Qt and ios : commercial ?
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Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly!
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Sorry, the problem was in png files am testing
[quote author="q8phantom" date="1328728195"]Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly![/quote]
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Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
Best regards
Ahmed -
[quote author="q8phantom" date="1328528174"]Dear
Now, I want to add iOS to this small part in the .pro file! How can it be done!
[/quote]The Qt configuration contains 'ios', so you can do:
ios {
something
}
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[quote author="Jayakrishnan.M" date="1328526192"]Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ? [/quote]
info "at" mediator-software.com
The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.
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[quote author="q8phantom" date="1328730797"]Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
[/quote]Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).
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Thanks for the reply,
Am waiting for a fix for the sound!
Also one more question, what about In App purchases? Do they work on iOS?
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[quote author="q8phantom" date="1328737082"]
Am waiting for a fix for the sound!Also one more question, what about In App purchases? Do they work on iOS?[/quote]
The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)
I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...
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Thank you, sorry I was on a hurry when writing the question for you.
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!
Anyways, I'll have a look at the source codes later
For the In-App-Purchases, you answered it, I was about to ask if you've made a special API that works under Qt example we can use
in .h file
@
#ifdef Q_OS_IOS
//in Qt C++, a library only available on Qt4iOS
#include <QiOSInAppPurchases>
#endif
@in .cpp file
@
#ifdef Q_OS_IOS
//do ios in app purchases stuff, in Qt C++, a library only available on Qt4iOS
#endif
@Best wishes!
Ahmed[EDIT: code formatting, please use @-tags, Volker]
[quote author="Qt4iOS" date="1328790280"][quote author="q8phantom" date="1328737082"]
Am waiting for a fix for the sound!Also one more question, what about In App purchases? Do they work on iOS?[/quote]
The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)
I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...[/quote]
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[quote author="q8phantom" date="1328797796"]
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!Anyways, I'll have a look at the source codes later
[/quote]In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
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That's great I am waiting for it.
[quote author="Qt4iOS" date="1328861589"][quote author="q8phantom" date="1328797796"]
I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!Anyways, I'll have a look at the source codes later
[/quote]In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
[/quote] -
licensing issue : http://wiki.qt-project.org/Licensing_talk_about_mobile_platforms
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Let's discuss what if someone does not use webkit nor qml?
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If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...
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[quote author="qtnext" date="1328989484"]If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...[/quote]
Then, I won't have any problem, because I mainly use QGraphicsView, I'm not using QML at all!
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The site for Mediator software is the same for long time now. It shows 10%. Please tell what is the current status.
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The 10% refers to the completion status of the website, and not the software. The software has been 'market ready' for 6-8 months at least. There are customers using it commercially.
There is a gitorious repository (qt-ios-plaszma) which is actively maintained, that holds the latest source of the Qt 4.x library for iOS. The 'ios' platform plugin is closed-source and won't be found in that repository.
There is a new SDK (based on the Qt 4.8.1 OpenSource release) which will be released in the next few days. That version supports older devices (eg. iPhone 3G) with ARMv6 and GLES1 and newer devices (eg. anything after iPhone 3G) with ARMv7 and GLES2. The SDK is built as a 'Universal' binary, which can be used to either target a real iOS device or the iOS simulator. The new SDK has the Qt Mobility, Qt Quick3d and Qt GameEnabler add-ons built-in.
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Do you have any approximate time when the site would be fully ready so that we can know pricing information etc ?
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Qt4ios, while thinking about using Qt on ios, I like to know more about a few things. Does the Qt apps looks and perform like apps written using obj-c / cocoa touch ? For example, how will Qt widgets like button, check boxes ets looks on ios. Is it possible to create the same kind of animation effects using Qt on ios ? Does Qt multimedia offers the same level of functionality offered by ios apis like core audio ?