Infinite loop and signal deluge
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This will break the loop. I don't want to break the loop when someLongProcessing() returns true. You obviously did not understood my problem.
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It is generally only useful to update a text if it has actually changed, so assuming that some successive calls may produce the same text result:
@QString previousText;
while (true) {
QString text = someLongProcessing();
if (previousText != text) {
previousText = text;
emit displayText(text);
}
}@ -
I'm sorry but successive calls wont produce the same result.
There's nothing to do with the event queue? -
Yes it is in a thread. What do you suggest?
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From that thread you have no influence on the main thread directly by calling processEvents etc. If you fill up the queue of one thread by another one, you have to think, whether it is the correct way for doing so.
Perhaps you should change the logic to something like this:
thread --> setText on intermediatObject --> emit signal
intermediatObject is a thread save object, which stores the last text and stores, whether the text was already read. If a text is set, it emits the signal, if after the last read there came no new text.
But that changes the logic completely...
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Another consideration is that the text might change quickly enough for the user not even to notice it. It would probably make sense to not let the longProcessThingy() control the text the user sees unless there's an error of sorts. The current approach seems indeed too naive for successful operation.
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Sorry to bump this thread, but are there any best practice that I could find to solve my problem?
- EDIT: I just found about Qt::BlockingQueuedConnection, could this be a good idea?
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I'm affraid it will affect performances. I'll try that and report here.
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[quote author="Franzk" date="1306420801"]Gerolf's solution or something like it.[/quote] Any details on this?
Gerolf method could work with text (because it does not always change), but I also emit pointer to images. And after each loop the image changes, so I need to either:- wait for the event to be processed (in a performance friendly fashion)
- trash events if too many of them are fired
I cannot use this "emit only if required" idea, because I can not decide if it's required based on the content of the image.
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Hmno, that was Andre's suggestion. Read "Gerolf's suggestion":https://developer.qt.nokia.com/forums/viewreply/33804/ again.
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Yes your right, I will end up doing something like this if I don't find anything simpler.
I'm now considering this:
adding a new emit processEventsInMain() in the loop,
and connect this signal in a blocking way to a slot of my main thread that will just consist in a processEvents() call. -
Nonono, bad idea. the queued signal will be called if the main thread enters the event loop, so that will not solve the problem, you will get others. Opening the event loop is not a good idea, you get asynchronous behavior where you don't expect it.
What is wrong with the intermediate object? That also works with any kind of data. Simple but powerfull pattern:
The object stores the current data (or perhaps the current and the last). It has a member bNewDataEmitted. If this value is false, a dataChanged signal is emitted and the value is set to true. On each consecutive call of set data, no signal is emitted until the value goes to false.
Each getData sets the value to false, so a dataChanged can be emitted on next setData.
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[quote author="Gerolf" date="1306432144"]Nonono, bad idea. the queued signal will be called if the main thread enters the event loop, so that will not solve the problem, you will get others.[/quote] Even with a Qt::BlockingQueuedConnection?
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Yes. BlockingQueuedConnection just waits until the event loop has finished executing the slot. If the slot is starting an event loop, you are getting weird results. Different example, but same case: http://labs.qt.nokia.com/2010/02/23/unpredictable-exec/.
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Is there really no way to know if you need to act on the result of your longProcess or not? So far, it is not very clear what your long process entains. You started out with a string (I guess as an example), and you are talking about pointers to images. However, you also said that sometimes your longProcess returns very very quick. Does it still return valid and new data if that happens?
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My veryLongProcess() performs segmentation on an image.
If it work the result is an image with an overlay, if it fails it returns the original image.
In both cases it will also result a string containing some timers and error codes.The original image comes from a live camera, so the output should be as real-time as possible.