Qt and ios : commercial ?
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Have a look at the AnimatedTiles, Application, HelloGL_ES2 and FancyBrowser examples in this repository (which is what this SDK was built from):
https://qt.gitorious.org/~ianfromafrica/qt/qt-ios-plaszma
for clues on how to make the app fullscreen etc.
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[quote author="Qt4iOS" date="1328357539"]...Xcode will not change the setting correctly, which will cause the application to fail to build[/quote]
[quote author="q8phantom" date="1328358265"]
But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I'm adding both in one step! Wait Wait!!
[/quote]Welcome to the wonderful world of Xcode, the one Apple product that does definitely not "just work"... ;)
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Dear
I have a small question regarding the iOS for Qt
Let me start by this small snippet in the .pro file
@unix:!symbian:!maemo5:!win:!android {
#Special case for N950 that works, all other devices will use the else case
dir1.files = resourc/*
dir1.path = /opt/$${TARGET}
INSTALLS += dir1
} else : android {
#Special case for android that works, all other devices will use the else case
dir1.files = resourc/*
dir1.path = /assests
INSTALLS += dir1
} else {
dir1.source += resourc/*
DEPLOYMENTFOLDERS = dir1
}@Now, I want to add iOS to this small part in the .pro file! How can it be done!
I'm also interested in knowing the answer for the above post too!
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Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly!
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Sorry, the problem was in png files am testing
[quote author="q8phantom" date="1328728195"]Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly![/quote]
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Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
Best regards
Ahmed -
[quote author="Jayakrishnan.M" date="1328526192"]Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ? [/quote]
info "at" mediator-software.com
The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.
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[quote author="q8phantom" date="1328730797"]Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
[/quote]Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).
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[quote author="q8phantom" date="1328737082"]
Am waiting for a fix for the sound!Also one more question, what about In App purchases? Do they work on iOS?[/quote]
The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)
I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...
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Thank you, sorry I was on a hurry when writing the question for you.
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!
Anyways, I'll have a look at the source codes later
For the In-App-Purchases, you answered it, I was about to ask if you've made a special API that works under Qt example we can use
in .h file
@
#ifdef Q_OS_IOS
//in Qt C++, a library only available on Qt4iOS
#include <QiOSInAppPurchases>
#endif
@in .cpp file
@
#ifdef Q_OS_IOS
//do ios in app purchases stuff, in Qt C++, a library only available on Qt4iOS
#endif
@Best wishes!
Ahmed[EDIT: code formatting, please use @-tags, Volker]
[quote author="Qt4iOS" date="1328790280"][quote author="q8phantom" date="1328737082"]
Am waiting for a fix for the sound!Also one more question, what about In App purchases? Do they work on iOS?[/quote]
The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)
I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...[/quote]
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[quote author="q8phantom" date="1328797796"]
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!Anyways, I'll have a look at the source codes later
[/quote]In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
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That's great I am waiting for it.
[quote author="Qt4iOS" date="1328861589"][quote author="q8phantom" date="1328797796"]
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!Anyways, I'll have a look at the source codes later
[/quote]In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
[/quote] -
licensing issue : http://wiki.qt-project.org/Licensing_talk_about_mobile_platforms
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[quote author="qtnext" date="1328989484"]If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...[/quote]
Then, I won't have any problem, because I mainly use QGraphicsView, I'm not using QML at all!
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