Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. drawing shapes onto QPixmap with QPaintEvent

drawing shapes onto QPixmap with QPaintEvent

Scheduled Pinned Locked Moved Unsolved General and Desktop
24 Posts 3 Posters 4.2k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H Offline
    H Offline
    hobbyProgrammer
    wrote on last edited by
    #1

    I am trying to draw shapes onto a pixmap, but both need to be viewed in a QGraphicsView.
    Currently the pixmap is loaded into the view, but when I press my mouse it won't add any points onto the pixmap. It does register the points perfectly, but I would like them to be visual.
    Is there anyone who can help me with this?

    Thanks

    #include "graphicsview.h"
    
    GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent)
    {
        scene = new QGraphicsScene();
        this->setScene(scene);
        this->setAlignment(Qt::AlignLeft | Qt::AlignTop);
        LoadImage();
    }
    
    void GraphicsView::mousePressEvent(QMouseEvent *event)
    {
        if(event->button() == Qt::LeftButton)
        {
            QPointF point = mapToScene(event->pos());
            double x = point.x();
            double y = point.y();
            qv_points << QPointF(x,y);
        }
        this->update();
    
    }
    
    void GraphicsView::paintEvent(QPaintEvent* event)
    {
        QPainter painter(viewport());
        painter.drawPixmap(event->rect(), pixmap);
        painter.setPen(QPen(Qt::green, 5));
        painter.setBrush(QBrush(Qt::green, Qt::CrossPattern));
    
        QPolygonF polygon;
        polygon << qv_points;
        painter.drawPolygon(polygon);
    
        painter.drawPoints(qv_points);
    }
    
    void GraphicsView::LoadImage()
    {
        QString filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QDir::currentPath(), tr("Image Files (*.png *.jpg *.jpeg)"));
        pixmap = QPixmap(filename);
    
        QRectF sceneRect = this->sceneRect();
        pixmap.scaled (sceneRect.width (),sceneRect.height (), Qt::KeepAspectRatio, Qt::SmoothTransformation);
    }
    
    1 Reply Last reply
    0
    • H Offline
      H Offline
      hobbyProgrammer
      wrote on last edited by
      #2

      is there anyone who can help me?

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #3

        Hi
        Please allow 24 hours to get replies. The users here are in different time zones and
        comes online at various times.

        Regarding your issues.
        Did you inspect the point values and see they are actually inside the pixmap/seems valid.
        If it paints the pixmap and u can see it, the points should also draw.

        H 1 Reply Last reply
        1
        • mrjjM mrjj

          Hi
          Please allow 24 hours to get replies. The users here are in different time zones and
          comes online at various times.

          Regarding your issues.
          Did you inspect the point values and see they are actually inside the pixmap/seems valid.
          If it paints the pixmap and u can see it, the points should also draw.

          H Offline
          H Offline
          hobbyProgrammer
          wrote on last edited by
          #4

          @mrjj said in drawing shapes onto QPixmap with QPaintEvent:

          Did you inspect the point values and see they are actually inside the pixmap/seems valid.
          If it paints the pixmap and u can see it, the points should also draw.

          Yes, that's also what I thought. They seem to be valid (checked with debugger), but somehow the points won't show up. It's not possible that the pixmap is drawn upon the drawn points, is it?

          mrjjM 1 Reply Last reply
          0
          • H hobbyProgrammer

            @mrjj said in drawing shapes onto QPixmap with QPaintEvent:

            Did you inspect the point values and see they are actually inside the pixmap/seems valid.
            If it paints the pixmap and u can see it, the points should also draw.

            Yes, that's also what I thought. They seem to be valid (checked with debugger), but somehow the points won't show up. It's not possible that the pixmap is drawn upon the drawn points, is it?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #5

            @hobbyProgrammer
            Hi
            Well you draw the pixmap first so that is very unlikely.

            Is there a reason you draw directly on the View and not use
            https://doc.qt.io/qt-5/qgraphicspixmapitem.html
            for the pixmap ?

            I would try with some fixed values like from 0,0 100,100 200,200
            and see. ( in paintevent)

            I suspect its just something with coordinate system
            Since you call QPointF point = mapToScene(event->pos());
            the points are in scene coordinates but i wonder if that will match
            the views coordinates.

            H 1 Reply Last reply
            1
            • mrjjM mrjj

              @hobbyProgrammer
              Hi
              Well you draw the pixmap first so that is very unlikely.

              Is there a reason you draw directly on the View and not use
              https://doc.qt.io/qt-5/qgraphicspixmapitem.html
              for the pixmap ?

              I would try with some fixed values like from 0,0 100,100 200,200
              and see. ( in paintevent)

              I suspect its just something with coordinate system
              Since you call QPointF point = mapToScene(event->pos());
              the points are in scene coordinates but i wonder if that will match
              the views coordinates.

              H Offline
              H Offline
              hobbyProgrammer
              wrote on last edited by hobbyProgrammer
              #6

              @mrjj So I did it with fixed Points and that seems to work. But it doesn't seem to call the paintEvent when I add the points on a mousePress. It gets called once and after that it never gets called anymore. This is my current code:

              #include "graphicsview.h"
              
              GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent)
              {
                  scene = new QGraphicsScene();
                  this->setScene(scene);
                  this->setAlignment(Qt::AlignLeft | Qt::AlignTop);
                  LoadImage();
              }
              
              void GraphicsView::mousePressEvent(QMouseEvent *event)
              {
                  if(event->button() == Qt::LeftButton)
                  {
                      qDebug() << "Pressed at" << mapToScene(event->pos());
                      QPointF point = mapToScene(event->pos());
                      double x = point.x();
                      double y = point.y();
                      qv_points << QPointF(x,y);
                  }
                  this->update();
              }
              
              void GraphicsView::paintEvent(QPaintEvent* event)
              {
                  QPolygonF polygon;
                  qDebug() << qv_points;
                  polygon << qv_points;
              
                  QPainter painter(viewport());
                  painter.setPen(QPen(Qt::green, 5));
                  painter.setBrush(QBrush(Qt::green, Qt::CrossPattern));
              
                  QRect dirtyRect = event->rect();
                  image = pixmap.toImage();
                  painter.drawImage(dirtyRect, image, dirtyRect);
              
                  painter.drawPolygon(polygon);
                  this->update();
              }
              
              void GraphicsView::LoadImage()
              {
                  QString filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QDir::currentPath(), tr("Image Files (*.png *.jpg *.jpeg)"));
                  pixmap = QPixmap(filename);
              
                  QRectF sceneRect = this->sceneRect();
                  pixmap.scaled (sceneRect.width (),sceneRect.height (), Qt::KeepAspectRatio, Qt::SmoothTransformation);
                  QGraphicsPixmapItem pixmapItem(pixmap);
              }
              

              I added the line

              qDebug() << qv_points;
              

              and it doesn't seem to get there since I get no debug information from that. I only get the debug info from the mouse press event.

              mrjjM 1 Reply Last reply
              0
              • H hobbyProgrammer

                @mrjj So I did it with fixed Points and that seems to work. But it doesn't seem to call the paintEvent when I add the points on a mousePress. It gets called once and after that it never gets called anymore. This is my current code:

                #include "graphicsview.h"
                
                GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent)
                {
                    scene = new QGraphicsScene();
                    this->setScene(scene);
                    this->setAlignment(Qt::AlignLeft | Qt::AlignTop);
                    LoadImage();
                }
                
                void GraphicsView::mousePressEvent(QMouseEvent *event)
                {
                    if(event->button() == Qt::LeftButton)
                    {
                        qDebug() << "Pressed at" << mapToScene(event->pos());
                        QPointF point = mapToScene(event->pos());
                        double x = point.x();
                        double y = point.y();
                        qv_points << QPointF(x,y);
                    }
                    this->update();
                }
                
                void GraphicsView::paintEvent(QPaintEvent* event)
                {
                    QPolygonF polygon;
                    qDebug() << qv_points;
                    polygon << qv_points;
                
                    QPainter painter(viewport());
                    painter.setPen(QPen(Qt::green, 5));
                    painter.setBrush(QBrush(Qt::green, Qt::CrossPattern));
                
                    QRect dirtyRect = event->rect();
                    image = pixmap.toImage();
                    painter.drawImage(dirtyRect, image, dirtyRect);
                
                    painter.drawPolygon(polygon);
                    this->update();
                }
                
                void GraphicsView::LoadImage()
                {
                    QString filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QDir::currentPath(), tr("Image Files (*.png *.jpg *.jpeg)"));
                    pixmap = QPixmap(filename);
                
                    QRectF sceneRect = this->sceneRect();
                    pixmap.scaled (sceneRect.width (),sceneRect.height (), Qt::KeepAspectRatio, Qt::SmoothTransformation);
                    QGraphicsPixmapItem pixmapItem(pixmap);
                }
                

                I added the line

                qDebug() << qv_points;
                

                and it doesn't seem to get there since I get no debug information from that. I only get the debug info from the mouse press event.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #7

                @hobbyProgrammer

                Hi
                But if you see the pixmap then it clearly goes there ?

                H 1 Reply Last reply
                0
                • mrjjM mrjj

                  @hobbyProgrammer

                  Hi
                  But if you see the pixmap then it clearly goes there ?

                  H Offline
                  H Offline
                  hobbyProgrammer
                  wrote on last edited by
                  #8

                  @mrjj yes, but it only seems to go there once. I see the pixmap and I see that it prints an empty QVector and it does that only once. When I press the mouse button it doesn't seem to update.

                  mrjjM 1 Reply Last reply
                  0
                  • H hobbyProgrammer

                    @mrjj yes, but it only seems to go there once. I see the pixmap and I see that it prints an empty QVector and it does that only once. When I press the mouse button it doesn't seem to update.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    @hobbyProgrammer
                    Hi
                    You call this->update();
                    so it really should paint again.

                    You could in paint event do
                    void GraphicsView::paintEvent(QPaintEvent* event)
                    {
                    static int cc=0;
                    qDebug() << "paintEvent cc=" << cc++;

                    and see if count raises when you press mouse.

                    H 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @hobbyProgrammer
                      Hi
                      You call this->update();
                      so it really should paint again.

                      You could in paint event do
                      void GraphicsView::paintEvent(QPaintEvent* event)
                      {
                      static int cc=0;
                      qDebug() << "paintEvent cc=" << cc++;

                      and see if count raises when you press mouse.

                      H Offline
                      H Offline
                      hobbyProgrammer
                      wrote on last edited by
                      #10

                      @mrjj I implemented the code that you said I should try, but it doesn't raise the cc.

                      mrjjM 1 Reply Last reply
                      0
                      • H hobbyProgrammer

                        @mrjj I implemented the code that you said I should try, but it doesn't raise the cc.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        @hobbyProgrammer

                        Ok. that i cannot guess.
                        You can try with repaint() from mousePress.

                        Also, in paintEvent
                        this->update();
                        Could cause infinite recursion so its not nice to call update from paintEvent

                        H 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @hobbyProgrammer

                          Ok. that i cannot guess.
                          You can try with repaint() from mousePress.

                          Also, in paintEvent
                          this->update();
                          Could cause infinite recursion so its not nice to call update from paintEvent

                          H Offline
                          H Offline
                          hobbyProgrammer
                          wrote on last edited by
                          #12

                          @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                          mrjjM J.HilkJ 2 Replies Last reply
                          0
                          • H hobbyProgrammer

                            @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #13

                            @hobbyProgrammer

                            Ok. then i really cant guess.
                            Code seems fine and should work.

                            H 1 Reply Last reply
                            0
                            • H hobbyProgrammer

                              @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by J.Hilk
                              #14

                              @hobbyProgrammer
                              I would suggest calling the base implementation of mousepressevent as well

                              void GraphicsView::mousePressEvent(QMouseEvent *event)
                              {
                                 QGraphicsView::mousePressEvent(event);
                              
                                  if(event->button() == Qt::LeftButton)
                                  {
                                      QPointF point = mapToScene(event->pos());
                                      double x = point.x();
                                      double y = point.y();
                                      qv_points << QPointF(x,y);
                                  }
                                  this->update();
                              
                              }
                              

                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • mrjjM mrjj

                                @hobbyProgrammer

                                Ok. then i really cant guess.
                                Code seems fine and should work.

                                H Offline
                                H Offline
                                hobbyProgrammer
                                wrote on last edited by
                                #15

                                @mrjj It does work when I put another app on the forground such as google chrome and leave the app on the background. When I put the app on the foreground, it updates the coördinates.

                                @J-Hilk unfortunately, that does not resolve my issue

                                1 Reply Last reply
                                0
                                • H Offline
                                  H Offline
                                  hobbyProgrammer
                                  wrote on last edited by
                                  #16

                                  @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

                                  mrjjM 1 Reply Last reply
                                  0
                                  • H hobbyProgrammer

                                    @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #17

                                    @hobbyProgrammer
                                    Hi
                                    well DrawForeground and DrawBackground is often used for Grid feature or
                                    similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
                                    call the paintEvent for the view. Or what it is you are seeing.

                                    Also since you do not seem to call QGraphicsView normal paint,
                                    i wonder if you dont use any of QGraphicsView features besides
                                    just drawing on it ?

                                    H 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @hobbyProgrammer
                                      Hi
                                      well DrawForeground and DrawBackground is often used for Grid feature or
                                      similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
                                      call the paintEvent for the view. Or what it is you are seeing.

                                      Also since you do not seem to call QGraphicsView normal paint,
                                      i wonder if you dont use any of QGraphicsView features besides
                                      just drawing on it ?

                                      H Offline
                                      H Offline
                                      hobbyProgrammer
                                      wrote on last edited by
                                      #18

                                      @mrjj Hi,

                                      All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
                                      I'm going to try to recreate the project step by step, maybe I'll find the mistake.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • H hobbyProgrammer

                                        @mrjj Hi,

                                        All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
                                        I'm going to try to recreate the project step by step, maybe I'll find the mistake.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #19

                                        @hobbyProgrammer
                                        Hi
                                        Just to be sure i understand the actual task.
                                        You want to show an image and then draw points by clicking
                                        on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

                                        Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

                                        H 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          @hobbyProgrammer
                                          Hi
                                          Just to be sure i understand the actual task.
                                          You want to show an image and then draw points by clicking
                                          on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

                                          Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

                                          H Offline
                                          H Offline
                                          hobbyProgrammer
                                          wrote on last edited by
                                          #20

                                          @mrjj yes exactly! but when I zoom in and out I would like there to be a scrollbar so that I can view and edit the entire image and not just the upper part.

                                          mrjjM 1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved