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Recurring C++ and Qt anti-patterns

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  • aha_1980A aha_1980

    When doing code review, you always see things that hurt your eyes, and it's impossible to get away from them.

    I thought it would be good to collect them as bad example - Feel free to add your's to the hall of shame.

    So here we go, one thing I see again and again:

    int items = 42;
    QString s = "In your basket are " + QString().setNum(items) + " items.";
    
    // better so:
    // QString s = tr("In your basket are %1 items.").arg(items);
    

    And if you think that cannot be topped, here is my second example:

    int ch = 42;
    QString cmd = "ch";
    if (ch < 10) cmd += "0";
    cmd += QString().setNum(ch) + ".foo";
    
    // better so:
    // QString cmd = QString("ch%1.foo").arg(ch, 2, 10, QChar('0'));
    

    Regards

    J.HilkJ Online
    J.HilkJ Online
    J.Hilk
    Moderators
    wrote on last edited by
    #2

    @aha_1980
    😆
    Maybe also add how it should be done ?


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    aha_1980A 1 Reply Last reply
    6
    • J.HilkJ J.Hilk

      @aha_1980
      😆
      Maybe also add how it should be done ?

      aha_1980A Offline
      aha_1980A Offline
      aha_1980
      Lifetime Qt Champion
      wrote on last edited by
      #3

      @J.Hilk

      Maybe also add how it should be done ?

      Done :)

      Qt has to stay free or it will die.

      1 Reply Last reply
      6
      • fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by fcarney
        #4

        This one I have found amusing:

        QString s = tr("Some text: " + variable + " some more text" );
        

        Or this:

        QString s = tr("Some text: ") + variable + tr(" some more text" );
        

        C++ is a perfectly valid school of magic.

        aha_1980A 1 Reply Last reply
        3
        • fcarneyF fcarney

          This one I have found amusing:

          QString s = tr("Some text: " + variable + " some more text" );
          

          Or this:

          QString s = tr("Some text: ") + variable + tr(" some more text" );
          
          aha_1980A Offline
          aha_1980A Offline
          aha_1980
          Lifetime Qt Champion
          wrote on last edited by
          #5

          @fcarney nice one! that makes translations rather pointless.

          Qt has to stay free or it will die.

          1 Reply Last reply
          0
          • aha_1980A Offline
            aha_1980A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on last edited by
            #6

            I just saw the following again:

            auto *p = new ...;
            // ...
            if (p != NULL) {
              delete p;
              p = NULL;
            }
            

            which can be shortened to:

            delete p;
            p = NULL; // p = nullptr in C++11 and upwards
            

            because delete does the check anyway.

            Qt has to stay free or it will die.

            J.HilkJ fcarneyF 2 Replies Last reply
            4
            • aha_1980A aha_1980

              I just saw the following again:

              auto *p = new ...;
              // ...
              if (p != NULL) {
                delete p;
                p = NULL;
              }
              

              which can be shortened to:

              delete p;
              p = NULL; // p = nullptr in C++11 and upwards
              

              because delete does the check anyway.

              J.HilkJ Online
              J.HilkJ Online
              J.Hilk
              Moderators
              wrote on last edited by
              #7

              @aha_1980
              well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              aha_1980A 1 Reply Last reply
              2
              • J.HilkJ J.Hilk

                @aha_1980
                well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)

                aha_1980A Offline
                aha_1980A Offline
                aha_1980
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Hi @J.Hilk,

                Yeah, but in that case it was pure C++ without Qt. Otherwise you would be right.

                Qt has to stay free or it will die.

                1 Reply Last reply
                0
                • aha_1980A aha_1980

                  I just saw the following again:

                  auto *p = new ...;
                  // ...
                  if (p != NULL) {
                    delete p;
                    p = NULL;
                  }
                  

                  which can be shortened to:

                  delete p;
                  p = NULL; // p = nullptr in C++11 and upwards
                  

                  because delete does the check anyway.

                  fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by
                  #9

                  @aha_1980 said in Recurring C++ and Qt anti-patterns:

                  because delete does the check anyway

                  Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

                  Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

                  C++ is a perfectly valid school of magic.

                  fcarneyF 1 Reply Last reply
                  0
                  • fcarneyF fcarney

                    @aha_1980 said in Recurring C++ and Qt anti-patterns:

                    because delete does the check anyway

                    Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

                    Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

                    fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #10

                    @fcarney said in Recurring C++ and Qt anti-patterns:

                    Wait, what? Since when does C++ check if the pointer is nullptr before delete?

                    Wow, since 2003? Lol, keep this thread going! I am learning a lot.

                    C++ is a perfectly valid school of magic.

                    fcarneyF 1 Reply Last reply
                    1
                    • fcarneyF fcarney

                      @fcarney said in Recurring C++ and Qt anti-patterns:

                      Wait, what? Since when does C++ check if the pointer is nullptr before delete?

                      Wow, since 2003? Lol, keep this thread going! I am learning a lot.

                      fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by fcarney
                      #11

                      Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                      Edit:
                      Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                      C++ is a perfectly valid school of magic.

                      aha_1980A Christian EhrlicherC 2 Replies Last reply
                      1
                      • fcarneyF fcarney

                        Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                        Edit:
                        Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                        aha_1980A Offline
                        aha_1980A Offline
                        aha_1980
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        @fcarney said in Recurring C++ and Qt anti-patterns:

                        Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                        I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                        Qt has to stay free or it will die.

                        fcarneyF ODБOïO S 3 Replies Last reply
                        0
                        • aha_1980A aha_1980

                          @fcarney said in Recurring C++ and Qt anti-patterns:

                          Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                          I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                          fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #13

                          @aha_1980
                          Apparently the standard allows for it:
                          https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null

                          The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

                          C++ is a perfectly valid school of magic.

                          Kent-DorfmanK 1 Reply Last reply
                          1
                          • aha_1980A aha_1980

                            @fcarney said in Recurring C++ and Qt anti-patterns:

                            Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                            I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                            ODБOïO Offline
                            ODБOïO Offline
                            ODБOï
                            wrote on last edited by
                            #14

                            @fcarney said in Recurring C++ and Qt anti-patterns:

                            Why doesn't delete set the pointer to null

                            likely because it would bring more problems than solutions

                            aha_1980A 1 Reply Last reply
                            0
                            • ODБOïO ODБOï

                              @fcarney said in Recurring C++ and Qt anti-patterns:

                              Why doesn't delete set the pointer to null

                              likely because it would bring more problems than solutions

                              aha_1980A Offline
                              aha_1980A Offline
                              aha_1980
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              @LeLev

                              likely because it would bring more problems than solutions

                              That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                              Qt has to stay free or it will die.

                              ODБOïO 1 Reply Last reply
                              0
                              • fcarneyF Offline
                                fcarneyF Offline
                                fcarney
                                wrote on last edited by
                                #16

                                @LeLev said in Recurring C++ and Qt anti-patterns:

                                likely because it would bring more problems than solutions

                                I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                                C++ is a perfectly valid school of magic.

                                fcarneyF 1 Reply Last reply
                                0
                                • aha_1980A aha_1980

                                  @LeLev

                                  likely because it would bring more problems than solutions

                                  That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                                  ODБOïO Offline
                                  ODБOïO Offline
                                  ODБOï
                                  wrote on last edited by
                                  #17

                                  @aha_1980 said in Recurring C++ and Qt anti-patterns:

                                  Can you think of an example where you still want to use that pointer afterwards?

                                  not a real world application

                                  1 Reply Last reply
                                  0
                                  • fcarneyF fcarney

                                    @LeLev said in Recurring C++ and Qt anti-patterns:

                                    likely because it would bring more problems than solutions

                                    I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                                    fcarneyF Offline
                                    fcarneyF Offline
                                    fcarney
                                    wrote on last edited by
                                    #18

                                    @fcarney said in Recurring C++ and Qt anti-patterns:

                                    deleting thousands of pointers and there might actually be overhead

                                    I cannot actually tell if the overhead in this code is the indexing of the array, or if the movement of data is significant. I tried doing a dummy no op index, but I am guessing it is being optimized out:

                                    #include <QCoreApplication>
                                    #include <QElapsedTimer>
                                    #include <QDebug>
                                    
                                    #define MEM_SEG_LEN 8
                                    #define MEM_SEGS 100000000
                                    
                                    char** createMemoryList(){
                                        char** list = new char*[MEM_SEGS];
                                        for(int index=0; index<MEM_SEGS; index++){
                                            list[index]=new char[MEM_SEG_LEN];
                                        }
                                    
                                        return list;
                                    }
                                    
                                    void deleteMemoryList(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            delete list[index];
                                            list[index]; // can you force an index to occur?
                                        }
                                        delete list;
                                    }
                                    
                                    void deleteMemoryListNull(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            delete list[index];
                                            list[index] = nullptr;
                                        }
                                        delete list;
                                        list = nullptr;
                                    }
                                    
                                    int main(int argc, char *argv[])
                                    {
                                        QCoreApplication a(argc, argv);
                                    
                                        QElapsedTimer timer1;
                                    
                                        char** list1 = createMemoryList();
                                        timer1.start();
                                        deleteMemoryList(list1);
                                        qInfo() << timer1.elapsed();
                                    
                                        QElapsedTimer timer2;
                                    
                                        char** list2 = createMemoryList();
                                        timer2.start();
                                        deleteMemoryListNull(list2);
                                        qInfo() << timer2.elapsed();
                                    
                                        return a.exec();
                                    }
                                    

                                    I get the following output:

                                    813
                                    1301
                                    

                                    I doubt that is the overhead of the movement of null into the pointer. My guess is the the index overhead is in there too.

                                    C++ is a perfectly valid school of magic.

                                    1 Reply Last reply
                                    0
                                    • fcarneyF Offline
                                      fcarneyF Offline
                                      fcarney
                                      wrote on last edited by fcarney
                                      #19

                                      I eliminated the extra index (probably compiler already did this before):

                                      void deleteMemoryList(char** list){
                                          for(int index=0; index<MEM_SEGS; index++){
                                              char* tmp = list[index];
                                              delete tmp;
                                          }
                                          delete list;
                                      }
                                      
                                      void deleteMemoryListNull(char** list){
                                          for(int index=0; index<MEM_SEGS; index++){
                                              char* tmp = list[index];
                                              delete tmp;
                                              tmp = nullptr;
                                          }
                                          delete list;
                                          list = nullptr;
                                      }
                                      

                                      Results:

                                      877
                                      1369
                                      

                                      Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                                      Edit2:
                                      Pointer math:

                                      void deleteMemoryList(char** list){
                                          for(int index=0; index<MEM_SEGS; index++){
                                              char** tmp = &(list[index]);
                                              delete *tmp;
                                          }
                                          delete list;
                                      }
                                      
                                      void deleteMemoryListNull(char** list){
                                          for(int index=0; index<MEM_SEGS; index++){
                                              char** tmp = &(list[index]);
                                              delete *tmp;
                                              *tmp = nullptr;
                                          }
                                          delete list;
                                          list = nullptr;
                                      }
                                      

                                      Results:

                                      853
                                      1307
                                      

                                      Sometimes apples and apples is hard.

                                      C++ is a perfectly valid school of magic.

                                      JonBJ 1 Reply Last reply
                                      0
                                      • fcarneyF fcarney

                                        I eliminated the extra index (probably compiler already did this before):

                                        void deleteMemoryList(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char* tmp = list[index];
                                                delete tmp;
                                            }
                                            delete list;
                                        }
                                        
                                        void deleteMemoryListNull(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char* tmp = list[index];
                                                delete tmp;
                                                tmp = nullptr;
                                            }
                                            delete list;
                                            list = nullptr;
                                        }
                                        

                                        Results:

                                        877
                                        1369
                                        

                                        Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                                        Edit2:
                                        Pointer math:

                                        void deleteMemoryList(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char** tmp = &(list[index]);
                                                delete *tmp;
                                            }
                                            delete list;
                                        }
                                        
                                        void deleteMemoryListNull(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char** tmp = &(list[index]);
                                                delete *tmp;
                                                *tmp = nullptr;
                                            }
                                            delete list;
                                            list = nullptr;
                                        }
                                        

                                        Results:

                                        853
                                        1307
                                        

                                        Sometimes apples and apples is hard.

                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by JonB
                                        #20

                                        @fcarney
                                        Since this is the lounge... Surprised by your findings (in earlier examples). What exactly is the difference in the assembly between the two versions? What is being generated for your tmp = nullptr;? (Not the later *tmp = nullptr;, that's different.)

                                        1 Reply Last reply
                                        0
                                        • fcarneyF Offline
                                          fcarneyF Offline
                                          fcarney
                                          wrote on last edited by
                                          #21

                                          @JonB said in Recurring C++ and Qt anti-patterns:

                                          tmp = nullptr;

                                          I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                                          The assembler for tmp = nullptr in previous incarnation:

                                          movq   $0x0,-0x8(%rbp)
                                          

                                          The assembler for *tmp = nullptr in latest incarnation:

                                          mov    -0x8(%rbp),%rax
                                          movq   $0x0,(%rax)
                                          

                                          But you are right, the tmp = nullptr is more representative.
                                          The timing is not much different.

                                          C++ is a perfectly valid school of magic.

                                          JonBJ 1 Reply Last reply
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