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Error building the application iOS using QtCreator

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  • R Offline
    R Offline
    range36rus
    wrote on last edited by range36rus
    #1

    Good day.
    I'm trying to use Qt to develop an application for iOS. I install macOS on VMware Workstation 15.
    I using macOS Mojave 10.14.5 and xCode 10.2.1 (installing from the AppStore).
    Qt Creator - version 4.7.2 & qt - version 5.11.2 (also i tryed use Qt Creator - version 4.9.1 & qt - version 5.12.3). I create simple application "Qt Widget", and trying build his. I get the only error:

    error: [xcodebuild-debug-simulator] Error 64
    

    I inspect my kits and virtual devices, but they configured correctly:
    enter image description here
    enter image description here

    Also, I can start any virtual device and it loading successful:
    enter image description here

    Also, I created simple app from Xcode, and app is running successful.

    Why appears this error? Thank.

    P.S. sorry, possibly my English language not quite correctly. Also, I writed this question on stackoverflow, but I not getted help :(

    W J.HilkJ 2 Replies Last reply
    0
    • R range36rus

      Good day.
      I'm trying to use Qt to develop an application for iOS. I install macOS on VMware Workstation 15.
      I using macOS Mojave 10.14.5 and xCode 10.2.1 (installing from the AppStore).
      Qt Creator - version 4.7.2 & qt - version 5.11.2 (also i tryed use Qt Creator - version 4.9.1 & qt - version 5.12.3). I create simple application "Qt Widget", and trying build his. I get the only error:

      error: [xcodebuild-debug-simulator] Error 64
      

      I inspect my kits and virtual devices, but they configured correctly:
      enter image description here
      enter image description here

      Also, I can start any virtual device and it loading successful:
      enter image description here

      Also, I created simple app from Xcode, and app is running successful.

      Why appears this error? Thank.

      P.S. sorry, possibly my English language not quite correctly. Also, I writed this question on stackoverflow, but I not getted help :(

      W Offline
      W Offline
      Wiru
      wrote on last edited by
      #2

      @range36rus Might not be the answer you are looking for, but check if qt creates a build folder. As long as it makes that you can manually open the xcode project file from there and finish the build with xcode. I don't have a mac at hand now to check how the setup is, and personally I never bothered making it "one click" run from qt creator.
      It's just a bother, especially with qt giving it a random CFBundleName which then fails with the provisioning profile.
      A good start might be checking the project settings, and see if all the xcode stuff is set correctly.

      R 1 Reply Last reply
      1
      • R range36rus

        Good day.
        I'm trying to use Qt to develop an application for iOS. I install macOS on VMware Workstation 15.
        I using macOS Mojave 10.14.5 and xCode 10.2.1 (installing from the AppStore).
        Qt Creator - version 4.7.2 & qt - version 5.11.2 (also i tryed use Qt Creator - version 4.9.1 & qt - version 5.12.3). I create simple application "Qt Widget", and trying build his. I get the only error:

        error: [xcodebuild-debug-simulator] Error 64
        

        I inspect my kits and virtual devices, but they configured correctly:
        enter image description here
        enter image description here

        Also, I can start any virtual device and it loading successful:
        enter image description here

        Also, I created simple app from Xcode, and app is running successful.

        Why appears this error? Thank.

        P.S. sorry, possibly my English language not quite correctly. Also, I writed this question on stackoverflow, but I not getted help :(

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #3

        @range36rus the auto detected kit seems only for real devices and not for the iPhone simulator

        That may be the problem here.
        Can you show more from the Kits tab ? click on Qt for Ios entry so the detailed information are expanded


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        R 1 Reply Last reply
        0
        • W Wiru

          @range36rus Might not be the answer you are looking for, but check if qt creates a build folder. As long as it makes that you can manually open the xcode project file from there and finish the build with xcode. I don't have a mac at hand now to check how the setup is, and personally I never bothered making it "one click" run from qt creator.
          It's just a bother, especially with qt giving it a random CFBundleName which then fails with the provisioning profile.
          A good start might be checking the project settings, and see if all the xcode stuff is set correctly.

          R Offline
          R Offline
          range36rus
          wrote on last edited by
          #4

          @Wiru I run app from xcode, and app started successful. There were complaints about Bundle version
          and Bundle version string, short, oh corrected them in the file Info.plist.

          1 Reply Last reply
          0
          • J.HilkJ J.Hilk

            @range36rus the auto detected kit seems only for real devices and not for the iPhone simulator

            That may be the problem here.
            Can you show more from the Kits tab ? click on Qt for Ios entry so the detailed information are expanded

            R Offline
            R Offline
            range36rus
            wrote on last edited by
            #5

            @J.Hilk properties

            1 Reply Last reply
            0
            • W Offline
              W Offline
              Wiru
              wrote on last edited by
              #6

              The simulator kit isn't really needed to run the app in a simulator. I always use the normal device kit and finish the build with xcode. Maybe I should look up once how to make it build "one click" from qt creator.

              R 1 Reply Last reply
              2
              • W Wiru

                The simulator kit isn't really needed to run the app in a simulator. I always use the normal device kit and finish the build with xcode. Maybe I should look up once how to make it build "one click" from qt creator.

                R Offline
                R Offline
                range36rus
                wrote on last edited by
                #7

                @Wiru Good! Than you for the advice :)

                1 Reply Last reply
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