How to compile an iOS application in Qt?
-
Did you check your Xcode configuration to see if there's anything related to that ?
-
@Mikeeeeee You can open XCode and create a default app for iOS and see whether you can build it. I already suggested this before.
-
Xcode manages the changes automatically so I don't know whether there were any config changes or installations when I first connected my developer iOS device with USB to the MacOS machine. As I remember Qt picked up the config from Xcode automatically as well. Each QT version has a list of supported devices. You should use that specific QT version which contains your phone's architecture in its supported platforms page.
Execute the following command from terminal to see whether you have the same compiler as me:
find /Applications/Xcode.app/Contents/Developer/Toolchains -name clang++For me it lists:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++This same compiler is in use for both armv7 and x86_64, which is specified with the flag "-arch armv7" or "-arch x86_64".
-
Because clang is used for all platforms.
How did you install Xcode ?
-
How did you install Xcode ?
Since your configuration seems to be broken, I'd go with a full removal and new installation of the Qt SDK. Only install Qt for macOS and Qt for iOS.
-
Then the first you have to do is to build a dummy project within Xcode and make it run on your device. There's no use trying to setup Qt if Xcode doesn't work properly in the first place.
And again, how did you install Xcode ? What exact version is it ?
-
"Xcode works" is a bit light on information. Did you successfully build and start an application on your device ?
-
You do realise that we have been asking you to build that application and then run it on your device to ensure that you have everything working correctly on that side since it's what seem to be not working currently ?