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app using "excessive" CPU

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by
    #4

    This is guessing time. I am good, but not that good. But I will hazard a guess. Something is "wiggling" and it most likely caused by something that controls layout. Something adjusts, something else adjusts it back.

    I do most of my work in QML and when this happens it is usually detected as a binding loop. I am unsure if there is anything like that in QWidgets.

    C++ is a perfectly valid school of magic.

    1 Reply Last reply
    1
    • gde23G Offline
      gde23G Offline
      gde23
      wrote on last edited by
      #5

      You can start the debugger and after start randomly click on pause.
      Since the program will be inside Paint or UpdateRequest with a high probability you will get there quickly and then you can follow the call-stack to see what is causing it.

      mzimmersM 1 Reply Last reply
      0
      • gde23G gde23

        You can start the debugger and after start randomly click on pause.
        Since the program will be inside Paint or UpdateRequest with a high probability you will get there quickly and then you can follow the call-stack to see what is causing it.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #6

        @gde23 that's a clever idea, and I tried it. Unfortunately, whenever I pause the debugger, the call stack only displays routines pertinent to handling the pause:pause.PNG
        Great idea, though.

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #7

          Hi,

          Are the columns automatically resized to content ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          mzimmersM 1 Reply Last reply
          0
          • SGaistS SGaist

            Hi,

            Are the columns automatically resized to content ?

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #8

            @SGaist not explicitly. I do this:

                qhv->setSectionResizeMode(QHeaderView::Stretch);
            

            But disabling that line doesn't reduce CPU noticably.

            JonBJ 1 Reply Last reply
            0
            • mzimmersM mzimmers

              @SGaist not explicitly. I do this:

                  qhv->setSectionResizeMode(QHeaderView::Stretch);
              

              But disabling that line doesn't reduce CPU noticably.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #9

              @mzimmers
              Sit down, grab a coffee & a pack of cigs. Start binary-chopping-commenting-out half your code at a time. It can't be that hard to get to the point where these update requests do not happen... :) For example, first get rid of all hidden columns. Then reduce to fewer columns than the width of the window. With 2 rows. Then no rows and no columns --- does it still happen then?!

              What are you using which gives you those events printed out?

              mzimmersM 1 Reply Last reply
              0
              • JonBJ JonB

                @mzimmers
                Sit down, grab a coffee & a pack of cigs. Start binary-chopping-commenting-out half your code at a time. It can't be that hard to get to the point where these update requests do not happen... :) For example, first get rid of all hidden columns. Then reduce to fewer columns than the width of the window. With 2 rows. Then no rows and no columns --- does it still happen then?!

                What are you using which gives you those events printed out?

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #10

                @JonB OK, I'll belly up to removing the hidden rows (I was hoping to avoid that).

                I've already sized my widget so that everything is fully displayed.

                I even disconnected the signal that tells the model to update. My tableView is completely empty. And I'm still getting the CPU usage.

                Here's what I use to show me the events:

                bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
                {
                    bool rc = false;
                    QEvent::Type type;
                    static int count = 0;
                
                    type = ev->type();
                    qDebug() << count++ << QTime::currentTime().toString() << type;
                
                    rc = QObject::eventFilter(obj, ev);
                    return rc;
                }
                

                It may be noteworthy that disabling this filter entirely doesn't help.

                JonBJ 1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  Hi
                  Could you not add a paintEvent handler where you simply call base class but
                  then add a break point and that way maybe see how its triggered ?

                  mzimmersM 1 Reply Last reply
                  1
                  • mzimmersM mzimmers

                    @JonB OK, I'll belly up to removing the hidden rows (I was hoping to avoid that).

                    I've already sized my widget so that everything is fully displayed.

                    I even disconnected the signal that tells the model to update. My tableView is completely empty. And I'm still getting the CPU usage.

                    Here's what I use to show me the events:

                    bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
                    {
                        bool rc = false;
                        QEvent::Type type;
                        static int count = 0;
                    
                        type = ev->type();
                        qDebug() << count++ << QTime::currentTime().toString() << type;
                    
                        rc = QObject::eventFilter(obj, ev);
                        return rc;
                    }
                    

                    It may be noteworthy that disabling this filter entirely doesn't help.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #12

                    @mzimmers said in app using "excessive" CPU:

                    My tableView is completely empty. And I'm still getting the CPU usage.

                    Which is the sort of thing which is interesting, so you don't want to waste time looking at resizes. Nonetheless, the events indicate widget updating?

                    I had forgotten about your KeyPress and its eventFilter. Get rid of it completely from your code! You don't want to be messing about with your key press stuff from your other thread. Now what's the speed? It ought be still slow, but you never know.

                    Then get rid of all your own "event filters". Reintroduce only one at the very top level to debug monitor whatever you need to.

                    mzimmersM 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      Hi
                      Could you not add a paintEvent handler where you simply call base class but
                      then add a break point and that way maybe see how its triggered ?

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #13

                      @mrjj I can do something like this:

                      void Widget::paintEvent(QPaintEvent *event)
                      {
                          QWidget::paintEvent(event);
                      }
                      

                      But I don't know what kind of meaningful information I can extract from the event argument. (According to the docs, paintEvent() isn't a slot.)

                      1 Reply Last reply
                      0
                      • JonBJ JonB

                        @mzimmers said in app using "excessive" CPU:

                        My tableView is completely empty. And I'm still getting the CPU usage.

                        Which is the sort of thing which is interesting, so you don't want to waste time looking at resizes. Nonetheless, the events indicate widget updating?

                        I had forgotten about your KeyPress and its eventFilter. Get rid of it completely from your code! You don't want to be messing about with your key press stuff from your other thread. Now what's the speed? It ought be still slow, but you never know.

                        Then get rid of all your own "event filters". Reintroduce only one at the very top level to debug monitor whatever you need to.

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #14

                        @JonB I've gotten rid of all filters, all hidden columns, and have disconnect model updates after I create two rows. I also disabled stretch mode, and expanding policy. Still using 11% CPU.

                        This might be a good time to point out that I "stole" the code for this app from another project, which doesn't have this problem. For the life of me, I can't see what I added that causes this.

                        JonBJ 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          @JonB I've gotten rid of all filters, all hidden columns, and have disconnect model updates after I create two rows. I also disabled stretch mode, and expanding policy. Still using 11% CPU.

                          This might be a good time to point out that I "stole" the code for this app from another project, which doesn't have this problem. For the life of me, I can't see what I added that causes this.

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #15

                          @mzimmers
                          Try not running your application, or switch the machine off ;-)

                          Given that this is running on Windows, I can't use the profiler built into Creator

                          Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

                          In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

                          You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

                          mzimmersM 1 Reply Last reply
                          0
                          • JonBJ JonB

                            @mzimmers
                            Try not running your application, or switch the machine off ;-)

                            Given that this is running on Windows, I can't use the profiler built into Creator

                            Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

                            In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

                            You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #16

                            @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

                            Here's the stack trace you mentioned:
                            stack.PNG
                            Maybe you can see something useful in it; I can't.

                            JonBJ 1 Reply Last reply
                            0
                            • mzimmersM mzimmers

                              @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

                              Here's the stack trace you mentioned:
                              stack.PNG
                              Maybe you can see something useful in it; I can't.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by JonB
                              #17

                              @mzimmers
                              An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

                              I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

                              (Hopefully the problem will occur on Linux!)

                              Nope... ;-)

                              mzimmersM 1 Reply Last reply
                              0
                              • JonBJ JonB

                                @mzimmers
                                An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

                                I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

                                (Hopefully the problem will occur on Linux!)

                                Nope... ;-)

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #18

                                @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                                Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                                And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                                JonBJ mrjjM 2 Replies Last reply
                                0
                                • mzimmersM mzimmers

                                  @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                                  Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                                  And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #19

                                  @mzimmers said in app using "excessive" CPU:

                                  And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                                  Noooo, I put a wink --> ;-) <--
                                  I absolutely do not know whether it will repro under Linux, if you're lucky it will, I just meant sod's law it won't!

                                  1 Reply Last reply
                                  0
                                  • mzimmersM mzimmers

                                    @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                                    Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                                    And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #20

                                    @mzimmers
                                    Hi
                                    That stack trace is for

                                    1. starting app
                                      2: add break point
                                      3: let it loose focus to see the issue

                                    and not just set at startup so we ssee the first paint when it becomes visible?
                                    Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

                                    mzimmersM 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @mzimmers
                                      Hi
                                      That stack trace is for

                                      1. starting app
                                        2: add break point
                                        3: let it loose focus to see the issue

                                      and not just set at startup so we ssee the first paint when it becomes visible?
                                      Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

                                      mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #21

                                      @mrjj I'm not sure I follow you, but I modified my routine:

                                      void Widget::paintEvent(QPaintEvent *event)
                                      {
                                          static int count = 0;
                                          if (event->spontaneous())
                                          {
                                              //qDebug() << "spontaneous event" << count++;
                                          }
                                          else
                                          {
                                              QWidget::paintEvent(event);
                                          }
                                      }
                                      

                                      I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                                      This just gets weirder and weirder.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • fcarneyF Offline
                                        fcarneyF Offline
                                        fcarney
                                        wrote on last edited by
                                        #22

                                        I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                                        https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                                        C++ is a perfectly valid school of magic.

                                        mrjjM 1 Reply Last reply
                                        0
                                        • fcarneyF fcarney

                                          I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                                          https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #23

                                          @fcarney
                                          hehe that the sorts you want to debug with a flame thrower...

                                          1 Reply Last reply
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