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  4. Disable changing of shape of cursor when it inside of QTextEdit
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Disable changing of shape of cursor when it inside of QTextEdit

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  • K Kaznachei

    For example, i clicked on QPushButton then QTextEdit doesn`t react to mouse events ( i dont want to use setEnabled, because it changes color to gray). I clicked on QPushButton then QTextEdit starts to react to mouse events.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    @Kaznachei
    Hi
    Ok. try
    myTextEdit->setReadOnly(true);

    1 Reply Last reply
    1
    • K Offline
      K Offline
      Kaznachei
      wrote on last edited by
      #5

      Yes, i did it already, but shape of cursor changes when My cursor in QTextEdit

      mrjjM 1 Reply Last reply
      0
      • K Kaznachei

        Yes, i did it already, but shape of cursor changes when My cursor in QTextEdit

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #6

        @Kaznachei
        ah. now i get it,
        it changes when you hover the mouse over it and you dont want that.
        even with
        setTextInteractionFlags(Qt::NoTextInteraction);
        it still does that.

        I have not seen a setting for it.
        You should be able to install event filter on it and eat the EnterEvent
        which should stop it from changing. However,
        i have not tried it.

        1 Reply Last reply
        0
        • K Offline
          K Offline
          Kaznachei
          wrote on last edited by
          #7

          What i should to override?

          mrjjM 1 Reply Last reply
          0
          • K Kaznachei

            What i should to override?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #8

            @Kaznachei
            Just saw something

            docs says

            The shape of the mouse cursor on a QTextEdit is Qt::IBeamCursor by default. It can be changed through the viewport()'s cursor property.

            let me try it. 1 min

            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #9

              Hi
              Try
              ui->textEdit->viewport()->setCursor(Qt::ArrowCursor);
              works here :)

              1 Reply Last reply
              2
              • K Offline
                K Offline
                Kaznachei
                wrote on last edited by
                #10

                But if will be use it when i want to QTextEdit doesnt react to events(sometimes) it would be worse to use setCursor? (Because it reacts, and it spend time and resources)

                mrjjM 1 Reply Last reply
                0
                • K Kaznachei

                  But if will be use it when i want to QTextEdit doesnt react to events(sometimes) it would be worse to use setCursor? (Because it reacts, and it spend time and resources)

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #11

                  @Kaznachei
                  setCursor is only called when you dont want the I beam cursor so should not be expensive.
                  An eventFilter would also cost CPU
                  so i think a ReadOnly TextEdit is as light as one with eventFilter.
                  However, why not try it out and see what you think ?

                  1 Reply Last reply
                  2
                  • K Offline
                    K Offline
                    Kaznachei
                    wrote on last edited by
                    #12

                    It works, really thank you. Just i wanted to know which way is cheaper to solve my problem. As for me all that i saw was to too expensive. Is this way is ok? Just i wrote some SLOTS in my custom GraphicsRectItem
                    void lineChoosed()
                    {
                    text->viewport()->setCursor(Qt::ArrowCursor);
                    text->setReadOnly(true);
                    setAcceptHoverEvents(false);
                    setCursor(Qt::ArrowCursor);
                    }
                    void textChoosed()
                    {
                    text->viewport()->setCursor(Qt::IBeamCursor);
                    text->setReadOnly(false);
                    setAcceptHoverEvents(true);
                    }

                    and in my custom GraphicsView when i create a new one GraphicsRectITem

                    connect(this, &GraphicsView::lineChoosed, item, &RectItem::lineChoosed);
                    connect(this, &GraphicsView::textChoosed, item, &RectItem::textChoosed);

                    That means when i emit lineChoosed or textChoosed then are called my slots-functions as much as i have my custom GraphicsRectItem. Is it okay?

                    mrjjM 1 Reply Last reply
                    0
                    • K Kaznachei

                      It works, really thank you. Just i wanted to know which way is cheaper to solve my problem. As for me all that i saw was to too expensive. Is this way is ok? Just i wrote some SLOTS in my custom GraphicsRectItem
                      void lineChoosed()
                      {
                      text->viewport()->setCursor(Qt::ArrowCursor);
                      text->setReadOnly(true);
                      setAcceptHoverEvents(false);
                      setCursor(Qt::ArrowCursor);
                      }
                      void textChoosed()
                      {
                      text->viewport()->setCursor(Qt::IBeamCursor);
                      text->setReadOnly(false);
                      setAcceptHoverEvents(true);
                      }

                      and in my custom GraphicsView when i create a new one GraphicsRectITem

                      connect(this, &GraphicsView::lineChoosed, item, &RectItem::lineChoosed);
                      connect(this, &GraphicsView::textChoosed, item, &RectItem::textChoosed);

                      That means when i emit lineChoosed or textChoosed then are called my slots-functions as much as i have my custom GraphicsRectItem. Is it okay?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      @Kaznachei
                      Hi, yes that should be fine.
                      Should not be heavy.

                      1 Reply Last reply
                      0
                      • K Offline
                        K Offline
                        Kaznachei
                        wrote on last edited by Kaznachei
                        #14

                        Thank you a lot. May i know how can i realize it using eventFilter? I tried
                        text->setObjectName("text');

                        and in GraphicsView::eventFilter(QObject* obj, QEvent *event)
                        {
                        if (obj->objectName() == "test") return false;
                        return QObject::eventFilter(obj, event);
                        }

                        (obj->objectName() == "test") works but shape of cursor still changing

                        mrjjM 1 Reply Last reply
                        0
                        • K Kaznachei

                          Thank you a lot. May i know how can i realize it using eventFilter? I tried
                          text->setObjectName("text');

                          and in GraphicsView::eventFilter(QObject* obj, QEvent *event)
                          {
                          if (obj->objectName() == "test") return false;
                          return QObject::eventFilter(obj, event);
                          }

                          (obj->objectName() == "test") works but shape of cursor still changing

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #15

                          @Kaznachei
                          Hi
                          it's actually the viewport that does the most of it, so assign (installEventFilter) the eventFilter to
                          text->viewport() instead.
                          and check for viewports name instead. (or set it to test also)

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                          0
                          • K Offline
                            K Offline
                            Kaznachei
                            wrote on last edited by
                            #16

                            Like this ? I wrote it in GraphicsView
                            RectItem* item = new RectItem;
                            item->setObjectName("I");
                            item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                            item->text->viewport()->installEventFilter(this);

                            mrjjM 1 Reply Last reply
                            0
                            • K Kaznachei

                              Like this ? I wrote it in GraphicsView
                              RectItem* item = new RectItem;
                              item->setObjectName("I");
                              item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                              item->text->viewport()->installEventFilter(this);

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #17

                              @Kaznachei
                              yes, looks right.
                              "this" being GraphicsView with the eventFilter function, i assume.

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                              0
                              • K Offline
                                K Offline
                                Kaznachei
                                wrote on last edited by
                                #18

                                Oh, May i realize it? I want to my GraphicsView get events of my GraphicsItem. I want to my GraphicsView filters events of my GraphicsItem .

                                mrjjM 1 Reply Last reply
                                0
                                • K Kaznachei

                                  Oh, May i realize it? I want to my GraphicsView get events of my GraphicsItem. I want to my GraphicsView filters events of my GraphicsItem .

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #19

                                  @Kaznachei
                                  Hi
                                  The syntax is
                                  monitoredObj->installEventFilter(filterObj);

                                  monitoredObj = GraphicsItem

                                  filterObj = GraphicsView
                                  and this should have the
                                  :eventFilter(QObject* obj, QEvent *event)
                                  function.

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                                  0
                                  • K Offline
                                    K Offline
                                    Kaznachei
                                    wrote on last edited by
                                    #20

                                    In GraphicsView
                                    RectItem* item = new RectItem;
                                    item->setObjectName("I");
                                    item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                                    item->installEventFilter(this);

                                    and

                                    bool eventFilter(QObject *obj, QEvent *event)
                                    {
                                    if (obj->objectName() == "I")
                                    qDebug() << "ok"
                                    return QGraphicsView::eventFilter(obj, event);
                                    }

                                    qDebug() doesn`t write.

                                    mrjjM 1 Reply Last reply
                                    0
                                    • K Kaznachei

                                      In GraphicsView
                                      RectItem* item = new RectItem;
                                      item->setObjectName("I");
                                      item->setPos(event->pos() - QPoint(item->rect().width()/2, item->rect().height()/2));
                                      item->installEventFilter(this);

                                      and

                                      bool eventFilter(QObject *obj, QEvent *event)
                                      {
                                      if (obj->objectName() == "I")
                                      qDebug() << "ok"
                                      return QGraphicsView::eventFilter(obj, event);
                                      }

                                      qDebug() doesn`t write.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #21

                                      @Kaznachei
                                      Hi
                                      try with

                                      bool eventFilter(QObject *obj, QEvent *event)
                                      {
                                      
                                      qDebug() << obj->objectName();
                                      
                                      if (obj->objectName() == "I")
                                      qDebug() << "ok"
                                      return QGraphicsView::eventFilter(obj, event);
                                      }
                                      

                                      and see what is going on

                                      1 Reply Last reply
                                      0
                                      • K Offline
                                        K Offline
                                        Kaznachei
                                        wrote on last edited by
                                        #22

                                        qDebug write only this

                                        ""
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                                        mrjjM 1 Reply Last reply
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                                        • K Kaznachei

                                          qDebug write only this

                                          ""
                                          ""
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                                          ""
                                          ""
                                          ""
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                                          ""

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #23

                                          @Kaznachei
                                          Hmm. odd.
                                          Try
                                          qDebug() << obj->metaObject()->className()
                                          and see what type it is.

                                          Else use the debugger to see what obj is.

                                          1 Reply Last reply
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