);
                        #if defined(DEBUG_SOCKETS)
                            qdbg() << QString("clsMsgSender::onWrite, written:%1")
                                        .arg(int64Written);
                        #endif
                            if ( int64Written > 0 ) {
                            //Remove the item from the queue
                                mqueMsgsOut.dequeue();
                            }
                            //No longer busy
                            mblnBusy = false;
                        }
                        

                        When I emit the write signal I take a JSON packet from a queue, the item is only removed from the queue when the write completes. I can see using the Qt Creator debugger that in the onWrite slot the socket write is successful and returns the number of bytes written. However I see no evidence that the first application is receiving the data. What could be the cause?

                        KroMignonK Offline
                        KroMignonK Offline
                        KroMignon
                        wrote on last edited by
                        #31

                        @SPlatten said in QTcpSocket client, write problem...:

                        However I see no evidence that the first application is receiving the data. What could be the cause?

                        TCP sockets are stream interfaces, and they use buffers (reception/transmission) to avoid sending too much small packets.
                        To force data transfer you could do:

                        // write to transmission buffer
                        qint64 int64Written = mpsckClient->write(arybytMsg);
                        // force transmission
                        mpsckClient->flush();
                        

                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                        SPlattenS 1 Reply Last reply
                        1
                        • KroMignonK KroMignon

                          @SPlatten said in QTcpSocket client, write problem...:

                          However I see no evidence that the first application is receiving the data. What could be the cause?

                          TCP sockets are stream interfaces, and they use buffers (reception/transmission) to avoid sending too much small packets.
                          To force data transfer you could do:

                          // write to transmission buffer
                          qint64 int64Written = mpsckClient->write(arybytMsg);
                          // force transmission
                          mpsckClient->flush();
                          
                          SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #32

                          @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                          The main process will launch X number of processes, each process will provide a specific purpose.

                          Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                          I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                          Kind Regards,
                          Sy

                          JonBJ KroMignonK 2 Replies Last reply
                          0
                          • SPlattenS SPlatten

                            @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                            The main process will launch X number of processes, each process will provide a specific purpose.

                            Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                            I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #33

                            @SPlatten
                            You can use shared memory if you prefer. But I think you'll end up with the same sort of thread issues as you're having with TCP.

                            1 Reply Last reply
                            0
                            • SPlattenS SPlatten

                              @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                              The main process will launch X number of processes, each process will provide a specific purpose.

                              Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                              I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                              KroMignonK Offline
                              KroMignonK Offline
                              KroMignon
                              wrote on last edited by KroMignon
                              #34

                              @SPlatten said in QTcpSocket client, write problem...:

                              I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                              If you don't want to lose all done work, I would suggest you to use QLocalServer and QLocalSocket which are kind of TCP socket but which is a more aggressive transmission rule.
                              Data are sent almost directly, on entering event loop.
                              And you don't have to handle shared lock for shared memory access.

                              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                              SPlattenS 1 Reply Last reply
                              3
                              • KroMignonK KroMignon

                                @SPlatten said in QTcpSocket client, write problem...:

                                I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                If you don't want to lose all done work, I would suggest you to use QLocalServer and QLocalSocket which are kind of TCP socket but which is a more aggressive transmission rule.
                                Data are sent almost directly, on entering event loop.
                                And you don't have to handle shared lock for shared memory access.

                                SPlattenS Offline
                                SPlattenS Offline
                                SPlatten
                                wrote on last edited by
                                #35

                                @KroMignon , thank you, I will look into QLocalServer and QLocalSocket, it sounds like a better fit as my intention is that all processes will run on the same system.

                                Kind Regards,
                                Sy

                                1 Reply Last reply
                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #36

                                  Hi,

                                  As already written in one of your other threads: QTcpSocket shall be created in the thread they are going to be used in. They cannot be moved around. You can pass around the descriptor but not the QTcpSocket itself. See the threaded QTcpServer/QTcpClient examples.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  SPlattenS 1 Reply Last reply
                                  2
                                  • SGaistS SGaist

                                    Hi,

                                    As already written in one of your other threads: QTcpSocket shall be created in the thread they are going to be used in. They cannot be moved around. You can pass around the descriptor but not the QTcpSocket itself. See the threaded QTcpServer/QTcpClient examples.

                                    SPlattenS Offline
                                    SPlattenS Offline
                                    SPlatten
                                    wrote on last edited by
                                    #37

                                    @SGaist , I create the sockets in the main thread and then use signals to communicate between threads, where the connections are also created in the main thread.

                                    Kind Regards,
                                    Sy

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • SPlattenS SPlatten

                                      @SGaist , I create the sockets in the main thread and then use signals to communicate between threads, where the connections are also created in the main thread.

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #38

                                      @SPlatten said in QTcpSocket client, write problem...:

                                      @SGaist , I create the sockets in the main thread and then use signals to communicate between threads, where the connections are also created in the main thread.

                                      The place of making the connection(s) is irrelevant. There are 2 things that matter:

                                      1. For sockets - the thread where the descriptor was initialized into, or in other words the thread where the socket's been opened in. @SGaist is half correct in saying they can't be moved around, they can, but iff they've not been opened yet. The thread that socket's been opened in then is and must be the thread the QObject lives in and is fixed forever and ever until the end of time.

                                      2. For any signal slot emission - the thread that the signal was emitted from and the receiving object context's thread. (direct connections are uninteresting here). The slot's going to be executed in the receiver's thread, while depending on the signal emission's thread either the call will be direct, or queued. For the same connection this may vary within the program if the (same) signal emissions happen from different threads (which is possible), so sometimes it may default to direct calls, sometimes to queued calls. The point is, however, that you shouldn't care. The design should be made such that it doesn't matter if the slot's executed immediately or later, which is also why you shouldn't (99% of cases) tamper with the connection type when doing the QObject::connect call.

                                      I imagine your object threads are wrong and you hold instances of objects that live in a different thread, so that's why you get the errors. To be certain this doesn't happen, always provide a valid parent for QObjects with the major exception of when the object is a root of a QObject tree that's going to be moved to another thread. Thereafter everything is easy peasy.

                                      Read and abide by the Qt Code of Conduct

                                      SPlattenS 1 Reply Last reply
                                      2
                                      • kshegunovK kshegunov

                                        @SPlatten said in QTcpSocket client, write problem...:

                                        @SGaist , I create the sockets in the main thread and then use signals to communicate between threads, where the connections are also created in the main thread.

                                        The place of making the connection(s) is irrelevant. There are 2 things that matter:

                                        1. For sockets - the thread where the descriptor was initialized into, or in other words the thread where the socket's been opened in. @SGaist is half correct in saying they can't be moved around, they can, but iff they've not been opened yet. The thread that socket's been opened in then is and must be the thread the QObject lives in and is fixed forever and ever until the end of time.

                                        2. For any signal slot emission - the thread that the signal was emitted from and the receiving object context's thread. (direct connections are uninteresting here). The slot's going to be executed in the receiver's thread, while depending on the signal emission's thread either the call will be direct, or queued. For the same connection this may vary within the program if the (same) signal emissions happen from different threads (which is possible), so sometimes it may default to direct calls, sometimes to queued calls. The point is, however, that you shouldn't care. The design should be made such that it doesn't matter if the slot's executed immediately or later, which is also why you shouldn't (99% of cases) tamper with the connection type when doing the QObject::connect call.

                                        I imagine your object threads are wrong and you hold instances of objects that live in a different thread, so that's why you get the errors. To be certain this doesn't happen, always provide a valid parent for QObjects with the major exception of when the object is a root of a QObject tree that's going to be moved to another thread. Thereafter everything is easy peasy.

                                        SPlattenS Offline
                                        SPlattenS Offline
                                        SPlatten
                                        wrote on last edited by SPlatten
                                        #39

                                        @kshegunov , my listening class implements the incomingConnection method:

                                        void clsListener::incomingConnection(qintptr sckDescriptor) {    
                                            //Every new connection will be run in a newly created thread
                                            clsServer* pThread = new clsServer(sckDescriptor, this);        
                                            //We have a new connection
                                            qDebug() << sckDescriptor << " Connecting...";
                                            //Connect signal/slot
                                            //Once a thread is not needed, it will be beleted later
                                            QObject::connect(pThread, &QThread::finished
                                                            ,pThread, &QThread::deleteLater);
                                            pThread->start();
                                        }
                                        

                                        From what you are saying the thread created here is wrong in that it passes the socket descriptor?

                                        The constructor for clsServer:

                                        clsServer::clsServer(qintptr sckDescriptor, QObject* pParent)
                                                                                    : QThread(pParent)
                                                                                    , msckDescriptor(sckDescriptor)
                                                                                    , mpsckIncoming(nullptr) {
                                        }
                                        

                                        The prototype for clsServer:

                                         class clsServer : public QThread {
                                            Q_OBJECT
                                        
                                            private:
                                                qintptr msckDescriptor;
                                                QTcpSocket* mpsckIncoming;
                                                mqueJSON mqueMsgsIn;
                                        
                                            public:
                                                explicit clsServer(qintptr sckDescriptor, QObject* pParent = nullptr);
                                                ~clsServer();
                                        
                                                void cleanup();
                                                void run();
                                        
                                            signals:
                                                void error(QTcpSocket::SocketError socketerror);
                                        
                                            public slots:
                                                void onDataIn();
                                                void onDisconnected();
                                                void onErrorOccurred(QAbstractSocket::SocketError error);
                                            };
                                        

                                        The thread body:

                                        void clsServer::run() {
                                            QTcpSocket* pSocket = new QTcpSocket();
                                            //Set the ID
                                            qdbg() << "clsServer::run";
                                            if( !pSocket->setSocketDescriptor(msckDescriptor) ) {
                                            //Something's wrong, we just emit a signal
                                                emit error(pSocket->error());
                                                return;
                                            }
                                            //Connect socket and signal
                                            mpsckIncoming = pSocket;
                                            QObject::connect(mpsckIncoming, &QAbstractSocket::readyRead
                                                            ,this, &clsServer::onDataIn);
                                            QObject::connect(mpsckIncoming, &QAbstractSocket::errorOccurred
                                                            ,this, &clsServer::onErrorOccurred);
                                            QObject::connect(mpsckIncoming, &QAbstractSocket::disconnected
                                                            ,this, &clsServer::onDisconnected);
                                            //We'll have multiple clients, we want to know which is which
                                            qdbg() << msckDescriptor << " Client connected";
                                            //Make this thread a loop,
                                            //thread will stay alive so that signal/slot to function properly
                                            //not dropped out in the middle when thread dies
                                            exec();
                                        }
                                        

                                        Actually, the descriptor passed into the constructor is not actually used until the thread body run loop is entered. Again, it looks very wrong now.

                                        However, the above is the class that listens for incoming data, the class that sends messages from one process to another:

                                        class clsMsgSender : public QThread {
                                            Q_OBJECT
                                        
                                            private:        
                                                static const quint16 mscuint16ConnectionTO;
                                                static mpMsgSenders msmpMsgSenders;
                                                static clsMsgSender* mspService;
                                                static qulonglong msulnglngUniqueMsgID;
                                        
                                                mutable QMutex mMutex;
                                                bool mblnBusy, mblnConnected, mblnRun, mblnStopped;
                                                clsModule* mpModule;
                                                QTcpSocket* mpsckClient;
                                                mqueJSON mqueMsgsOut;
                                                QString mstrHost;
                                                quint16 muint16Port;
                                        
                                                QAbstractSocket::SocketState eGetSockState();
                                                QJsonObject objAnythingToDo();
                                                void push(const QJsonObject& crobjJSON);
                                                void setModule(clsModule* pModule);
                                                quint16 uint16GetPort();
                                        
                                            public:
                                                explicit clsMsgSender(clsModule* pModule, QObject* pParent = nullptr);
                                                ~clsMsgSender();
                                        
                                                bool blnBusy();
                                                bool blnRunning() { return mblnRun; }
                                                mpMsgSenders::iterator itGetMsgSndr(quint16 uint16Port, QString& rstrKey);
                                                QTcpSocket* pGetClient() { return mpsckClient; }
                                                static clsMsgSender* pGetMsgSndr(quint16 uint16Port);
                                                static clsMsgSender* pGetService() { return clsMsgSender::mspService; }
                                                void setHost(QString strHost);
                                                static QString strGetLocalIP();
                                                void terminate() { mblnRun = false; }
                                                static qulonglong ulnglngGetUniqueMsgID();
                                        
                                            signals:
                                                void connectToHost(const QString& crstrHost, quint16 uint16Port);
                                                void removeTrkrs(clsMsgSender* pMsgSndr);
                                                void sendJSON(const QJsonObject& robjJSON);
                                                void write(QJsonObject robjJSON);
                                        
                                            public slots:
                                                void onConnectToHost(const QString& crstrHost, quint16 uint16Port);
                                                void onConnected();
                                                void onDisconnected();
                                        #if defined(DEBUG_SOCKETS)
                                                void onErrorOccurred(QAbstractSocket::SocketError sckError);
                                                void onHostFound();
                                        #endif
                                                void onRemoveTrkrs(clsMsgSender* pMsgSndr);
                                                void onSendJSON(const QJsonObject& crobjJSON);
                                                void onWrite(QJsonObject robjJSON);
                                                void run();
                                            };
                                        

                                        Implementation:

                                        clsMsgSender::clsMsgSender(clsModule* pModule, QObject* pParent)
                                                            : QThread(pParent)
                                                            , mblnBusy(false), mblnConnected(false)
                                                            , mblnRun(true), mblnStopped(false)
                                                            , mpModule(nullptr)
                                                            , mpsckClient(new QTcpSocket()) {
                                            setModule(pModule);
                                            clsMsgSender::mspService = this;
                                            QObject::connect(this, &clsMsgSender::connectToHost
                                                            ,this, &clsMsgSender::onConnectToHost);
                                            QObject::connect(this, &clsMsgSender::removeTrkrs
                                                            ,this, &clsMsgSender::onRemoveTrkrs);
                                            QObject::connect(this, &clsMsgSender::sendJSON
                                                            ,this, &clsMsgSender::onSendJSON);
                                            QObject::connect(this, &clsMsgSender::write
                                                            ,this, &clsMsgSender::onWrite);
                                            //Thread body
                                            QObject::connect(this, &QThread::started
                                                            ,this, &clsMsgSender::run);
                                            QObject::connect(this, &QThread::finished
                                                            ,this, &QThread::deleteLater);
                                            QObject::connect(mpsckClient, &QAbstractSocket::connected
                                                            ,this, &clsMsgSender::onConnected);
                                            QObject::connect(mpsckClient, &QAbstractSocket::disconnected
                                                            ,this, &clsMsgSender::onDisconnected);
                                        #if defined(DEBUG_SOCKETS)
                                            QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                                            ,this, &clsMsgSender::onErrorOccurred);
                                            QObject::connect(mpsckClient, &QAbstractSocket::hostFound
                                                            ,this, &clsMsgSender::onHostFound);
                                        #endif
                                            mpsckClient->setSocketOption(QAbstractSocket::LowDelayOption, 1);
                                        }
                                        

                                        Kind Regards,
                                        Sy

                                        KroMignonK 1 Reply Last reply
                                        0
                                        • SPlattenS SPlatten

                                          @kshegunov , my listening class implements the incomingConnection method:

                                          void clsListener::incomingConnection(qintptr sckDescriptor) {    
                                              //Every new connection will be run in a newly created thread
                                              clsServer* pThread = new clsServer(sckDescriptor, this);        
                                              //We have a new connection
                                              qDebug() << sckDescriptor << " Connecting...";
                                              //Connect signal/slot
                                              //Once a thread is not needed, it will be beleted later
                                              QObject::connect(pThread, &QThread::finished
                                                              ,pThread, &QThread::deleteLater);
                                              pThread->start();
                                          }
                                          

                                          From what you are saying the thread created here is wrong in that it passes the socket descriptor?

                                          The constructor for clsServer:

                                          clsServer::clsServer(qintptr sckDescriptor, QObject* pParent)
                                                                                      : QThread(pParent)
                                                                                      , msckDescriptor(sckDescriptor)
                                                                                      , mpsckIncoming(nullptr) {
                                          }
                                          

                                          The prototype for clsServer:

                                           class clsServer : public QThread {
                                              Q_OBJECT
                                          
                                              private:
                                                  qintptr msckDescriptor;
                                                  QTcpSocket* mpsckIncoming;
                                                  mqueJSON mqueMsgsIn;
                                          
                                              public:
                                                  explicit clsServer(qintptr sckDescriptor, QObject* pParent = nullptr);
                                                  ~clsServer();
                                          
                                                  void cleanup();
                                                  void run();
                                          
                                              signals:
                                                  void error(QTcpSocket::SocketError socketerror);
                                          
                                              public slots:
                                                  void onDataIn();
                                                  void onDisconnected();
                                                  void onErrorOccurred(QAbstractSocket::SocketError error);
                                              };
                                          

                                          The thread body:

                                          void clsServer::run() {
                                              QTcpSocket* pSocket = new QTcpSocket();
                                              //Set the ID
                                              qdbg() << "clsServer::run";
                                              if( !pSocket->setSocketDescriptor(msckDescriptor) ) {
                                              //Something's wrong, we just emit a signal
                                                  emit error(pSocket->error());
                                                  return;
                                              }
                                              //Connect socket and signal
                                              mpsckIncoming = pSocket;
                                              QObject::connect(mpsckIncoming, &QAbstractSocket::readyRead
                                                              ,this, &clsServer::onDataIn);
                                              QObject::connect(mpsckIncoming, &QAbstractSocket::errorOccurred
                                                              ,this, &clsServer::onErrorOccurred);
                                              QObject::connect(mpsckIncoming, &QAbstractSocket::disconnected
                                                              ,this, &clsServer::onDisconnected);
                                              //We'll have multiple clients, we want to know which is which
                                              qdbg() << msckDescriptor << " Client connected";
                                              //Make this thread a loop,
                                              //thread will stay alive so that signal/slot to function properly
                                              //not dropped out in the middle when thread dies
                                              exec();
                                          }
                                          

                                          Actually, the descriptor passed into the constructor is not actually used until the thread body run loop is entered. Again, it looks very wrong now.

                                          However, the above is the class that listens for incoming data, the class that sends messages from one process to another:

                                          class clsMsgSender : public QThread {
                                              Q_OBJECT
                                          
                                              private:        
                                                  static const quint16 mscuint16ConnectionTO;
                                                  static mpMsgSenders msmpMsgSenders;
                                                  static clsMsgSender* mspService;
                                                  static qulonglong msulnglngUniqueMsgID;
                                          
                                                  mutable QMutex mMutex;
                                                  bool mblnBusy, mblnConnected, mblnRun, mblnStopped;
                                                  clsModule* mpModule;
                                                  QTcpSocket* mpsckClient;
                                                  mqueJSON mqueMsgsOut;
                                                  QString mstrHost;
                                                  quint16 muint16Port;
                                          
                                                  QAbstractSocket::SocketState eGetSockState();
                                                  QJsonObject objAnythingToDo();
                                                  void push(const QJsonObject& crobjJSON);
                                                  void setModule(clsModule* pModule);
                                                  quint16 uint16GetPort();
                                          
                                              public:
                                                  explicit clsMsgSender(clsModule* pModule, QObject* pParent = nullptr);
                                                  ~clsMsgSender();
                                          
                                                  bool blnBusy();
                                                  bool blnRunning() { return mblnRun; }
                                                  mpMsgSenders::iterator itGetMsgSndr(quint16 uint16Port, QString& rstrKey);
                                                  QTcpSocket* pGetClient() { return mpsckClient; }
                                                  static clsMsgSender* pGetMsgSndr(quint16 uint16Port);
                                                  static clsMsgSender* pGetService() { return clsMsgSender::mspService; }
                                                  void setHost(QString strHost);
                                                  static QString strGetLocalIP();
                                                  void terminate() { mblnRun = false; }
                                                  static qulonglong ulnglngGetUniqueMsgID();
                                          
                                              signals:
                                                  void connectToHost(const QString& crstrHost, quint16 uint16Port);
                                                  void removeTrkrs(clsMsgSender* pMsgSndr);
                                                  void sendJSON(const QJsonObject& robjJSON);
                                                  void write(QJsonObject robjJSON);
                                          
                                              public slots:
                                                  void onConnectToHost(const QString& crstrHost, quint16 uint16Port);
                                                  void onConnected();
                                                  void onDisconnected();
                                          #if defined(DEBUG_SOCKETS)
                                                  void onErrorOccurred(QAbstractSocket::SocketError sckError);
                                                  void onHostFound();
                                          #endif
                                                  void onRemoveTrkrs(clsMsgSender* pMsgSndr);
                                                  void onSendJSON(const QJsonObject& crobjJSON);
                                                  void onWrite(QJsonObject robjJSON);
                                                  void run();
                                              };
                                          

                                          Implementation:

                                          clsMsgSender::clsMsgSender(clsModule* pModule, QObject* pParent)
                                                              : QThread(pParent)
                                                              , mblnBusy(false), mblnConnected(false)
                                                              , mblnRun(true), mblnStopped(false)
                                                              , mpModule(nullptr)
                                                              , mpsckClient(new QTcpSocket()) {
                                              setModule(pModule);
                                              clsMsgSender::mspService = this;
                                              QObject::connect(this, &clsMsgSender::connectToHost
                                                              ,this, &clsMsgSender::onConnectToHost);
                                              QObject::connect(this, &clsMsgSender::removeTrkrs
                                                              ,this, &clsMsgSender::onRemoveTrkrs);
                                              QObject::connect(this, &clsMsgSender::sendJSON
                                                              ,this, &clsMsgSender::onSendJSON);
                                              QObject::connect(this, &clsMsgSender::write
                                                              ,this, &clsMsgSender::onWrite);
                                              //Thread body
                                              QObject::connect(this, &QThread::started
                                                              ,this, &clsMsgSender::run);
                                              QObject::connect(this, &QThread::finished
                                                              ,this, &QThread::deleteLater);
                                              QObject::connect(mpsckClient, &QAbstractSocket::connected
                                                              ,this, &clsMsgSender::onConnected);
                                              QObject::connect(mpsckClient, &QAbstractSocket::disconnected
                                                              ,this, &clsMsgSender::onDisconnected);
                                          #if defined(DEBUG_SOCKETS)
                                              QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                                              ,this, &clsMsgSender::onErrorOccurred);
                                              QObject::connect(mpsckClient, &QAbstractSocket::hostFound
                                                              ,this, &clsMsgSender::onHostFound);
                                          #endif
                                              mpsckClient->setSocketOption(QAbstractSocket::LowDelayOption, 1);
                                          }
                                          
                                          KroMignonK Offline
                                          KroMignonK Offline
                                          KroMignon
                                          wrote on last edited by KroMignon
                                          #40

                                          @SPlatten As I told you in previous posts, QThread class is a little bit tricky and sub-classing it is in most case not the best way to do.

                                          Because:

                                          • the clsServer instance leaves in the thread in which it have been created, supposing main thread
                                          • mpsckIncoming will leave in the hosted thread

                                          this means, with:

                                          QObject::connect(mpsckIncoming, &QAbstractSocket::readyRead, this, &clsServer::onDataIn);
                                          

                                          slot onDatin() will run in this thread which is the main thread and using mpsckIncoming will not work properly, because you are in the wrong thread.

                                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                          SPlattenS 1 Reply Last reply
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