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Qt and ios : commercial ?

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  • C Offline
    C Offline
    CuteiOS
    wrote on last edited by
    #30

    Have a look at the AnimatedTiles, Application, HelloGL_ES2 and FancyBrowser examples in this repository (which is what this SDK was built from):

    https://qt.gitorious.org/~ianfromafrica/qt/qt-ios-plaszma

    for clues on how to make the app fullscreen etc.

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    • C Offline
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      CuteiOS
      wrote on last edited by
      #31

      [quote author="Qt4iOS" date="1328357539"]...Xcode will not change the setting correctly, which will cause the application to fail to build[/quote]
      [quote author="q8phantom" date="1328358265"]
      But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I'm adding both in one step! Wait Wait!!
      [/quote]

      Welcome to the wonderful world of Xcode, the one Apple product that does definitely not "just work"... ;)

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      • J Offline
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        jaak
        wrote on last edited by
        #32

        Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ?

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        • Q Offline
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          q8phantom
          wrote on last edited by
          #33

          Dear

          I have a small question regarding the iOS for Qt

          Let me start by this small snippet in the .pro file

          @unix:!symbian:!maemo5:!win:!android {
          #Special case for N950 that works, all other devices will use the else case
          dir1.files = resourc/*
          dir1.path = /opt/$${TARGET}
          INSTALLS += dir1
          } else : android {
          #Special case for android that works, all other devices will use the else case
          dir1.files = resourc/*
          dir1.path = /assests
          INSTALLS += dir1
          } else {
          dir1.source += resourc/*
          DEPLOYMENTFOLDERS = dir1
          }@

          Now, I want to add iOS to this small part in the .pro file! How can it be done!

          I'm also interested in knowing the answer for the above post too!

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          • Q Offline
            Q Offline
            q8phantom
            wrote on last edited by
            #34

            Hi

            I have copied the file to the xCode project

            While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read

            libpng error: CgBI: unknown critical chunk

            Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app

            This is strange because in my original project in xCode, they are working perfectly!

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            • Q Offline
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              q8phantom
              wrote on last edited by
              #35

              Sorry, the problem was in png files am testing

              [quote author="q8phantom" date="1328728195"]Hi

              I have copied the file to the xCode project

              While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read

              libpng error: CgBI: unknown critical chunk

              Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app

              This is strange because in my original project in xCode, they are working perfectly![/quote]

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              • Q Offline
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                q8phantom
                wrote on last edited by
                #36

                Is QtMultiMediaKit working in this release? Or not yet!

                You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K

                Best regards
                Ahmed

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                • C Offline
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                  CuteiOS
                  wrote on last edited by
                  #37

                  [quote author="q8phantom" date="1328528174"]Dear
                  Now, I want to add iOS to this small part in the .pro file! How can it be done!
                  [/quote]

                  The Qt configuration contains 'ios', so you can do:

                  ios {

                  something

                  }

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                  • C Offline
                    C Offline
                    CuteiOS
                    wrote on last edited by
                    #38

                    [quote author="Jayakrishnan.M" date="1328526192"]Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ? [/quote]

                    info "at" mediator-software.com

                    The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.

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                    • C Offline
                      C Offline
                      CuteiOS
                      wrote on last edited by
                      #39

                      [quote author="q8phantom" date="1328730797"]Is QtMultiMediaKit working in this release? Or not yet!

                      You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
                      [/quote]

                      Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).

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                      • Q Offline
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                        q8phantom
                        wrote on last edited by
                        #40

                        Thanks for the reply,

                        Am waiting for a fix for the sound!

                        Also one more question, what about In App purchases? Do they work on iOS?

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                        • C Offline
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                          CuteiOS
                          wrote on last edited by
                          #41

                          [quote author="q8phantom" date="1328737082"]
                          Am waiting for a fix for the sound!

                          Also one more question, what about In App purchases? Do they work on iOS?[/quote]

                          The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)

                          I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...

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                          • Q Offline
                            Q Offline
                            q8phantom
                            wrote on last edited by
                            #42

                            Thank you, sorry I was on a hurry when writing the question for you.

                            I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                            Anyways, I'll have a look at the source codes later

                            For the In-App-Purchases, you answered it, I was about to ask if you've made a special API that works under Qt example we can use

                            in .h file

                            @
                            #ifdef Q_OS_IOS
                            //in Qt C++, a library only available on Qt4iOS
                            #include <QiOSInAppPurchases>
                            #endif
                            @

                            in .cpp file

                            @
                            #ifdef Q_OS_IOS
                            //do ios in app purchases stuff, in Qt C++, a library only available on Qt4iOS
                            #endif
                            @

                            Best wishes!
                            Ahmed

                            [EDIT: code formatting, please use @-tags, Volker]

                            [quote author="Qt4iOS" date="1328790280"][quote author="q8phantom" date="1328737082"]
                            Am waiting for a fix for the sound!

                            Also one more question, what about In App purchases? Do they work on iOS?[/quote]

                            The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)

                            I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...[/quote]

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                            • C Offline
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                              CuteiOS
                              wrote on last edited by
                              #43

                              [quote author="q8phantom" date="1328797796"]
                              I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                              Anyways, I'll have a look at the source codes later
                              [/quote]

                              In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.

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                              • Q Offline
                                Q Offline
                                q8phantom
                                wrote on last edited by
                                #44

                                That's great I am waiting for it.
                                [quote author="Qt4iOS" date="1328861589"][quote author="q8phantom" date="1328797796"]
                                I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                                Anyways, I'll have a look at the source codes later
                                [/quote]

                                In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
                                [/quote]

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                                • Q Offline
                                  Q Offline
                                  qtnext
                                  wrote on last edited by
                                  #45

                                  licensing issue : http://wiki.qt-project.org/Licensing_talk_about_mobile_platforms

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                                  • Q Offline
                                    Q Offline
                                    q8phantom
                                    wrote on last edited by
                                    #46

                                    Let's discuss what if someone does not use webkit nor qml?

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                                    • Q Offline
                                      Q Offline
                                      qtnext
                                      wrote on last edited by
                                      #47

                                      If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...

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                                      • Q Offline
                                        Q Offline
                                        q8phantom
                                        wrote on last edited by
                                        #48

                                        [quote author="qtnext" date="1328989484"]If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...[/quote]

                                        Then, I won't have any problem, because I mainly use QGraphicsView, I'm not using QML at all!

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                                        • Q Offline
                                          Q Offline
                                          q8phantom
                                          wrote on last edited by
                                          #49

                                          https://twitter.com/#!/Qt4iOS/status/169031413054709760

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