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    MuratUrsavasM

    I'd like to include some final information to make this thread history.

    I had to use different classes (structs) for managed and native sides since they were not the same for the C++/CLI compiler. But I used a simple trick to define ingredients of these structs. This way I was able to sync the information between the managed and native world.

    Of course I had to use some wrapper code since the managed and native structs were living on different worlds.