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QMap Struct and finding key/value!

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  • K Offline
    K Offline
    Kris Revi
    wrote on last edited by Kris Revi
    #1

    So this is my code

    // =========================================================================================================== //
    // INCLUDE
    // =========================================================================================================== //
    #include "mainwindow.h"
    #include "ui_mainwindow.h"
    #include "adddevice.h"
    #include "QMouseEvent"
    #include "QWindow"
    #include "Structs.h"
    #include <QFile>
    #include <QFileInfo>
    
    #include <QCoreApplication>
    #include <QCommandLineParser>
    #include <QCommandLineOption>
    #include "MySocket.h"
    #include "QDebug"
    
    // =========================================================================================================== //
    // MainWindow
    // =========================================================================================================== //
    MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
    
    
        // Setup Device Struct
        // ======================================================================================================= //
        QMap<QString, DeviceInfo> board;
        board.insert("Studio Lights", DeviceInfo{"Studio lights", false, "192.168.10.138", "online", "off"});
        board.insert("Neon Heaven", DeviceInfo{"Neon Heaven", true, "192.168.10.146", "online", "off"});
        board.insert("Vitrineskap", DeviceInfo{"Vitrineskap", false, "vitrineskap", "online", "off"});
        board.insert("Voodoo Mask", DeviceInfo{"Voodoo Mask", false, "voodoomask", "online", "off"});
        board.insert("Test Device", DeviceInfo{"Test Device", false, "test123", "online", "off"});
    
    }
    
    MainWindow::~MainWindow()
    {
        delete ui;
    }
    
    // =========================================================================================================== //
    // BUTTON BINDINGS
    // =========================================================================================================== //
    void connectTo(QString selected_board)
    {
        // Find the IP of the "Selected_board" in the struct
    
        MySocket client(QUrl(QStringLiteral("ws://192.168.10.122:80")), true); // <---------- and put the IP here
    }
    
    // BUTTON BINDINGS
    // =========================================================================================================== //
    
    void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
    {
        connectTo(QString("Studio Light"));
    }
    

    how do i do what i commented in the code under (BUTTON BINDINGS)? :/

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      Make "board" a member variable.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      K 1 Reply Last reply
      0
      • SGaistS SGaist

        Hi,

        Make "board" a member variable.

        K Offline
        K Offline
        Kris Revi
        wrote on last edited by
        #3

        @SGaist of the Mainwindow Class?

        mrjjM 1 Reply Last reply
        0
        • K Kris Revi

          @SGaist of the Mainwindow Class?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @Kris-Revi
          Yes currently board is only usable in the constructor but if you move it
          to be a member, you can use it to look up the IP
          in the on_BUTTON_STUDIOLIGHT_clicked

          K 1 Reply Last reply
          2
          • mrjjM mrjj

            @Kris-Revi
            Yes currently board is only usable in the constructor but if you move it
            to be a member, you can use it to look up the IP
            in the on_BUTTON_STUDIOLIGHT_clicked

            K Offline
            K Offline
            Kris Revi
            wrote on last edited by
            #5

            @mrjj this is how my class looks now

            #ifndef MAINWINDOW_H
            #define MAINWINDOW_H
            
            #include <QMainWindow>
            #include <QMap>
            #include <QString>
            #include "Structs.h"
            
            QT_BEGIN_NAMESPACE
            namespace Ui { class MainWindow; }
            QT_END_NAMESPACE
            
            class MainWindow : public QMainWindow
            {
                Q_OBJECT
            
            public:
                MainWindow(QWidget *parent = nullptr);
                ~MainWindow();
                QMap<QString, DeviceInfo> board;  // <-------------- board struct
                QMap<QString, Pattern> pattern;   // <-------------- pattern struct
                Hue hue;                          // <-------------------- Hue Struct
            
            private slots:
                void on_BUTTON_ADD_DEVICE_clicked();
                void on_BUTTON_QUIT_clicked();
                void on_BUTTON_MINIMIZE_clicked();
                void on_BUTTON_MAXIMIZE_clicked();
            
                void on_BUTTON_STUDIOLIGHT_clicked();
            
            private:
                Ui::MainWindow *ui;
            
            protected:
                void mousePressEvent(QMouseEvent *) override;
            };
            #endif // MAINWINDOW_H
            
            
            K 1 Reply Last reply
            0
            • K Kris Revi

              @mrjj this is how my class looks now

              #ifndef MAINWINDOW_H
              #define MAINWINDOW_H
              
              #include <QMainWindow>
              #include <QMap>
              #include <QString>
              #include "Structs.h"
              
              QT_BEGIN_NAMESPACE
              namespace Ui { class MainWindow; }
              QT_END_NAMESPACE
              
              class MainWindow : public QMainWindow
              {
                  Q_OBJECT
              
              public:
                  MainWindow(QWidget *parent = nullptr);
                  ~MainWindow();
                  QMap<QString, DeviceInfo> board;  // <-------------- board struct
                  QMap<QString, Pattern> pattern;   // <-------------- pattern struct
                  Hue hue;                          // <-------------------- Hue Struct
              
              private slots:
                  void on_BUTTON_ADD_DEVICE_clicked();
                  void on_BUTTON_QUIT_clicked();
                  void on_BUTTON_MINIMIZE_clicked();
                  void on_BUTTON_MAXIMIZE_clicked();
              
                  void on_BUTTON_STUDIOLIGHT_clicked();
              
              private:
                  Ui::MainWindow *ui;
              
              protected:
                  void mousePressEvent(QMouseEvent *) override;
              };
              #endif // MAINWINDOW_H
              
              
              K Offline
              K Offline
              Kris Revi
              wrote on last edited by
              #6
              This post is deleted!
              1 Reply Last reply
              0
              • K Offline
                K Offline
                Kris Revi
                wrote on last edited by
                #7

                What todo now?

                mrjjM 1 Reply Last reply
                0
                • K Kris Revi

                  What todo now?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  @Kris-Revi
                  Hi
                  You mean how to use the map ?

                  DeviceInfo &di = board["Studio Light"];
                  connectTo( di.ip ); //

                  K 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @Kris-Revi
                    Hi
                    You mean how to use the map ?

                    DeviceInfo &di = board["Studio Light"];
                    connectTo( di.ip ); //

                    K Offline
                    K Offline
                    Kris Revi
                    wrote on last edited by
                    #9

                    @mrjj yes and thank you :)

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      Hi
                      Ok :)
                      There is one thing with std::map you need to be aware of.
                      If you try to use a key you don't have, it will create a new empty DeviceInfo that
                      it will then return so a more correct way would be

                      auto key = "Studio Light";
                      if ( board.count(key) ) {
                      DeviceInfo &di = board[key];
                      connectTo( di.ip ); //
                      } else
                      qDebug() << "error invalid loopup name";
                      
                      K 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Ok :)
                        There is one thing with std::map you need to be aware of.
                        If you try to use a key you don't have, it will create a new empty DeviceInfo that
                        it will then return so a more correct way would be

                        auto key = "Studio Light";
                        if ( board.count(key) ) {
                        DeviceInfo &di = board[key];
                        connectTo( di.ip ); //
                        } else
                        qDebug() << "error invalid loopup name";
                        
                        K Offline
                        K Offline
                        Kris Revi
                        wrote on last edited by Kris Revi
                        #11

                        @mrjj ty for that info :)

                        void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                        {
                            auto key = "Studio lights";
                                if ( board.count(key) ) {
                                    DeviceInfo &di = board[key];
                                    connectTo( di.ip );
                                }
                                else
                                {
                                    qDebug() << "error invalid loopup name";
                                }
                        }
                        

                        all im getting is error invalid loopup name and i have checked the name is correct!

                        JonBJ B 2 Replies Last reply
                        0
                        • K Kris Revi

                          @mrjj ty for that info :)

                          void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                          {
                              auto key = "Studio lights";
                                  if ( board.count(key) ) {
                                      DeviceInfo &di = board[key];
                                      connectTo( di.ip );
                                  }
                                  else
                                  {
                                      qDebug() << "error invalid loopup name";
                                  }
                          }
                          

                          all im getting is error invalid loopup name and i have checked the name is correct!

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #12

                          @Kris-Revi
                          I cannot spot that error on the code you have pasted! Are you sure it does not come from elsewhere, the error message will be indicating a line number?
                          EDIT You have just edited your message to omit the error message you claimed!

                          Your new error:

                          all im getting is error invalid loopup name and i have checked the name is correct!

                          I take it this is a runtime error, not compile time? So, presumably, that comes from board.count(key) or board[key], so what is the declaration of board? OK, just seen from earlier, @mrjj is answering below....

                          1 Reply Last reply
                          1
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by mrjj
                            #13

                            Hi
                            Did you forget to remove the old board in constructor ?

                            QMap<QString, DeviceInfo> board;

                                board.insert("Studio Lights", DeviceInfo{"Studio lights", false, "192.168.10.138", "online", "off"});
                                board.insert("Neon Heaven", DeviceInfo{"Neon Heaven", true, "192.168.10.146", "online", "off"});
                                board.insert("Vitrineskap", DeviceInfo{"Vitrineskap", false, "vitrineskap", "online", "off"});
                                board.insert("Voodoo Mask", DeviceInfo{"Voodoo Mask", false, "voodoomask", "online", "off"});
                                board.insert("Test Device", DeviceInfo{"Test Device", false, "test123", "online", "off"});
                            
                            

                            as else you have 2 (one local and one member) and the one you made of a member will be empty.

                            1 Reply Last reply
                            0
                            • K Kris Revi

                              @mrjj ty for that info :)

                              void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                              {
                                  auto key = "Studio lights";
                                      if ( board.count(key) ) {
                                          DeviceInfo &di = board[key];
                                          connectTo( di.ip );
                                      }
                                      else
                                      {
                                          qDebug() << "error invalid loopup name";
                                      }
                              }
                              

                              all im getting is error invalid loopup name and i have checked the name is correct!

                              B Offline
                              B Offline
                              Bonnie
                              wrote on last edited by
                              #14

                              @Kris-Revi
                              "Studio Lights" and "Studio lights"?
                              It is case sensitive.

                              1 Reply Last reply
                              3

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