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  4. Disable changing of shape of cursor when it inside of QTextEdit
Forum Update on Monday, May 27th 2025

Disable changing of shape of cursor when it inside of QTextEdit

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  • K Offline
    K Offline
    Kaznachei
    wrote on last edited by
    #1

    I have MainWindow, custom GraphicsView and QGraphicsScene. In QGraphicsScene added QGraphicsRectItem. In QGraphicsRectItem added QTextEdit (I want have oportunity to rotate QTextEdit). I want to disable changing of shape of cursor when it inside of QTextEdit. How can i do it?

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    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi
      You mean, you dont want it to be editable ?

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      0
      • K Offline
        K Offline
        Kaznachei
        wrote on last edited by
        #3

        For example, i clicked on QPushButton then QTextEdit doesn`t react to mouse events ( i dont want to use setEnabled, because it changes color to gray). I clicked on QPushButton then QTextEdit starts to react to mouse events.

        mrjjM 1 Reply Last reply
        0
        • K Kaznachei

          For example, i clicked on QPushButton then QTextEdit doesn`t react to mouse events ( i dont want to use setEnabled, because it changes color to gray). I clicked on QPushButton then QTextEdit starts to react to mouse events.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @Kaznachei
          Hi
          Ok. try
          myTextEdit->setReadOnly(true);

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          1
          • K Offline
            K Offline
            Kaznachei
            wrote on last edited by
            #5

            Yes, i did it already, but shape of cursor changes when My cursor in QTextEdit

            mrjjM 1 Reply Last reply
            0
            • K Kaznachei

              Yes, i did it already, but shape of cursor changes when My cursor in QTextEdit

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #6

              @Kaznachei
              ah. now i get it,
              it changes when you hover the mouse over it and you dont want that.
              even with
              setTextInteractionFlags(Qt::NoTextInteraction);
              it still does that.

              I have not seen a setting for it.
              You should be able to install event filter on it and eat the EnterEvent
              which should stop it from changing. However,
              i have not tried it.

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              • K Offline
                K Offline
                Kaznachei
                wrote on last edited by
                #7

                What i should to override?

                mrjjM 1 Reply Last reply
                0
                • K Kaznachei

                  What i should to override?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #8

                  @Kaznachei
                  Just saw something

                  docs says

                  The shape of the mouse cursor on a QTextEdit is Qt::IBeamCursor by default. It can be changed through the viewport()'s cursor property.

                  let me try it. 1 min

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                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    Hi
                    Try
                    ui->textEdit->viewport()->setCursor(Qt::ArrowCursor);
                    works here :)

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                    • K Offline
                      K Offline
                      Kaznachei
                      wrote on last edited by
                      #10

                      But if will be use it when i want to QTextEdit doesnt react to events(sometimes) it would be worse to use setCursor? (Because it reacts, and it spend time and resources)

                      mrjjM 1 Reply Last reply
                      0
                      • K Kaznachei

                        But if will be use it when i want to QTextEdit doesnt react to events(sometimes) it would be worse to use setCursor? (Because it reacts, and it spend time and resources)

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #11

                        @Kaznachei
                        setCursor is only called when you dont want the I beam cursor so should not be expensive.
                        An eventFilter would also cost CPU
                        so i think a ReadOnly TextEdit is as light as one with eventFilter.
                        However, why not try it out and see what you think ?

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                        • K Offline
                          K Offline
                          Kaznachei
                          wrote on last edited by
                          #12

                          It works, really thank you. Just i wanted to know which way is cheaper to solve my problem. As for me all that i saw was to too expensive. Is this way is ok? Just i wrote some SLOTS in my custom GraphicsRectItem
                          void lineChoosed()
                          {
                          text->viewport()->setCursor(Qt::ArrowCursor);
                          text->setReadOnly(true);
                          setAcceptHoverEvents(false);
                          setCursor(Qt::ArrowCursor);
                          }
                          void textChoosed()
                          {
                          text->viewport()->setCursor(Qt::IBeamCursor);
                          text->setReadOnly(false);
                          setAcceptHoverEvents(true);
                          }

                          and in my custom GraphicsView when i create a new one GraphicsRectITem

                          connect(this, &GraphicsView::lineChoosed, item, &RectItem::lineChoosed);
                          connect(this, &GraphicsView::textChoosed, item, &RectItem::textChoosed);

                          That means when i emit lineChoosed or textChoosed then are called my slots-functions as much as i have my custom GraphicsRectItem. Is it okay?

                          mrjjM 1 Reply Last reply
                          0
                          • K Kaznachei

                            It works, really thank you. Just i wanted to know which way is cheaper to solve my problem. As for me all that i saw was to too expensive. Is this way is ok? Just i wrote some SLOTS in my custom GraphicsRectItem
                            void lineChoosed()
                            {
                            text->viewport()->setCursor(Qt::ArrowCursor);
                            text->setReadOnly(true);
                            setAcceptHoverEvents(false);
                            setCursor(Qt::ArrowCursor);
                            }
                            void textChoosed()
                            {
                            text->viewport()->setCursor(Qt::IBeamCursor);
                            text->setReadOnly(false);
                            setAcceptHoverEvents(true);
                            }

                            and in my custom GraphicsView when i create a new one GraphicsRectITem

                            connect(this, &GraphicsView::lineChoosed, item, &RectItem::lineChoosed);
                            connect(this, &GraphicsView::textChoosed, item, &RectItem::textChoosed);

                            That means when i emit lineChoosed or textChoosed then are called my slots-functions as much as i have my custom GraphicsRectItem. Is it okay?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #13

                            @Kaznachei
                            Hi, yes that should be fine.
                            Should not be heavy.

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                            • K Offline
                              K Offline
                              Kaznachei
                              wrote on last edited by Kaznachei
                              #14

                              Thank you a lot. May i know how can i realize it using eventFilter? I tried
                              text->setObjectName("text');

                              and in GraphicsView::eventFilter(QObject* obj, QEvent *event)
                              {
                              if (obj->objectName() == "test") return false;
                              return QObject::eventFilter(obj, event);
                              }

                              (obj->objectName() == "test") works but shape of cursor still changing

                              mrjjM 1 Reply Last reply
                              0
                              • K Kaznachei

                                Thank you a lot. May i know how can i realize it using eventFilter? I tried
                                text->setObjectName("text');

                                and in GraphicsView::eventFilter(QObject* obj, QEvent *event)
                                {
                                if (obj->objectName() == "test") return false;
                                return QObject::eventFilter(obj, event);
                                }

                                (obj->objectName() == "test") works but shape of cursor still changing

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #15

                                @Kaznachei
                                Hi
                                it's actually the viewport that does the most of it, so assign (installEventFilter) the eventFilter to
                                text->viewport() instead.
                                and check for viewports name instead. (or set it to test also)

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                                • K Offline
                                  K Offline
                                  Kaznachei
                                  wrote on last edited by
                                  #16

                                  Like this ? I wrote it in GraphicsView
                                  RectItem* item = new RectItem;
                                  item->setObjectName("I");
                                  item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                                  item->text->viewport()->installEventFilter(this);

                                  mrjjM 1 Reply Last reply
                                  0
                                  • K Kaznachei

                                    Like this ? I wrote it in GraphicsView
                                    RectItem* item = new RectItem;
                                    item->setObjectName("I");
                                    item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                                    item->text->viewport()->installEventFilter(this);

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #17

                                    @Kaznachei
                                    yes, looks right.
                                    "this" being GraphicsView with the eventFilter function, i assume.

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                                    • K Offline
                                      K Offline
                                      Kaznachei
                                      wrote on last edited by
                                      #18

                                      Oh, May i realize it? I want to my GraphicsView get events of my GraphicsItem. I want to my GraphicsView filters events of my GraphicsItem .

                                      mrjjM 1 Reply Last reply
                                      0
                                      • K Kaznachei

                                        Oh, May i realize it? I want to my GraphicsView get events of my GraphicsItem. I want to my GraphicsView filters events of my GraphicsItem .

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #19

                                        @Kaznachei
                                        Hi
                                        The syntax is
                                        monitoredObj->installEventFilter(filterObj);

                                        monitoredObj = GraphicsItem

                                        filterObj = GraphicsView
                                        and this should have the
                                        :eventFilter(QObject* obj, QEvent *event)
                                        function.

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                                        • K Offline
                                          K Offline
                                          Kaznachei
                                          wrote on last edited by
                                          #20

                                          In GraphicsView
                                          RectItem* item = new RectItem;
                                          item->setObjectName("I");
                                          item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                                          item->installEventFilter(this);

                                          and

                                          bool eventFilter(QObject *obj, QEvent *event)
                                          {
                                          if (obj->objectName() == "I")
                                          qDebug() << "ok"
                                          return QGraphicsView::eventFilter(obj, event);
                                          }

                                          qDebug() doesn`t write.

                                          mrjjM 1 Reply Last reply
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