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QMap Struct and finding key/value!

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  • mrjjM mrjj

    @Kris-Revi
    Yes currently board is only usable in the constructor but if you move it
    to be a member, you can use it to look up the IP
    in the on_BUTTON_STUDIOLIGHT_clicked

    K Offline
    K Offline
    Kris Revi
    wrote on last edited by
    #5

    @mrjj this is how my class looks now

    #ifndef MAINWINDOW_H
    #define MAINWINDOW_H
    
    #include <QMainWindow>
    #include <QMap>
    #include <QString>
    #include "Structs.h"
    
    QT_BEGIN_NAMESPACE
    namespace Ui { class MainWindow; }
    QT_END_NAMESPACE
    
    class MainWindow : public QMainWindow
    {
        Q_OBJECT
    
    public:
        MainWindow(QWidget *parent = nullptr);
        ~MainWindow();
        QMap<QString, DeviceInfo> board;  // <-------------- board struct
        QMap<QString, Pattern> pattern;   // <-------------- pattern struct
        Hue hue;                          // <-------------------- Hue Struct
    
    private slots:
        void on_BUTTON_ADD_DEVICE_clicked();
        void on_BUTTON_QUIT_clicked();
        void on_BUTTON_MINIMIZE_clicked();
        void on_BUTTON_MAXIMIZE_clicked();
    
        void on_BUTTON_STUDIOLIGHT_clicked();
    
    private:
        Ui::MainWindow *ui;
    
    protected:
        void mousePressEvent(QMouseEvent *) override;
    };
    #endif // MAINWINDOW_H
    
    
    K 1 Reply Last reply
    0
    • K Kris Revi

      @mrjj this is how my class looks now

      #ifndef MAINWINDOW_H
      #define MAINWINDOW_H
      
      #include <QMainWindow>
      #include <QMap>
      #include <QString>
      #include "Structs.h"
      
      QT_BEGIN_NAMESPACE
      namespace Ui { class MainWindow; }
      QT_END_NAMESPACE
      
      class MainWindow : public QMainWindow
      {
          Q_OBJECT
      
      public:
          MainWindow(QWidget *parent = nullptr);
          ~MainWindow();
          QMap<QString, DeviceInfo> board;  // <-------------- board struct
          QMap<QString, Pattern> pattern;   // <-------------- pattern struct
          Hue hue;                          // <-------------------- Hue Struct
      
      private slots:
          void on_BUTTON_ADD_DEVICE_clicked();
          void on_BUTTON_QUIT_clicked();
          void on_BUTTON_MINIMIZE_clicked();
          void on_BUTTON_MAXIMIZE_clicked();
      
          void on_BUTTON_STUDIOLIGHT_clicked();
      
      private:
          Ui::MainWindow *ui;
      
      protected:
          void mousePressEvent(QMouseEvent *) override;
      };
      #endif // MAINWINDOW_H
      
      
      K Offline
      K Offline
      Kris Revi
      wrote on last edited by
      #6
      This post is deleted!
      1 Reply Last reply
      0
      • K Offline
        K Offline
        Kris Revi
        wrote on last edited by
        #7

        What todo now?

        mrjjM 1 Reply Last reply
        0
        • K Kris Revi

          What todo now?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @Kris-Revi
          Hi
          You mean how to use the map ?

          DeviceInfo &di = board["Studio Light"];
          connectTo( di.ip ); //

          K 1 Reply Last reply
          1
          • mrjjM mrjj

            @Kris-Revi
            Hi
            You mean how to use the map ?

            DeviceInfo &di = board["Studio Light"];
            connectTo( di.ip ); //

            K Offline
            K Offline
            Kris Revi
            wrote on last edited by
            #9

            @mrjj yes and thank you :)

            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              Hi
              Ok :)
              There is one thing with std::map you need to be aware of.
              If you try to use a key you don't have, it will create a new empty DeviceInfo that
              it will then return so a more correct way would be

              auto key = "Studio Light";
              if ( board.count(key) ) {
              DeviceInfo &di = board[key];
              connectTo( di.ip ); //
              } else
              qDebug() << "error invalid loopup name";
              
              K 1 Reply Last reply
              0
              • mrjjM mrjj

                Hi
                Ok :)
                There is one thing with std::map you need to be aware of.
                If you try to use a key you don't have, it will create a new empty DeviceInfo that
                it will then return so a more correct way would be

                auto key = "Studio Light";
                if ( board.count(key) ) {
                DeviceInfo &di = board[key];
                connectTo( di.ip ); //
                } else
                qDebug() << "error invalid loopup name";
                
                K Offline
                K Offline
                Kris Revi
                wrote on last edited by Kris Revi
                #11

                @mrjj ty for that info :)

                void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                {
                    auto key = "Studio lights";
                        if ( board.count(key) ) {
                            DeviceInfo &di = board[key];
                            connectTo( di.ip );
                        }
                        else
                        {
                            qDebug() << "error invalid loopup name";
                        }
                }
                

                all im getting is error invalid loopup name and i have checked the name is correct!

                JonBJ B 2 Replies Last reply
                0
                • K Kris Revi

                  @mrjj ty for that info :)

                  void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                  {
                      auto key = "Studio lights";
                          if ( board.count(key) ) {
                              DeviceInfo &di = board[key];
                              connectTo( di.ip );
                          }
                          else
                          {
                              qDebug() << "error invalid loopup name";
                          }
                  }
                  

                  all im getting is error invalid loopup name and i have checked the name is correct!

                  JonBJ Online
                  JonBJ Online
                  JonB
                  wrote on last edited by JonB
                  #12

                  @Kris-Revi
                  I cannot spot that error on the code you have pasted! Are you sure it does not come from elsewhere, the error message will be indicating a line number?
                  EDIT You have just edited your message to omit the error message you claimed!

                  Your new error:

                  all im getting is error invalid loopup name and i have checked the name is correct!

                  I take it this is a runtime error, not compile time? So, presumably, that comes from board.count(key) or board[key], so what is the declaration of board? OK, just seen from earlier, @mrjj is answering below....

                  1 Reply Last reply
                  1
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #13

                    Hi
                    Did you forget to remove the old board in constructor ?

                    QMap<QString, DeviceInfo> board;

                        board.insert("Studio Lights", DeviceInfo{"Studio lights", false, "192.168.10.138", "online", "off"});
                        board.insert("Neon Heaven", DeviceInfo{"Neon Heaven", true, "192.168.10.146", "online", "off"});
                        board.insert("Vitrineskap", DeviceInfo{"Vitrineskap", false, "vitrineskap", "online", "off"});
                        board.insert("Voodoo Mask", DeviceInfo{"Voodoo Mask", false, "voodoomask", "online", "off"});
                        board.insert("Test Device", DeviceInfo{"Test Device", false, "test123", "online", "off"});
                    
                    

                    as else you have 2 (one local and one member) and the one you made of a member will be empty.

                    1 Reply Last reply
                    0
                    • K Kris Revi

                      @mrjj ty for that info :)

                      void MainWindow::on_BUTTON_STUDIOLIGHT_clicked()
                      {
                          auto key = "Studio lights";
                              if ( board.count(key) ) {
                                  DeviceInfo &di = board[key];
                                  connectTo( di.ip );
                              }
                              else
                              {
                                  qDebug() << "error invalid loopup name";
                              }
                      }
                      

                      all im getting is error invalid loopup name and i have checked the name is correct!

                      B Offline
                      B Offline
                      Bonnie
                      wrote on last edited by
                      #14

                      @Kris-Revi
                      "Studio Lights" and "Studio lights"?
                      It is case sensitive.

                      1 Reply Last reply
                      3

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