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QTcpSocket client, write problem...

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  • J.HilkJ J.Hilk

    Is this across threads? the forced DirectConnection lets me believe that

    QAbstractStrocket uses internal QTimer objects you're calling onWrite via a forced DirectConnection, that means the write is called from the calling thread and that is != the thread where the socket may live -> QTimers can't be started or stoped from an other thread.

    Possibly the reason for your failed write attempt

    SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #16

    @J-Hilk , thank you, I've removed the Qt::DirectConnection parameter from the connects and now the warning has gone.

    Kind Regards,
    Sy

    J.HilkJ JonBJ 2 Replies Last reply
    0
    • SPlattenS SPlatten

      @J-Hilk , thank you, I've removed the Qt::DirectConnection parameter from the connects and now the warning has gone.

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #17

      @SPlatten I don't know if QJsonObject is registered with the meta system by default, if not, you'll have to do that yourself, or the connect won't work.

      But you should get compile/runtime warnings if thats the case


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      SPlattenS 1 Reply Last reply
      0
      • SPlattenS SPlatten

        @J-Hilk , thank you, I've removed the Qt::DirectConnection parameter from the connects and now the warning has gone.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #18

        @SPlatten
        A while back in another of your post threads you were using explicit Qt::DirectConnections, and I said then (and I think others did too), why are you writing this, it will just lead to trouble.

        So why do you ever put Qt::DirectConnection into your connect()s, I just don't get it, it keeps leading to this kind of problem?

        SPlattenS 1 Reply Last reply
        0
        • JonBJ JonB

          @SPlatten
          A while back in another of your post threads you were using explicit Qt::DirectConnections, and I said then (and I think others did too), why are you writing this, it will just lead to trouble.

          So why do you ever put Qt::DirectConnection into your connect()s, I just don't get it, it keeps leading to this kind of problem?

          SPlattenS Offline
          SPlattenS Offline
          SPlatten
          wrote on last edited by
          #19

          @JonB , they are gone now.

          Kind Regards,
          Sy

          JonBJ 1 Reply Last reply
          0
          • J.HilkJ J.Hilk

            @SPlatten I don't know if QJsonObject is registered with the meta system by default, if not, you'll have to do that yourself, or the connect won't work.

            But you should get compile/runtime warnings if thats the case

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #20

            @J-Hilk , I do register the type.

            Kind Regards,
            Sy

            1 Reply Last reply
            1
            • SPlattenS SPlatten

              @JonB , they are gone now.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #21

              @SPlatten said in QTcpSocket client, write problem...:

              @JonB , they are gone now.

              :) May I suggest you never put them in? The default for connect() is DirectConnection, and Qt only changes that to Queued when it sees it's going across threads. At which point as I understand it you need it to do that, so why interfere? :)

              Might I also suggest you consider simplifying your qDebugMsgHandler()? That's an awful lot of code to potentially go wrong, when you are down in a low-level message handler! And if it does you will lose the original message, as you have seen. At minimum: factor all your stuff out to a separate function, so that qDebugMsgHandler() is lean & clean. And wrap that with a try handler. If it goes doolally, allow the original qDebugMsgHandler() to not fall over but to issue some message in a simple fashion. That way you have some protection for not fouling up and still getting access to the original fault message. Making sure one's low-level error/message handlers do not themselves introduce errors is an important goal.

              SPlattenS 1 Reply Last reply
              1
              • JonBJ JonB

                @SPlatten said in QTcpSocket client, write problem...:

                @JonB , they are gone now.

                :) May I suggest you never put them in? The default for connect() is DirectConnection, and Qt only changes that to Queued when it sees it's going across threads. At which point as I understand it you need it to do that, so why interfere? :)

                Might I also suggest you consider simplifying your qDebugMsgHandler()? That's an awful lot of code to potentially go wrong, when you are down in a low-level message handler! And if it does you will lose the original message, as you have seen. At minimum: factor all your stuff out to a separate function, so that qDebugMsgHandler() is lean & clean. And wrap that with a try handler. If it goes doolally, allow the original qDebugMsgHandler() to not fall over but to issue some message in a simple fashion. That way you have some protection for not fouling up and still getting access to the original fault message. Making sure one's low-level error/message handlers do not themselves introduce errors is an important goal.

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #22

                @JonB , thank you, the debugHandler works fine and quite sure there is nothing wrong with it, I accept your comments and in the final release it will be disabled altogether.

                Kind Regards,
                Sy

                1 Reply Last reply
                0
                • JonBJ JonB

                  @SPlatten
                  The fact that QMessageLogger::warning is calling abort() does not look right. With your extremely complex-looking code there, Im wonder whether it isn't falling over in your own code! You handler at this level should be much simpler, IMHO! Anyway, put in judiciois breakpoints and see of you can break where you can view the messages from QSocketNotifier::setEnabled().

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #23

                  @SPlatten, fix the reason for the warning, so you don't get the warning. In other words, don't enable/disable sockets from different threads.

                  @JonB said in QTcpSocket client, write problem...:

                  The fact that QMessageLogger::warning is calling abort() does not look right.

                  He's running with fatal warnings (as suggested in earlier threads), so it's exactly right!

                  Read and abide by the Qt Code of Conduct

                  SPlattenS 1 Reply Last reply
                  5
                  • kshegunovK kshegunov

                    @SPlatten, fix the reason for the warning, so you don't get the warning. In other words, don't enable/disable sockets from different threads.

                    @JonB said in QTcpSocket client, write problem...:

                    The fact that QMessageLogger::warning is calling abort() does not look right.

                    He's running with fatal warnings (as suggested in earlier threads), so it's exactly right!

                    SPlattenS Offline
                    SPlattenS Offline
                    SPlatten
                    wrote on last edited by
                    #24

                    I think I spoke to soon I still have the problem:

                    QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread
                    

                    I've modified all my QObject::connect's, ensuring that I am not using Qt::DirectConnection. I'm still getting this message. I've been careful that I am not calling write from any thread, I always emit a write signal which connects to a slot called onWrite which actually does the::

                    qint64 int64Written = mpsckClient->write(arybytMsg);
                    

                    Kind Regards,
                    Sy

                    KroMignonK 1 Reply Last reply
                    0
                    • SPlattenS SPlatten

                      I think I spoke to soon I still have the problem:

                      QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread
                      

                      I've modified all my QObject::connect's, ensuring that I am not using Qt::DirectConnection. I'm still getting this message. I've been careful that I am not calling write from any thread, I always emit a write signal which connects to a slot called onWrite which actually does the::

                      qint64 int64Written = mpsckClient->write(arybytMsg);
                      
                      KroMignonK Offline
                      KroMignonK Offline
                      KroMignon
                      wrote on last edited by KroMignon
                      #25

                      @SPlatten said in QTcpSocket client, write problem...:

                      I think I spoke to soon I still have the problem:
                      QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

                      As an experimented developer, you should know that multithreading can solve problems but always introduce new problems ;)

                      When using QObject based classes, you should always ensure that you are using them in the thread in which they have be created / moved.
                      So, are you sure qint64 int64Written = mpsckClient->write(arybytMsg); is done in the right thread (mpsckClient->thread() == QThread::currentThread()).

                      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                      SPlattenS 1 Reply Last reply
                      3
                      • KroMignonK KroMignon

                        @SPlatten said in QTcpSocket client, write problem...:

                        I think I spoke to soon I still have the problem:
                        QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

                        As an experimented developer, you should know that multithreading can solve problems but always introduce new problems ;)

                        When using QObject based classes, you should always ensure that you are using them in the thread in which they have be created / moved.
                        So, are you sure qint64 int64Written = mpsckClient->write(arybytMsg); is done in the right thread (mpsckClient->thread() == QThread::currentThread()).

                        SPlattenS Offline
                        SPlattenS Offline
                        SPlatten
                        wrote on last edited by
                        #26

                        @KroMignon I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                        Kind Regards,
                        Sy

                        KroMignonK 1 Reply Last reply
                        0
                        • SPlattenS SPlatten

                          @KroMignon I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                          KroMignonK Offline
                          KroMignonK Offline
                          KroMignon
                          wrote on last edited by KroMignon
                          #27

                          @SPlatten said in QTcpSocket client, write problem...:

                          I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                          Yes it is, but it depends how you are doing it.

                          QObject::connect(srcObject, SIGNAL(), destObject, SLOT()) will ensure SLOT() will run in destObject work thread, when signal is emitted.

                          EDIT:
                          but
                          QObject::connect(srcObject, SIGNAL(), destObject, SLOT(), Qt::DirectConnection) will run SLOT() in thread from which signal has been emitted.

                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                          SPlattenS 1 Reply Last reply
                          5
                          • KroMignonK KroMignon

                            @SPlatten said in QTcpSocket client, write problem...:

                            I thought that one of the benefits of using signals and slots is that you can be assured that they are thread safe?

                            Yes it is, but it depends how you are doing it.

                            QObject::connect(srcObject, SIGNAL(), destObject, SLOT()) will ensure SLOT() will run in destObject work thread, when signal is emitted.

                            EDIT:
                            but
                            QObject::connect(srcObject, SIGNAL(), destObject, SLOT(), Qt::DirectConnection) will run SLOT() in thread from which signal has been emitted.

                            SPlattenS Offline
                            SPlattenS Offline
                            SPlatten
                            wrote on last edited by
                            #28

                            @KroMignon Thank you, rapidly learning this.

                            Kind Regards,
                            Sy

                            KroMignonK 1 Reply Last reply
                            0
                            • SPlattenS SPlatten

                              @KroMignon Thank you, rapidly learning this.

                              KroMignonK Offline
                              KroMignonK Offline
                              KroMignon
                              wrote on last edited by KroMignon
                              #29

                              @SPlatten said in QTcpSocket client, write problem...:

                              Thank you, rapidly learning this.

                              Other things you should take care off when you are doing multithreading, is to set parent for class member to ensure that when you are moving the class instance to another thread, all member will follow.

                              To better explain what I mean, suppose following example:

                              class TestClass : public QObject
                              {
                                  Q_OBJECT
                              public:
                                  explicit TestClass(const QHostAddress &address, quint16 portNum, QHostAddress QObject * parent=nullptr)
                                       : QObject(parent), mSocket(new QTcpSocket(this))
                                 {
                                 }
                              private:
                                  QTcpSocket* mSocket;
                              };
                              
                              class TestClass2 : public QObject
                              {
                                  Q_OBJECT
                              public:
                                  explicit TestClass2(const QHostAddress &address, quint16 portNum, QHostAddress QObject * parent=nullptr)
                                       : QObject(parent), mSocket(new QTcpSocket())
                                 {
                                 }
                              private:
                                  QTcpSocket* mSocket;
                              };
                              
                              

                              And somewhere in code:

                              auto sock = new TestClass(QHostAddess::LocalHost, 888);
                              auto sock2 = new TestClass2(QHostAddess::LocalHost, 889);
                              auto t = new QThread();
                              sock->moveToThread(t);
                              sock2->moveToThread(t);
                              t->start();
                              

                              now:

                              • sock and sock->mSocket are moved to thread t.
                              • sock2 is move the thead t but sock2->mSocket still lives in thread in which it have been created

                              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                              1 Reply Last reply
                              1
                              • SPlattenS Offline
                                SPlattenS Offline
                                SPlatten
                                wrote on last edited by
                                #30

                                I feel like I am going around and round in circles and just not progressing. I have one process which listens for data on port 8123. It also starts another process which connects to the first process on the host IP and port 8123.

                                The processes connect without problem, I am trying to write data from the second process to the first. I emit a signal from the socket that is used to connectToHost on the first process, I have a slot that connects to the emitted write signal:

                                void clsMsgSender::onWrite(QJsonObject objJSON) {    
                                    if ( mpsckClient == nullptr ) {
                                        return;
                                    }
                                    QAbstractSocket::SocketState sckState = eGetSockState();
                                
                                    if ( sckState != QAbstractSocket::ConnectedState ) {
                                #if defined(DEBUG_SOCKETS)
                                        qdbg() << "Not connected!";
                                #endif
                                        return;
                                    }
                                    QMutexLocker lock(&mMutex);
                                #if defined(DEBUG_SOCKETS)
                                    QString strMsg(QJsonDocument(objJSON).toJson(QJsonDocument::Compact));
                                    qdbg() << QString("clsMsgSender::onWrite, to: %1:%2, data: %3")
                                                .arg(mpsckClient->peerAddress().toString(), QString::number(mpsckClient->peerPort()), strMsg);
                                #endif
                                    clsJSON::addCommonJSONflds(objJSON, nullptr, mpModule);
                                    //Insert a unique message ID into the message
                                    objJSON.insert(clsJSON::mscszMsgID, QString::number(clsMsgSender::ulnglngGetUniqueMsgID()));
                                    //Associate this TCP socket with the output data stream
                                    QByteArray arybytMsg;
                                    arybytMsg = QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                    //Write message
                                    qint64 int64Written = mpsckClient->write(arybytMsg);
                                #if defined(DEBUG_SOCKETS)
                                    qdbg() << QString("clsMsgSender::onWrite, written:%1")
                                                .arg(int64Written);
                                #endif
                                    if ( int64Written > 0 ) {
                                    //Remove the item from the queue
                                        mqueMsgsOut.dequeue();
                                    }
                                    //No longer busy
                                    mblnBusy = false;
                                }
                                

                                When I emit the write signal I take a JSON packet from a queue, the item is only removed from the queue when the write completes. I can see using the Qt Creator debugger that in the onWrite slot the socket write is successful and returns the number of bytes written. However I see no evidence that the first application is receiving the data. What could be the cause?

                                Kind Regards,
                                Sy

                                KroMignonK 1 Reply Last reply
                                0
                                • SPlattenS SPlatten

                                  I feel like I am going around and round in circles and just not progressing. I have one process which listens for data on port 8123. It also starts another process which connects to the first process on the host IP and port 8123.

                                  The processes connect without problem, I am trying to write data from the second process to the first. I emit a signal from the socket that is used to connectToHost on the first process, I have a slot that connects to the emitted write signal:

                                  void clsMsgSender::onWrite(QJsonObject objJSON) {    
                                      if ( mpsckClient == nullptr ) {
                                          return;
                                      }
                                      QAbstractSocket::SocketState sckState = eGetSockState();
                                  
                                      if ( sckState != QAbstractSocket::ConnectedState ) {
                                  #if defined(DEBUG_SOCKETS)
                                          qdbg() << "Not connected!";
                                  #endif
                                          return;
                                      }
                                      QMutexLocker lock(&mMutex);
                                  #if defined(DEBUG_SOCKETS)
                                      QString strMsg(QJsonDocument(objJSON).toJson(QJsonDocument::Compact));
                                      qdbg() << QString("clsMsgSender::onWrite, to: %1:%2, data: %3")
                                                  .arg(mpsckClient->peerAddress().toString(), QString::number(mpsckClient->peerPort()), strMsg);
                                  #endif
                                      clsJSON::addCommonJSONflds(objJSON, nullptr, mpModule);
                                      //Insert a unique message ID into the message
                                      objJSON.insert(clsJSON::mscszMsgID, QString::number(clsMsgSender::ulnglngGetUniqueMsgID()));
                                      //Associate this TCP socket with the output data stream
                                      QByteArray arybytMsg;
                                      arybytMsg = QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                      //Write message
                                      qint64 int64Written = mpsckClient->write(arybytMsg);
                                  #if defined(DEBUG_SOCKETS)
                                      qdbg() << QString("clsMsgSender::onWrite, written:%1")
                                                  .arg(int64Written);
                                  #endif
                                      if ( int64Written > 0 ) {
                                      //Remove the item from the queue
                                          mqueMsgsOut.dequeue();
                                      }
                                      //No longer busy
                                      mblnBusy = false;
                                  }
                                  

                                  When I emit the write signal I take a JSON packet from a queue, the item is only removed from the queue when the write completes. I can see using the Qt Creator debugger that in the onWrite slot the socket write is successful and returns the number of bytes written. However I see no evidence that the first application is receiving the data. What could be the cause?

                                  KroMignonK Offline
                                  KroMignonK Offline
                                  KroMignon
                                  wrote on last edited by
                                  #31

                                  @SPlatten said in QTcpSocket client, write problem...:

                                  However I see no evidence that the first application is receiving the data. What could be the cause?

                                  TCP sockets are stream interfaces, and they use buffers (reception/transmission) to avoid sending too much small packets.
                                  To force data transfer you could do:

                                  // write to transmission buffer
                                  qint64 int64Written = mpsckClient->write(arybytMsg);
                                  // force transmission
                                  mpsckClient->flush();
                                  

                                  It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                  SPlattenS 1 Reply Last reply
                                  1
                                  • KroMignonK KroMignon

                                    @SPlatten said in QTcpSocket client, write problem...:

                                    However I see no evidence that the first application is receiving the data. What could be the cause?

                                    TCP sockets are stream interfaces, and they use buffers (reception/transmission) to avoid sending too much small packets.
                                    To force data transfer you could do:

                                    // write to transmission buffer
                                    qint64 int64Written = mpsckClient->write(arybytMsg);
                                    // force transmission
                                    mpsckClient->flush();
                                    
                                    SPlattenS Offline
                                    SPlattenS Offline
                                    SPlatten
                                    wrote on last edited by
                                    #32

                                    @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                                    The main process will launch X number of processes, each process will provide a specific purpose.

                                    Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                                    I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                    Kind Regards,
                                    Sy

                                    JonBJ KroMignonK 2 Replies Last reply
                                    0
                                    • SPlattenS SPlatten

                                      @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                                      The main process will launch X number of processes, each process will provide a specific purpose.

                                      Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                                      I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by
                                      #33

                                      @SPlatten
                                      You can use shared memory if you prefer. But I think you'll end up with the same sort of thread issues as you're having with TCP.

                                      1 Reply Last reply
                                      0
                                      • SPlattenS SPlatten

                                        @KroMignon , I'm wondering if sockets is the best mechanism for the purpose I am trying to use them for.

                                        The main process will launch X number of processes, each process will provide a specific purpose.

                                        Messages sent from the main process will issue requests to the other processes and the other processes will send the results of these requests back to the main. I am using JSON for packaging data messages between all applications.

                                        I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                        KroMignonK Offline
                                        KroMignonK Offline
                                        KroMignon
                                        wrote on last edited by KroMignon
                                        #34

                                        @SPlatten said in QTcpSocket client, write problem...:

                                        I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                        If you don't want to lose all done work, I would suggest you to use QLocalServer and QLocalSocket which are kind of TCP socket but which is a more aggressive transmission rule.
                                        Data are sent almost directly, on entering event loop.
                                        And you don't have to handle shared lock for shared memory access.

                                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                        SPlattenS 1 Reply Last reply
                                        3
                                        • KroMignonK KroMignon

                                          @SPlatten said in QTcpSocket client, write problem...:

                                          I'm now looking at QSharedMemory, but I don't know if I can use QSharedMemory for this kind of communication?

                                          If you don't want to lose all done work, I would suggest you to use QLocalServer and QLocalSocket which are kind of TCP socket but which is a more aggressive transmission rule.
                                          Data are sent almost directly, on entering event loop.
                                          And you don't have to handle shared lock for shared memory access.

                                          SPlattenS Offline
                                          SPlattenS Offline
                                          SPlatten
                                          wrote on last edited by
                                          #35

                                          @KroMignon , thank you, I will look into QLocalServer and QLocalSocket, it sounds like a better fit as my intention is that all processes will run on the same system.

                                          Kind Regards,
                                          Sy

                                          1 Reply Last reply
                                          0

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