Nested class in Qt5
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@jsulm I'm doing nested class for easy access to the variable brightValue inside a different class (In this case brightness class)
@Juancinho_cardecan
Since nested classes will never fly with MOC then you have to use other design.
Use Friends classes
https://www.geeksforgeeks.org/friend-class-function-cpp/
For same level of easy access even its bad for encapsulation
Using access functions is also a possibility as that is just more clean. -
@jsulm I'm doing nested class for easy access to the variable brightValue inside a different class (In this case brightness class)
@Juancinho_cardecan Tanks for your support.
In mi case the variables that I would want to manage are in a public slot.
Could i change my function brightnessText as a friend in order to take values inside the function belonging to a slot?Something such as:
#ifndef RGBLED_H #define RGBLED_H class brightness : public QObject { Q_OBJECT public slots: friend void brightnessText(const QString& in);
and then accesss to the variables inside that function in my .cpp calling those variables from the other method rgbRecive:
void rgbLed::brightness::brightnessText(const QString &in) { QString Bright = in; int brightValue; brightValue = Bright.toInt(&flag); } void rgbLed::rgbRecive(const QString &in) { QStringList listNew = in.split(","); QStringList a_list = listNew[0].split("("); QStringList b_list = listNew[2].split(")"); / red = a_list[1].toInt(&flag); green = listNew[1].toInt(&flag); blue = b_list[0].toInt(&flag); r2 = regresion_red(red); g2 = regresion_green(green); b2 = regresion_blue(blue); r = (brightValue * r2) / 10 ; g = (brightValue * g2) / 10 ; b = (brightValue * b2) / 10 ; qDebug() << "BrightValue from other class:" << brightValue; } void brightness::brightnessText(const QString &in) { ; QString Bright = in; int brightValue; brightValue = Bright.toInt(&flag); }
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Hi
Actually i want you to make the outer class a friend of the inner class so when inner class
is moved to own files, the outer class can access all private variables also in the (was) nested class
so that the effect is the same as a nested class.Doing
friend void brightnessText(const QString& in);
allows that function to access private members (in brightness class) when defined outside but im not sure that is what you want/need
since a normal slot can do that already.I though you wanted something like
class B; class A { int val; // this is private friend B; }; class B { A obj; // like the nested class. void func() { obj.val = 100; // this is not possible without friend } };
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@jsulm I'm doing nested class for easy access to the variable brightValue inside a different class (In this case brightness class)
@Juancinho_cardecan said in Nested class in Qt5:
I'm doing nested class for easy access to the variable brightValue inside a different class
This is really not a reason to use nested classes. You should think about clean design instead. Why not use getter/setter to access private fields?
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Hi
Actually i want you to make the outer class a friend of the inner class so when inner class
is moved to own files, the outer class can access all private variables also in the (was) nested class
so that the effect is the same as a nested class.Doing
friend void brightnessText(const QString& in);
allows that function to access private members (in brightness class) when defined outside but im not sure that is what you want/need
since a normal slot can do that already.I though you wanted something like
class B; class A { int val; // this is private friend B; }; class B { A obj; // like the nested class. void func() { obj.val = 100; // this is not possible without friend } };
@mrjj Hi
I've been tried to implement your recommendation and also with setters/getters but at time that I want to pass the brightValue from the function void brightness::brightnessText(const QString &in) into the function void rgbLed::rgbRecive(const QString &in) unfortunately the variable b takes a random value inside the method rgbRecive:
This is the following code:
class rgbLed; class brightness : public QObject { Q_OBJECT public: explicit brightness(QObject *parent = 0); friend rgbLed; void setBrightValue(int newbrightValueMember) { brightValueMember = newbrightValueMember; }; int getBrightValue() { return brightValueMember; } bool flag = 0; int brightValueMember; public slots: void brightnessText(const QString& in); }; class rgbLed : public QObject { Q_OBJECT Q_PROPERTY(int bright READ brigfht WRITE setBright NOTIFY brightChanged) public: explicit rgbLed(QObject *parent = nullptr); brightness obj; int regresion_red(int red); int regresion_green(int green); int regresion_blue(int blue); Q_INVOKABLE int bright(); Q_INVOKABLE int setBright(int x); Q_INVOKABLE void add(rgbLed *x); int r; int g; int b; int r2; int g2; int b2; int brightValue; int myBrightness; QStringList list; QString my_in; int red = 0; int green = 0; int blue = 0; int pos = 0 ; bool flag = 0; int x; signals: void brightChanged(int x); public slots: void rgbRecive(const QString &in); };
and in my .cpp:
void brightness::brightnessText(const QString &in) { QString Bright = in; int brightValue; brightValue = Bright.toInt(&flag); setBrightValue(brightValue); qDebug() << "bright: " << brightValue; }
void rgbLed::rgbRecive(const QString &in) { qDebug() << "ColorPicked:" << in; QStringList listNew = in.split(","); QStringList a_list = listNew[0].split("("); QStringList b_list = listNew[2].split(")"); int b = obj.getBrightValue(); qDebug() << "Value: " << b; }
Could anyone see why b is taken a random value?
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@mrjj Hi
I've been tried to implement your recommendation and also with setters/getters but at time that I want to pass the brightValue from the function void brightness::brightnessText(const QString &in) into the function void rgbLed::rgbRecive(const QString &in) unfortunately the variable b takes a random value inside the method rgbRecive:
This is the following code:
class rgbLed; class brightness : public QObject { Q_OBJECT public: explicit brightness(QObject *parent = 0); friend rgbLed; void setBrightValue(int newbrightValueMember) { brightValueMember = newbrightValueMember; }; int getBrightValue() { return brightValueMember; } bool flag = 0; int brightValueMember; public slots: void brightnessText(const QString& in); }; class rgbLed : public QObject { Q_OBJECT Q_PROPERTY(int bright READ brigfht WRITE setBright NOTIFY brightChanged) public: explicit rgbLed(QObject *parent = nullptr); brightness obj; int regresion_red(int red); int regresion_green(int green); int regresion_blue(int blue); Q_INVOKABLE int bright(); Q_INVOKABLE int setBright(int x); Q_INVOKABLE void add(rgbLed *x); int r; int g; int b; int r2; int g2; int b2; int brightValue; int myBrightness; QStringList list; QString my_in; int red = 0; int green = 0; int blue = 0; int pos = 0 ; bool flag = 0; int x; signals: void brightChanged(int x); public slots: void rgbRecive(const QString &in); };
and in my .cpp:
void brightness::brightnessText(const QString &in) { QString Bright = in; int brightValue; brightValue = Bright.toInt(&flag); setBrightValue(brightValue); qDebug() << "bright: " << brightValue; }
void rgbLed::rgbRecive(const QString &in) { qDebug() << "ColorPicked:" << in; QStringList listNew = in.split(","); QStringList a_list = listNew[0].split("("); QStringList b_list = listNew[2].split(")"); int b = obj.getBrightValue(); qDebug() << "Value: " << b; }
Could anyone see why b is taken a random value?
@Juancinho_cardecan Where do you call brightness::brightnessText?
Do you call it on rgbLed::obj or maybe on another brightness instance? -
@Juancinho_cardecan Where do you call brightness::brightnessText?
Do you call it on rgbLed::obj or maybe on another brightness instance?@jsulm I called here after your words but the value doesn't change:
void rgbLed::rgbRecive(const QString &in)
{
qDebug() << "ColorPicked:" << in;QStringList listNew = in.split(","); QStringList a_list = listNew[0].split("("); QStringList b_list = listNew[2].split(")"); obj.brightnessText(in); int b = obj.getBrightValue(); qDebug() << "Value: " << b;
}
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@jsulm I called here after your words but the value doesn't change:
void rgbLed::rgbRecive(const QString &in)
{
qDebug() << "ColorPicked:" << in;QStringList listNew = in.split(","); QStringList a_list = listNew[0].split("("); QStringList b_list = listNew[2].split(")"); obj.brightnessText(in); int b = obj.getBrightValue(); qDebug() << "Value: " << b;
}
@Juancinho_cardecan Called where? And did you call it on rgbLed::obj?
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@Juancinho_cardecan Called where? And did you call it on rgbLed::obj?
This post is deleted! -
@Juancinho_cardecan Called where? And did you call it on rgbLed::obj?
@jsulm No I din't call it on rgbLed::obj, I called it inside the function void rgbLed::rgbRecive
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Hi
So herevoid rgbLed::rgbRecive(const QString &in) { obj.brightnessText(in); int b = obj.getBrightValue();
b is not what you expect ?
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Hi
So herevoid rgbLed::rgbRecive(const QString &in) { obj.brightnessText(in); int b = obj.getBrightValue();
b is not what you expect ?
@mrjj yes it's not what I'm expecting, it might be changing all the time but the value is zero always.
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@mrjj yes it's not what I'm expecting, it might be changing all the time but the value is zero always.
@Juancinho_cardecan
I would checkbrightValue = Bright.toInt(&flag);
(in void brightness::brightnessText(const QString &in))
and see if flag is false as that mean text to Int failed. -
@Juancinho_cardecan
I would checkbrightValue = Bright.toInt(&flag);
(in void brightness::brightnessText(const QString &in))
and see if flag is false as that mean text to Int failed.@mrjj the flag is true and the value of brightValue is passing correctly, then the text to Int didn't failed, i dont know what is happening because if the values from QML are passing correctly, I'm calling in the wrong way the function brightnessText inside:
cpp file:
void rgbLed::rgbRecive(const QString &in) { my_brightness.brightnessText(in); int b = my_brightness.getBrightValue(); qDebug() << "Value: " << b; } void brightness::brightnessText(const QString &in) { QString Bright = in; int brightValue; brightValue = Bright.toInt(&flag); qDebug() << "brightValue: " << brightValue; qDebug() << "flag: " << flag; setBrightValue(brightValue); qDebug() << "bright: " << brightValue; }
main.cpp:
int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); if (engine.rootObjects().isEmpty()) return -1; //Root Object to find Items in QML QObject* root = engine.rootObjects()[0]; assert(root != nullptr); // The QML Item to which we want to inject our QML-Item-loaded-from-file QQuickItem* colorSelector = qobject_cast<QQuickItem*>(root->findChild<QObject*>("colorSelector")); assert(colorSelector != nullptr); // Load the QML file to a component QString qml_path = "ColorSelector.qml"; QQmlComponent comp(&engine, QUrl::fromLocalFile(qml_path)); QScopedPointer<rgbLed> slider (new rgbLed); engine.rootContext()->setContextProperty("slider", slider.data()); QObject *topLevel = engine.rootObjects().value(0); QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel); // Create an instance of the component rgbLed my_rgbLed;//Creation an Object instance brightness my_brightness; //Code to conecct a signal with the slot QObject::connect(colorSelector, SIGNAL(colorChanged(QString)), &my_rgbLed, SLOT(rgbRecive(QString))); // connect our QML signal to our C++ slot QObject::connect(window, SIGNAL(submitTextField(QString)), &my_brightness, SLOT(brightnessText(QString))); return app.exec(); }
header file:
class rgbLed; class brightness : public QObject { Q_OBJECT public: explicit brightness(QObject *parent = 0); friend rgbLed; void setBrightValue(int newbrightValueMember) { brightValueMember = newbrightValueMember; }; int getBrightValue() { return brightValueMember; } bool flag = 0; int brightValueMember; public slots: void brightnessText(const QString& in); }; class rgbLed : public QObject { Q_OBJECT Q_PROPERTY(int bright READ brigfht WRITE setBright NOTIFY brightChanged) public: explicit rgbLed(QObject *parent = nullptr); brightness my_brightness; int regresion_red(int red); int regresion_green(int green); int regresion_blue(int blue); Q_INVOKABLE int bright(); Q_INVOKABLE int setBright(int x); Q_INVOKABLE void add(rgbLed *x); int r; int g; int b; int r2; int g2; int b2; int brightValue; int myBrightness; QStringList list; QString my_in; int red = 0; int green = 0; int blue = 0; int pos = 0 ; bool flag = 0; int x; signals: void brightChanged(int x); public slots: void rgbRecive(const QString &in); }
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Hi
I think you have 2 instances of brightness called my_brightnessvoid rgbLed::rgbRecive(const QString &in)
{
my_brightness.brightnessText(in); <<< is the SAME my_brightness as you have in main.cpp?
int b = my_brightness.getBrightValue();
qDebug() << "Value: " << b;
}so
rgbLed my_rgbLed;//Creation an Object instance
brightness my_brightness;how does the my_brightness from outside come into
void rgbLed::rgbRecive(const QString &in) ?
It seems it has its own ?
So one is being updated but other is not ?In the original code, it was called
class rgbLed : public QObject { Q_OBJECT Q_PROPERTY(int bright READ brigfht WRITE setBright NOTIFY brightChanged) public: explicit rgbLed(QObject *parent = nullptr); brightness obj; <<< the old internal name of the instance
So it works from QML
as you do
// connect our QML signal to our C++ slot
QObject::connect(window, SIGNAL(submitTextField(QString)), &my_brightness, SLOT(brightnessText(QString)));and that changes the one in Mian.cpp
but the rgbLed my_rgbLed; and its "obj" is not.I assume you want the brigness instance inside my_rgbLed to change ?
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Hi
I think you have 2 instances of brightness called my_brightnessvoid rgbLed::rgbRecive(const QString &in)
{
my_brightness.brightnessText(in); <<< is the SAME my_brightness as you have in main.cpp?
int b = my_brightness.getBrightValue();
qDebug() << "Value: " << b;
}so
rgbLed my_rgbLed;//Creation an Object instance
brightness my_brightness;how does the my_brightness from outside come into
void rgbLed::rgbRecive(const QString &in) ?
It seems it has its own ?
So one is being updated but other is not ?In the original code, it was called
class rgbLed : public QObject { Q_OBJECT Q_PROPERTY(int bright READ brigfht WRITE setBright NOTIFY brightChanged) public: explicit rgbLed(QObject *parent = nullptr); brightness obj; <<< the old internal name of the instance
So it works from QML
as you do
// connect our QML signal to our C++ slot
QObject::connect(window, SIGNAL(submitTextField(QString)), &my_brightness, SLOT(brightnessText(QString)));and that changes the one in Mian.cpp
but the rgbLed my_rgbLed; and its "obj" is not.I assume you want the brigness instance inside my_rgbLed to change ?
@mrjj said in Nested class in Qt5:
I think you have 2 instances of brightness called my_brightness
I already tryied to explain that...
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@Juancinho_cardecan
Assuming @jsulm & @mrjj are correct, each time you create abrightness
object anywhere why don't you set its https://doc.qt.io/qt-5/qobject.html#objectName-prop (setObjectName()
) to a unique string, then you can see whether one instance is different from another. Printing out&brightnessObjectInstance
may also tell you the same, I think. -
Hi
Could you try to add
brightness & rgbLed: :getBrightness() {
return obj; // or what you called it
}to
class rgbLed : public QObjectthen in main.cpp
QObject::connect(window, SIGNAL(submitTextField(QString)), my_rgbLed.getBrightness(), SLOT(brightnessText(QString)));
and remove all
brightness my_brightness;
as we dont want to use brightness alone ever, only via rgbLed.