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application can't be displayed on embedded platform

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qt quick 2d rencross compileqmlembeddedopengl
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  • K Offline
    K Offline
    Kechieh_wang
    wrote on last edited by Kechieh_wang
    #1

    Hello:

    I need to write a application via qml. And it will be execute on an embedded platform which didn't support opengl. So i export QMLSCENE_DEVICE=softwarecontext. But unfortunately it still can't display and no any error message output. I don't konw how to deal with it. My compile comand as follow:

    ./configure \
    -v \
    -confirm-license \
    -prefix $PWD/../qt-5.9.9 \
    -release \
    -opensource \
    -accessibility \
    -make libs \
    -xplatform linux-arm-gnueabihf-g++ \
    -pch \
    -sql-sqlite \
    -qt-libjpeg \
    -qt-zlib \
    -opengl es2 \
    -nomake examples \
    -nomake tools \
    -nomake tests \
    -skip qt3d -skip qtactiveqt -skip qtandroidextras -skip qtcanvas3d -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtdoc -skip qtgamepad -skip qtgraphicaleffects -skip qtlocation -skip qtmacextras -skip qtpurchasing  -skip qtremoteobjects -skip qtscript -skip qtscxml -skip qtsensors -skip qtserialbus -skip qtserialport -skip qtspeech -skip qttools -skip qttranslations -skip qtwayland -skip qtwebchannel -skip qtwebsockets -skip qtwebview -skip qtwinextras -skip qtxmlpatterns -skip qtwebengine
    

    and the output is follow:

    Configure summary:
    
    Building on: linux-g++ (x86_64, CPU features: mmx sse sse2)
    Building for: linux-arm-gnueabihf-g++ (arm, CPU features: <none>)
    Configuration: cross_compile use_gold_linker compile_examples enable_new_dtags largefile precompile_header shared rpath release c++11 c++14 c++1z concurrent dbus no-pkg-config reduce_exports stl
    Build options:
      Mode ................................... release
      Optimize release build for size ........ no
      Building shared libraries .............. yes
      Using C++ standard ..................... C++1z
      Using ccache ........................... no
      Using gold linker ...................... yes
      Using new DTAGS ........................ yes
      Using precompiled headers .............. yes
      Using LTCG ............................. no
      Target compiler supports:
        NEON ................................. no
      Build parts ............................ libs
    Qt modules and options:
      Qt Concurrent .......................... yes
      Qt D-Bus ............................... yes
      Qt D-Bus directly linked to libdbus .... no
      Qt Gui ................................. yes
      Qt Network ............................. yes
      Qt Sql ................................. yes
      Qt Testlib ............................. yes
      Qt Widgets ............................. yes
      Qt Xml ................................. yes
    Support enabled for:
      Using pkg-config ....................... no
      QML debugging .......................... yes
      udev ................................... no
      Using system zlib ...................... no
    Qt Core:
      DoubleConversion ....................... yes
        Using system DoubleConversion ........ no
      GLib ................................... no
      iconv .................................. yes
      ICU .................................... no
      Logging backends:
        journald ............................. no
        syslog ............................... no
        slog2 ................................ no
      Using system PCRE2 ..................... no
    Qt Network:
      getaddrinfo() .......................... yes
      getifaddrs() ........................... yes
      IPv6 ifname ............................ yes
      libproxy ............................... no
      OpenSSL ................................ no
        Qt directly linked to OpenSSL ........ no
      SCTP ................................... no
      Use system proxies ..................... yes
    Qt Gui:
      Accessibility .......................... yes
      FreeType ............................... yes
        Using system FreeType ................ no
      HarfBuzz ............................... yes
        Using system HarfBuzz ................ no
      Fontconfig ............................. no
      Image formats:
        GIF .................................. yes
        ICO .................................. yes
        JPEG ................................. yes
          Using system libjpeg ............... no
        PNG .................................. yes
          Using system libpng ................ no
      EGL .................................... yes
      OpenVG ................................. no
      OpenGL:
        Desktop OpenGL ....................... no
        OpenGL ES 2.0 ........................ yes
        OpenGL ES 3.0 ........................ yes
        OpenGL ES 3.1 ........................ yes
      Session Management ..................... yes
    Features used by QPA backends:
      evdev .................................. yes
      libinput ............................... no
      INTEGRITY HID .......................... no
      mtdev .................................. no
      tslib .................................. no
      xkbcommon-evdev ........................ no
    QPA backends:
      DirectFB ............................... no
      EGLFS .................................. yes
      EGLFS details:
        EGLFS OpenWFD ........................ no
        EGLFS i.Mx6 .......................... no
        EGLFS i.Mx6 Wayland .................. no
        EGLFS RCAR ........................... no
        EGLFS EGLDevice ...................... no
        EGLFS GBM ............................ no
        EGLFS Mali ........................... no
        EGLFS Raspberry Pi ................... no
        EGL on X11 ........................... no
      LinuxFB ................................ yes
      VNC .................................... yes
      Mir client ............................. no
    Qt Widgets:
      GTK+ ................................... no
      Styles ................................. Fusion Windows
    Qt PrintSupport:
      CUPS ................................... no
    Qt Sql:
      DB2 (IBM) .............................. no
      InterBase .............................. no
      MySql .................................. no
      OCI (Oracle) ........................... no
      ODBC ................................... no
      PostgreSQL ............................. no
      SQLite2 ................................ no
      SQLite ................................. yes
        Using system provided SQLite ......... no
      TDS (Sybase) ........................... no
    Qt QML:
      QML interpreter ........................ yes
      QML network support .................... yes
    Qt Quick:
      Direct3D 12 ............................ no
      AnimatedImage item ..................... yes
      Canvas item ............................ yes
      Support for Qt Quick Designer .......... yes
      Flipable item .......................... yes
      GridView item .......................... yes
      ListView item .......................... yes
      Path support ........................... yes
      PathView item .......................... yes
      Positioner items ....................... yes
      ShaderEffect item ...................... yes
      Sprite item ............................ yes
    Qt Multimedia:
      ALSA ................................... no
      GStreamer 1.0 .......................... no
      GStreamer 0.10 ......................... no
      Video for Linux ........................ yes
      OpenAL ................................. no
      PulseAudio ............................. no
      Resource Policy (libresourceqt5) ....... no
      Windows Audio Services ................. no
      DirectShow ............................. no
      Windows Media Foundation ............... no
    

    my qmake.conf is follow:

    #
    # qmake configuration for building with arm-linux-gnueabihf-g++
    #
    
    MAKEFILE_GENERATOR      = UNIX
    CONFIG                 += incremental
    QMAKE_INCREMENTAL_STYLE = sublib
    QMAKE_CFLAGS_RELEASE += -O2 -march=armv7-a
    QMAKE_CXXFLAGS_RELEASE += -O2 -march=armv7-a
    
    include(../common/linux.conf)
    include(../common/gcc-base-unix.conf)
    include(../common/g++-unix.conf)
    
    
    
    QMAKE_INCDIR_OPENGL_ES2 = /home/parallels/cross/opengllb/include
    QMAKE_LIBDIR_OPENGL_ES2 = /home/parallels/cross/opengllb/lib
    QMAKE_LIBS_OPENGL_ES2 = -lglapi -lGLESv2 -lEGL
    QMAKE_LIBS_EGL         += -lEGL 
    QMAKE_INCDIR_EGL = /home/parallels/cross/opengllb/include
    QMAKE_LIBDIR_EGL = /home/parallels/cross/opengllb/lib
    
    # modifications to g++.conf
    QMAKE_CC                = arm-linux-gnueabihf-gcc
    QMAKE_CXX               = arm-linux-gnueabihf-g++
    QMAKE_LINK              = arm-linux-gnueabihf-g++
    QMAKE_LINK_SHLIB        = arm-linux-gnueabihf-g++
    
    # modifications to linux.conf
    QMAKE_AR                = arm-linux-gnueabihf-ar cqs
    QMAKE_OBJCOPY           = arm-linux-gnueabihf-objcopy
    QMAKE_NM                = arm-linux-gnueabihf-nm -P
    QMAKE_STRIP             = arm-linux-gnueabihf-strip
    load(qt_config)
    

    when i try to execute it, it will output as follow:

    QML debugging is enabled. Only use this in a safe environment.
    

    can anyone help me ?

    1 Reply Last reply
    0
    • sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by
      #2

      Have you followed the installation guide for Qt Quick 2D renderer? https://doc.qt.io/QtQuick2DRenderer/qtquick2drenderer-installation-guide.html

      (Z(:^

      1 Reply Last reply
      1
      • K Offline
        K Offline
        Kechieh_wang
        wrote on last edited by
        #3

        Yeah, I have read this guide, but something confused me. What I did was a little different from the guide

        1. sysroot means for my located of my embedded device? I didn't set this parameter when i cross compile qt source code.

        Set up your build environment by defining where your compiler and sysroot are located:

        1. I‘m confused for this step. What mean of build Qt module? I have completed cross compile the qt source code, is this step included in it? Or this step refers to build my application?

        Build Qt Quick 2D Renderer like any other Qt module

        I'm new to qt, sorry for my stupid question :-(

        jsulmJ sierdzioS 2 Replies Last reply
        0
        • K Kechieh_wang

          Yeah, I have read this guide, but something confused me. What I did was a little different from the guide

          1. sysroot means for my located of my embedded device? I didn't set this parameter when i cross compile qt source code.

          Set up your build environment by defining where your compiler and sysroot are located:

          1. I‘m confused for this step. What mean of build Qt module? I have completed cross compile the qt source code, is this step included in it? Or this step refers to build my application?

          Build Qt Quick 2D Renderer like any other Qt module

          I'm new to qt, sorry for my stupid question :-(

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @Kechieh_wang said in application can't be displayed on embedded platform:

          sysroot means for my located of my embedded device?

          It is basically the file system of your device. Without sysroot you can't cross compile. You simply copy the content of your device file system to some location on your host machine (for example using rsync).

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • K Kechieh_wang

            Yeah, I have read this guide, but something confused me. What I did was a little different from the guide

            1. sysroot means for my located of my embedded device? I didn't set this parameter when i cross compile qt source code.

            Set up your build environment by defining where your compiler and sysroot are located:

            1. I‘m confused for this step. What mean of build Qt module? I have completed cross compile the qt source code, is this step included in it? Or this step refers to build my application?

            Build Qt Quick 2D Renderer like any other Qt module

            I'm new to qt, sorry for my stupid question :-(

            sierdzioS Offline
            sierdzioS Offline
            sierdzio
            Moderators
            wrote on last edited by
            #5

            @Kechieh_wang said in application can't be displayed on embedded platform:

            Yeah, I have read this guide, but something confused me. What I did was a little different from the guide

            1. sysroot means for my located of my embedded device? I didn't set this parameter when i cross compile qt source code.

            Yes it's usually a local copy of your system folders. Used by cross-compiler to find system headers and link to system libraries.

            Set up your build environment by defining where your compiler and sysroot are located:

            1. I‘m confused for this step. What mean of build Qt module? I have completed cross compile the qt source code, is this step included in it? Or this step refers to build my application?

            If you use qmake from your cross-compiled Qt then it will pick up correct systroot and compiler automatically.

            What mean of build Qt module

            You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

            Build Qt Quick 2D Renderer like any other Qt module

            I'm new to qt, sorry for my stupid question :-(

            And you are starting with an embedded board without OpenGL? That's pretty brave :-)

            (Z(:^

            K 1 Reply Last reply
            2
            • sierdzioS sierdzio

              @Kechieh_wang said in application can't be displayed on embedded platform:

              Yeah, I have read this guide, but something confused me. What I did was a little different from the guide

              1. sysroot means for my located of my embedded device? I didn't set this parameter when i cross compile qt source code.

              Yes it's usually a local copy of your system folders. Used by cross-compiler to find system headers and link to system libraries.

              Set up your build environment by defining where your compiler and sysroot are located:

              1. I‘m confused for this step. What mean of build Qt module? I have completed cross compile the qt source code, is this step included in it? Or this step refers to build my application?

              If you use qmake from your cross-compiled Qt then it will pick up correct systroot and compiler automatically.

              What mean of build Qt module

              You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

              Build Qt Quick 2D Renderer like any other Qt module

              I'm new to qt, sorry for my stupid question :-(

              And you are starting with an embedded board without OpenGL? That's pretty brave :-)

              K Offline
              K Offline
              Kechieh_wang
              wrote on last edited by
              #6

              @sierdzio

              You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

              Just to confirm again, is 2d Renderer module the submodule of qtdeclarative? I didn't find this modle in the source code :-(

              sierdzioS 1 Reply Last reply
              0
              • K Kechieh_wang

                @sierdzio

                You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

                Just to confirm again, is 2d Renderer module the submodule of qtdeclarative? I didn't find this modle in the source code :-(

                sierdzioS Offline
                sierdzioS Offline
                sierdzio
                Moderators
                wrote on last edited by
                #7

                @Kechieh_wang said in application can't be displayed on embedded platform:

                @sierdzio

                You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

                Just to confirm again, is 2d Renderer module the submodule of qtdeclarative? I didn't find this modle in the source code :-(

                I have no idea. I think it's only available in commercial license, but maybe I'm wrong.

                (Z(:^

                K 1 Reply Last reply
                0
                • sierdzioS sierdzio

                  @Kechieh_wang said in application can't be displayed on embedded platform:

                  @sierdzio

                  You need to build the 2d Renderer module (as described in the doc). This is a module in Qt source code. So it's not about your app. Go back to your Qt build and apply these build instructions there. Don't forget to run make install and (if necessary) copy the Qt installation to your embedded device. Then you can try to run your app again.

                  Just to confirm again, is 2d Renderer module the submodule of qtdeclarative? I didn't find this modle in the source code :-(

                  I have no idea. I think it's only available in commercial license, but maybe I'm wrong.

                  K Offline
                  K Offline
                  Kechieh_wang
                  wrote on last edited by
                  #8

                  @sierdzio Ok, i see, I'm using open source. Maybe I need to change a deviece or try to use qwidget. Thanks for your patience.

                  1 Reply Last reply
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