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drawing shapes onto QPixmap with QPaintEvent

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  • H hobbyProgrammer

    @mrjj said in drawing shapes onto QPixmap with QPaintEvent:

    Did you inspect the point values and see they are actually inside the pixmap/seems valid.
    If it paints the pixmap and u can see it, the points should also draw.

    Yes, that's also what I thought. They seem to be valid (checked with debugger), but somehow the points won't show up. It's not possible that the pixmap is drawn upon the drawn points, is it?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #5

    @hobbyProgrammer
    Hi
    Well you draw the pixmap first so that is very unlikely.

    Is there a reason you draw directly on the View and not use
    https://doc.qt.io/qt-5/qgraphicspixmapitem.html
    for the pixmap ?

    I would try with some fixed values like from 0,0 100,100 200,200
    and see. ( in paintevent)

    I suspect its just something with coordinate system
    Since you call QPointF point = mapToScene(event->pos());
    the points are in scene coordinates but i wonder if that will match
    the views coordinates.

    H 1 Reply Last reply
    1
    • mrjjM mrjj

      @hobbyProgrammer
      Hi
      Well you draw the pixmap first so that is very unlikely.

      Is there a reason you draw directly on the View and not use
      https://doc.qt.io/qt-5/qgraphicspixmapitem.html
      for the pixmap ?

      I would try with some fixed values like from 0,0 100,100 200,200
      and see. ( in paintevent)

      I suspect its just something with coordinate system
      Since you call QPointF point = mapToScene(event->pos());
      the points are in scene coordinates but i wonder if that will match
      the views coordinates.

      H Offline
      H Offline
      hobbyProgrammer
      wrote on last edited by hobbyProgrammer
      #6

      @mrjj So I did it with fixed Points and that seems to work. But it doesn't seem to call the paintEvent when I add the points on a mousePress. It gets called once and after that it never gets called anymore. This is my current code:

      #include "graphicsview.h"
      
      GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent)
      {
          scene = new QGraphicsScene();
          this->setScene(scene);
          this->setAlignment(Qt::AlignLeft | Qt::AlignTop);
          LoadImage();
      }
      
      void GraphicsView::mousePressEvent(QMouseEvent *event)
      {
          if(event->button() == Qt::LeftButton)
          {
              qDebug() << "Pressed at" << mapToScene(event->pos());
              QPointF point = mapToScene(event->pos());
              double x = point.x();
              double y = point.y();
              qv_points << QPointF(x,y);
          }
          this->update();
      }
      
      void GraphicsView::paintEvent(QPaintEvent* event)
      {
          QPolygonF polygon;
          qDebug() << qv_points;
          polygon << qv_points;
      
          QPainter painter(viewport());
          painter.setPen(QPen(Qt::green, 5));
          painter.setBrush(QBrush(Qt::green, Qt::CrossPattern));
      
          QRect dirtyRect = event->rect();
          image = pixmap.toImage();
          painter.drawImage(dirtyRect, image, dirtyRect);
      
          painter.drawPolygon(polygon);
          this->update();
      }
      
      void GraphicsView::LoadImage()
      {
          QString filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QDir::currentPath(), tr("Image Files (*.png *.jpg *.jpeg)"));
          pixmap = QPixmap(filename);
      
          QRectF sceneRect = this->sceneRect();
          pixmap.scaled (sceneRect.width (),sceneRect.height (), Qt::KeepAspectRatio, Qt::SmoothTransformation);
          QGraphicsPixmapItem pixmapItem(pixmap);
      }
      

      I added the line

      qDebug() << qv_points;
      

      and it doesn't seem to get there since I get no debug information from that. I only get the debug info from the mouse press event.

      mrjjM 1 Reply Last reply
      0
      • H hobbyProgrammer

        @mrjj So I did it with fixed Points and that seems to work. But it doesn't seem to call the paintEvent when I add the points on a mousePress. It gets called once and after that it never gets called anymore. This is my current code:

        #include "graphicsview.h"
        
        GraphicsView::GraphicsView(QWidget *parent) : QGraphicsView(parent)
        {
            scene = new QGraphicsScene();
            this->setScene(scene);
            this->setAlignment(Qt::AlignLeft | Qt::AlignTop);
            LoadImage();
        }
        
        void GraphicsView::mousePressEvent(QMouseEvent *event)
        {
            if(event->button() == Qt::LeftButton)
            {
                qDebug() << "Pressed at" << mapToScene(event->pos());
                QPointF point = mapToScene(event->pos());
                double x = point.x();
                double y = point.y();
                qv_points << QPointF(x,y);
            }
            this->update();
        }
        
        void GraphicsView::paintEvent(QPaintEvent* event)
        {
            QPolygonF polygon;
            qDebug() << qv_points;
            polygon << qv_points;
        
            QPainter painter(viewport());
            painter.setPen(QPen(Qt::green, 5));
            painter.setBrush(QBrush(Qt::green, Qt::CrossPattern));
        
            QRect dirtyRect = event->rect();
            image = pixmap.toImage();
            painter.drawImage(dirtyRect, image, dirtyRect);
        
            painter.drawPolygon(polygon);
            this->update();
        }
        
        void GraphicsView::LoadImage()
        {
            QString filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QDir::currentPath(), tr("Image Files (*.png *.jpg *.jpeg)"));
            pixmap = QPixmap(filename);
        
            QRectF sceneRect = this->sceneRect();
            pixmap.scaled (sceneRect.width (),sceneRect.height (), Qt::KeepAspectRatio, Qt::SmoothTransformation);
            QGraphicsPixmapItem pixmapItem(pixmap);
        }
        

        I added the line

        qDebug() << qv_points;
        

        and it doesn't seem to get there since I get no debug information from that. I only get the debug info from the mouse press event.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #7

        @hobbyProgrammer

        Hi
        But if you see the pixmap then it clearly goes there ?

        H 1 Reply Last reply
        0
        • mrjjM mrjj

          @hobbyProgrammer

          Hi
          But if you see the pixmap then it clearly goes there ?

          H Offline
          H Offline
          hobbyProgrammer
          wrote on last edited by
          #8

          @mrjj yes, but it only seems to go there once. I see the pixmap and I see that it prints an empty QVector and it does that only once. When I press the mouse button it doesn't seem to update.

          mrjjM 1 Reply Last reply
          0
          • H hobbyProgrammer

            @mrjj yes, but it only seems to go there once. I see the pixmap and I see that it prints an empty QVector and it does that only once. When I press the mouse button it doesn't seem to update.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @hobbyProgrammer
            Hi
            You call this->update();
            so it really should paint again.

            You could in paint event do
            void GraphicsView::paintEvent(QPaintEvent* event)
            {
            static int cc=0;
            qDebug() << "paintEvent cc=" << cc++;

            and see if count raises when you press mouse.

            H 1 Reply Last reply
            0
            • mrjjM mrjj

              @hobbyProgrammer
              Hi
              You call this->update();
              so it really should paint again.

              You could in paint event do
              void GraphicsView::paintEvent(QPaintEvent* event)
              {
              static int cc=0;
              qDebug() << "paintEvent cc=" << cc++;

              and see if count raises when you press mouse.

              H Offline
              H Offline
              hobbyProgrammer
              wrote on last edited by
              #10

              @mrjj I implemented the code that you said I should try, but it doesn't raise the cc.

              mrjjM 1 Reply Last reply
              0
              • H hobbyProgrammer

                @mrjj I implemented the code that you said I should try, but it doesn't raise the cc.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                @hobbyProgrammer

                Ok. that i cannot guess.
                You can try with repaint() from mousePress.

                Also, in paintEvent
                this->update();
                Could cause infinite recursion so its not nice to call update from paintEvent

                H 1 Reply Last reply
                0
                • mrjjM mrjj

                  @hobbyProgrammer

                  Ok. that i cannot guess.
                  You can try with repaint() from mousePress.

                  Also, in paintEvent
                  this->update();
                  Could cause infinite recursion so its not nice to call update from paintEvent

                  H Offline
                  H Offline
                  hobbyProgrammer
                  wrote on last edited by
                  #12

                  @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                  mrjjM J.HilkJ 2 Replies Last reply
                  0
                  • H hobbyProgrammer

                    @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    @hobbyProgrammer

                    Ok. then i really cant guess.
                    Code seems fine and should work.

                    H 1 Reply Last reply
                    0
                    • H hobbyProgrammer

                      @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

                      J.HilkJ Online
                      J.HilkJ Online
                      J.Hilk
                      Moderators
                      wrote on last edited by J.Hilk
                      #14

                      @hobbyProgrammer
                      I would suggest calling the base implementation of mousepressevent as well

                      void GraphicsView::mousePressEvent(QMouseEvent *event)
                      {
                         QGraphicsView::mousePressEvent(event);
                      
                          if(event->button() == Qt::LeftButton)
                          {
                              QPointF point = mapToScene(event->pos());
                              double x = point.x();
                              double y = point.y();
                              qv_points << QPointF(x,y);
                          }
                          this->update();
                      
                      }
                      

                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @hobbyProgrammer

                        Ok. then i really cant guess.
                        Code seems fine and should work.

                        H Offline
                        H Offline
                        hobbyProgrammer
                        wrote on last edited by
                        #15

                        @mrjj It does work when I put another app on the forground such as google chrome and leave the app on the background. When I put the app on the foreground, it updates the coördinates.

                        @J-Hilk unfortunately, that does not resolve my issue

                        1 Reply Last reply
                        0
                        • H Offline
                          H Offline
                          hobbyProgrammer
                          wrote on last edited by
                          #16

                          @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

                          mrjjM 1 Reply Last reply
                          0
                          • H hobbyProgrammer

                            @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            @hobbyProgrammer
                            Hi
                            well DrawForeground and DrawBackground is often used for Grid feature or
                            similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
                            call the paintEvent for the view. Or what it is you are seeing.

                            Also since you do not seem to call QGraphicsView normal paint,
                            i wonder if you dont use any of QGraphicsView features besides
                            just drawing on it ?

                            H 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @hobbyProgrammer
                              Hi
                              well DrawForeground and DrawBackground is often used for Grid feature or
                              similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
                              call the paintEvent for the view. Or what it is you are seeing.

                              Also since you do not seem to call QGraphicsView normal paint,
                              i wonder if you dont use any of QGraphicsView features besides
                              just drawing on it ?

                              H Offline
                              H Offline
                              hobbyProgrammer
                              wrote on last edited by
                              #18

                              @mrjj Hi,

                              All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
                              I'm going to try to recreate the project step by step, maybe I'll find the mistake.

                              mrjjM 1 Reply Last reply
                              0
                              • H hobbyProgrammer

                                @mrjj Hi,

                                All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
                                I'm going to try to recreate the project step by step, maybe I'll find the mistake.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #19

                                @hobbyProgrammer
                                Hi
                                Just to be sure i understand the actual task.
                                You want to show an image and then draw points by clicking
                                on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

                                Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

                                H 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @hobbyProgrammer
                                  Hi
                                  Just to be sure i understand the actual task.
                                  You want to show an image and then draw points by clicking
                                  on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

                                  Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

                                  H Offline
                                  H Offline
                                  hobbyProgrammer
                                  wrote on last edited by
                                  #20

                                  @mrjj yes exactly! but when I zoom in and out I would like there to be a scrollbar so that I can view and edit the entire image and not just the upper part.

                                  mrjjM 1 Reply Last reply
                                  0
                                  • H hobbyProgrammer

                                    @mrjj yes exactly! but when I zoom in and out I would like there to be a scrollbar so that I can view and edit the entire image and not just the upper part.

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    @hobbyProgrammer

                                    Well im asking as you use the GraphicsView in a (in my opinion) odd way
                                    as you treat it like the QWidget paint.
                                    Normally one would use
                                    https://doc.qt.io/qt-5/qgraphicspixmapitem.html
                                    for the image and and make a custom QGraphicsItem to handle the overlay points
                                    and in other ways used the features of the QGraphicsScene/view.

                                    Where are you seem to directly draw on the view as a normal Widget.

                                    Its not criticism! i just wondered if you needed all of the QGraphicsScene/view stuff as doing with just a QWidget and paint is far more simple if
                                    all the other features is not needed.

                                    And when you just overwrite paint for view (as the code you shown), then you are not using ANY of the selection/grouping/scaling etc of the Graphics Framework.
                                    So i had to ask :)

                                    H 1 Reply Last reply
                                    1
                                    • mrjjM mrjj

                                      @hobbyProgrammer

                                      Well im asking as you use the GraphicsView in a (in my opinion) odd way
                                      as you treat it like the QWidget paint.
                                      Normally one would use
                                      https://doc.qt.io/qt-5/qgraphicspixmapitem.html
                                      for the image and and make a custom QGraphicsItem to handle the overlay points
                                      and in other ways used the features of the QGraphicsScene/view.

                                      Where are you seem to directly draw on the view as a normal Widget.

                                      Its not criticism! i just wondered if you needed all of the QGraphicsScene/view stuff as doing with just a QWidget and paint is far more simple if
                                      all the other features is not needed.

                                      And when you just overwrite paint for view (as the code you shown), then you are not using ANY of the selection/grouping/scaling etc of the Graphics Framework.
                                      So i had to ask :)

                                      H Offline
                                      H Offline
                                      hobbyProgrammer
                                      wrote on last edited by
                                      #22

                                      @mrjj okay, but I still don't get how to use the QGraphicsScene/View now.
                                      Do I make the ScrollArea a QGraphicsView and then load the QGraphicsPixmap into the QGraphicsView?

                                      I don't really get the structure that is needed for this.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • H hobbyProgrammer

                                        @mrjj okay, but I still don't get how to use the QGraphicsScene/View now.
                                        Do I make the ScrollArea a QGraphicsView and then load the QGraphicsPixmap into the QGraphicsView?

                                        I don't really get the structure that is needed for this.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #23

                                        @hobbyProgrammer

                                        Hi
                                        Normally the one would use QGraphicsPixmapItem
                                        and maybe a custom item for the lines/polygon.
                                        You would not need a ScrollArea

                                        H 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          @hobbyProgrammer

                                          Hi
                                          Normally the one would use QGraphicsPixmapItem
                                          and maybe a custom item for the lines/polygon.
                                          You would not need a ScrollArea

                                          H Offline
                                          H Offline
                                          hobbyProgrammer
                                          wrote on last edited by
                                          #24

                                          @mrjj Okay so I tried to make a new graphicsview and this is the code.
                                          It doesn't seem to load the pixmap.
                                          It's probably a stupid mistake (I make them a lot), since I've wasted way too much time on this.

                                          #include "graphicsview.h"
                                          
                                          GraphicsView::GraphicsView(QWidget *parent)
                                              : QGraphicsView(parent)
                                          {
                                              scene = new QGraphicsScene(this);
                                              setScene(scene);
                                          }
                                          
                                          void GraphicsView::open()
                                          {
                                              filename = QFileDialog::getOpenFileName(this,tr("Open File"), QDir::currentPath(), tr("Image Files(*.png *.jpg *.jpeg)"));
                                              qDebug() << filename;
                                              QGraphicsPixmapItem *pixmap = scene->addPixmap(QPixmap(filename));
                                              update();
                                          }
                                          
                                          1 Reply Last reply
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